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Laser Carbine and Disabler SMG as Goodies in Cargo and energy/laser cargo crates rebalance (#92656)
## About The Pull Request Adds Laser Carbine and Disabler SMG Single-Packs. Laser Carbine Single-Pack costing 800 credits and Disabler SMG costing 600 credits. Moved Laser Guns crate from security category to armory category. Added 3rd Energy Gun to Energy Guns crate. Added 3rd BR gun to BR crate and 2 more magazines making it 6 (2 for each gun). This should bring gun crates to nice standardization of 3 guns in crate. ## Why It's Good For The Game Standardization improves logistic and makes it easier for brain. (Standardization of guns inside of crates) Laser guns being in armory category together with rest of the gun crates makes looking for guns to order less confusing. More goodies to choose from, able to buy non lethal SMG I think is needed too. Especially with all lethal option in Goodies. ## Changelog 🆑 add: Added Disabler SMG Single-Pack add: Added Laser Carbine Sigle-Pack balance: Moved Laser Guns crate from security to armory category in cargo balance: Increased amount of Energy Guns to 3 in Energy Guns crate balance: Increased amount of NT BR to 3 and magazines to 6 in NT BR crate /🆑
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@@ -105,6 +105,20 @@
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access_view = ACCESS_WEAPONS
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contains = list(/obj/item/gun/energy/laser)
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/datum/supply_pack/goody/carbine_single
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name = "Laser Carbine Single_Pack"
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desc = "Contains one laser carbines, capable of rapidly firing weak lasers."
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cost = PAYCHECK_COMMAND * 8
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access_view = ACCESS_WEAPONS
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contains = list(/obj/item/gun/energy/laser/carbine)
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/datum/supply_pack/goody/smg_single
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name = "Disabler SMG Single_Pack"
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desc = "Contains one disabler SMGs, capable of rapidly firing weak disabler beams."
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cost = PAYCHECK_COMMAND * 6
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access_view = ACCESS_WEAPONS
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contains = list(/obj/item/gun/energy/disabler/smg)
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/datum/supply_pack/goody/hell_single
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name = "Hellgun Kit Single-Pack"
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desc = "Contains one hellgun degradation kit, an old pattern of laser gun infamous for its ability to horribly disfigure targets with burns. Technically violates the Space Geneva Convention when used on humanoids."
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@@ -65,14 +65,6 @@
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contains = list(/obj/item/clothing/head/helmet/sec = 3)
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crate_name = "helmet crate"
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/datum/supply_pack/security/laser
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name = "Lasers Crate"
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desc = "Contains three lethal, high-energy laser guns."
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cost = CARGO_CRATE_VALUE * 4
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access_view = ACCESS_ARMORY
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contains = list(/obj/item/gun/energy/laser = 3)
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crate_name = "laser crate"
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/datum/supply_pack/security/securitybarriers
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name = "Security Barrier Grenades"
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desc = "Stem the tide with four Security Barrier grenades."
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@@ -241,13 +233,21 @@
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/datum/supply_pack/security/armory/energy
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name = "Energy Guns Crate"
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desc = "Contains two Energy Guns, capable of firing both nonlethal and lethal \
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desc = "Contains three Energy Guns, capable of firing both nonlethal and lethal \
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blasts of light."
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cost = CARGO_CRATE_VALUE * 18
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contains = list(/obj/item/gun/energy/e_gun = 2)
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contains = list(/obj/item/gun/energy/e_gun = 3)
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crate_name = "energy gun crate"
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crate_type = /obj/structure/closet/crate/secure/plasma
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/datum/supply_pack/security/armory/laser
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name = "Lasers Crate"
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desc = "Contains three lethal, high-energy laser guns."
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cost = CARGO_CRATE_VALUE * 4
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contains = list(/obj/item/gun/energy/laser = 3)
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crate_name = "laser crate"
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crate_type = /obj/structure/closet/crate/secure/plasma
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/datum/supply_pack/security/armory/laser_carbine
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name = "Laser Carbine Crate"
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desc = "Contains three laser carbines, capable of rapidly firing weak lasers."
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@@ -268,11 +268,11 @@
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name = "NT BR-38 Crate"
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desc = "An experimental energy-based ballistic battle rifle. Only available to \
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Nanotrasen stations for security purposes. DO NOT RESELL TO OUTSIDE COMPANIES. \
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Contains three NT BR-38 rifles and three magazines containing .38 Standard."
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Contains three NT BR-38 rifles and 6 magazines containing .38 Standard."
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cost = CARGO_CRATE_VALUE * 100
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contains = list(
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/obj/item/gun/ballistic/automatic/battle_rifle = 2,
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/obj/item/ammo_box/magazine/m38 = 4,
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/obj/item/gun/ballistic/automatic/battle_rifle = 3,
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/obj/item/ammo_box/magazine/m38 = 6,
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)
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crate_name = "battle rifle crate"
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