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makes sure people have the right types of armor
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@@ -24,7 +24,7 @@
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new /obj/item/weapon/reagent_containers/glass/rag(src)
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new /obj/item/weapon/reagent_containers/glass/rag(src)
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new /obj/item/weapon/storage/box/beanbag(src)
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/suit/armor/vest/alt(src)
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new /obj/item/clothing/glasses/sunglasses/reagent(src)
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new /obj/item/weapon/storage/belt/bandolier(src)
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@@ -43,7 +43,7 @@
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new /obj/item/weapon/storage/box/ids(src)
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new /obj/item/weapon/storage/box/ids(src)
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new /obj/item/device/megaphone/command(src)
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/suit/armor/vest/alt(src)
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new /obj/item/device/assembly/flash/handheld(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/weapon/restraints/handcuffs/cable/zipties(src)
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@@ -120,7 +120,7 @@ Bartender
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belt = /obj/item/device/pda/bar
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ears = /obj/item/device/radio/headset/headset_srv
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uniform = /obj/item/clothing/under/rank/bartender
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suit = /obj/item/clothing/suit/armor/vest
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suit = /obj/item/clothing/suit/armor/vest/alt
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backpack_contents = list(/obj/item/weapon/storage/box/beanbag=1)
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shoes = /obj/item/clothing/shoes/laceup
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