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Reinforced windows are a little easier to get through. (#46335)
* decon nerf * armor nerfs
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@@ -366,7 +366,7 @@
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icon_state = "rwindow"
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reinf = TRUE
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heat_resistance = 1600
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armor = list("melee" = 90, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
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armor = list("melee" = 80, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
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max_integrity = 75
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explosion_block = 1
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damage_deflection = 11
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@@ -382,7 +382,7 @@
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if(I.tool_behaviour == TOOL_WELDER && user.a_intent == INTENT_HARM)
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user.visible_message("<span class='notice'>[user] holds \the [I] to the security screws on \the [src]...</span>",
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"<span class='notice'>You begin heating the security screws on \the [src]...</span>")
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if(I.use_tool(src, user, 180, volume = 100))
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if(I.use_tool(src, user, 150, volume = 100))
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to_chat(user, "<span class='notice'>The security bolts are glowing white hot and look ready to be removed.</span>")
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state = RWINDOW_BOLTS_HEATED
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addtimer(CALLBACK(src, .proc/cool_bolts), 300)
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@@ -391,7 +391,7 @@
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if(I.tool_behaviour == TOOL_SCREWDRIVER)
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user.visible_message("<span class='notice'>[user] digs into the heated security screws and starts removing them...</span>",
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"<span class='notice'>You dig into the heated screws hard and they start turning...</span>")
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if(I.use_tool(src, user, 80, volume = 50))
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if(I.use_tool(src, user, 50, volume = 50))
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state = RWINDOW_BOLTS_OUT
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to_chat(user, "<span class='notice'>The screws come out, and a gap forms around the edge of the pane.</span>")
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return
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@@ -399,7 +399,7 @@
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if(I.tool_behaviour == TOOL_CROWBAR)
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user.visible_message("<span class='notice'>[user] wedges \the [I] into the gap in the frame and starts prying...</span>",
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"<span class='notice'>You wedge \the [I] into the gap in the frame and start prying...</span>")
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if(I.use_tool(src, user, 50, volume = 50))
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if(I.use_tool(src, user, 40, volume = 50))
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state = RWINDOW_POPPED
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to_chat(user, "<span class='notice'>The panel pops out of the frame, exposing some thin metal bars that looks like they can be cut.</span>")
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return
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@@ -407,7 +407,7 @@
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if(I.tool_behaviour == TOOL_WIRECUTTER)
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user.visible_message("<span class='notice'>[user] starts cutting the exposed bars on \the [src]...</span>",
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"<span class='notice'>You start cutting the exposed bars on \the [src]</span>")
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if(I.use_tool(src, user, 30, volume = 50))
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if(I.use_tool(src, user, 20, volume = 50))
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state = RWINDOW_BARS_CUT
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to_chat(user, "<span class='notice'>The panels falls out of the way exposing the frame bolts.</span>")
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return
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@@ -415,7 +415,7 @@
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if(I.tool_behaviour == TOOL_WRENCH)
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user.visible_message("<span class='notice'>[user] starts unfastening \the [src] from the frame...</span>",
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"<span class='notice'>You start unfastening the bolts from the frame...</span>")
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if(I.use_tool(src, user, 50, volume = 50))
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if(I.use_tool(src, user, 40, volume = 50))
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to_chat(user, "<span class='notice'>You unscrew the bolts from the frame and the window pops loose.</span>")
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state = WINDOW_OUT_OF_FRAME
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setAnchored(FALSE)
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@@ -460,7 +460,7 @@
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icon_state = "plasmawindow"
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reinf = FALSE
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heat_resistance = 25000
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armor = list("melee" = 90, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 45, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
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armor = list("melee" = 80, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 45, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
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max_integrity = 200
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explosion_block = 1
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glass_type = /obj/item/stack/sheet/plasmaglass
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@@ -493,7 +493,7 @@
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icon_state = "plasmarwindow"
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reinf = TRUE
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heat_resistance = 50000
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armor = list("melee" = 90, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
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armor = list("melee" = 80, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 100, "rad" = 100, "fire" = 99, "acid" = 100)
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max_integrity = 500
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damage_deflection = 21
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explosion_block = 2
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