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Automatic changelog compile [ci skip]
This commit is contained in:
@@ -1,7 +0,0 @@
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author: "Ryll/Shaps and MrDoomBringer"
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delete-after: True
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changes:
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- imageadd: "Added new bleeding overlays for humans! People who are losing blood will now have overlays displayed on them that show which bodyparts are bleeding, and how much blood they're losing from that bodypart."
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- bugfix: "Slash wounds now properly retain their bleed rate when being demoted to lower severities, meaning critical slashes will no longer be fully healed after using one suture."
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- balance: "Critical slash wounds have had their initial bloodflow reduced, and existing slash wounds gain less bloodloss when hit with further slash attacks. The cap for how much blood a slash can lose per tick has been raised slightly."
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- balance: "Grabbing your own bleeding limb to staunch the bleeding is quicker and slows you down less"
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@@ -1,14 +0,0 @@
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author: "TiviPlus"
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delete-after: True
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changes:
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- refactor: "The mech UI(s) now use TGUI"
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- rscadd: "Mechs no longer have RNG chances to completely ignore attacks"
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- rscadd: "Mech armor will now directly add armor instead increasing deflection chance"
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- rscadd: "Mechs now have slots for equipping \"power\", \"utility\" and \"armor\" modules"
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- rscadd: "Mechs now use left and right click to use the left and right weapons respectively"
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- rscadd: "Mech internal damage no longer requires low HP and instead now requires a minimum damage in an attack to consider it"
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- rscdel: "hidden mech bay has (at least for now) been removed"
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- rscdel: "Some ballistic weapons reloading with energy has been removed so they have infinite ammo"
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- rscdel: "tesla power module has been removed"
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- rscdel: "Honker no longer has snowflake UI that plays sounds"
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- bugfix: "admin uis now work on mech equipment properly"
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@@ -1,6 +0,0 @@
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author: "JohnFulpWillard"
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delete-after: True
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changes:
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- bugfix: "Bots blowing up can now be sorted under Info."
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- bugfix: "Gunpowder's reaction can now be sorted under Info."
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- code_imp: "boldnotice messages are now sorted under Info."
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@@ -1,5 +0,0 @@
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author: "SuperNovaa41"
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delete-after: True
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changes:
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- bugfix: "The thunderdome side rooms will now properly reset."
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- admin: "The thunderdome is now a placeable map template."
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@@ -1,4 +0,0 @@
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author: "Son-of-Space"
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delete-after: True
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changes:
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- qol: "Contractors lost some appliances in kitchen maintenance on MetaStation, BoxStation, and DeltaStation"
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@@ -1,4 +0,0 @@
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author: "RandomGamer123"
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delete-after: True
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changes:
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- bugfix: "The 0.7% charge high capacity power cell (which actually also stored 50% more charge than a regular high capacity power cell, didn't notice that right?) in Metastation engineering has been replaced with a regular high capacity power cell."
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@@ -1,4 +0,0 @@
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author: "dragomagol"
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delete-after: True
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changes:
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- qol: "the gulag item reclaimer now requires brig access to use instead of general security access"
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@@ -1,4 +0,0 @@
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author: "magatsuchi"
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delete-after: True
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changes:
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- bugfix: "fixes a bug that causes podpeople hair to crash the pref menu"
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@@ -1,4 +0,0 @@
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author: "Jolly"
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delete-after: True
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changes:
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- bugfix: "Lavaland agents rejoice! Theres no longer a missing tile that leads to space! ..Wait, what?"
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@@ -1,4 +0,0 @@
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author: "capsaicinz"
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delete-after: True
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changes:
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- bugfix: "charlie station dorms now only has one APC, as god intended"
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@@ -1,4 +0,0 @@
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author: "capsaicinz"
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delete-after: True
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changes:
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- bugfix: "cleans up some force-feeding code indentation, and adds some headless flavor"
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@@ -1,4 +0,0 @@
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author: "ZephyrTFA"
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delete-after: True
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changes:
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- balance: "Free Golems are now penalized for leaving their natural habitat"
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@@ -1,4 +0,0 @@
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author: "dragomagol"
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delete-after: True
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changes:
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- bugfix: "The Zeta emergency shuttle's brig now travels with the rest of the shuttle"
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@@ -1,4 +0,0 @@
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author: "ArcaneMusic"
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delete-after: True
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changes:
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- bugfix: "You can no longer create money out of thin air using bounty boards."
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@@ -1,4 +0,0 @@
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author: "capsaicinz"
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delete-after: True
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changes:
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- bugfix: "removes duplicate dorm airlock on tramstation."
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@@ -992,3 +992,63 @@
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- qol: Added a 50 count bamboo stack to base stack types
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vincentiusvin:
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- bugfix: fixed lavaland syndie base's pipes popping up.
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2022-03-29:
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ArcaneMusic:
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- bugfix: You can no longer create money out of thin air using bounty boards.
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JohnFulpWillard:
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- bugfix: Bots blowing up can now be sorted under Info.
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- bugfix: Gunpowder's reaction can now be sorted under Info.
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- code_imp: boldnotice messages are now sorted under Info.
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Jolly:
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- bugfix: Lavaland agents rejoice! Theres no longer a missing tile that leads to
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space! ..Wait, what?
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RandomGamer123:
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- bugfix: The 0.7% charge high capacity power cell (which actually also stored 50%
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more charge than a regular high capacity power cell, didn't notice that right?)
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in Metastation engineering has been replaced with a regular high capacity power
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cell.
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Ryll/Shaps and MrDoomBringer:
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- imageadd: Added new bleeding overlays for humans! People who are losing blood
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will now have overlays displayed on them that show which bodyparts are bleeding,
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and how much blood they're losing from that bodypart.
|
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- bugfix: Slash wounds now properly retain their bleed rate when being demoted to
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lower severities, meaning critical slashes will no longer be fully healed after
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using one suture.
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- balance: Critical slash wounds have had their initial bloodflow reduced, and existing
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slash wounds gain less bloodloss when hit with further slash attacks. The cap
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for how much blood a slash can lose per tick has been raised slightly.
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- balance: Grabbing your own bleeding limb to staunch the bleeding is quicker and
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slows you down less
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Son-of-Space:
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- qol: Contractors lost some appliances in kitchen maintenance on MetaStation, BoxStation,
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and DeltaStation
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SuperNovaa41:
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- bugfix: The thunderdome side rooms will now properly reset.
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- admin: The thunderdome is now a placeable map template.
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TiviPlus:
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- refactor: The mech UI(s) now use TGUI
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- rscadd: Mechs no longer have RNG chances to completely ignore attacks
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- rscadd: Mech armor will now directly add armor instead increasing deflection chance
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- rscadd: Mechs now have slots for equipping "power", "utility" and "armor" modules
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- rscadd: Mechs now use left and right click to use the left and right weapons respectively
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- rscadd: Mech internal damage no longer requires low HP and instead now requires
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a minimum damage in an attack to consider it
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- rscdel: hidden mech bay has (at least for now) been removed
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- rscdel: Some ballistic weapons reloading with energy has been removed so they
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have infinite ammo
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- rscdel: tesla power module has been removed
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- rscdel: Honker no longer has snowflake UI that plays sounds
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- bugfix: admin uis now work on mech equipment properly
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ZephyrTFA:
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- balance: Free Golems are now penalized for leaving their natural habitat
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capsaicinz:
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- bugfix: cleans up some force-feeding code indentation, and adds some headless
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flavor
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- bugfix: removes duplicate dorm airlock on tramstation.
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- bugfix: charlie station dorms now only has one APC, as god intended
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dragomagol:
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- qol: the gulag item reclaimer now requires brig access to use instead of general
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security access
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- bugfix: The Zeta emergency shuttle's brig now travels with the rest of the shuttle
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magatsuchi:
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- bugfix: fixes a bug that causes podpeople hair to crash the pref menu
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