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Smoothing groups optimization, save 265ms with configs, more on production & w/ space ruins (#71989)
This one is fun. On every /turf/Initialize and /atom/Initialize, we try to set `smoothing_groups` and `canSmoothWith` to a cached list of bitfields. At the type level, these are specified as lists of IDs, which are then `Join`ed in Initialize, and retrieved from the cache (or built from there). The problem is that the cache only misses about 60 times, but the cache hits more than a hundred thousand times. This means we eat the cost of `Join` (which is very very slow, because strings + BYOND), as well as the preliminary `length` checks, for every single atom. Furthermore, as you might remember, if you have any list variable set on a type, it'll create a hidden `(init)` proc to create the list. On turfs, that costs us about 60ms. This PR does a cool trick where we can completely eliminate the `Join` *and* the lists at the cost of a little more work when building the cache. The trick is that we replace the current type definitions with this: ```patch - smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_FLOOR_ASH) - canSmoothWith = list(SMOOTH_GROUP_FLOOR_ASH, SMOOTH_GROUP_CLOSED_TURFS) + smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_FLOOR_ASH + canSmoothWith = SMOOTH_GROUP_FLOOR_ASH + SMOOTH_GROUP_CLOSED_TURFS ``` These defines, instead of being numbers, are now segments of a string, delimited by commas. For instance, if ASH used to be 13, and CLOSED_TURFS used to be 37, this used to equal `list(13, 37)`. Now, it equals `"13,37,"`. Then, when the cache misses, we take that string, and treat it as part of a JSON list, and decode it from there. Meaning: ```java // Starting value "13,37," // We have a trailing comma, so add a dummy value "13,37,0" // Make it an array "[13,37,0]" // Decode list(13, 37, 0) // Chop off the dummy value list(13, 37) // Done! ``` This on its own eliminates 265ms *without space ruins*, with the combined savings of turf/Initialize, atom/Initialize, and the hidden (init) procs that no longer exist. Furthermore, there's some other fun stuff we gain from this approach emergently. We previously had a difference between `S_TURF` and `S_OBJ`. The idea is that if you have any smoothing groups with `S_OBJ`, then you will gain the `SMOOTH_OBJ` bitflag (though note to self, I need to check that the cost of adding this is actually worth it). This is achieved by the fact that `S_OBJ` simply takes the last turf, and adds onto that, meaning that if the biggest value in the sorting groups is greater than that, then we know we're going to be smoothing to objects. This new method provides a limitation here. BYOND has no way of converting a number to a string at compile time, meaning that we can't evaluate `MAX_S_TURF + offset` into a string. Instead, in order to preserve the nice UX, `S_OBJ` now instead opts to make the numbers negative. This means that what used to be something like: ```dm smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN, SMOOTH_GROUP_ALIEN_WEEDS) ``` ...which may have been represented as ```dm smoothing_groups = list(15, MAX_S_TURF + 3) ``` ...will now become, at compile time: ```dm smoothing_groups = "15,-3," ``` Except! Because we guarantee smoothing groups are sorted through unit testing, this is actually going to look like: ```dm smoothing_groups = "-3,15," ``` Meaning that we can now check if we're smoothing with objects just by checking if `smoothing_groups[1] == "-"`, as that's the only way that is possible. Neat! Furthermore, though much simpler, what used to be `if (length(smoothing_groups))` (and canSmoothWith) on every single atom/Initialize and turf/Initialize can now be `if (smoothing_groups)`, since empty strings are falsy. `length` is about 15% slower than doing nothing, so in procs as hot as this, this gives some nice gains just on its own. For developers, very little changes. Instead of using `list`, you now use `+`. The order might change, as `S_OBJ` now needs to come first, but unit tests will catch you if you mess up. Also, you will notice that all `S_OBJ` have been increased by one. This is because we used to have `S_TURF(0)` and `S_OBJ(0)`, but with this new trick, -0 == 0, and so they conflicted and needed to be changed.
This commit is contained in:
@@ -34,7 +34,8 @@ DEFINE_BITFIELD(smoothing_flags, list(
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* * Matched with the `list/canSmoothWith` variable to check whether smoothing is possible or not.
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*/
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#define S_TURF(num) ((24 * 0) + num) //Not any different from the number itself, but kept this way in case someone wants to expand it by adding stuff before it.
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#define S_TURF(num) (#num + ",")
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/* /turf only */
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#define SMOOTH_GROUP_TURF_OPEN S_TURF(0) ///turf/open
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@@ -102,65 +103,92 @@ DEFINE_BITFIELD(smoothing_flags, list(
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#define SMOOTH_GROUP_BOSS_WALLS S_TURF(58) ///turf/closed/indestructible/riveted/boss
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#define SMOOTH_GROUP_SURVIVAL_TITANIUM_WALLS S_TURF(59) ///turf/closed/wall/mineral/titanium/survival
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#define MAX_S_TURF SMOOTH_GROUP_SURVIVAL_TITANIUM_WALLS //Always match this value with the one above it.
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#define MAX_S_TURF 59 //Always match this value with the one above it.
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#define S_OBJ(num) (MAX_S_TURF + 1 + num)
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#define S_OBJ(num) ("-" + #num + ",")
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/* /obj included */
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#define SMOOTH_GROUP_WALLS S_OBJ(0) ///turf/closed/wall, /obj/structure/falsewall
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#define SMOOTH_GROUP_URANIUM_WALLS S_OBJ(1) ///turf/closed/wall/mineral/uranium, /obj/structure/falsewall/uranium
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#define SMOOTH_GROUP_GOLD_WALLS S_OBJ(2) ///turf/closed/wall/mineral/gold, /obj/structure/falsewall/gold
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#define SMOOTH_GROUP_SILVER_WALLS S_OBJ(3) ///turf/closed/wall/mineral/silver, /obj/structure/falsewall/silver
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#define SMOOTH_GROUP_DIAMOND_WALLS S_OBJ(4) ///turf/closed/wall/mineral/diamond, /obj/structure/falsewall/diamond
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#define SMOOTH_GROUP_PLASMA_WALLS S_OBJ(5) ///turf/closed/wall/mineral/plasma, /obj/structure/falsewall/plasma
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#define SMOOTH_GROUP_BANANIUM_WALLS S_OBJ(6) ///turf/closed/wall/mineral/bananium, /obj/structure/falsewall/bananium
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#define SMOOTH_GROUP_SANDSTONE_WALLS S_OBJ(7) ///turf/closed/wall/mineral/sandstone, /obj/structure/falsewall/sandstone
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#define SMOOTH_GROUP_WOOD_WALLS S_OBJ(8) ///turf/closed/wall/mineral/wood, /obj/structure/falsewall/wood
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#define SMOOTH_GROUP_IRON_WALLS S_OBJ(9) ///turf/closed/wall/mineral/iron, /obj/structure/falsewall/iron
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#define SMOOTH_GROUP_ABDUCTOR_WALLS S_OBJ(10) ///turf/closed/wall/mineral/abductor, /obj/structure/falsewall/abductor
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#define SMOOTH_GROUP_TITANIUM_WALLS S_OBJ(11) ///turf/closed/wall/mineral/titanium, /obj/structure/falsewall/titanium
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#define SMOOTH_GROUP_PLASTITANIUM_WALLS S_OBJ(13) ///turf/closed/wall/mineral/plastitanium, /obj/structure/falsewall/plastitanium
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#define SMOOTH_GROUP_SURVIVAL_TITANIUM_POD S_OBJ(14) ///turf/closed/wall/mineral/titanium/survival/pod, /obj/machinery/door/airlock/survival_pod, /obj/structure/window/reinforced/shuttle/survival_pod
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#define SMOOTH_GROUP_HIERO_WALL S_OBJ(15) ///obj/effect/temp_visual/elite_tumor_wall, /obj/effect/temp_visual/hierophant/wall
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#define SMOOTH_GROUP_BAMBOO_WALLS S_TURF(16) //![/turf/closed/wall/mineral/bamboo, /obj/structure/falsewall/bamboo]
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#define SMOOTH_GROUP_PLASTINUM_WALLS S_TURF(17) //![turf/closed/indestructible/riveted/plastinum]
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#define SMOOTH_GROUP_WALLS S_OBJ(1) ///turf/closed/wall, /obj/structure/falsewall
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#define SMOOTH_GROUP_URANIUM_WALLS S_OBJ(2) ///turf/closed/wall/mineral/uranium, /obj/structure/falsewall/uranium
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#define SMOOTH_GROUP_GOLD_WALLS S_OBJ(3) ///turf/closed/wall/mineral/gold, /obj/structure/falsewall/gold
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#define SMOOTH_GROUP_SILVER_WALLS S_OBJ(4) ///turf/closed/wall/mineral/silver, /obj/structure/falsewall/silver
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#define SMOOTH_GROUP_DIAMOND_WALLS S_OBJ(5) ///turf/closed/wall/mineral/diamond, /obj/structure/falsewall/diamond
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#define SMOOTH_GROUP_PLASMA_WALLS S_OBJ(6) ///turf/closed/wall/mineral/plasma, /obj/structure/falsewall/plasma
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#define SMOOTH_GROUP_BANANIUM_WALLS S_OBJ(7) ///turf/closed/wall/mineral/bananium, /obj/structure/falsewall/bananium
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#define SMOOTH_GROUP_SANDSTONE_WALLS S_OBJ(8) ///turf/closed/wall/mineral/sandstone, /obj/structure/falsewall/sandstone
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#define SMOOTH_GROUP_WOOD_WALLS S_OBJ(9) ///turf/closed/wall/mineral/wood, /obj/structure/falsewall/wood
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#define SMOOTH_GROUP_IRON_WALLS S_OBJ(10) ///turf/closed/wall/mineral/iron, /obj/structure/falsewall/iron
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#define SMOOTH_GROUP_ABDUCTOR_WALLS S_OBJ(11) ///turf/closed/wall/mineral/abductor, /obj/structure/falsewall/abductor
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#define SMOOTH_GROUP_TITANIUM_WALLS S_OBJ(12) ///turf/closed/wall/mineral/titanium, /obj/structure/falsewall/titanium
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#define SMOOTH_GROUP_PLASTITANIUM_WALLS S_OBJ(14) ///turf/closed/wall/mineral/plastitanium, /obj/structure/falsewall/plastitanium
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#define SMOOTH_GROUP_SURVIVAL_TITANIUM_POD S_OBJ(15) ///turf/closed/wall/mineral/titanium/survival/pod, /obj/machinery/door/airlock/survival_pod, /obj/structure/window/reinforced/shuttle/survival_pod
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#define SMOOTH_GROUP_HIERO_WALL S_OBJ(16) ///obj/effect/temp_visual/elite_tumor_wall, /obj/effect/temp_visual/hierophant/wall
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#define SMOOTH_GROUP_BAMBOO_WALLS S_TURF(17) //![/turf/closed/wall/mineral/bamboo, /obj/structure/falsewall/bamboo]
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#define SMOOTH_GROUP_PLASTINUM_WALLS S_TURF(18) //![turf/closed/indestructible/riveted/plastinum]
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#define SMOOTH_GROUP_PAPERFRAME S_OBJ(20) ///obj/structure/window/paperframe, /obj/structure/mineral_door/paperframe
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#define SMOOTH_GROUP_PAPERFRAME S_OBJ(21) ///obj/structure/window/paperframe, /obj/structure/mineral_door/paperframe
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#define SMOOTH_GROUP_WINDOW_FULLTILE S_OBJ(21) ///turf/closed/indestructible/fakeglass, /obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile, /obj/structure/window/reinforced/tinted/fulltile, /obj/structure/window/plasma/fulltile, /obj/structure/window/reinforced/plasma/fulltile
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#define SMOOTH_GROUP_WINDOW_FULLTILE_BRONZE S_OBJ(22) ///obj/structure/window/bronze/fulltile
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#define SMOOTH_GROUP_WINDOW_FULLTILE_PLASTITANIUM S_OBJ(23) ///turf/closed/indestructible/opsglass, /obj/structure/window/reinforced/plasma/plastitanium
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#define SMOOTH_GROUP_WINDOW_FULLTILE_SHUTTLE S_OBJ(24) ///obj/structure/window/reinforced/shuttle
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#define SMOOTH_GROUP_WINDOW_FULLTILE S_OBJ(22) ///turf/closed/indestructible/fakeglass, /obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile, /obj/structure/window/reinforced/tinted/fulltile, /obj/structure/window/plasma/fulltile, /obj/structure/window/reinforced/plasma/fulltile
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#define SMOOTH_GROUP_WINDOW_FULLTILE_BRONZE S_OBJ(23) ///obj/structure/window/bronze/fulltile
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#define SMOOTH_GROUP_WINDOW_FULLTILE_PLASTITANIUM S_OBJ(24) ///turf/closed/indestructible/opsglass, /obj/structure/window/reinforced/plasma/plastitanium
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#define SMOOTH_GROUP_WINDOW_FULLTILE_SHUTTLE S_OBJ(25) ///obj/structure/window/reinforced/shuttle
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#define SMOOTH_GROUP_LATTICE S_OBJ(30) ///obj/structure/lattice
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#define SMOOTH_GROUP_CATWALK S_OBJ(31) ///obj/structure/lattice/catwalk
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#define SMOOTH_GROUP_LATTICE S_OBJ(31) ///obj/structure/lattice
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#define SMOOTH_GROUP_CATWALK S_OBJ(32) ///obj/structure/lattice/catwalk
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#define SMOOTH_GROUP_AIRLOCK S_OBJ(40) ///obj/machinery/door/airlock
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#define SMOOTH_GROUP_AIRLOCK S_OBJ(41) ///obj/machinery/door/airlock
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#define SMOOTH_GROUP_TABLES S_OBJ(50) ///obj/structure/table
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#define SMOOTH_GROUP_WOOD_TABLES S_OBJ(51) ///obj/structure/table/wood
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#define SMOOTH_GROUP_FANCY_WOOD_TABLES S_OBJ(52) ///obj/structure/table/wood/fancy
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#define SMOOTH_GROUP_BRONZE_TABLES S_OBJ(53) ///obj/structure/table/bronze
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#define SMOOTH_GROUP_ABDUCTOR_TABLES S_OBJ(54) ///obj/structure/table/abductor
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#define SMOOTH_GROUP_GLASS_TABLES S_OBJ(55) ///obj/structure/table/glass
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#define SMOOTH_GROUP_TABLES S_OBJ(51) ///obj/structure/table
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#define SMOOTH_GROUP_WOOD_TABLES S_OBJ(52) ///obj/structure/table/wood
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#define SMOOTH_GROUP_FANCY_WOOD_TABLES S_OBJ(53) ///obj/structure/table/wood/fancy
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#define SMOOTH_GROUP_BRONZE_TABLES S_OBJ(54) ///obj/structure/table/bronze
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#define SMOOTH_GROUP_ABDUCTOR_TABLES S_OBJ(55) ///obj/structure/table/abductor
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#define SMOOTH_GROUP_GLASS_TABLES S_OBJ(56) ///obj/structure/table/glass
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#define SMOOTH_GROUP_ALIEN_NEST S_OBJ(59) ///obj/structure/bed/nest
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#define SMOOTH_GROUP_ALIEN_RESIN S_OBJ(60) ///obj/structure/alien/resin
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#define SMOOTH_GROUP_ALIEN_WALLS S_OBJ(61) ///obj/structure/alien/resin/wall, /obj/structure/alien/resin/membrane
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#define SMOOTH_GROUP_ALIEN_WEEDS S_OBJ(62) ///obj/structure/alien/weeds
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#define SMOOTH_GROUP_ALIEN_NEST S_OBJ(60) ///obj/structure/bed/nest
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#define SMOOTH_GROUP_ALIEN_RESIN S_OBJ(61) ///obj/structure/alien/resin
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#define SMOOTH_GROUP_ALIEN_WALLS S_OBJ(62) ///obj/structure/alien/resin/wall, /obj/structure/alien/resin/membrane
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#define SMOOTH_GROUP_ALIEN_WEEDS S_OBJ(63) ///obj/structure/alien/weeds
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#define SMOOTH_GROUP_SECURITY_BARRICADE S_OBJ(63) ///obj/structure/barricade/security
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#define SMOOTH_GROUP_SANDBAGS S_OBJ(64) ///obj/structure/barricade/sandbags
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#define SMOOTH_GROUP_SECURITY_BARRICADE S_OBJ(64) ///obj/structure/barricade/security
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#define SMOOTH_GROUP_SANDBAGS S_OBJ(65) ///obj/structure/barricade/sandbags
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#define SMOOTH_GROUP_HEDGE_FLUFF S_OBJ(65) ///obj/structure/hedge
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#define SMOOTH_GROUP_HEDGE_FLUFF S_OBJ(66) ///obj/structure/hedge
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#define SMOOTH_GROUP_SHUTTLE_PARTS S_OBJ(66) ///obj/structure/window/reinforced/shuttle, /obj/structure/window/reinforced/plasma/plastitanium, /turf/closed/indestructible/opsglass, /obj/machinery/power/shuttle_engine
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#define SMOOTH_GROUP_SHUTTLE_PARTS S_OBJ(67) ///obj/structure/window/reinforced/shuttle, /obj/structure/window/reinforced/plasma/plastitanium, /turf/closed/indestructible/opsglass, /obj/machinery/power/shuttle_engine
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#define SMOOTH_GROUP_CLEANABLE_DIRT S_OBJ(67) ///obj/effect/decal/cleanable/dirt
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#define SMOOTH_GROUP_CLEANABLE_DIRT S_OBJ(68) ///obj/effect/decal/cleanable/dirt
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#define SMOOTH_GROUP_INDUSTRIAL_LIFT S_OBJ(70) ///obj/structure/industrial_lift
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#define SMOOTH_GROUP_INDUSTRIAL_LIFT S_OBJ(71) ///obj/structure/industrial_lift
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#define SMOOTH_GROUP_GAS_TANK S_OBJ(71)
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#define SMOOTH_GROUP_GAS_TANK S_OBJ(72)
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#define MAX_S_OBJ SMOOTH_GROUP_GAS_TANK //Always match this value with the one above it.
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/// Performs the work to set smoothing_groups and canSmoothWith.
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/// An inlined function used in both turf/Initialize and atom/Initialize.
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#define SETUP_SMOOTHING(...) \
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if (smoothing_groups) { \
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if (PERFORM_ALL_TESTS(focus_only/sorted_smoothing_groups)) { \
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ASSERT_SORTED_SMOOTHING_GROUPS(smoothing_groups); \
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} \
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SET_SMOOTHING_GROUPS(smoothing_groups); \
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} \
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\
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if (canSmoothWith) { \
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if (PERFORM_ALL_TESTS(focus_only/sorted_smoothing_groups)) { \
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ASSERT_SORTED_SMOOTHING_GROUPS(canSmoothWith); \
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} \
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/* S_OBJ is always negative, and we are guaranteed to be sorted. */ \
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if (canSmoothWith[1] == "-") { \
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smoothing_flags |= SMOOTH_OBJ; \
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} \
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SET_SMOOTHING_GROUPS(canSmoothWith); \
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}
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/// Given a smoothing groups variable, will set out to the actual numbers inside it
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#define UNWRAP_SMOOTHING_GROUPS(smoothing_groups, out) \
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json_decode("\[[##smoothing_groups]0\]"); \
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##out.len--;
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#define ASSERT_SORTED_SMOOTHING_GROUPS(smoothing_group_variable) \
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var/list/unwrapped = UNWRAP_SMOOTHING_GROUPS(smoothing_group_variable, unwrapped); \
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assert_sorted(unwrapped, "[#smoothing_group_variable] ([type])"); \
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@@ -11,15 +11,18 @@ GLOBAL_LIST_EMPTY(bitflag_lists)
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* Arguments:
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* * target - List of integers.
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*/
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#define SET_BITFLAG_LIST(target) \
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#define SET_SMOOTHING_GROUPS(target) \
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do { \
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var/txt_signature = target.Join("-"); \
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if(!GLOB.bitflag_lists[txt_signature]) { \
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var/txt_signature = target; \
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if(isnull((target = GLOB.bitflag_lists[txt_signature]))) { \
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var/list/new_bitflag_list = list(); \
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for(var/value in target) { \
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var/list/decoded = UNWRAP_SMOOTHING_GROUPS(txt_signature, decoded); \
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for(var/value in decoded) { \
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if (value < 0) { \
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value = MAX_S_TURF + 1 + abs(value); \
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} \
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new_bitflag_list["[round(value / 24)]"] |= (1 << (value % 24)); \
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}; \
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GLOB.bitflag_lists[txt_signature] = new_bitflag_list; \
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target = GLOB.bitflag_lists[txt_signature] = new_bitflag_list; \
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}; \
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target = GLOB.bitflag_lists[txt_signature]; \
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} while (FALSE)
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+1
-14
@@ -258,20 +258,7 @@
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if (light_system == STATIC_LIGHT && light_power && light_range)
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update_light()
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if (length(smoothing_groups))
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if (PERFORM_ALL_TESTS(focus_only/sorted_smoothing_groups))
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assert_sorted(smoothing_groups, "[type].smoothing_groups")
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SET_BITFLAG_LIST(smoothing_groups)
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if (length(canSmoothWith))
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if (PERFORM_ALL_TESTS(focus_only/sorted_smoothing_groups))
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assert_sorted(canSmoothWith, "[type].canSmoothWith")
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if(canSmoothWith[length(canSmoothWith)] > MAX_S_TURF) //If the last element is higher than the maximum turf-only value, then it must scan turf contents for smoothing targets.
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smoothing_flags |= SMOOTH_OBJ
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SET_BITFLAG_LIST(canSmoothWith)
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SETUP_SMOOTHING()
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if(uses_integrity)
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if (islist(armor))
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@@ -122,8 +122,8 @@
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pass_flags_self = LETPASSTHROW
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bar_material = SAND
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_SANDBAGS)
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canSmoothWith = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_SECURITY_BARRICADE, SMOOTH_GROUP_SANDBAGS)
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smoothing_groups = SMOOTH_GROUP_SANDBAGS
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canSmoothWith = SMOOTH_GROUP_SANDBAGS + SMOOTH_GROUP_SECURITY_BARRICADE + SMOOTH_GROUP_WALLS
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/obj/structure/barricade/sandbags/Initialize(mapload)
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. = ..()
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@@ -96,7 +96,7 @@
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autoclose = TRUE
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explosion_block = 1
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hud_possible = list(DIAG_AIRLOCK_HUD)
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smoothing_groups = list(SMOOTH_GROUP_AIRLOCK)
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smoothing_groups = SMOOTH_GROUP_AIRLOCK
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interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_REQUIRES_SILICON | INTERACT_MACHINE_OPEN
|
||||
blocks_emissive = NONE // Custom emissive blocker. We don't want the normal behavior.
|
||||
|
||||
@@ -66,8 +66,8 @@
|
||||
icon_state = "dirt"
|
||||
base_icon_state = "dirt"
|
||||
smoothing_flags = NONE
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLEANABLE_DIRT)
|
||||
canSmoothWith = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_CLEANABLE_DIRT)
|
||||
smoothing_groups = SMOOTH_GROUP_CLEANABLE_DIRT
|
||||
canSmoothWith = SMOOTH_GROUP_CLEANABLE_DIRT + SMOOTH_GROUP_WALLS
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
beauty = -75
|
||||
|
||||
|
||||
@@ -59,8 +59,8 @@
|
||||
opacity = TRUE
|
||||
anchored = TRUE
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN)
|
||||
canSmoothWith = list(SMOOTH_GROUP_ALIEN_RESIN)
|
||||
smoothing_groups = SMOOTH_GROUP_ALIEN_RESIN
|
||||
canSmoothWith = SMOOTH_GROUP_ALIEN_RESIN
|
||||
max_integrity = 200
|
||||
var/resintype = null
|
||||
can_atmos_pass = ATMOS_PASS_DENSITY
|
||||
@@ -86,8 +86,8 @@
|
||||
icon_state = "resin_wall-0"
|
||||
base_icon_state = "resin_wall"
|
||||
resintype = "wall"
|
||||
smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN, SMOOTH_GROUP_ALIEN_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_ALIEN_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_ALIEN_WALLS + SMOOTH_GROUP_ALIEN_RESIN
|
||||
canSmoothWith = SMOOTH_GROUP_ALIEN_WALLS
|
||||
|
||||
/obj/structure/alien/resin/wall/block_superconductivity()
|
||||
return 1
|
||||
@@ -111,8 +111,8 @@
|
||||
opacity = FALSE
|
||||
max_integrity = 160
|
||||
resintype = "membrane"
|
||||
smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN, SMOOTH_GROUP_ALIEN_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_ALIEN_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_ALIEN_WALLS + SMOOTH_GROUP_ALIEN_RESIN
|
||||
canSmoothWith = SMOOTH_GROUP_ALIEN_WALLS
|
||||
|
||||
/obj/structure/alien/resin/attack_paw(mob/user, list/modifiers)
|
||||
return attack_hand(user, modifiers)
|
||||
@@ -142,8 +142,8 @@
|
||||
base_icon_state = "weeds1"
|
||||
max_integrity = 15
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_ALIEN_RESIN, SMOOTH_GROUP_ALIEN_WEEDS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_ALIEN_WEEDS)
|
||||
smoothing_groups = SMOOTH_GROUP_ALIEN_WEEDS + SMOOTH_GROUP_ALIEN_RESIN
|
||||
canSmoothWith = SMOOTH_GROUP_ALIEN_WEEDS + SMOOTH_GROUP_WALLS
|
||||
///the range of the weeds going to be affected by the node
|
||||
var/node_range = NODERANGE
|
||||
///the parent node that will determine if we grow or die
|
||||
|
||||
@@ -9,8 +9,8 @@
|
||||
max_integrity = 120
|
||||
can_be_unanchored = FALSE
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_ALIEN_NEST)
|
||||
canSmoothWith = list(SMOOTH_GROUP_ALIEN_NEST)
|
||||
smoothing_groups = SMOOTH_GROUP_ALIEN_NEST
|
||||
canSmoothWith = SMOOTH_GROUP_ALIEN_NEST
|
||||
buildstacktype = null
|
||||
flags_1 = NODECONSTRUCT_1
|
||||
bolts = FALSE
|
||||
|
||||
@@ -13,8 +13,8 @@
|
||||
opacity = TRUE
|
||||
max_integrity = 100
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_WALLS
|
||||
can_be_unanchored = FALSE
|
||||
can_atmos_pass = ATMOS_PASS_DENSITY
|
||||
rad_insulation = RAD_MEDIUM_INSULATION
|
||||
@@ -177,8 +177,8 @@
|
||||
mineral = /obj/item/stack/sheet/mineral/uranium
|
||||
walltype = /turf/closed/wall/mineral/uranium
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_URANIUM_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_URANIUM_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_URANIUM_WALLS + SMOOTH_GROUP_WALLS
|
||||
canSmoothWith = SMOOTH_GROUP_URANIUM_WALLS
|
||||
|
||||
/// Mutex to prevent infinite recursion when propagating radiation pulses
|
||||
var/active = null
|
||||
@@ -228,8 +228,8 @@
|
||||
mineral = /obj/item/stack/sheet/mineral/gold
|
||||
walltype = /turf/closed/wall/mineral/gold
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_GOLD_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_GOLD_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_GOLD_WALLS + SMOOTH_GROUP_WALLS
|
||||
canSmoothWith = SMOOTH_GROUP_GOLD_WALLS
|
||||
|
||||
/obj/structure/falsewall/silver
|
||||
name = "silver wall"
|
||||
@@ -240,8 +240,8 @@
|
||||
mineral = /obj/item/stack/sheet/mineral/silver
|
||||
walltype = /turf/closed/wall/mineral/silver
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_SILVER_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_SILVER_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_SILVER_WALLS + SMOOTH_GROUP_WALLS
|
||||
canSmoothWith = SMOOTH_GROUP_SILVER_WALLS
|
||||
|
||||
/obj/structure/falsewall/diamond
|
||||
name = "diamond wall"
|
||||
@@ -252,8 +252,8 @@
|
||||
mineral = /obj/item/stack/sheet/mineral/diamond
|
||||
walltype = /turf/closed/wall/mineral/diamond
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_DIAMOND_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_DIAMOND_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_DIAMOND_WALLS + SMOOTH_GROUP_WALLS
|
||||
canSmoothWith = SMOOTH_GROUP_DIAMOND_WALLS
|
||||
max_integrity = 800
|
||||
|
||||
/obj/structure/falsewall/plasma
|
||||
@@ -265,8 +265,8 @@
|
||||
mineral = /obj/item/stack/sheet/mineral/plasma
|
||||
walltype = /turf/closed/wall/mineral/plasma
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_PLASMA_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_PLASMA_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_PLASMA_WALLS + SMOOTH_GROUP_WALLS
|
||||
canSmoothWith = SMOOTH_GROUP_PLASMA_WALLS
|
||||
|
||||
/obj/structure/falsewall/bananium
|
||||
name = "bananium wall"
|
||||
@@ -277,8 +277,8 @@
|
||||
mineral = /obj/item/stack/sheet/mineral/bananium
|
||||
walltype = /turf/closed/wall/mineral/bananium
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_BANANIUM_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_BANANIUM_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_BANANIUM_WALLS + SMOOTH_GROUP_WALLS
|
||||
canSmoothWith = SMOOTH_GROUP_BANANIUM_WALLS
|
||||
|
||||
|
||||
/obj/structure/falsewall/sandstone
|
||||
@@ -290,8 +290,8 @@
|
||||
mineral = /obj/item/stack/sheet/mineral/sandstone
|
||||
walltype = /turf/closed/wall/mineral/sandstone
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_SANDSTONE_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_SANDSTONE_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_SANDSTONE_WALLS + SMOOTH_GROUP_WALLS
|
||||
canSmoothWith = SMOOTH_GROUP_SANDSTONE_WALLS
|
||||
|
||||
/obj/structure/falsewall/wood
|
||||
name = "wooden wall"
|
||||
@@ -302,8 +302,8 @@
|
||||
mineral = /obj/item/stack/sheet/mineral/wood
|
||||
walltype = /turf/closed/wall/mineral/wood
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_WOOD_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_WOOD_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_WOOD_WALLS + SMOOTH_GROUP_WALLS
|
||||
canSmoothWith = SMOOTH_GROUP_WOOD_WALLS
|
||||
|
||||
/obj/structure/falsewall/bamboo
|
||||
name = "bamboo wall"
|
||||
@@ -312,8 +312,8 @@
|
||||
mineral = /obj/item/stack/sheet/mineral/bamboo
|
||||
walltype = /turf/closed/wall/mineral/bamboo
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_BAMBOO_WALLS, SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_BAMBOO_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_BAMBOO_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_BAMBOO_WALLS
|
||||
|
||||
/obj/structure/falsewall/iron
|
||||
name = "rough iron wall"
|
||||
@@ -326,8 +326,8 @@
|
||||
walltype = /turf/closed/wall/mineral/iron
|
||||
base_icon_state = "iron_wall"
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_IRON_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_IRON_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_IRON_WALLS + SMOOTH_GROUP_WALLS
|
||||
canSmoothWith = SMOOTH_GROUP_IRON_WALLS
|
||||
|
||||
/obj/structure/falsewall/abductor
|
||||
name = "alien wall"
|
||||
@@ -338,8 +338,8 @@
|
||||
mineral = /obj/item/stack/sheet/mineral/abductor
|
||||
walltype = /turf/closed/wall/mineral/abductor
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_ABDUCTOR_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_ABDUCTOR_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_ABDUCTOR_WALLS + SMOOTH_GROUP_WALLS
|
||||
canSmoothWith = SMOOTH_GROUP_ABDUCTOR_WALLS
|
||||
|
||||
/obj/structure/falsewall/titanium
|
||||
name = "wall"
|
||||
@@ -350,8 +350,8 @@
|
||||
mineral = /obj/item/stack/sheet/mineral/titanium
|
||||
walltype = /turf/closed/wall/mineral/titanium
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_TITANIUM_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_TITANIUM_WALLS, SMOOTH_GROUP_AIRLOCK, SMOOTH_GROUP_SHUTTLE_PARTS)
|
||||
smoothing_groups = SMOOTH_GROUP_TITANIUM_WALLS + SMOOTH_GROUP_WALLS
|
||||
canSmoothWith = SMOOTH_GROUP_SHUTTLE_PARTS + SMOOTH_GROUP_AIRLOCK + SMOOTH_GROUP_TITANIUM_WALLS
|
||||
|
||||
/obj/structure/falsewall/plastitanium
|
||||
name = "wall"
|
||||
@@ -362,8 +362,8 @@
|
||||
mineral = /obj/item/stack/sheet/mineral/plastitanium
|
||||
walltype = /turf/closed/wall/mineral/plastitanium
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_PLASTITANIUM_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_PLASTITANIUM_WALLS, SMOOTH_GROUP_AIRLOCK, SMOOTH_GROUP_SHUTTLE_PARTS)
|
||||
smoothing_groups = SMOOTH_GROUP_PLASTITANIUM_WALLS + SMOOTH_GROUP_WALLS
|
||||
canSmoothWith = SMOOTH_GROUP_SHUTTLE_PARTS + SMOOTH_GROUP_AIRLOCK + SMOOTH_GROUP_PLASTITANIUM_WALLS
|
||||
|
||||
/obj/structure/falsewall/material
|
||||
name = "wall"
|
||||
@@ -373,8 +373,8 @@
|
||||
base_icon_state = "materialwall"
|
||||
walltype = /turf/closed/wall/material
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_MATERIAL_WALLS, SMOOTH_GROUP_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_MATERIAL_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS + SMOOTH_GROUP_MATERIAL_WALLS
|
||||
canSmoothWith = SMOOTH_GROUP_MATERIAL_WALLS
|
||||
material_flags = MATERIAL_EFFECTS | MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
|
||||
|
||||
/obj/structure/falsewall/material/deconstruct(disassembled = TRUE)
|
||||
|
||||
@@ -12,8 +12,8 @@
|
||||
plane = FLOOR_PLANE
|
||||
obj_flags = CAN_BE_HIT | BLOCK_Z_OUT_DOWN
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_LATTICE)
|
||||
canSmoothWith = list(SMOOTH_GROUP_OPEN_FLOOR, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_LATTICE)
|
||||
smoothing_groups = SMOOTH_GROUP_LATTICE
|
||||
canSmoothWith = SMOOTH_GROUP_LATTICE + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_OPEN_FLOOR
|
||||
var/number_of_mats = 1
|
||||
var/build_material = /obj/item/stack/rods
|
||||
|
||||
@@ -77,8 +77,8 @@
|
||||
base_icon_state = "catwalk"
|
||||
number_of_mats = 2
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_OPEN_FLOOR, SMOOTH_GROUP_LATTICE, SMOOTH_GROUP_CATWALK)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CATWALK)
|
||||
smoothing_groups = SMOOTH_GROUP_CATWALK + SMOOTH_GROUP_LATTICE + SMOOTH_GROUP_OPEN_FLOOR
|
||||
canSmoothWith = SMOOTH_GROUP_CATWALK
|
||||
obj_flags = CAN_BE_HIT | BLOCK_Z_OUT_DOWN | BLOCK_Z_IN_UP
|
||||
|
||||
/obj/structure/lattice/catwalk/deconstruction_hints(mob/user)
|
||||
@@ -113,8 +113,8 @@
|
||||
number_of_mats = 1
|
||||
color = "#5286b9ff"
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_OPEN_FLOOR, SMOOTH_GROUP_LATTICE)
|
||||
canSmoothWith = list(SMOOTH_GROUP_LATTICE)
|
||||
smoothing_groups = SMOOTH_GROUP_LATTICE + SMOOTH_GROUP_OPEN_FLOOR
|
||||
canSmoothWith = SMOOTH_GROUP_LATTICE
|
||||
obj_flags = CAN_BE_HIT | BLOCK_Z_OUT_DOWN | BLOCK_Z_IN_UP
|
||||
resistance_flags = FIRE_PROOF | LAVA_PROOF
|
||||
|
||||
|
||||
@@ -34,8 +34,8 @@
|
||||
max_integrity = 100
|
||||
integrity_failure = 0.33
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_TABLES)
|
||||
canSmoothWith = list(SMOOTH_GROUP_TABLES)
|
||||
smoothing_groups = SMOOTH_GROUP_TABLES
|
||||
canSmoothWith = SMOOTH_GROUP_TABLES
|
||||
|
||||
/obj/structure/table/Initialize(mapload, _buildstack)
|
||||
. = ..()
|
||||
@@ -387,8 +387,8 @@
|
||||
base_icon_state = "glass_table"
|
||||
custom_materials = list(/datum/material/glass = 2000)
|
||||
buildstack = /obj/item/stack/sheet/glass
|
||||
smoothing_groups = list(SMOOTH_GROUP_GLASS_TABLES)
|
||||
canSmoothWith = list(SMOOTH_GROUP_GLASS_TABLES)
|
||||
smoothing_groups = SMOOTH_GROUP_GLASS_TABLES
|
||||
canSmoothWith = SMOOTH_GROUP_GLASS_TABLES
|
||||
max_integrity = 70
|
||||
resistance_flags = ACID_PROOF
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 80, ACID = 100)
|
||||
@@ -477,8 +477,8 @@
|
||||
buildstack = /obj/item/stack/sheet/mineral/wood
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 70
|
||||
smoothing_groups = list(SMOOTH_GROUP_WOOD_TABLES) //Don't smooth with SMOOTH_GROUP_TABLES
|
||||
canSmoothWith = list(SMOOTH_GROUP_WOOD_TABLES)
|
||||
smoothing_groups = SMOOTH_GROUP_WOOD_TABLES //Don't smooth with SMOOTH_GROUP_TABLES
|
||||
canSmoothWith = SMOOTH_GROUP_WOOD_TABLES
|
||||
|
||||
/obj/structure/table/wood/narsie_act(total_override = TRUE)
|
||||
if(!total_override)
|
||||
@@ -504,8 +504,8 @@
|
||||
frame = /obj/structure/table_frame
|
||||
framestack = /obj/item/stack/rods
|
||||
buildstack = /obj/item/stack/tile/carpet
|
||||
smoothing_groups = list(SMOOTH_GROUP_FANCY_WOOD_TABLES) //Don't smooth with SMOOTH_GROUP_TABLES or SMOOTH_GROUP_WOOD_TABLES
|
||||
canSmoothWith = list(SMOOTH_GROUP_FANCY_WOOD_TABLES)
|
||||
smoothing_groups = SMOOTH_GROUP_FANCY_WOOD_TABLES //Don't smooth with SMOOTH_GROUP_TABLES or SMOOTH_GROUP_WOOD_TABLES
|
||||
canSmoothWith = SMOOTH_GROUP_FANCY_WOOD_TABLES
|
||||
var/smooth_icon = 'icons/obj/smooth_structures/fancy_table.dmi' // see Initialize()
|
||||
|
||||
/obj/structure/table/wood/fancy/Initialize(mapload)
|
||||
@@ -629,8 +629,8 @@
|
||||
base_icon_state = "brass_table"
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
buildstack = /obj/item/stack/sheet/bronze
|
||||
smoothing_groups = list(SMOOTH_GROUP_BRONZE_TABLES) //Don't smooth with SMOOTH_GROUP_TABLES
|
||||
canSmoothWith = list(SMOOTH_GROUP_BRONZE_TABLES)
|
||||
smoothing_groups = SMOOTH_GROUP_BRONZE_TABLES //Don't smooth with SMOOTH_GROUP_TABLES
|
||||
canSmoothWith = SMOOTH_GROUP_BRONZE_TABLES
|
||||
|
||||
/obj/structure/table/bronze/tablepush(mob/living/user, mob/living/pushed_mob)
|
||||
..()
|
||||
|
||||
@@ -641,8 +641,8 @@
|
||||
fulltile = TRUE
|
||||
flags_1 = PREVENT_CLICK_UNDER_1
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_WINDOW_FULLTILE)
|
||||
canSmoothWith = list(SMOOTH_GROUP_WINDOW_FULLTILE)
|
||||
smoothing_groups = SMOOTH_GROUP_WINDOW_FULLTILE
|
||||
canSmoothWith = SMOOTH_GROUP_WINDOW_FULLTILE
|
||||
glass_amount = 2
|
||||
|
||||
/obj/structure/window/fulltile/unanchored
|
||||
@@ -656,8 +656,8 @@
|
||||
fulltile = TRUE
|
||||
flags_1 = PREVENT_CLICK_UNDER_1
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_WINDOW_FULLTILE)
|
||||
canSmoothWith = list(SMOOTH_GROUP_WINDOW_FULLTILE)
|
||||
smoothing_groups = SMOOTH_GROUP_WINDOW_FULLTILE
|
||||
canSmoothWith = SMOOTH_GROUP_WINDOW_FULLTILE
|
||||
glass_amount = 2
|
||||
|
||||
/obj/structure/window/plasma/fulltile/unanchored
|
||||
@@ -672,8 +672,8 @@
|
||||
fulltile = TRUE
|
||||
flags_1 = PREVENT_CLICK_UNDER_1
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_WINDOW_FULLTILE)
|
||||
canSmoothWith = list(SMOOTH_GROUP_WINDOW_FULLTILE)
|
||||
smoothing_groups = SMOOTH_GROUP_WINDOW_FULLTILE
|
||||
canSmoothWith = SMOOTH_GROUP_WINDOW_FULLTILE
|
||||
glass_amount = 2
|
||||
|
||||
/obj/structure/window/reinforced/plasma/fulltile/unanchored
|
||||
@@ -689,8 +689,8 @@
|
||||
flags_1 = PREVENT_CLICK_UNDER_1
|
||||
state = RWINDOW_SECURE
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_WINDOW_FULLTILE)
|
||||
canSmoothWith = list(SMOOTH_GROUP_WINDOW_FULLTILE)
|
||||
smoothing_groups = SMOOTH_GROUP_WINDOW_FULLTILE
|
||||
canSmoothWith = SMOOTH_GROUP_WINDOW_FULLTILE
|
||||
glass_amount = 2
|
||||
|
||||
/obj/structure/window/reinforced/fulltile/unanchored
|
||||
@@ -704,8 +704,8 @@
|
||||
fulltile = TRUE
|
||||
flags_1 = PREVENT_CLICK_UNDER_1
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_WINDOW_FULLTILE)
|
||||
canSmoothWith = list(SMOOTH_GROUP_WINDOW_FULLTILE)
|
||||
smoothing_groups = SMOOTH_GROUP_WINDOW_FULLTILE
|
||||
canSmoothWith = SMOOTH_GROUP_WINDOW_FULLTILE
|
||||
glass_amount = 2
|
||||
|
||||
/obj/structure/window/reinforced/fulltile/ice
|
||||
@@ -731,8 +731,8 @@
|
||||
heat_resistance = 1600
|
||||
armor = list(MELEE = 90, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 50, BIO = 0, FIRE = 80, ACID = 100)
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_WINDOW_FULLTILE_SHUTTLE, SMOOTH_GROUP_SHUTTLE_PARTS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_WINDOW_FULLTILE_SHUTTLE)
|
||||
smoothing_groups = SMOOTH_GROUP_SHUTTLE_PARTS + SMOOTH_GROUP_WINDOW_FULLTILE_SHUTTLE
|
||||
canSmoothWith = SMOOTH_GROUP_WINDOW_FULLTILE_SHUTTLE
|
||||
explosion_block = 3
|
||||
glass_type = /obj/item/stack/sheet/titaniumglass
|
||||
glass_amount = 2
|
||||
@@ -771,8 +771,8 @@
|
||||
heat_resistance = 1600
|
||||
armor = list(MELEE = 95, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 50, BIO = 0, FIRE = 80, ACID = 100)
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_WINDOW_FULLTILE_PLASTITANIUM, SMOOTH_GROUP_SHUTTLE_PARTS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_WINDOW_FULLTILE_PLASTITANIUM)
|
||||
smoothing_groups = SMOOTH_GROUP_SHUTTLE_PARTS + SMOOTH_GROUP_WINDOW_FULLTILE_PLASTITANIUM
|
||||
canSmoothWith = SMOOTH_GROUP_WINDOW_FULLTILE_PLASTITANIUM
|
||||
explosion_block = 3
|
||||
damage_deflection = 21 //The same as reinforced plasma windows.3
|
||||
glass_type = /obj/item/stack/sheet/plastitaniumglass
|
||||
@@ -803,8 +803,8 @@
|
||||
fulltile = TRUE
|
||||
flags_1 = PREVENT_CLICK_UNDER_1
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_PAPERFRAME)
|
||||
canSmoothWith = list(SMOOTH_GROUP_PAPERFRAME)
|
||||
smoothing_groups = SMOOTH_GROUP_PAPERFRAME
|
||||
canSmoothWith = SMOOTH_GROUP_PAPERFRAME
|
||||
glass_amount = 2
|
||||
glass_type = /obj/item/stack/sheet/paperframes
|
||||
heat_resistance = 233
|
||||
@@ -887,8 +887,8 @@
|
||||
icon_state = "clockwork_window-0"
|
||||
base_icon_state = "clockwork_window"
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_WINDOW_FULLTILE, SMOOTH_GROUP_WINDOW_FULLTILE_BRONZE)
|
||||
canSmoothWith = list(SMOOTH_GROUP_WINDOW_FULLTILE_BRONZE)
|
||||
smoothing_groups = SMOOTH_GROUP_WINDOW_FULLTILE_BRONZE + SMOOTH_GROUP_WINDOW_FULLTILE
|
||||
canSmoothWith = SMOOTH_GROUP_WINDOW_FULLTILE_BRONZE
|
||||
fulltile = TRUE
|
||||
flags_1 = PREVENT_CLICK_UNDER_1
|
||||
max_integrity = 50
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
desc = "A bluespace engine used to make shuttles move."
|
||||
icon = 'icons/turf/shuttle.dmi'
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
smoothing_groups = list(SMOOTH_GROUP_SHUTTLE_PARTS)
|
||||
smoothing_groups = SMOOTH_GROUP_SHUTTLE_PARTS
|
||||
armor = list(MELEE = 100, BULLET = 10, LASER = 10, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 50, ACID = 70) //default + ignores melee
|
||||
can_atmos_pass = ATMOS_PASS_DENSITY
|
||||
max_integrity = 500
|
||||
|
||||
@@ -50,8 +50,8 @@
|
||||
icon_state = "paperframes-0"
|
||||
base_icon_state = "paperframes"
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_PAPERFRAME)
|
||||
canSmoothWith = list(SMOOTH_GROUP_PAPERFRAME)
|
||||
smoothing_groups = SMOOTH_GROUP_PAPERFRAME
|
||||
canSmoothWith = SMOOTH_GROUP_PAPERFRAME
|
||||
var/static/mutable_appearance/indestructible_paper = mutable_appearance('icons/obj/smooth_structures/paperframes.dmi',icon_state = "paper", layer = CLOSED_TURF_LAYER - 0.1)
|
||||
|
||||
/turf/closed/indestructible/weeb/Initialize(mapload)
|
||||
@@ -125,8 +125,8 @@ INITIALIZE_IMMEDIATE(/turf/closed/indestructible/splashscreen)
|
||||
icon_state = "reinforced_wall-0"
|
||||
base_icon_state = "reinforced_wall"
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_WALLS
|
||||
|
||||
|
||||
/turf/closed/indestructible/riveted
|
||||
@@ -134,16 +134,16 @@ INITIALIZE_IMMEDIATE(/turf/closed/indestructible/splashscreen)
|
||||
icon_state = "riveted-0"
|
||||
base_icon_state = "riveted"
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CLOSED_TURFS)
|
||||
smoothing_groups = SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_CLOSED_TURFS
|
||||
|
||||
/turf/closed/indestructible/syndicate
|
||||
icon = 'icons/turf/walls/plastitanium_wall.dmi'
|
||||
icon_state = "plastitanium_wall-0"
|
||||
base_icon_state = "plastitanium_wall"
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_SYNDICATE_WALLS, SMOOTH_GROUP_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_SYNDICATE_WALLS, SMOOTH_GROUP_PLASTITANIUM_WALLS, SMOOTH_GROUP_AIRLOCK, SMOOTH_GROUP_SHUTTLE_PARTS)
|
||||
smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS + SMOOTH_GROUP_SYNDICATE_WALLS
|
||||
canSmoothWith = SMOOTH_GROUP_SHUTTLE_PARTS + SMOOTH_GROUP_AIRLOCK + SMOOTH_GROUP_PLASTITANIUM_WALLS + SMOOTH_GROUP_SYNDICATE_WALLS
|
||||
|
||||
/turf/closed/indestructible/riveted/uranium
|
||||
icon = 'icons/turf/walls/uranium_wall.dmi'
|
||||
@@ -158,8 +158,8 @@ INITIALIZE_IMMEDIATE(/turf/closed/indestructible/splashscreen)
|
||||
icon_state = "plastinum_wall-0"
|
||||
base_icon_state = "plastinum_wall"
|
||||
smoothing_flags = SMOOTH_BITMASK | SMOOTH_DIAGONAL_CORNERS
|
||||
smoothing_groups = list(SMOOTH_GROUP_PLASTINUM_WALLS, SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_PLASTINUM_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_PLASTINUM_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_PLASTINUM_WALLS
|
||||
|
||||
/turf/closed/indestructible/riveted/plastinum/nodiagonal
|
||||
icon_state = "map-shuttle_nd"
|
||||
@@ -170,8 +170,8 @@ INITIALIZE_IMMEDIATE(/turf/closed/indestructible/splashscreen)
|
||||
icon_state = "wood_wall-0"
|
||||
base_icon_state = "wood_wall"
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_WOOD_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_WOOD_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_WOOD_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_WOOD_WALLS
|
||||
|
||||
|
||||
/turf/closed/indestructible/alien
|
||||
@@ -181,8 +181,8 @@ INITIALIZE_IMMEDIATE(/turf/closed/indestructible/splashscreen)
|
||||
icon_state = "abductor_wall-0"
|
||||
base_icon_state = "abductor_wall"
|
||||
smoothing_flags = SMOOTH_BITMASK | SMOOTH_DIAGONAL_CORNERS
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_ABDUCTOR_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_ABDUCTOR_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_ABDUCTOR_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_ABDUCTOR_WALLS
|
||||
|
||||
|
||||
/turf/closed/indestructible/cult
|
||||
@@ -192,8 +192,8 @@ INITIALIZE_IMMEDIATE(/turf/closed/indestructible/splashscreen)
|
||||
icon_state = "cult_wall-0"
|
||||
base_icon_state = "cult_wall"
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_WALLS
|
||||
|
||||
|
||||
/turf/closed/indestructible/abductor
|
||||
@@ -210,8 +210,8 @@ INITIALIZE_IMMEDIATE(/turf/closed/indestructible/splashscreen)
|
||||
base_icon_state = "reinforced_window"
|
||||
opacity = FALSE
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_WINDOW_FULLTILE)
|
||||
canSmoothWith = list(SMOOTH_GROUP_WINDOW_FULLTILE)
|
||||
smoothing_groups = SMOOTH_GROUP_WINDOW_FULLTILE
|
||||
canSmoothWith = SMOOTH_GROUP_WINDOW_FULLTILE
|
||||
|
||||
/turf/closed/indestructible/fakeglass/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -225,8 +225,8 @@ INITIALIZE_IMMEDIATE(/turf/closed/indestructible/splashscreen)
|
||||
base_icon_state = "plastitanium_window"
|
||||
opacity = FALSE
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_WINDOW_FULLTILE_PLASTITANIUM, SMOOTH_GROUP_SHUTTLE_PARTS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_WINDOW_FULLTILE_PLASTITANIUM)
|
||||
smoothing_groups = SMOOTH_GROUP_SHUTTLE_PARTS + SMOOTH_GROUP_WINDOW_FULLTILE_PLASTITANIUM
|
||||
canSmoothWith = SMOOTH_GROUP_WINDOW_FULLTILE_PLASTITANIUM
|
||||
|
||||
/turf/closed/indestructible/opsglass/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -264,7 +264,7 @@ INITIALIZE_IMMEDIATE(/turf/closed/indestructible/splashscreen)
|
||||
icon_state = "icerock_wall-0"
|
||||
base_icon_state = "icerock_wall"
|
||||
smoothing_flags = SMOOTH_BITMASK | SMOOTH_BORDER
|
||||
canSmoothWith = list(SMOOTH_GROUP_CLOSED_TURFS)
|
||||
canSmoothWith = SMOOTH_GROUP_CLOSED_TURFS
|
||||
pixel_x = -4
|
||||
pixel_y = -4
|
||||
|
||||
@@ -295,8 +295,8 @@ INITIALIZE_IMMEDIATE(/turf/closed/indestructible/splashscreen)
|
||||
icon_state = "iron_wall-0"
|
||||
base_icon_state = "iron_wall"
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_IRON_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_IRON_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_IRON_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_IRON_WALLS
|
||||
opacity = FALSE
|
||||
|
||||
/turf/closed/indestructible/riveted/boss
|
||||
@@ -306,8 +306,8 @@ INITIALIZE_IMMEDIATE(/turf/closed/indestructible/splashscreen)
|
||||
icon_state = "boss_wall-0"
|
||||
base_icon_state = "boss_wall"
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_BOSS_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_BOSS_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_CLOSED_TURFS + SMOOTH_GROUP_BOSS_WALLS
|
||||
canSmoothWith = SMOOTH_GROUP_BOSS_WALLS
|
||||
explosion_block = 50
|
||||
baseturfs = /turf/closed/indestructible/riveted/boss
|
||||
|
||||
@@ -325,5 +325,5 @@ INITIALIZE_IMMEDIATE(/turf/closed/indestructible/splashscreen)
|
||||
icon = 'icons/turf/walls/hierophant_wall.dmi'
|
||||
icon_state = "wall"
|
||||
smoothing_flags = SMOOTH_CORNERS
|
||||
smoothing_groups = list(SMOOTH_GROUP_HIERO_WALL)
|
||||
canSmoothWith = list(SMOOTH_GROUP_HIERO_WALL)
|
||||
smoothing_groups = SMOOTH_GROUP_HIERO_WALL
|
||||
canSmoothWith = SMOOTH_GROUP_HIERO_WALL
|
||||
|
||||
@@ -35,8 +35,8 @@
|
||||
|
||||
|
||||
/turf/closed/mineral/Initialize(mapload)
|
||||
var/static/list/smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_MINERAL_WALLS)
|
||||
var/static/list/canSmoothWith = list(SMOOTH_GROUP_MINERAL_WALLS)
|
||||
var/static/list/smoothing_groups = SMOOTH_GROUP_CLOSED_TURFS + SMOOTH_GROUP_MINERAL_WALLS
|
||||
var/static/list/canSmoothWith = SMOOTH_GROUP_MINERAL_WALLS
|
||||
|
||||
// The cost of the list() being in the type def is very large for something as common as minerals
|
||||
src.smoothing_groups = smoothing_groups
|
||||
@@ -334,7 +334,7 @@
|
||||
icon_state = "mountainrock"
|
||||
base_icon_state = "mountain_wall"
|
||||
smoothing_flags = SMOOTH_BITMASK | SMOOTH_BORDER
|
||||
canSmoothWith = list(SMOOTH_GROUP_CLOSED_TURFS)
|
||||
canSmoothWith = SMOOTH_GROUP_CLOSED_TURFS
|
||||
defer_change = TRUE
|
||||
turf_type = /turf/open/misc/asteroid/snow/icemoon
|
||||
baseturfs = /turf/open/misc/asteroid/snow/icemoon
|
||||
@@ -435,7 +435,7 @@
|
||||
icon_state = "mountainrock"
|
||||
base_icon_state = "mountain_wall"
|
||||
smoothing_flags = SMOOTH_BITMASK | SMOOTH_BORDER
|
||||
canSmoothWith = list(SMOOTH_GROUP_CLOSED_TURFS)
|
||||
canSmoothWith = SMOOTH_GROUP_CLOSED_TURFS
|
||||
defer_change = TRUE
|
||||
turf_type = /turf/open/misc/asteroid/snow/icemoon
|
||||
baseturfs = /turf/open/misc/asteroid/snow/icemoon
|
||||
@@ -565,7 +565,7 @@
|
||||
icon_state = "rock2"
|
||||
base_icon_state = "rock_wall"
|
||||
smoothing_flags = SMOOTH_BITMASK | SMOOTH_BORDER
|
||||
canSmoothWith = list(SMOOTH_GROUP_CLOSED_TURFS)
|
||||
canSmoothWith = SMOOTH_GROUP_CLOSED_TURFS
|
||||
baseturfs = /turf/open/misc/ashplanet/wateryrock
|
||||
initial_gas_mix = OPENTURF_LOW_PRESSURE
|
||||
turf_type = /turf/open/misc/ashplanet/rocky
|
||||
@@ -577,7 +577,7 @@
|
||||
icon_state = "mountainrock"
|
||||
base_icon_state = "mountain_wall"
|
||||
smoothing_flags = SMOOTH_BITMASK | SMOOTH_BORDER
|
||||
canSmoothWith = list(SMOOTH_GROUP_CLOSED_TURFS)
|
||||
canSmoothWith = SMOOTH_GROUP_CLOSED_TURFS
|
||||
baseturfs = /turf/open/misc/asteroid/snow
|
||||
initial_gas_mix = FROZEN_ATMOS
|
||||
turf_type = /turf/open/misc/asteroid/snow
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
icon_state = "materialwall-0"
|
||||
base_icon_state = "materialwall"
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_MATERIAL_WALLS, SMOOTH_GROUP_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_MATERIAL_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS + SMOOTH_GROUP_MATERIAL_WALLS
|
||||
canSmoothWith = SMOOTH_GROUP_MATERIAL_WALLS
|
||||
rcd_memory = null
|
||||
material_flags = MATERIAL_EFFECTS | MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
|
||||
|
||||
|
||||
@@ -16,8 +16,8 @@
|
||||
sheet_type = /obj/item/stack/sheet/mineral/gold
|
||||
hardness = 65 //gold is soft
|
||||
explosion_block = 0 //gold is a soft metal you dingus.
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_GOLD_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_GOLD_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_GOLD_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_GOLD_WALLS
|
||||
custom_materials = list(/datum/material/gold = 4000)
|
||||
|
||||
/turf/closed/wall/mineral/silver
|
||||
@@ -29,8 +29,8 @@
|
||||
sheet_type = /obj/item/stack/sheet/mineral/silver
|
||||
hardness = 65 //silver is also soft according to moh's scale
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_SILVER_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_SILVER_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_SILVER_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_SILVER_WALLS
|
||||
custom_materials = list(/datum/material/silver = 4000)
|
||||
|
||||
/turf/closed/wall/mineral/diamond
|
||||
@@ -44,8 +44,8 @@
|
||||
slicing_duration = 200 //diamond wall takes twice as much time to slice
|
||||
explosion_block = 3
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_DIAMOND_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_DIAMOND_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_DIAMOND_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_DIAMOND_WALLS
|
||||
custom_materials = list(/datum/material/diamond = 4000)
|
||||
|
||||
/turf/closed/wall/mineral/diamond/hulk_recoil(obj/item/bodypart/arm, mob/living/carbon/human/hulkman, damage = 41)
|
||||
@@ -60,8 +60,8 @@
|
||||
sheet_type = /obj/item/stack/sheet/mineral/bananium
|
||||
hardness = 70 //it's banana
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_BANANIUM_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_BANANIUM_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_BANANIUM_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_BANANIUM_WALLS
|
||||
custom_materials = list(/datum/material/bananium = 4000)
|
||||
|
||||
/turf/closed/wall/mineral/sandstone
|
||||
@@ -74,8 +74,8 @@
|
||||
hardness = 50 //moh says this is apparently 6-7 on it's scale
|
||||
explosion_block = 0
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_SANDSTONE_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_SANDSTONE_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_SANDSTONE_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_SANDSTONE_WALLS
|
||||
custom_materials = list(/datum/material/sandstone = 4000)
|
||||
|
||||
/turf/closed/wall/mineral/uranium
|
||||
@@ -88,8 +88,8 @@
|
||||
sheet_type = /obj/item/stack/sheet/mineral/uranium
|
||||
hardness = 40 //uranium is a 6 on moh's scale
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_URANIUM_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_URANIUM_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_URANIUM_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_URANIUM_WALLS
|
||||
custom_materials = list(/datum/material/uranium = 4000)
|
||||
|
||||
/// Mutex to prevent infinite recursion when propagating radiation pulses
|
||||
@@ -145,8 +145,8 @@
|
||||
hardness = 70 // I'll tentatively compare it to Bismuth
|
||||
thermal_conductivity = 0.04
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_PLASMA_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_PLASMA_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_PLASMA_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_PLASMA_WALLS
|
||||
custom_materials = list(/datum/material/plasma = 4000)
|
||||
|
||||
/turf/closed/wall/mineral/wood
|
||||
@@ -160,8 +160,8 @@
|
||||
turf_flags = IS_SOLID
|
||||
explosion_block = 0
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_WOOD_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_WOOD_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_WOOD_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_WOOD_WALLS
|
||||
custom_materials = list(/datum/material/wood = 4000)
|
||||
|
||||
/turf/closed/wall/mineral/wood/attackby(obj/item/W, mob/user)
|
||||
@@ -188,8 +188,8 @@
|
||||
icon = 'icons/turf/walls/bamboo_wall.dmi'
|
||||
icon_state = "wall-0"
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_BAMBOO_WALLS, SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_BAMBOO_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_BAMBOO_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_BAMBOO_WALLS
|
||||
sheet_type = /obj/item/stack/sheet/mineral/bamboo
|
||||
hardness = 80 //it's not a mineral...
|
||||
|
||||
@@ -203,8 +203,8 @@
|
||||
hardness = 60
|
||||
sheet_amount = 5
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_IRON_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_IRON_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_IRON_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_IRON_WALLS
|
||||
custom_materials = list(/datum/material/iron = 5000)
|
||||
|
||||
/turf/closed/wall/mineral/snow
|
||||
@@ -238,8 +238,8 @@
|
||||
slicing_duration = 200 //alien wall takes twice as much time to slice
|
||||
explosion_block = 3
|
||||
smoothing_flags = SMOOTH_BITMASK | SMOOTH_DIAGONAL_CORNERS
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_ABDUCTOR_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_ABDUCTOR_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_ABDUCTOR_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_ABDUCTOR_WALLS
|
||||
custom_materials = list(/datum/material/alloy/alien = 4000)
|
||||
|
||||
/////////////////////Titanium walls/////////////////////
|
||||
@@ -256,8 +256,8 @@
|
||||
sheet_type = /obj/item/stack/sheet/mineral/titanium
|
||||
hardness = 40 //6 on moh's scale
|
||||
smoothing_flags = SMOOTH_BITMASK | SMOOTH_DIAGONAL_CORNERS
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_TITANIUM_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_TITANIUM_WALLS, SMOOTH_GROUP_AIRLOCK, SMOOTH_GROUP_SHUTTLE_PARTS)
|
||||
smoothing_groups = SMOOTH_GROUP_TITANIUM_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_SHUTTLE_PARTS + SMOOTH_GROUP_AIRLOCK + SMOOTH_GROUP_TITANIUM_WALLS
|
||||
custom_materials = list(/datum/material/titanium = 4000)
|
||||
|
||||
/turf/closed/wall/mineral/titanium/rust_heretic_act()
|
||||
@@ -294,7 +294,7 @@
|
||||
icon_state = "survival_pod_walls-0"
|
||||
base_icon_state = "survival_pod_walls"
|
||||
smoothing_flags = SMOOTH_BITMASK | SMOOTH_DIAGONAL_CORNERS
|
||||
canSmoothWith = list(SMOOTH_GROUP_TITANIUM_WALLS, SMOOTH_GROUP_WINDOW_FULLTILE, SMOOTH_GROUP_AIRLOCK, SMOOTH_GROUP_SHUTTLE_PARTS)
|
||||
canSmoothWith = SMOOTH_GROUP_SHUTTLE_PARTS + SMOOTH_GROUP_AIRLOCK + SMOOTH_GROUP_WINDOW_FULLTILE + SMOOTH_GROUP_TITANIUM_WALLS
|
||||
|
||||
/turf/closed/wall/mineral/titanium/survival/nodiagonal
|
||||
icon = 'icons/turf/walls/survival_pod_walls.dmi'
|
||||
@@ -303,8 +303,8 @@
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
|
||||
/turf/closed/wall/mineral/titanium/survival/pod
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_TITANIUM_WALLS, SMOOTH_GROUP_SURVIVAL_TITANIUM_POD)
|
||||
canSmoothWith = list(SMOOTH_GROUP_SURVIVAL_TITANIUM_POD)
|
||||
smoothing_groups = SMOOTH_GROUP_SURVIVAL_TITANIUM_POD + SMOOTH_GROUP_TITANIUM_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_SURVIVAL_TITANIUM_POD
|
||||
|
||||
/////////////////////Plastitanium walls/////////////////////
|
||||
|
||||
@@ -318,8 +318,8 @@
|
||||
sheet_type = /obj/item/stack/sheet/mineral/plastitanium
|
||||
hardness = 25 //upgrade on titanium
|
||||
smoothing_flags = SMOOTH_BITMASK | SMOOTH_DIAGONAL_CORNERS
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_PLASTITANIUM_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_SYNDICATE_WALLS, SMOOTH_GROUP_PLASTITANIUM_WALLS, SMOOTH_GROUP_AIRLOCK, SMOOTH_GROUP_SHUTTLE_PARTS)
|
||||
smoothing_groups = SMOOTH_GROUP_PLASTITANIUM_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_SHUTTLE_PARTS + SMOOTH_GROUP_AIRLOCK + SMOOTH_GROUP_PLASTITANIUM_WALLS + SMOOTH_GROUP_SYNDICATE_WALLS
|
||||
custom_materials = list(/datum/material/alloy/plastitanium = 4000)
|
||||
|
||||
/turf/closed/wall/mineral/plastitanium/rust_heretic_act()
|
||||
|
||||
@@ -237,8 +237,8 @@
|
||||
hardness = 25 //plastitanium
|
||||
turf_flags = IS_SOLID
|
||||
smoothing_flags = SMOOTH_BITMASK | SMOOTH_DIAGONAL_CORNERS
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_SYNDICATE_WALLS, SMOOTH_GROUP_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_SYNDICATE_WALLS, SMOOTH_GROUP_PLASTITANIUM_WALLS, SMOOTH_GROUP_AIRLOCK, SMOOTH_GROUP_SHUTTLE_PARTS)
|
||||
smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS + SMOOTH_GROUP_SYNDICATE_WALLS
|
||||
canSmoothWith = SMOOTH_GROUP_SHUTTLE_PARTS + SMOOTH_GROUP_AIRLOCK + SMOOTH_GROUP_PLASTITANIUM_WALLS + SMOOTH_GROUP_SYNDICATE_WALLS
|
||||
|
||||
/turf/closed/wall/r_wall/syndicate/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
|
||||
return FALSE
|
||||
|
||||
@@ -16,8 +16,8 @@
|
||||
flags_ricochet = RICOCHET_HARD
|
||||
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_WALLS
|
||||
|
||||
rcd_memory = RCD_MEMORY_WALL
|
||||
///bool on whether this wall can be chiselled into
|
||||
|
||||
@@ -34,8 +34,8 @@
|
||||
return
|
||||
|
||||
/turf/open/misc/ashplanet/ash
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_FLOOR_ASH)
|
||||
canSmoothWith = list(SMOOTH_GROUP_FLOOR_ASH, SMOOTH_GROUP_CLOSED_TURFS)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_FLOOR_ASH
|
||||
canSmoothWith = SMOOTH_GROUP_FLOOR_ASH + SMOOTH_GROUP_CLOSED_TURFS
|
||||
layer = HIGH_TURF_LAYER
|
||||
slowdown = 1
|
||||
|
||||
@@ -46,8 +46,8 @@
|
||||
base_icon_state = "rocky_ash"
|
||||
smooth_icon = 'icons/turf/floors/rocky_ash.dmi'
|
||||
layer = MID_TURF_LAYER
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_FLOOR_ASH_ROCKY)
|
||||
canSmoothWith = list(SMOOTH_GROUP_FLOOR_ASH_ROCKY, SMOOTH_GROUP_CLOSED_TURFS)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_FLOOR_ASH_ROCKY
|
||||
canSmoothWith = SMOOTH_GROUP_FLOOR_ASH_ROCKY + SMOOTH_GROUP_CLOSED_TURFS
|
||||
footstep = FOOTSTEP_FLOOR
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
|
||||
@@ -7,8 +7,8 @@
|
||||
icon_state = "chasms-255"
|
||||
base_icon_state = "chasms"
|
||||
smoothing_flags = SMOOTH_BITMASK | SMOOTH_BORDER
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_TURF_CHASM)
|
||||
canSmoothWith = list(SMOOTH_GROUP_TURF_CHASM)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_TURF_CHASM
|
||||
canSmoothWith = SMOOTH_GROUP_TURF_CHASM
|
||||
density = TRUE //This will prevent hostile mobs from pathing into chasms, while the canpass override will still let it function like an open turf
|
||||
bullet_bounce_sound = null //abandon all hope ye who enter
|
||||
|
||||
|
||||
@@ -11,8 +11,8 @@
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
flags_1 = NO_SCREENTIPS_1
|
||||
turf_flags = CAN_BE_DIRTY_1 | IS_SOLID
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_OPEN_FLOOR)
|
||||
canSmoothWith = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_OPEN_FLOOR)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_OPEN_FLOOR
|
||||
canSmoothWith = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_OPEN_FLOOR
|
||||
|
||||
thermal_conductivity = 0.04
|
||||
heat_capacity = 10000
|
||||
|
||||
@@ -102,8 +102,8 @@
|
||||
base_icon_state = "mat"
|
||||
floor_tile = /obj/item/stack/tile/bamboo
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_BAMBOO_FLOOR)
|
||||
canSmoothWith = list(SMOOTH_GROUP_BAMBOO_FLOOR)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_BAMBOO_FLOOR
|
||||
canSmoothWith = SMOOTH_GROUP_BAMBOO_FLOOR
|
||||
flags_1 = NONE
|
||||
footstep = FOOTSTEP_WOOD
|
||||
barefootstep = FOOTSTEP_WOOD_BAREFOOT
|
||||
@@ -228,8 +228,8 @@
|
||||
base_icon_state = "carpet"
|
||||
floor_tile = /obj/item/stack/tile/carpet
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET
|
||||
flags_1 = NONE
|
||||
bullet_bounce_sound = null
|
||||
footstep = FOOTSTEP_CARPET
|
||||
@@ -272,72 +272,72 @@
|
||||
icon_state = "carpet_black-255"
|
||||
base_icon_state = "carpet_black"
|
||||
floor_tile = /obj/item/stack/tile/carpet/black
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_BLACK)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_BLACK)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_BLACK
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_BLACK
|
||||
|
||||
/turf/open/floor/carpet/blue
|
||||
icon = 'icons/turf/floors/carpet_blue.dmi'
|
||||
icon_state = "carpet_blue-255"
|
||||
base_icon_state = "carpet_blue"
|
||||
floor_tile = /obj/item/stack/tile/carpet/blue
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_BLUE)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_BLUE)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_BLUE
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_BLUE
|
||||
|
||||
/turf/open/floor/carpet/cyan
|
||||
icon = 'icons/turf/floors/carpet_cyan.dmi'
|
||||
icon_state = "carpet_cyan-255"
|
||||
base_icon_state = "carpet_cyan"
|
||||
floor_tile = /obj/item/stack/tile/carpet/cyan
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_CYAN)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_CYAN)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_CYAN
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_CYAN
|
||||
|
||||
/turf/open/floor/carpet/green
|
||||
icon = 'icons/turf/floors/carpet_green.dmi'
|
||||
icon_state = "carpet_green-255"
|
||||
base_icon_state = "carpet_green"
|
||||
floor_tile = /obj/item/stack/tile/carpet/green
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_GREEN)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_GREEN)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_GREEN
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_GREEN
|
||||
|
||||
/turf/open/floor/carpet/orange
|
||||
icon = 'icons/turf/floors/carpet_orange.dmi'
|
||||
icon_state = "carpet_orange-255"
|
||||
base_icon_state = "carpet_orange"
|
||||
floor_tile = /obj/item/stack/tile/carpet/orange
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_ORANGE)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_ORANGE)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_ORANGE
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_ORANGE
|
||||
|
||||
/turf/open/floor/carpet/purple
|
||||
icon = 'icons/turf/floors/carpet_purple.dmi'
|
||||
icon_state = "carpet_purple-255"
|
||||
base_icon_state = "carpet_purple"
|
||||
floor_tile = /obj/item/stack/tile/carpet/purple
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_PURPLE)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_PURPLE)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_PURPLE
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_PURPLE
|
||||
|
||||
/turf/open/floor/carpet/red
|
||||
icon = 'icons/turf/floors/carpet_red.dmi'
|
||||
icon_state = "carpet_red-255"
|
||||
base_icon_state = "carpet_red"
|
||||
floor_tile = /obj/item/stack/tile/carpet/red
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_RED)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_RED)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_RED
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_RED
|
||||
|
||||
/turf/open/floor/carpet/royalblack
|
||||
icon = 'icons/turf/floors/carpet_royalblack.dmi'
|
||||
icon_state = "carpet_royalblack-255"
|
||||
base_icon_state = "carpet_royalblack"
|
||||
floor_tile = /obj/item/stack/tile/carpet/royalblack
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_ROYAL_BLACK)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_ROYAL_BLACK)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_ROYAL_BLACK
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_ROYAL_BLACK
|
||||
|
||||
/turf/open/floor/carpet/royalblue
|
||||
icon = 'icons/turf/floors/carpet_royalblue.dmi'
|
||||
icon_state = "carpet_royalblue-255"
|
||||
base_icon_state = "carpet_royalblue"
|
||||
floor_tile = /obj/item/stack/tile/carpet/royalblue
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_ROYAL_BLUE)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_ROYAL_BLUE)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_ROYAL_BLUE
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_ROYAL_BLUE
|
||||
|
||||
/turf/open/floor/carpet/executive
|
||||
name = "executive carpet"
|
||||
@@ -345,8 +345,8 @@
|
||||
icon_state = "executive_carpet-255"
|
||||
base_icon_state = "executive_carpet"
|
||||
floor_tile = /obj/item/stack/tile/carpet/executive
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_EXECUTIVE)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_EXECUTIVE)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_EXECUTIVE
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_EXECUTIVE
|
||||
|
||||
/turf/open/floor/carpet/stellar
|
||||
name = "stellar carpet"
|
||||
@@ -354,8 +354,8 @@
|
||||
icon_state = "stellar_carpet-255"
|
||||
base_icon_state = "stellar_carpet"
|
||||
floor_tile = /obj/item/stack/tile/carpet/stellar
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_STELLAR)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_STELLAR)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_STELLAR
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_STELLAR
|
||||
|
||||
/turf/open/floor/carpet/donk
|
||||
name = "Donk Co. carpet"
|
||||
@@ -363,8 +363,8 @@
|
||||
icon_state = "donk_carpet-255"
|
||||
base_icon_state = "donk_carpet"
|
||||
floor_tile = /obj/item/stack/tile/carpet/donk
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_DONK)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_DONK)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_DONK
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_DONK
|
||||
|
||||
//*****Airless versions of all of the above.*****
|
||||
/turf/open/floor/carpet/airless
|
||||
@@ -438,8 +438,8 @@
|
||||
icon = 'icons/turf/floors/carpet_black.dmi'
|
||||
icon_state = "carpet_black-255"
|
||||
base_icon_state = "carpet_black"
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_NEON)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_NEON)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_NEON
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_NEON
|
||||
smoothing_junction = 255
|
||||
|
||||
/// The icon used for the neon decal.
|
||||
@@ -463,32 +463,32 @@
|
||||
base_icon_state = "base"
|
||||
neon_icon_state = "light"
|
||||
floor_tile = /obj/item/stack/tile/carpet/neon/simple
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_SIMPLE_NEON)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_SIMPLE_NEON)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_SIMPLE_NEON
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_SIMPLE_NEON
|
||||
|
||||
/turf/open/floor/carpet/neon/simple/nodots
|
||||
icon_state = "base-nodots-255"
|
||||
base_icon_state = "base-nodots"
|
||||
neon_icon_state = "light-nodots"
|
||||
floor_tile = /obj/item/stack/tile/carpet/neon/simple/nodots
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_SIMPLE_NEON_NODOTS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_SIMPLE_NEON_NODOTS)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_SIMPLE_NEON_NODOTS
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_SIMPLE_NEON_NODOTS
|
||||
|
||||
/turf/open/floor/carpet/neon/simple/white
|
||||
name = "simple white neon carpet"
|
||||
desc = "A rubbery mat with a inset pattern of white phosphorescent dye."
|
||||
neon_color = COLOR_WHITE
|
||||
floor_tile = /obj/item/stack/tile/carpet/neon/simple/white
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_SIMPLE_NEON_WHITE)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_SIMPLE_NEON_WHITE)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_SIMPLE_NEON_WHITE
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_SIMPLE_NEON_WHITE
|
||||
|
||||
/turf/open/floor/carpet/neon/simple/white/nodots
|
||||
icon_state = "base-nodots-255"
|
||||
base_icon_state = "base-nodots"
|
||||
neon_icon_state = "light-nodots"
|
||||
floor_tile = /obj/item/stack/tile/carpet/neon/simple/white/nodots
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_SIMPLE_NEON_WHITE_NODOTS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_SIMPLE_NEON_WHITE_NODOTS)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_SIMPLE_NEON_WHITE_NODOTS
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_SIMPLE_NEON_WHITE_NODOTS
|
||||
|
||||
/turf/open/floor/carpet/neon/simple/black
|
||||
name = "simple black neon carpet"
|
||||
@@ -496,8 +496,8 @@
|
||||
neon_icon_state = "glow" // This one also lights up the edges of the lines.
|
||||
neon_color = COLOR_BLACK
|
||||
floor_tile = /obj/item/stack/tile/carpet/neon/simple/black
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_SIMPLE_NEON_BLACK)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_SIMPLE_NEON_BLACK)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_SIMPLE_NEON_BLACK
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_SIMPLE_NEON_BLACK
|
||||
|
||||
/turf/open/floor/carpet/neon/simple/black/nodots
|
||||
icon_state = "base-nodots-255"
|
||||
@@ -505,184 +505,184 @@
|
||||
neon_icon_state = "glow-nodots"
|
||||
neon_color = COLOR_BLACK
|
||||
floor_tile = /obj/item/stack/tile/carpet/neon/simple/black/nodots
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_SIMPLE_NEON_BLACK_NODOTS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_SIMPLE_NEON_BLACK_NODOTS)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_SIMPLE_NEON_BLACK_NODOTS
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_SIMPLE_NEON_BLACK_NODOTS
|
||||
|
||||
/turf/open/floor/carpet/neon/simple/red
|
||||
name = "simple red neon carpet"
|
||||
desc = "A rubbery mat with a inset pattern of red phosphorescent dye."
|
||||
neon_color = COLOR_RED
|
||||
floor_tile = /obj/item/stack/tile/carpet/neon/simple/red
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_SIMPLE_NEON_RED)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_SIMPLE_NEON_RED)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_SIMPLE_NEON_RED
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_SIMPLE_NEON_RED
|
||||
|
||||
/turf/open/floor/carpet/neon/simple/red/nodots
|
||||
icon_state = "base-nodots-255"
|
||||
base_icon_state = "base-nodots"
|
||||
neon_icon_state = "light-nodots"
|
||||
floor_tile = /obj/item/stack/tile/carpet/neon/simple/red/nodots
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_SIMPLE_NEON_RED_NODOTS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_SIMPLE_NEON_RED_NODOTS)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_SIMPLE_NEON_RED_NODOTS
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_SIMPLE_NEON_RED_NODOTS
|
||||
|
||||
/turf/open/floor/carpet/neon/simple/orange
|
||||
name = "simple orange neon carpet"
|
||||
desc = "A rubbery mat with a inset pattern of orange phosphorescent dye."
|
||||
neon_color = COLOR_ORANGE
|
||||
floor_tile = /obj/item/stack/tile/carpet/neon/simple/orange
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_SIMPLE_NEON_ORANGE)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_SIMPLE_NEON_ORANGE)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_SIMPLE_NEON_ORANGE
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_SIMPLE_NEON_ORANGE
|
||||
|
||||
/turf/open/floor/carpet/neon/simple/orange/nodots
|
||||
icon_state = "base-nodots-255"
|
||||
base_icon_state = "base-nodots"
|
||||
neon_icon_state = "light-nodots"
|
||||
floor_tile = /obj/item/stack/tile/carpet/neon/simple/orange/nodots
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_SIMPLE_NEON_ORANGE_NODOTS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_SIMPLE_NEON_ORANGE_NODOTS)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_SIMPLE_NEON_ORANGE_NODOTS
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_SIMPLE_NEON_ORANGE_NODOTS
|
||||
|
||||
/turf/open/floor/carpet/neon/simple/yellow
|
||||
name = "simple yellow neon carpet"
|
||||
desc = "A rubbery mat with a inset pattern of yellow phosphorescent dye."
|
||||
neon_color = COLOR_YELLOW
|
||||
floor_tile = /obj/item/stack/tile/carpet/neon/simple/yellow
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_SIMPLE_NEON_YELLOW)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_SIMPLE_NEON_YELLOW)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_SIMPLE_NEON_YELLOW
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_SIMPLE_NEON_YELLOW
|
||||
|
||||
/turf/open/floor/carpet/neon/simple/yellow/nodots
|
||||
icon_state = "base-nodots-255"
|
||||
base_icon_state = "base-nodots"
|
||||
neon_icon_state = "light-nodots"
|
||||
floor_tile = /obj/item/stack/tile/carpet/neon/simple/yellow/nodots
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_SIMPLE_NEON_YELLOW_NODOTS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_SIMPLE_NEON_YELLOW_NODOTS)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_SIMPLE_NEON_YELLOW_NODOTS
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_SIMPLE_NEON_YELLOW_NODOTS
|
||||
|
||||
/turf/open/floor/carpet/neon/simple/lime
|
||||
name = "simple lime neon carpet"
|
||||
desc = "A rubbery mat with a inset pattern of lime phosphorescent dye."
|
||||
neon_color = COLOR_LIME
|
||||
floor_tile = /obj/item/stack/tile/carpet/neon/simple/lime
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_SIMPLE_NEON_LIME)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_SIMPLE_NEON_LIME)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_SIMPLE_NEON_LIME
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_SIMPLE_NEON_LIME
|
||||
|
||||
/turf/open/floor/carpet/neon/simple/lime/nodots
|
||||
icon_state = "base-nodots-255"
|
||||
base_icon_state = "base-nodots"
|
||||
neon_icon_state = "light-nodots"
|
||||
floor_tile = /obj/item/stack/tile/carpet/neon/simple/lime/nodots
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_SIMPLE_NEON_LIME_NODOTS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_SIMPLE_NEON_LIME_NODOTS)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_SIMPLE_NEON_LIME_NODOTS
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_SIMPLE_NEON_LIME_NODOTS
|
||||
|
||||
/turf/open/floor/carpet/neon/simple/green
|
||||
name = "simple green neon carpet"
|
||||
desc = "A rubbery mat with a inset pattern of green phosphorescent dye."
|
||||
neon_color = COLOR_GREEN
|
||||
floor_tile = /obj/item/stack/tile/carpet/neon/simple/green
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_SIMPLE_NEON_GREEN)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_SIMPLE_NEON_GREEN)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_SIMPLE_NEON_GREEN
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_SIMPLE_NEON_GREEN
|
||||
|
||||
/turf/open/floor/carpet/neon/simple/green/nodots
|
||||
icon_state = "base-nodots-255"
|
||||
base_icon_state = "base-nodots"
|
||||
neon_icon_state = "light-nodots"
|
||||
floor_tile = /obj/item/stack/tile/carpet/neon/simple/green/nodots
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_SIMPLE_NEON_GREEN_NODOTS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_SIMPLE_NEON_GREEN_NODOTS)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_SIMPLE_NEON_GREEN_NODOTS
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_SIMPLE_NEON_GREEN_NODOTS
|
||||
|
||||
/turf/open/floor/carpet/neon/simple/teal
|
||||
name = "simple teal neon carpet"
|
||||
desc = "A rubbery mat with a inset pattern of teal phosphorescent dye."
|
||||
neon_color = COLOR_TEAL
|
||||
floor_tile = /obj/item/stack/tile/carpet/neon/simple/teal
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_SIMPLE_NEON_TEAL)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_SIMPLE_NEON_TEAL)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_SIMPLE_NEON_TEAL
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_SIMPLE_NEON_TEAL
|
||||
|
||||
/turf/open/floor/carpet/neon/simple/teal/nodots
|
||||
icon_state = "base-nodots-255"
|
||||
base_icon_state = "base-nodots"
|
||||
neon_icon_state = "light-nodots"
|
||||
floor_tile = /obj/item/stack/tile/carpet/neon/simple/teal/nodots
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_SIMPLE_NEON_TEAL_NODOTS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_SIMPLE_NEON_TEAL_NODOTS)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_SIMPLE_NEON_TEAL_NODOTS
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_SIMPLE_NEON_TEAL_NODOTS
|
||||
|
||||
/turf/open/floor/carpet/neon/simple/cyan
|
||||
name = "simple cyan neon carpet"
|
||||
desc = "A rubbery mat with a inset pattern of cyan phosphorescent dye."
|
||||
neon_color = COLOR_CYAN
|
||||
floor_tile = /obj/item/stack/tile/carpet/neon/simple/cyan
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_SIMPLE_NEON_CYAN)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_SIMPLE_NEON_CYAN)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_SIMPLE_NEON_CYAN
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_SIMPLE_NEON_CYAN
|
||||
|
||||
/turf/open/floor/carpet/neon/simple/cyan/nodots
|
||||
icon_state = "base-nodots-255"
|
||||
base_icon_state = "base-nodots"
|
||||
neon_icon_state = "light-nodots"
|
||||
floor_tile = /obj/item/stack/tile/carpet/neon/simple/cyan/nodots
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_SIMPLE_NEON_CYAN_NODOTS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_SIMPLE_NEON_CYAN_NODOTS)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_SIMPLE_NEON_CYAN_NODOTS
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_SIMPLE_NEON_CYAN_NODOTS
|
||||
|
||||
/turf/open/floor/carpet/neon/simple/blue
|
||||
name = "simple blue neon carpet"
|
||||
desc = "A rubbery mat with a inset pattern of blue phosphorescent dye."
|
||||
neon_color = COLOR_BLUE
|
||||
floor_tile = /obj/item/stack/tile/carpet/neon/simple/blue
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_SIMPLE_NEON_BLUE)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_SIMPLE_NEON_BLUE)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_SIMPLE_NEON_BLUE
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_SIMPLE_NEON_BLUE
|
||||
|
||||
/turf/open/floor/carpet/neon/simple/blue/nodots
|
||||
icon_state = "base-nodots-255"
|
||||
base_icon_state = "base-nodots"
|
||||
neon_icon_state = "light-nodots"
|
||||
floor_tile = /obj/item/stack/tile/carpet/neon/simple/blue/nodots
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_SIMPLE_NEON_BLUE_NODOTS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_SIMPLE_NEON_BLUE_NODOTS)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_SIMPLE_NEON_BLUE_NODOTS
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_SIMPLE_NEON_BLUE_NODOTS
|
||||
|
||||
/turf/open/floor/carpet/neon/simple/purple
|
||||
name = "simple purple neon carpet"
|
||||
desc = "A rubbery mat with a inset pattern of purple phosphorescent dye."
|
||||
neon_color = COLOR_PURPLE
|
||||
floor_tile = /obj/item/stack/tile/carpet/neon/simple/purple
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_SIMPLE_NEON_PURPLE)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_SIMPLE_NEON_PURPLE)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_SIMPLE_NEON_PURPLE
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_SIMPLE_NEON_PURPLE
|
||||
|
||||
/turf/open/floor/carpet/neon/simple/purple/nodots
|
||||
icon_state = "base-nodots-255"
|
||||
base_icon_state = "base-nodots"
|
||||
neon_icon_state = "light-nodots"
|
||||
floor_tile = /obj/item/stack/tile/carpet/neon/simple/purple/nodots
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_SIMPLE_NEON_PURPLE_NODOTS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_SIMPLE_NEON_PURPLE_NODOTS)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_SIMPLE_NEON_PURPLE_NODOTS
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_SIMPLE_NEON_PURPLE_NODOTS
|
||||
|
||||
/turf/open/floor/carpet/neon/simple/violet
|
||||
name = "simple violet neon carpet"
|
||||
desc = "A rubbery mat with a inset pattern of violet phosphorescent dye."
|
||||
neon_color = COLOR_VIOLET
|
||||
floor_tile = /obj/item/stack/tile/carpet/neon/simple/violet
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_SIMPLE_NEON_VIOLET)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_SIMPLE_NEON_VIOLET)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_SIMPLE_NEON_VIOLET
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_SIMPLE_NEON_VIOLET
|
||||
|
||||
/turf/open/floor/carpet/neon/simple/violet/nodots
|
||||
icon_state = "base-nodots-255"
|
||||
base_icon_state = "base-nodots"
|
||||
neon_icon_state = "light-nodots"
|
||||
floor_tile = /obj/item/stack/tile/carpet/neon/simple/violet/nodots
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_SIMPLE_NEON_VIOLET_NODOTS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_SIMPLE_NEON_VIOLET_NODOTS)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_SIMPLE_NEON_VIOLET_NODOTS
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_SIMPLE_NEON_VIOLET_NODOTS
|
||||
|
||||
/turf/open/floor/carpet/neon/simple/pink
|
||||
name = "simple pink neon carpet"
|
||||
desc = "A rubbery mat with a inset pattern of pink phosphorescent dye."
|
||||
neon_color = COLOR_LIGHT_PINK
|
||||
floor_tile = /obj/item/stack/tile/carpet/neon/simple/pink
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_SIMPLE_NEON_PINK)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_SIMPLE_NEON_PINK)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_SIMPLE_NEON_PINK
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_SIMPLE_NEON_PINK
|
||||
|
||||
/turf/open/floor/carpet/neon/simple/pink/nodots
|
||||
icon_state = "base-nodots-255"
|
||||
base_icon_state = "base-nodots"
|
||||
neon_icon_state = "light-nodots"
|
||||
floor_tile = /obj/item/stack/tile/carpet/neon/simple/pink/nodots
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET_SIMPLE_NEON_PINK_NODOTS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET_SIMPLE_NEON_PINK_NODOTS)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET_SIMPLE_NEON_PINK_NODOTS
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET_SIMPLE_NEON_PINK_NODOTS
|
||||
|
||||
/turf/open/floor/carpet/neon/airless
|
||||
initial_gas_mix = AIRLESS_ATMOS
|
||||
@@ -778,8 +778,8 @@
|
||||
floor_tile = /obj/item/stack/tile/fakepit
|
||||
base_icon_state = "chasms"
|
||||
smoothing_flags = SMOOTH_BITMASK | SMOOTH_BORDER
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_TURF_CHASM)
|
||||
canSmoothWith = list(SMOOTH_GROUP_TURF_CHASM)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_TURF_CHASM
|
||||
canSmoothWith = SMOOTH_GROUP_TURF_CHASM
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/floor/fakepit/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
|
||||
@@ -7,8 +7,8 @@
|
||||
baseturfs = /turf/baseturf_bottom
|
||||
underfloor_accessibility = UNDERFLOOR_INTERACTABLE
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_FLOOR_TRANSPARENT_GLASS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_FLOOR_TRANSPARENT_GLASS)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_FLOOR_TRANSPARENT_GLASS
|
||||
canSmoothWith = SMOOTH_GROUP_FLOOR_TRANSPARENT_GLASS
|
||||
footstep = FOOTSTEP_PLATING
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
|
||||
@@ -64,8 +64,8 @@
|
||||
icon_state = "snow_turf-0"
|
||||
base_icon_state = "snow_turf"
|
||||
smoothing_flags = SMOOTH_BITMASK | SMOOTH_BORDER
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_FLOOR_SNOWED)
|
||||
canSmoothWith = list(SMOOTH_GROUP_FLOOR_SNOWED)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_FLOOR_SNOWED
|
||||
canSmoothWith = SMOOTH_GROUP_FLOOR_SNOWED
|
||||
planetary_atmos = TRUE
|
||||
|
||||
/turf/open/floor/plating/snowed/temperatre
|
||||
|
||||
@@ -11,8 +11,8 @@
|
||||
clawfootstep = FOOTSTEP_GRASS
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_FLOOR_GRASS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_FLOOR_GRASS, SMOOTH_GROUP_CLOSED_TURFS)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_FLOOR_GRASS
|
||||
canSmoothWith = SMOOTH_GROUP_FLOOR_GRASS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
layer = HIGH_TURF_LAYER
|
||||
var/damaged_dmi = 'icons/turf/floors/grass.dmi'
|
||||
var/smooth_icon = 'icons/turf/floors/grass.dmi'
|
||||
|
||||
@@ -29,8 +29,8 @@
|
||||
icon_state = "ice_turf-255"
|
||||
base_icon_state = "ice_turf"
|
||||
smoothing_flags = SMOOTH_BITMASK | SMOOTH_BORDER
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_FLOOR_ICE)
|
||||
canSmoothWith = list(SMOOTH_GROUP_FLOOR_ICE)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_FLOOR_ICE
|
||||
canSmoothWith = SMOOTH_GROUP_FLOOR_ICE
|
||||
|
||||
/turf/open/misc/ice/icemoon
|
||||
baseturfs = /turf/open/openspace/icemoon
|
||||
|
||||
@@ -253,8 +253,8 @@
|
||||
icon_state = "lava-255"
|
||||
base_icon_state = "lava"
|
||||
smoothing_flags = SMOOTH_BITMASK | SMOOTH_BORDER
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_FLOOR_LAVA)
|
||||
canSmoothWith = list(SMOOTH_GROUP_FLOOR_LAVA)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_FLOOR_LAVA
|
||||
canSmoothWith = SMOOTH_GROUP_FLOOR_LAVA
|
||||
underfloor_accessibility = 2 //This avoids strangeness when routing pipes / wires along catwalks over lava
|
||||
|
||||
/turf/open/lava/smooth/lava_land_surface
|
||||
|
||||
@@ -15,8 +15,8 @@
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
underfloor_accessibility = UNDERFLOOR_INTERACTABLE
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN)
|
||||
canSmoothWith = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_OPEN_FLOOR)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN
|
||||
canSmoothWith = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_OPEN_FLOOR
|
||||
|
||||
thermal_conductivity = 0.04
|
||||
heat_capacity = 10000
|
||||
|
||||
+1
-11
@@ -133,18 +133,8 @@ GLOBAL_LIST_EMPTY(station_turfs)
|
||||
|
||||
levelupdate()
|
||||
|
||||
if (length(smoothing_groups))
|
||||
if (PERFORM_ALL_TESTS(focus_only/sorted_smoothing_groups))
|
||||
assert_sorted(smoothing_groups, "[type].smoothing_groups")
|
||||
SETUP_SMOOTHING()
|
||||
|
||||
SET_BITFLAG_LIST(smoothing_groups)
|
||||
if (length(canSmoothWith))
|
||||
if (PERFORM_ALL_TESTS(focus_only/sorted_smoothing_groups))
|
||||
assert_sorted(canSmoothWith, "[type].canSmoothWith")
|
||||
|
||||
if(canSmoothWith[length(canSmoothWith)] > MAX_S_TURF) //If the last element is higher than the maximum turf-only value, then it must scan turf contents for smoothing targets.
|
||||
smoothing_flags |= SMOOTH_OBJ
|
||||
SET_BITFLAG_LIST(canSmoothWith)
|
||||
if (smoothing_flags & (SMOOTH_CORNERS|SMOOTH_BITMASK))
|
||||
QUEUE_SMOOTH(src)
|
||||
|
||||
|
||||
@@ -807,8 +807,8 @@ Congratulations! You are now trained for invasive xenobiology research!"}
|
||||
framestack = /obj/item/stack/sheet/mineral/abductor
|
||||
buildstackamount = 1
|
||||
framestackamount = 1
|
||||
smoothing_groups = list(SMOOTH_GROUP_ABDUCTOR_TABLES)
|
||||
canSmoothWith = list(SMOOTH_GROUP_ABDUCTOR_TABLES)
|
||||
smoothing_groups = SMOOTH_GROUP_ABDUCTOR_TABLES
|
||||
canSmoothWith = SMOOTH_GROUP_ABDUCTOR_TABLES
|
||||
frame = /obj/structure/table_frame/abductor
|
||||
custom_materials = list(/datum/material/silver = 2000)
|
||||
|
||||
|
||||
@@ -21,8 +21,8 @@
|
||||
custom_reconcilation = TRUE
|
||||
|
||||
smoothing_flags = SMOOTH_CORNERS | SMOOTH_OBJ
|
||||
smoothing_groups = list(SMOOTH_GROUP_GAS_TANK)
|
||||
canSmoothWith = list(SMOOTH_GROUP_GAS_TANK)
|
||||
smoothing_groups = SMOOTH_GROUP_GAS_TANK
|
||||
canSmoothWith = SMOOTH_GROUP_GAS_TANK
|
||||
appearance_flags = KEEP_TOGETHER|LONG_GLIDE
|
||||
|
||||
greyscale_config = /datum/greyscale_config/stationary_canister
|
||||
|
||||
@@ -138,8 +138,8 @@
|
||||
base_icon_state = "carpet"
|
||||
floor_tile = /obj/item/stack/tile/carpet
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_TURF_OPEN, SMOOTH_GROUP_CARPET)
|
||||
canSmoothWith = list(SMOOTH_GROUP_CARPET)
|
||||
smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET
|
||||
canSmoothWith = SMOOTH_GROUP_CARPET
|
||||
bullet_bounce_sound = null
|
||||
tiled_dirt = FALSE
|
||||
|
||||
|
||||
@@ -38,8 +38,8 @@
|
||||
icon_state = "hedge-0"
|
||||
base_icon_state = "hedge"
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_HEDGE_FLUFF)
|
||||
canSmoothWith = list(SMOOTH_GROUP_HEDGE_FLUFF)
|
||||
smoothing_groups = SMOOTH_GROUP_HEDGE_FLUFF
|
||||
canSmoothWith = SMOOTH_GROUP_HEDGE_FLUFF
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
opacity = FALSE
|
||||
|
||||
@@ -13,8 +13,8 @@ GLOBAL_LIST_EMPTY(lifts)
|
||||
layer = LATTICE_LAYER //under pipes
|
||||
plane = FLOOR_PLANE
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_INDUSTRIAL_LIFT)
|
||||
canSmoothWith = list(SMOOTH_GROUP_INDUSTRIAL_LIFT)
|
||||
smoothing_groups = SMOOTH_GROUP_INDUSTRIAL_LIFT
|
||||
canSmoothWith = SMOOTH_GROUP_INDUSTRIAL_LIFT
|
||||
obj_flags = CAN_BE_HIT | BLOCK_Z_OUT_DOWN
|
||||
appearance_flags = PIXEL_SCALE|KEEP_TOGETHER //no TILE_BOUND since we're potentially multitile
|
||||
// If we don't do this, we'll build our overlays early, and fuck up how we're rendered
|
||||
|
||||
@@ -13,8 +13,8 @@
|
||||
opacity = FALSE
|
||||
max_integrity = 100
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_WALLS
|
||||
can_be_unanchored = FALSE
|
||||
can_atmos_pass = ATMOS_PASS_DENSITY
|
||||
rad_insulation = RAD_MEDIUM_INSULATION
|
||||
@@ -82,8 +82,8 @@
|
||||
mineral = /obj/item/stack/sheet/mineral/titanium
|
||||
tram_wall_type = /obj/structure/tramwall/titanium
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_TITANIUM_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_TITANIUM_WALLS, SMOOTH_GROUP_AIRLOCK, SMOOTH_GROUP_SHUTTLE_PARTS)
|
||||
smoothing_groups = SMOOTH_GROUP_TITANIUM_WALLS + SMOOTH_GROUP_WALLS
|
||||
canSmoothWith = SMOOTH_GROUP_SHUTTLE_PARTS + SMOOTH_GROUP_AIRLOCK + SMOOTH_GROUP_TITANIUM_WALLS
|
||||
|
||||
/obj/structure/tramwall/plastitanium
|
||||
name = "wall"
|
||||
@@ -94,8 +94,8 @@
|
||||
mineral = /obj/item/stack/sheet/mineral/plastitanium
|
||||
tram_wall_type = /obj/structure/tramwall/plastitanium
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_PLASTITANIUM_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_PLASTITANIUM_WALLS, SMOOTH_GROUP_AIRLOCK, SMOOTH_GROUP_SHUTTLE_PARTS)
|
||||
smoothing_groups = SMOOTH_GROUP_PLASTITANIUM_WALLS + SMOOTH_GROUP_WALLS
|
||||
canSmoothWith = SMOOTH_GROUP_SHUTTLE_PARTS + SMOOTH_GROUP_AIRLOCK + SMOOTH_GROUP_PLASTITANIUM_WALLS
|
||||
|
||||
/obj/structure/tramwall/gold
|
||||
name = "gold wall"
|
||||
@@ -106,8 +106,8 @@
|
||||
mineral = /obj/item/stack/sheet/mineral/gold
|
||||
tram_wall_type = /obj/structure/tramwall/gold
|
||||
explosion_block = 0 //gold is a soft metal you dingus.
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_GOLD_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_GOLD_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_GOLD_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_GOLD_WALLS
|
||||
custom_materials = list(/datum/material/gold = 4000)
|
||||
|
||||
/obj/structure/tramwall/silver
|
||||
@@ -119,8 +119,8 @@
|
||||
mineral = /obj/item/stack/sheet/mineral/silver
|
||||
tram_wall_type = /obj/structure/tramwall/silver
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_SILVER_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_SILVER_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_SILVER_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_SILVER_WALLS
|
||||
custom_materials = list(/datum/material/silver = 4000)
|
||||
|
||||
/obj/structure/tramwall/diamond
|
||||
@@ -135,8 +135,8 @@
|
||||
max_integrity = 800
|
||||
explosion_block = 3
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_DIAMOND_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_DIAMOND_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_DIAMOND_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_DIAMOND_WALLS
|
||||
custom_materials = list(/datum/material/diamond = 4000)
|
||||
|
||||
/obj/structure/tramwall/bananium
|
||||
@@ -148,8 +148,8 @@
|
||||
mineral = /obj/item/stack/sheet/mineral/bananium
|
||||
tram_wall_type = /obj/structure/tramwall/bananium
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_BANANIUM_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_BANANIUM_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_BANANIUM_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_BANANIUM_WALLS
|
||||
custom_materials = list(/datum/material/bananium = 4000)
|
||||
|
||||
/obj/structure/tramwall/sandstone
|
||||
@@ -162,8 +162,8 @@
|
||||
tram_wall_type = /obj/structure/tramwall/sandstone
|
||||
explosion_block = 0
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_SANDSTONE_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_SANDSTONE_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_SANDSTONE_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_SANDSTONE_WALLS
|
||||
custom_materials = list(/datum/material/sandstone = 4000)
|
||||
|
||||
/obj/structure/tramwall/uranium
|
||||
@@ -176,8 +176,8 @@
|
||||
mineral = /obj/item/stack/sheet/mineral/uranium
|
||||
tram_wall_type = /obj/structure/tramwall/uranium
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_URANIUM_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_URANIUM_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_URANIUM_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_URANIUM_WALLS
|
||||
custom_materials = list(/datum/material/uranium = 4000)
|
||||
|
||||
/// Mutex to prevent infinite recursion when propagating radiation pulses
|
||||
@@ -221,8 +221,8 @@
|
||||
mineral = /obj/item/stack/sheet/mineral/plasma
|
||||
tram_wall_type = /obj/structure/tramwall/plasma
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_PLASMA_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_PLASMA_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_PLASMA_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_PLASMA_WALLS
|
||||
custom_materials = list(/datum/material/plasma = 4000)
|
||||
|
||||
/obj/structure/tramwall/wood
|
||||
@@ -235,8 +235,8 @@
|
||||
tram_wall_type = /obj/structure/tramwall/wood
|
||||
explosion_block = 0
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_WOOD_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_WOOD_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_WOOD_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_WOOD_WALLS
|
||||
custom_materials = list(/datum/material/wood = 4000)
|
||||
|
||||
/obj/structure/tramwall/wood/attackby(obj/item/W, mob/user)
|
||||
@@ -254,8 +254,8 @@
|
||||
desc = "A wall with a bamboo finish."
|
||||
icon = 'icons/turf/walls/bamboo_wall.dmi'
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_BAMBOO_WALLS, SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_BAMBOO_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_BAMBOO_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_BAMBOO_WALLS
|
||||
mineral = /obj/item/stack/sheet/mineral/bamboo
|
||||
tram_wall_type = /obj/structure/tramwall/bamboo
|
||||
|
||||
@@ -269,8 +269,8 @@
|
||||
mineral_amount = 5
|
||||
tram_wall_type = /obj/structure/tramwall/iron
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_IRON_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_IRON_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_IRON_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_IRON_WALLS
|
||||
custom_materials = list(/datum/material/iron = 5000)
|
||||
|
||||
/obj/structure/tramwall/abductor
|
||||
@@ -284,8 +284,8 @@
|
||||
slicing_duration = 200 //alien wall takes twice as much time to slice
|
||||
explosion_block = 3
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_ABDUCTOR_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_ABDUCTOR_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_ABDUCTOR_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
||||
canSmoothWith = SMOOTH_GROUP_ABDUCTOR_WALLS
|
||||
custom_materials = list(/datum/material/alloy/alien = 4000)
|
||||
|
||||
/obj/structure/tramwall/material
|
||||
@@ -295,8 +295,8 @@
|
||||
icon_state = "materialwall-0"
|
||||
base_icon_state = "materialwall"
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_MATERIAL_WALLS, SMOOTH_GROUP_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_MATERIAL_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS + SMOOTH_GROUP_MATERIAL_WALLS
|
||||
canSmoothWith = SMOOTH_GROUP_MATERIAL_WALLS
|
||||
material_flags = MATERIAL_EFFECTS | MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
|
||||
|
||||
/obj/structure/tramwall/material/deconstruct(disassembled = TRUE)
|
||||
|
||||
@@ -228,8 +228,8 @@ GLOBAL_VAR_INIT(hhMysteryRoomNumber, rand(1, 999999))
|
||||
name = "hotel wall"
|
||||
desc = "A wall designed to protect the security of the hotel's guests."
|
||||
icon_state = "hotelwall"
|
||||
smoothing_groups = list(SMOOTH_GROUP_CLOSED_TURFS, SMOOTH_GROUP_HOTEL_WALLS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_HOTEL_WALLS)
|
||||
smoothing_groups = SMOOTH_GROUP_CLOSED_TURFS + SMOOTH_GROUP_HOTEL_WALLS
|
||||
canSmoothWith = SMOOTH_GROUP_HOTEL_WALLS
|
||||
explosion_block = INFINITY
|
||||
|
||||
/turf/open/indestructible/hotelwood
|
||||
|
||||
@@ -88,8 +88,8 @@
|
||||
icon_state = "pod_window-0"
|
||||
base_icon_state = "pod_window"
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_SURVIVAL_TITANIUM_POD, SMOOTH_GROUP_SHUTTLE_PARTS)
|
||||
canSmoothWith = list(SMOOTH_GROUP_SURVIVAL_TITANIUM_POD)
|
||||
smoothing_groups = SMOOTH_GROUP_SHUTTLE_PARTS + SMOOTH_GROUP_SURVIVAL_TITANIUM_POD
|
||||
canSmoothWith = SMOOTH_GROUP_SURVIVAL_TITANIUM_POD
|
||||
|
||||
/obj/structure/window/reinforced/survival_pod
|
||||
name = "pod window"
|
||||
@@ -111,7 +111,7 @@
|
||||
icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
|
||||
overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
|
||||
assemblytype = /obj/structure/door_assembly/door_assembly_pod
|
||||
smoothing_groups = list(SMOOTH_GROUP_SURVIVAL_TITANIUM_POD, SMOOTH_GROUP_AIRLOCK)
|
||||
smoothing_groups = SMOOTH_GROUP_AIRLOCK + SMOOTH_GROUP_SURVIVAL_TITANIUM_POD
|
||||
|
||||
/obj/machinery/door/airlock/survival_pod/glass
|
||||
opacity = FALSE
|
||||
|
||||
@@ -534,8 +534,8 @@ Difficulty: Hard
|
||||
icon_state = "hierophant_wall_temp-0"
|
||||
base_icon_state = "hierophant_wall_temp"
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_HIERO_WALL)
|
||||
canSmoothWith = list(SMOOTH_GROUP_HIERO_WALL)
|
||||
smoothing_groups = SMOOTH_GROUP_HIERO_WALL
|
||||
canSmoothWith = SMOOTH_GROUP_HIERO_WALL
|
||||
light_range = MINIMUM_USEFUL_LIGHT_RANGE
|
||||
duration = 100
|
||||
|
||||
|
||||
@@ -380,8 +380,8 @@ While using this makes the system rely on OnFire, it still gives options for tim
|
||||
icon_state = "hierophant_wall_temp-0"
|
||||
base_icon_state = "hierophant_wall_temp"
|
||||
smoothing_flags = SMOOTH_BITMASK
|
||||
smoothing_groups = list(SMOOTH_GROUP_HIERO_WALL)
|
||||
canSmoothWith = list(SMOOTH_GROUP_HIERO_WALL)
|
||||
smoothing_groups = SMOOTH_GROUP_HIERO_WALL
|
||||
canSmoothWith = SMOOTH_GROUP_HIERO_WALL
|
||||
duration = 50
|
||||
layer = BELOW_MOB_LAYER
|
||||
plane = GAME_PLANE
|
||||
|
||||
Reference in New Issue
Block a user