why even live tbh

This commit is contained in:
MMMiracles
2015-11-21 18:09:45 -05:00
parent db84542278
commit 78dc539588
@@ -0,0 +1,54 @@
/mob/living/simple_animal/hostile/skeleton
name = "reanimated skeleton"
desc = "A real bonefied skeleton, doesn't seem like it wants to socialize."
icon = 'icons/mob/human.dmi'
icon_state = "skeleton_s"
icon_living = "skeleton_s"
icon_dead = "skeleton_dead"
turns_per_move = 5
speak_emote = list("rattles")
emote_see = list("rattles")
a_intent = "harm"
maxHealth = 500
health = 50
speed = 1
harm_intent_damage = 5
melee_damage_lower = 15
melee_damage_upper = 15
attacktext = "slashes"
attack_sound = 'sound/hallucinations/growl1.ogg'
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
unsuitable_atmos_damage = 10
environment_smash = 1
robust_searching = 1
stat_attack = 2
gold_core_spawnable = 1
faction = list("skeleton")
see_invisible = SEE_INVISIBLE_MINIMUM
see_in_dark = 8
layer = MOB_LAYER - 0.1
var/remains = /obj/effect/decal/remains/human
/mob/living/simple_animal/hostile/skeleton/death(gibbed)
..(gibbed)
if(remains)
new remains (src.loc)
visible_message("<span class='danger'>The skeleton falls apart!</span>")
qdel(src)
return
/mob/living/simple_animal/hostile/spawner/skeleton
name = "bone pit"
desc = "A pit full of bones, some still seem to be moving.."
icon_state = "hole"
icon_living = "hole"
icon = 'icons/mob/nest.dmi'
health = 300
maxHealth = 300
list/spawned_mobs = list()
max_mobs = 30
spawn_time = 100
mob_type = /mob/living/simple_animal/hostile/skeleton
spawn_text = "climbs out of"
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
faction = list("skeleton")