Highlander 2.0

This commit is contained in:
Xhuis
2016-08-24 18:16:59 -04:00
parent c08355aef8
commit 77bb8fce3c
6 changed files with 96 additions and 7 deletions
@@ -54,6 +54,83 @@
user.visible_message("<span class='suicide'>[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.</span>")
return(BRUTELOSS)
/obj/item/weapon/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS
desc = "<b><i>THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!</i></b>"
flags = CONDUCT | NODROP
var/notches = 0 //HOW MANY PEOPLE HAVE BEEN SLAIN WITH THIS BLADE
/obj/item/weapon/claymore/highlander/New()
..()
START_PROCESSING(SSobj, src)
/obj/item/weapon/claymore/highlander/Destroy()
STOP_PROCESSING(SSobj, src)
..()
/obj/item/weapon/claymore/highlander/process()
if(isliving(loc))
var/mob/living/L = loc
if(L.stat == DEAD)
L.visible_message("<span class='warning'>[L] explodes in a shower of gore!</span>", "<span class='userdanger'>No! There can be only one...</span>")
L.gib()
/obj/item/weapon/claymore/highlander/examine(mob/user)
..()
user << "It has [notches] notches scratched into the blade."
/obj/item/weapon/claymore/highlander/attack(mob/living/target, mob/living/user)
var/old_target_stat = target.stat
. = ..()
if(target && target.stat == DEAD && old_target_stat != DEAD && target.mind && target.mind.special_role == "highlander")
user.adjustBruteLoss(-200) //STEAL THE LIFE OF OUR FALLEN FOES
add_notch(user)
/obj/item/weapon/claymore/highlander/IsReflect()
return 1 //YOU THINK YOUR PUNY LASERS CAN STOP ME?
/obj/item/weapon/claymore/highlander/proc/add_notch(mob/living/user)
notches++
force++
var/new_name = name
switch(notches)
if(1)
user << "<span class='notice'>Your first kill - hopefully one of many. You scratch a notch into [src]'s blade.</span>"
user << "<span class='warning'>You feel your fallen foe's soul melding with your own, restoring your wounds!</span>"
new_name = "notched claymore"
if(2)
user << "<span class='notice'>Another falls before you. Another soul fuses with your own. Another notch in the blade.</span>"
new_name = "double-notched claymore"
if(3)
user << "<span class='notice'>You're beginning to</span> <span class='danger'><b>relish</b> the <b>thrill</b> of <b>battle.</b></span>"
new_name = "triple-notched claymore"
if(4)
user << "<span class='notice'>You've lost count of</span> <span class='boldannounce'>how many you've killed.</span>"
new_name = "many-notched claymore"
if(5)
user << "<span class='boldannounce'>Five voices now echo in your mind, cheering the slaughter.</span>"
new_name = "battle-tested claymore"
if(6)
user << "<span class='boldannounce'>Is this what the vikings felt like? Visions of glory fill your head as you slay your sixth foe.</span>"
new_name = "battle-scarred claymore"
if(7)
user << "<span class='boldannounce'>Kill. Butcher. <i>Conquer.</i></span>"
new_name = "blood-spattered claymore"
if(8)
user << "<span class='userdanger'>IT NEVER GETS OLD. THE <i>SCREAMING</i>. THE <i>BLOOD</i> AS IT <i>SPRAYS</i> ACROSS YOUR <i>FACE.</i></span>"
new_name = "bloodthirsty claymore"
if(9)
user << "<span class='userdanger'>ANOTHER ONE FALLS TO YOUR BLOWS. ANOTHER WEAKLING UNFIT TO LIVE.</span>"
new_name = "gore-stained claymore"
if(10)
user.visible_message("<span class='warning'>[user]'s eyes light up with a vengeful fire!</span>", \
"<span class='userdanger'>YOU FEEL THE POWER OF VALHALLA FLOWING THROUGH YOU! <i>THERE CAN BE ONLY ONE!!!</i></span>")
new_name = "GORE-DRENCHED CLAYMORE OF [pick("THE WHIMSICAL SLAUGHTER", "A THOUSAND SLAUGHTERED CATTLE", "GLORY AND VALHALLA", "ANNIHILATION", "OBLITERATION")]"
icon_state = "claymore_valhalla"
item_state = "cultblade"
name = new_name
playsound(user, 'sound/items/Screwdriver2.ogg', 50, 1)
/obj/item/weapon/katana
name = "katana"
desc = "Woefully underpowered in D20"
+11 -7
View File
@@ -3,12 +3,15 @@
alert("The game hasn't started yet!")
return
world << "<span class='userdanger'><i>THERE CAN BE ONLY ONE!!!</i></span>"
world << sound('sound/misc/highlander.ogg')
for(var/mob/living/carbon/human/H in player_list)
if(H.stat == 2 || !(H.client)) continue
if(is_special_character(H)) continue
ticker.mode.traitors += H.mind
H.mind.special_role = "traitor"
H.mind.special_role = "highlander"
var/datum/objective/steal/steal_objective = new
steal_objective.owner = H.mind
@@ -16,10 +19,10 @@
H.mind.objectives += steal_objective
var/datum/objective/hijack/hijack_objective = new
hijack_objective.explanation_text = "Escape on the shuttle alone. Ensure nobody else makes it out."
hijack_objective.owner = H.mind
H.mind.objectives += hijack_objective
H << "<B>You are the traitor.</B>"
H.mind.announce_objectives()
for (var/obj/item/I in H)
@@ -27,10 +30,10 @@
continue
qdel(I)
H.equip_to_slot_or_del(new /obj/item/clothing/under/kilt(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/under/kilt/highlander(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(H), slot_ears)
H.equip_to_slot_or_del(new /obj/item/clothing/head/beret(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/weapon/claymore(H), slot_l_hand)
H.equip_to_slot_or_del(new /obj/item/clothing/head/beret/highlander(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/weapon/claymore/highlander(H), slot_l_hand)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/weapon/pinpointer(H.loc), slot_l_store)
@@ -40,12 +43,13 @@
W.access += get_all_centcom_access()
W.assignment = "Highlander"
W.registered_name = H.real_name
W.flags |= NODROP
W.update_label(H.real_name)
H.equip_to_slot_or_del(W, slot_wear_id)
message_admins("<span class='adminnotice'>[key_name_admin(usr)] used THERE CAN BE ONLY ONE!</span>")
log_admin("[key_name(usr)] used there can be only one.")
log_admin("[key_name(usr)] used THERE CAN BE ONLY ONE.")
addtimer(SSshuttle.emergency, "request", 50, FALSE, null, 1)
/proc/only_me()
if(!ticker || !ticker.mode)
+4
View File
@@ -88,6 +88,10 @@
dog_fashion = /datum/dog_fashion/head/beret
/obj/item/clothing/head/beret/highlander
desc = "That was white fabric. <i>Was.</i>"
flags = NODROP
dog_fashion = null //THIS IS FOR SLAUGHTER, NOT PUPPIES
//Security
@@ -355,6 +355,10 @@
fitted = FEMALE_UNIFORM_TOP
can_adjust = 0
/obj/item/clothing/under/kilt/highlander
desc = "You're the only one worthy of this kilt."
flags = NODROP
/obj/item/clothing/under/sexymime
name = "sexy mime outfit"
desc = "The only time when you DON'T enjoy looking at someone's rack."
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