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Merge pull request #3203 from MrPerson/qdel_table
Make wrenching tables apart not drop the wrench
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@@ -558,6 +558,7 @@
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if (istype(I, /obj/item/weapon/wrench))
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table_destroy(2, user)
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return
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if(isrobot(user))
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return
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@@ -569,6 +570,7 @@
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playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
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playsound(src.loc, "sparks", 50, 1)
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table_destroy(1, user)
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return
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if(!(I.flags & ABSTRACT)) //rip more parems rip in peace ;_;
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if(user.drop_item())
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