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why even live tbh
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/mob/living/simple_animal/hostile/skeleton
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name = "reanimated skeleton"
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desc = "A real bonefied skeleton, doesn't seem like it wants to socialize."
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icon = 'icons/mob/human.dmi'
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icon_state = "skeleton_s"
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icon_living = "skeleton_s"
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icon_dead = "skeleton_dead"
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turns_per_move = 5
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speak_emote = list("rattles")
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emote_see = list("rattles")
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a_intent = "harm"
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maxHealth = 500
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health = 50
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speed = 1
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harm_intent_damage = 5
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melee_damage_lower = 15
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melee_damage_upper = 15
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attacktext = "slashes"
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attack_sound = 'sound/hallucinations/growl1.ogg'
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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unsuitable_atmos_damage = 10
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environment_smash = 1
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robust_searching = 1
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stat_attack = 2
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gold_core_spawnable = 1
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faction = list("skeleton")
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see_invisible = SEE_INVISIBLE_MINIMUM
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see_in_dark = 8
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layer = MOB_LAYER - 0.1
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var/remains = /obj/effect/decal/remains/human
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/mob/living/simple_animal/hostile/skeleton/death(gibbed)
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..(gibbed)
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if(remains)
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new remains (src.loc)
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visible_message("<span class='danger'>The skeleton falls apart!</span>")
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qdel(src)
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return
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/mob/living/simple_animal/hostile/spawner/skeleton
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name = "bone pit"
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desc = "A pit full of bones, some still seem to be moving.."
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icon_state = "hole"
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icon_living = "hole"
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icon = 'icons/mob/nest.dmi'
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health = 300
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maxHealth = 300
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list/spawned_mobs = list()
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max_mobs = 30
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spawn_time = 100
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mob_type = /mob/living/simple_animal/hostile/skeleton
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spawn_text = "climbs out of"
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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faction = list("skeleton")
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