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Constructs now have action buttons!
Cult floors and walls now have a glow effect when spawning in. Nar-Sie uses a span class just for it spawning. Get spook.
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@@ -11,7 +11,10 @@
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/obj/effect/forcefield/CanAtmosPass(turf/T)
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return !density
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/obj/effect/forcefield/cult
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desc = "An unholy shield that blocks all attacks."
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name = "glowing wall"
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icon_state = "cultshield"
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///////////Mimewalls///////////
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@@ -20,6 +20,7 @@
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spawn(10) qdel(src)
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/obj/effect/overlay/temp
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icon = 'icons/effects/effects.dmi'
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anchored = 1
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layer = 4.1
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mouse_opacity = 0
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@@ -32,9 +33,19 @@
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spawn(duration)
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qdel(src)
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/obj/effect/overlay/temp/cult
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name = "unholy glow"
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icon_state = "wallglow"
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layer = 2.01
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randomdir = 0
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duration = 10
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/obj/effect/overlay/temp/cult/floor
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icon_state = "floorglow"
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duration = 5
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/obj/effect/overlay/temp/revenant
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name = "spooky lights"
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icon = 'icons/effects/effects.dmi'
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icon_state = "purplesparkles"
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/obj/effect/overlay/temp/revenant/cracks
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@@ -44,7 +55,6 @@
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/obj/effect/overlay/temp/emp
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name = "emp sparks"
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icon = 'icons/effects/effects.dmi'
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icon_state = "empdisable"
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/obj/effect/overlay/temp/emp/pulse
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