FIxes Time Stop being a 3x3 instead of a 5x5 (no seriously) (#73339)

## About The Pull Request

Keen eyes will notice time stop is intended to have a radius of 2


https://github.com/tgstation/tgstation/blob/3c0013dfa5198db867426ea27df14534cf95949f/code/modules/spells/spell_types/self/stop_time.dm#L14-L17

This implies it's supposed to be a 5x5 - radius of 2

Back when it was originally coded, it was a 5x5


https://github.com/tgstation/tgstation/commit/f2abe13f513afb9f2a18e4e3eb4756494d84e4cf

(scroll down a bit, and you will see `orange(2)`. This is a 5x5.)

So where did it become a 3x3? I can't find a single PR nerfing it, and
the radius is still 2 as it always has been

The answer: Here, in 2017 it was refactored to use fields 

#30858 

Fields track their inner fields and edge fields separately, but it used
the same radius as before, so it quietly shrunk by 1 tile as the outer
edge was no longer counted as frozen, and I guess no one noticed? or
cared? I don't know??

So I updated advanced fields to have a "mode" that tracks edge fields as
field turfs.

While I was here, I fixed some other issues with timestop. A runtime
when movelooping mobs were time stopped, sign languagers (emote mute).

And while I was "while I was here", Gravity aura had a similar issue,
causing the grav gen's aura to never work. That was fixed as well

## Why It's Good For The Game

This caused an hour long search over a 5 year old bug

## Changelog

🆑 Melbert
fix: Fixed a FIVE YEAR OLD issue causing Time Stop to be a 3x3 instead
of a 5x5. Really.
fix: The gravity generator correctly gives "forced gravity" to all
adjacent mobs
fix: Fixed some runtimes with Time Stop, and other miscellaneous issues
/🆑
This commit is contained in:
MrMelbert
2023-02-14 16:49:32 -07:00
committed by GitHub
parent a4bcee2059
commit 74900c7e85
3 changed files with 49 additions and 20 deletions
+29 -5
View File
@@ -5,9 +5,19 @@
* Movable and easily code-modified fields! Allows for custom AOE effects that affect movement
* and anything inside of them, and can do custom turf effects!
* Supports automatic recalculation/reset on movement.
*
* "What do I gain from using advanced over standard prox monitors?"
* - You can set different effects on edge vs field entrance
* - You can set effects when the proximity monitor starts and stops tracking a turf
*/
/datum/proximity_monitor/advanced
/// If TRUE, edge turfs will be included as "in the field" for effects
/// Can be used in certain situations where you may have effects that trigger only at the edge,
/// while also wanting the field effect to trigger at edge turfs as well
var/edge_is_a_field = FALSE
/// All turfs on the inside of the proximity monitor - range - 1 turfs
var/list/turf/field_turfs = list()
/// All turfs on the very last tile of the proximity monitor's radius
var/list/turf/edge_turfs = list()
/datum/proximity_monitor/advanced/Destroy()
@@ -34,8 +44,10 @@
cleanup_edge_turf(old_turf)
for(var/turf/new_turf as anything in new_field_turfs)
field_turfs |= new_turf
setup_field_turf(new_turf)
for(var/turf/new_turf as anything in new_edge_turfs)
edge_turfs |= new_turf
setup_edge_turf(new_turf)
/datum/proximity_monitor/advanced/on_entered(turf/source, atom/movable/entered)
@@ -64,16 +76,23 @@
else
field_turf_uncrossed(gone, source)
/// Called when a turf in the field of the monitor is linked
/datum/proximity_monitor/advanced/proc/setup_field_turf(turf/target)
field_turfs |= target
return
/// Called when a turf in the field of the monitor is unlinked
/datum/proximity_monitor/advanced/proc/cleanup_field_turf(turf/target)
field_turfs -= target
/// Called when a turf in the edge of the monitor is linked
/datum/proximity_monitor/advanced/proc/setup_edge_turf(turf/target)
edge_turfs |= target
if(edge_is_a_field) // If the edge is considered a field, set it up like one
setup_field_turf(target)
/// Called when a turf in the edge of the monitor is unlinked
/datum/proximity_monitor/advanced/proc/cleanup_edge_turf(turf/target)
if(edge_is_a_field) // If the edge is considered a field, clean it up like one
cleanup_field_turf(target)
edge_turfs -= target
/datum/proximity_monitor/advanced/proc/update_new_turfs()
@@ -112,11 +131,12 @@
return
/datum/proximity_monitor/advanced/proc/field_edge_crossed(atom/movable/movable, turf/location)
return
if(edge_is_a_field) // If the edge is considered a field, pass crossed to that
field_turf_crossed(movable, location)
/datum/proximity_monitor/advanced/proc/field_edge_uncrossed(atom/movable/movable, turf/location)
return
if(edge_is_a_field) // If the edge is considered a field, pass uncrossed to that
field_turf_uncrossed(movable, location)
//DEBUG FIELD ITEM
/obj/item/multitool/field_debug
@@ -143,6 +163,10 @@
else if(!operating)
QDEL_NULL(current)
/obj/item/multitool/field_debug/attack_self_secondary(mob/user, modifiers)
current.edge_is_a_field = !current.edge_is_a_field
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
//DEBUG FIELDS
/datum/proximity_monitor/advanced/debug
current_range = 5
+13 -10
View File
@@ -1,4 +1,5 @@
/datum/proximity_monitor/advanced/gravity
edge_is_a_field = TRUE
var/gravity_value = 0
var/list/modified_turfs = list()
@@ -7,15 +8,17 @@
gravity_value = gravity
recalculate_field()
/datum/proximity_monitor/advanced/gravity/setup_field_turf(turf/T)
/datum/proximity_monitor/advanced/gravity/setup_field_turf(turf/target)
. = ..()
if (!isnull(modified_turfs[T]))
T.AddElement(/datum/element/forced_gravity, gravity_value)
/datum/proximity_monitor/advanced/gravity/cleanup_field_turf(turf/T)
. = ..()
if(isnull(modified_turfs[T]))
if (isnull(modified_turfs[target]))
return
T.RemoveElement(/datum/element/forced_gravity, modified_turfs[T])
modified_turfs -= T
target.AddElement(/datum/element/forced_gravity, gravity_value)
modified_turfs[target] = gravity_value
/datum/proximity_monitor/advanced/gravity/cleanup_field_turf(turf/target)
. = ..()
if(isnull(modified_turfs[target]))
return
target.RemoveElement(/datum/element/forced_gravity, modified_turfs[target])
modified_turfs -= target
@@ -58,6 +58,7 @@
channelled = TRUE
/datum/proximity_monitor/advanced/timestop
edge_is_a_field = TRUE
var/list/immune = list()
var/list/frozen_things = list()
var/list/frozen_mobs = list() //cached separately for processing
@@ -187,12 +188,11 @@
var/mob/living/m = i
m.Stun(20, ignore_canstun = TRUE)
/datum/proximity_monitor/advanced/timestop/setup_field_turf(turf/T)
/datum/proximity_monitor/advanced/timestop/setup_field_turf(turf/target)
. = ..()
for(var/i in T.contents)
for(var/i in target.contents)
freeze_atom(i)
freeze_turf(T)
freeze_turf(target)
/datum/proximity_monitor/advanced/timestop/proc/freeze_projectile(obj/projectile/P)
P.paused = TRUE
@@ -204,7 +204,8 @@
frozen_mobs += L
L.Stun(20, ignore_canstun = TRUE)
ADD_TRAIT(L, TRAIT_MUTE, TIMESTOP_TRAIT)
SSmove_manager.stop_looping(src) //stops them mid pathing even if they're stunimmune //This is really dumb
ADD_TRAIT(L, TRAIT_EMOTEMUTE, TIMESTOP_TRAIT)
SSmove_manager.stop_looping(L) //stops them mid pathing even if they're stunimmune //This is really dumb
if(isanimal(L))
var/mob/living/simple_animal/S = L
S.toggle_ai(AI_OFF)
@@ -215,6 +216,7 @@
/datum/proximity_monitor/advanced/timestop/proc/unfreeze_mob(mob/living/L)
L.AdjustStun(-20, ignore_canstun = TRUE)
REMOVE_TRAIT(L, TRAIT_MUTE, TIMESTOP_TRAIT)
REMOVE_TRAIT(L, TRAIT_EMOTEMUTE, TIMESTOP_TRAIT)
frozen_mobs -= L
if(isanimal(L))
var/mob/living/simple_animal/S = L