Constructs now have action buttons!

Cult floors and walls now have a glow effect when spawning in.
Nar-Sie uses a span class just for it spawning. Get spook.
This commit is contained in:
Nerd Lord
2015-11-16 15:20:13 -05:00
parent ebce90e184
commit 757d009e4f
11 changed files with 59 additions and 21 deletions
+4 -1
View File
@@ -11,7 +11,10 @@
/obj/effect/forcefield/CanAtmosPass(turf/T)
return !density
/obj/effect/forcefield/cult
desc = "An unholy shield that blocks all attacks."
name = "glowing wall"
icon_state = "cultshield"
///////////Mimewalls///////////
+12 -2
View File
@@ -20,6 +20,7 @@
spawn(10) qdel(src)
/obj/effect/overlay/temp
icon = 'icons/effects/effects.dmi'
anchored = 1
layer = 4.1
mouse_opacity = 0
@@ -32,9 +33,19 @@
spawn(duration)
qdel(src)
/obj/effect/overlay/temp/cult
name = "unholy glow"
icon_state = "wallglow"
layer = 2.01
randomdir = 0
duration = 10
/obj/effect/overlay/temp/cult/floor
icon_state = "floorglow"
duration = 5
/obj/effect/overlay/temp/revenant
name = "spooky lights"
icon = 'icons/effects/effects.dmi'
icon_state = "purplesparkles"
/obj/effect/overlay/temp/revenant/cracks
@@ -44,7 +55,6 @@
/obj/effect/overlay/temp/emp
name = "emp sparks"
icon = 'icons/effects/effects.dmi'
icon_state = "empdisable"
/obj/effect/overlay/temp/emp/pulse