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Automatic changelog compile [ci skip]
This commit is contained in:
@@ -1600,315 +1600,6 @@
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<li class="rscadd">Increased photocopier accuracy</li>
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<li class="bugfix">fixes heretic mass deletion during transmutation bug.</li>
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</ul>
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<h2 class="date">14 October 2020</h2>
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<h3 class="author">ATHATH updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Morphs no longer have to wait 5 seconds between disguising themselves and undisguising themselves (or vice versa).</li>
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<li class="balance">Because they don't have to drag around a heavy body made of runed metal, shades now move faster than the other cult constructs.</li>
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<li class="tweak">The "Avoid killing in plain sight." and "Hinder the crew while attempting to avoid being noticed." revenant objectives have been replaced with new, (hopefully) better ones.</li>
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</ul>
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<h3 class="author">Azarak updated:</h3>
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<ul class="changes bgimages16">
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||||
<li class="bugfix">fixed taurs with suits</li>
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<li class="tweak">tweaked a couple of tail sprites</li>
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||||
<li class="rscadd">added lunasune and stripe tails</li>
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<li class="bugfix">fixed some clothing variants and one runtime regarding clothing</li>
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<li class="rscadd">Added the mute quirk</li>
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<li class="rscadd">Added a quirk restriction for jobs</li>
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<li class="tweak">Voxes now get their nitrogen tank in their box</li>
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<li class="bugfix">Fixes vox breathing tanks having incorrect volume values</li>
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<li class="rscadd">ports our trashpiles</li>
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<li class="rscadd">Sound echoes are a thing now</li>
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<li class="tweak">Tweaked throws to always play a sound, with it being louder if an object has a force</li>
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<li class="tweak">tweaked markings, snouts, and fox tails</li>
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<li class="rscadd">Added new poly cloaks, and the options to choose a color for your choker in loadout</li>
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<li class="tweak">Tweaked some event weights: namely: space pirates, meteors</li>
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<li class="rscadd">Added a timer to meteors before they arrive, the ETA is alerted to the crew</li>
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<li class="rscdel">Removed brain trauma and wisdom cow events</li>
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<li class="rscadd">Added the missing hairstyles</li>
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<li class="rscadd">Added the missing succubus spade tail</li>
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<li class="balance">You no longer can use direct radio implements if you cant use items</li>
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<li class="rscadd">Ported missing alerts and alert features</li>
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<li class="rscadd">Added front sprites for non-light lizard snouts</li>
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<li class="rscadd">Added 6 new species</li>
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<li class="rscadd">Added new markings: tonage(muscles) and pilot (robotic looking)</li>
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<li class="rscadd">Added perky fluffy ears</li>
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<li class="tweak">updated fluffy ear sprites</li>
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<li class="rscadd">Added temporary flavor text</li>
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<li class="bugfix">Fixed loadouts</li>
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<li class="rscadd">Adds grayscaled moth markings</li>
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<li class="rscadd">AI can now cry-o</li>
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</ul>
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<h3 class="author">Cobby (Ideas pooled from Anne and ATH) updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">BSbodybags now inherit the weight of its heaviest item.</li>
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<li class="balance">It is much easier for a <i>conscious</i> individual to escape the bluespace bodybag.</li>
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</ul>
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<h3 class="author">Floof Ball#0798 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">The ability to change what type of titanium floor tiles you wish to place via shift-clicking your stack of titanium floor tiles.</li>
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</ul>
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<h3 class="author">Gandalf2k15 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added a better ticket handling system.</li>
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<li class="rscadd">Added text formatting. (__ etc.)</li>
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<li class="rscadd">Added admin loudsay.</li>
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<li class="rscadd">Gun safeties!</li>
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<li class="rscadd">*meow</li>
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<li class="rscadd">*hiss</li>
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<li class="rscadd">Taj scream.</li>
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<li class="rscadd">New taj features.</li>
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<li class="rscadd">AKM</li>
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<li class="rscadd">MP40</li>
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<li class="rscadd">StG 44</li>
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<li class="rscadd">MG34</li>
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<li class="rscadd">M4</li>
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<li class="rscadd">FG42</li>
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<li class="rscadd">PPsh</li>
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<li class="rscadd">PPS</li>
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<li class="rscadd">Some gun reliability</li>
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<li class="rscadd">Security level sounds.</li>
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||||
</ul>
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<h3 class="author">Hulkamania updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds stasis beds to the empty medbay on the Zeta Shuttle, now with less dying!</li>
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||||
<li class="spellcheck">Shuttle doors were incorrectly labeled "Theta" instead of "Zeta"</li>
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<li class="rscadd">Other stations will now receive your emergency shuttle request reason! Tell them just how much plasma you're breathing!</li>
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</ul>
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<h3 class="author">Kathy Ryals updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Nanotrasen has recently hired a new clothing company to design some stylish, science-themed beret ! The Research Director is provided with a free sample in his locker, and three more are available in your nearest Sci-Drobe !</li>
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</ul>
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<h3 class="author">MLGTASTICa updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Ports Skyrat AI/Cyborg QoL</li>
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<li class="rscadd">AI can now examine objects and mobs.</li>
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<li class="code_imp">Added a AI examine proc.</li>
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</ul>
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<h3 class="author">Orange man actually looked at the runtimes, Willox, Inept-At-Job figured out the symptoms, Kylerace owned a map editor, ActionNinja figured out why it was broken, and LemonInTheDark did a one line change updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixes a memory leak, there's a good chance that it's the same one that killed kilo.</li>
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</ul>
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<h3 class="author">Qustinnus updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Uranium material gives less radioactivity per unit</li>
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<li class="balance">Sheets now have more material effects</li>
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<li class="balance">Statues now have less material effects</li>
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<li class="bugfix">Fixes monkeycube size and organ callback and microwaves</li>
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</ul>
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<h3 class="author">Ryll/Shaps updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Temporal Scarring now has separate scar slots for each of your character slots, meaning scars saved to Character 1 will no longer be loaded by Character 2.</li>
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<li class="tweak">Changelings now save the scars someone has when DNA stinging them, and will recreate those scars when using that disguise. These fake scars are removed when the disguise is changed or dropped, though real scars that the Changeling has suffered will remain through disguises and still need to be removed via fleshmend or carpotoxin</li>
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<li class="balance">Sleeping carp users are no longer immune to piercing, which means they can once again use most medical supplies, but will trip on glass and such like normal people. In return, they are now somewhat more resistant to suffering wounds.</li>
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||||
<li class="tweak">Thick material checks (like syringes and such) are now applied on a bodypart by bodypart basis, rather than just depending on your suit.</li>
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<li class="tweak">Medical, chemical, and wound scanners are now consistent in that they are all inaccessible to the blind. Progress!</li>
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</ul>
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<h3 class="author">Skoglol updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Aux base is now a separate access. Removed construction access from curator. Everyone else that had access to aux base before has gotten the new access, except for geneticists.</li>
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<li class="tweak">Cleaned up roundend report somewhat.</li>
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||||
</ul>
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<h3 class="author">SkyratBot updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Clowns no longer harm themselves with toy dualsabers</li>
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||||
<li class="rscdel">stimball reaction</li>
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||||
<li class="rscdel">ammonia crystals</li>
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||||
<li class="rscdel">hexane_n2o_filtering</li>
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||||
<li class="rscdel">all three gas crystal_production</li>
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||||
<li class="rscdel">proto_nitrate_plasma_response</li>
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||||
<li class="bugfix">fixed modular computer program icons not showing.</li>
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||||
<li class="soundadd">Rethemed the venus human traps, soundwise</li>
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||||
<li class="imageadd">Rethemed the venus human traps, spritewise</li>
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||||
<li class="tweak">Crystal Invasion event is no longer random and is now a delamination event. When a delaminating crystal has high power, but not enough to collapse into a tesla, it may instead trigger the Crystal Invasion event when the countdown hits 0. This gives the crew one last opportunity to complete the event and restore their crystal back to normal.</li>
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||||
<li class="tweak">NT Software Hub shows all programs that could be downloaded</li>
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||||
<li class="tweak">Scarves are smaller now and can fit in boxes.</li>
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||||
<li class="bugfix">tray wearable on belt and has sprite</li>
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||||
<li class="rscdel">some more unused devil code</li>
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||||
<li class="bugfix">Borg tablets now correctly work when the borg is out of power (though you'll get no networking until you get that power issue sorted out).</li>
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<li class="bugfix">Borgs that are synced to AIs can correctly view and print photos once more.</li>
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||||
<li class="bugfix">Icebox RD console can be reached now</li>
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<li class="bugfix">Icebox Xeno fridge is in the cubical is now accessible</li>
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||||
<li class="bugfix">Icebox Xeno apc moved to stop odd power issue</li>
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||||
<li class="bugfix">Shuttle loader no more lost big shuttles.</li>
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||||
<li class="balance">Pluoxium generation is back to normal.</li>
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||||
<li class="rscadd">Cyborgs now have a Highlander module to use when said gamemode is enabled. The Highlander borg module comes equipped with a claymore, a pinpointer, and traditional garments for the occasion. Like humanoid contenders, Highlander borgs will die in three strikes.</li>
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||||
<li class="rscadd">AIs will become Highlander Cyborgs upon Highlander mode being triggered.</li>
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||||
<li class="balance">Humanoid Highlander contenders now get a syndicate headset, so that banter may live on even if telecomms does not.</li>
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||||
<li class="balance">Humanoid Highlander contenders are now immune to shocks, preventing them from being able to claim a cyborg killed them with an unfair shocked door.</li>
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||||
<li class="bugfix">It is no longer possible to succeed as a highlander contenders if other contenders are alive on the shuttle.</li>
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||||
<li class="bugfix">Borg tool storage huds no longer freak out if there are zero stored modules.</li>
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||||
<li class="bugfix">fixed loading map templates on new z-levels causing them to be off by one turf in the x/y axes.</li>
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||||
<li class="bugfix">fixed main cargo doors to include mining access</li>
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||||
<li class="rscadd">The Games vendor now holds a box of "Pin the tail on the Corgi".</li>
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||||
<li class="bugfix">Crafting recipes that require both bottles and reagents now craft properly when the bottle contains the reagent, without duplicating items.</li>
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||||
<li class="bugfix">Crafting that consumes items that have some sort of inventory should now dump the inventory contents out instead of deleting them.</li>
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||||
<li class="imageadd">makes portal and gravity gun inhands more visible on flooring</li>
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||||
<li class="bugfix">Fixes decals causing 20k runtimes and blood not cleaning</li>
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||||
<li class="tweak">lowered default volume for musical instruments</li>
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||||
<li class="bugfix">The Airlock Painter should now paint airlocks in all appropriate scenarios where it failed to do so before.</li>
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||||
<li class="bugfix">Null rods will no longer banish themselves into the nether realms (never to be seen again) when you select a new null rod skin while your active hand contains anything but the null rod.</li>
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||||
<li class="admin">Fixed advanced proc calls not sanitizing returned html correctly.</li>
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||||
<li class="tweak">You can now throw a lot of throwable things over railings where previously you couldn't. Including people. Just like God intended.</li>
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||||
<li class="rscadd">Dynamic mode can now spawn Abductors</li>
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||||
<li class="rscadd">A new dance-themed emergency shuttle has been added to the rotation. Buy it today!</li>
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||||
<li class="rscadd">Reverse wrench mode upgrade to the RPD. Attention, due to budget cuts, the mode is hard linked to the destroy mode control button.</li>
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||||
<li class="tweak">fixed the bad descriptions in a few summon recipes</li>
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||||
<li class="balance">rust walker now requires a head.</li>
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||||
<li class="balance">stalker needs eyes insted of a knife.</li>
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||||
<li class="bugfix">Latejoin chaplains should no longer have invisible bibles in certain circumstances.</li>
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||||
<li class="bugfix">fixed the direction of that board</li>
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||||
<li class="spellcheck">added another L.</li>
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||||
<li class="bugfix">Iron falsewalls are no longer invisible.</li>
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||||
<li class="bugfix">communication keybinds</li>
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||||
<li class="rscadd">You can slap people by aiming at the mouth with disarm intent</li>
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||||
<li class="bugfix">The markings on mothpeople will not show over missing or augmented limbs any more.</li>
|
||||
<li class="bugfix">Supply Consoles and Express Supply Consoles will once again be built pre-emagged if their boards used to build them are emagged.</li>
|
||||
<li class="bugfix">Supply Consoles will now once again allow Cargonia to buy contraband when their circuit boards are appropriately configured with a multitool.</li>
|
||||
<li class="bugfix">Glowshrooms might be a bit faster idk</li>
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||||
<li class="bugfix">Blueprints now properly create areas.</li>
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||||
<li class="bugfix">adminhelping no longer removes entire admin tab</li>
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||||
<li class="bugfix">end of round no longer removes entire admin tab</li>
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||||
<li class="rscadd">Added mapping variants for a bunch of atmos machinery.</li>
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||||
<li class="rscadd">You can now buy the Shuttle 667 when a cult rune is dispelled with a null rod.</li>
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||||
<li class="rscadd">The rest verb works differently now: it will let you set your desired state. If you set it to resting then you'll fall to the floor as soon as you can (such as if you are buckled to a chair and are unbuckled), else you'll try to get up whenever you can. You can also get up while moving (crawling) now.</li>
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||||
<li class="bugfix">AIs can no longer pull things.</li>
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||||
<li class="bugfix">Fixes the vast majority of the problems with null rod sprites and bible sprites.</li>
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||||
<li class="bugfix">Null rods storage spots properly align with worn icon sprites. This includes some size adjustments. This is basically meaningless except for storage.</li>
|
||||
<li class="imageadd">A sprite for the pride hammer in-hand.</li>
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||||
<li class="imageadd">New inhands for the moonlight greatsword and extradimensional sword.</li>
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||||
<li class="tweak">Newly added keybinds try to bind to their defaults when added and fail if the key is already taken</li>
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||||
<li class="rscadd">Reports indicate that space dragons now come in a variety of colors akin to space carps. Due to this, our researchers have started giving them names to distinct them from one another.</li>
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||||
<li class="balance">Space dragons now vomit up anything living inside them, preventing changelings and blob zombies from killing them from the inside.</li>
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||||
<li class="balance">Carp rifts now move around every so often when fully charged, making it harder to simply box them in.</li>
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||||
<li class="balance">Random space dragons are now as common as random blobs.</li>
|
||||
<li class="bugfix">Blind people can't read wound scanner output</li>
|
||||
<li class="tweak">Fix Chat Fixes Chat But HARDER</li>
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||||
<li class="admin">The panic bunker now supports living time, set it to 100000000 minutes today!</li>
|
||||
<li class="bugfix">Jumpskirts no longer re-sew themselves into jumpsuits when being dyed in a washing machine</li>
|
||||
<li class="bugfix">The Dwarfism mutation no longer bends and breaks reality. As a result, Flat Felinid Friday is once again cancelled.</li>
|
||||
<li class="bugfix">Fixes certain clothes displaying blood overlays incorrectly</li>
|
||||
<li class="balance">ups the size of eguns and lasers</li>
|
||||
<li class="bugfix">Serving Trays can now hold things again.</li>
|
||||
<li class="rscadd">You can now rebind OOC, Say and Me</li>
|
||||
<li class="bugfix">fixed supermatter shutters on pubby</li>
|
||||
<li class="rscadd">Add back Hilbert's Hotel, which once again correctly loads its stored rooms.</li>
|
||||
<li class="bugfix">Fixed syndicate shuttle catalog entity, admins can now spawn the advanced syndicate infiltator during a round</li>
|
||||
<li class="tweak">keybinding conflict alerts now wait a bit before being sent</li>
|
||||
<li class="bugfix">fixes golem ship having rocks on engine places</li>
|
||||
<li class="bugfix">fixes pubby chapel having centcom airlocks</li>
|
||||
<li class="bugfix">fixes ice box having shifted lights on mining base</li>
|
||||
<li class="bugfix">The unattended monkey has been removed from Pubby's Medbay</li>
|
||||
<li class="bugfix">Pubby's disposals no longer jettisons recycled material into space</li>
|
||||
<li class="bugfix">Minor issues in Pubby's pipe, power and camera networks have been corrected</li>
|
||||
<li class="rscdel">Self-recharging basic yellow slime cores have been removed.</li>
|
||||
<li class="tweak">Self-recharging hypercharged yellow slime cores are no longer self-recharging. They are now a high capacity cell choice. Their capacity is above Bluespace Cells but they recharge slower than ordinary cells.</li>
|
||||
<li class="tweak">Motorised wheelchairs now use SIGNIFICANTLY less power and should last around 20 times as long before they run out of charge.</li>
|
||||
<li class="rscadd">Science has been given a more experimentally themed set of bounties.</li>
|
||||
<li class="rscdel">Much of the old science bounties were discontinued.</li>
|
||||
<li class="rscdel">...As have the glass shard and cheese honker assistant bounties.</li>
|
||||
<li class="bugfix">Synthmeat works for burgers again, and colored burgers are colored once more.</li>
|
||||
<li class="tweak">Vendor refills in cargo are now in their own tab.</li>
|
||||
<li class="rscadd">The orbit menu now has an Auto-Observe button! No more sifting through the lame observe menu to snoop in people's backpacks! Also, you can refresh the orbit menu now.</li>
|
||||
<li class="bugfix">lava burns stuff inside stuff containers</li>
|
||||
<li class="rscadd">Golems can wear a much larger variety of cosmetic clothing.</li>
|
||||
<li class="rscadd">replace button to shuttle panel, load button now only load new shuttle</li>
|
||||
<li class="tweak">shuttle template loads as shuttle</li>
|
||||
<li class="rscadd">new shuttle console connects to shuttle on construction/spawn</li>
|
||||
<li class="rscadd">new navigation computer connect to shuttle on construction/spawn</li>
|
||||
<li class="tweak">docking_port id now unique, adds count to id if id already in work</li>
|
||||
<li class="bugfix">ports from one template now work</li>
|
||||
<li class="rscadd">Tank holders have been added. You can craft them using metal rods.</li>
|
||||
<li class="rscdel">Condiment containers no longer change icon when their main ingredient changes (eg. salt saker no longer turns into flour sack when you refill it with flour)</li>
|
||||
<li class="rscadd">Condiment bottle style can be specified when creating via CondiMaster</li>
|
||||
<li class="bugfix">Name given to bottle created through CondiMaster now actually applied to it</li>
|
||||
<li class="bugfix">Name given to condiment container by pen persists when container contents changed</li>
|
||||
<li class="rscadd">Makes plasteel/plastitanium and a few other alloys actual materials.</li>
|
||||
<li class="tweak">Statues can be rotated by alt clicking, if unanchored</li>
|
||||
<li class="bugfix">Medical scanners, and kiosk now show all addictions</li>
|
||||
<li class="bugfix">Admin full heal/revival now clears addictions as intended</li>
|
||||
<li class="bugfix">Families checks addicts fully now</li>
|
||||
<li class="tweak">ChemMaster got an update and the beaker is not needed to clear the buffer.</li>
|
||||
<li class="bugfix">Communication and movement keybinds can now be properly unbound</li>
|
||||
<li class="bugfix">Suit Storage Units will now correctly eject their contents in a variety of scenarios where previously they would refuse to do so.</li>
|
||||
<li class="bugfix">Grinders and Slime Processors no longer eject their own components.</li>
|
||||
<li class="bugfix">Mice properly spawn during the mouse migration event.</li>
|
||||
<li class="tweak">The biogenerator in hydroponics will now dispense botany chemicals in volumes that aren't specifically designed to upset the user.</li>
|
||||
<li class="rscadd">The Disco Inferno emergency escape shuttle is back, but it's admin-only now.</li>
|
||||
<li class="bugfix">Corrected start check in blood filter surgery</li>
|
||||
<li class="rscadd">SM will now delaminate faster if exposed to space</li>
|
||||
<li class="bugfix">Wizards using the Warp Whistle will no longer become permanently immobilised.</li>
|
||||
<li class="rscadd">Camera consoles now have move up down action buttons.</li>
|
||||
<li class="bugfix">Using mecha drills to turn living things into not living piles of gibs will no longer prevent you from doing surgery for the rest of the round.</li>
|
||||
<li class="tweak">Teleporter machinery now auto links with each other. This makes the old screwdriver + wirecutter interaction redundant, so it has been removed.</li>
|
||||
<li class="balance">HoS and Captain Laserguns are now normal sized.</li>
|
||||
<li class="rscadd">Jerry the cat is now his own subtype, and cannot catch Tom the Mouse.</li>
|
||||
<li class="rscadd">Pizza now uses the new food component.</li>
|
||||
<li class="rscdel">Custom pizza has been temporarily removed as a result.</li>
|
||||
<li class="bugfix">holodeck carpets work now</li>
|
||||
<li class="bugfix">Dronespeak manual on KS13 is once again infinite use, and can once again only be used on drones or silicons.</li>
|
||||
<li class="balance">Space Cops now spawn with a Disabler alongside their existing weapon, and no longer have Gang HUDs.</li>
|
||||
<li class="rscadd">Minor fixes to Meta's permabrig.</li>
|
||||
<li class="bugfix">Moves the marisa robe back sprite one pixel to the left.</li>
|
||||
<li class="tweak">Hilbert's Hotel Bag of Holding has been replaced with a raw bluespace anomaly core and inert bag of holding. For flavour.</li>
|
||||
<li class="code_imp">More deletion cleanup</li>
|
||||
<li class="rscadd">PubbyStation's medbay has undergone major reconstruction, including the addition of a plumbing area.</li>
|
||||
<li class="bugfix">fixed a template loaded hidden things.</li>
|
||||
<li class="bugfix">Showers once again react with a 10u reaction quantity per tick instead of... 1000u.</li>
|
||||
<li class="tweak">Even more dark omens can befall anyone unlucky enough to get a cursed coupon...</li>
|
||||
<li class="rscadd">Admins can now smite players with Bad Luck to make them rather accident prone.</li>
|
||||
<li class="bugfix">Borgs can choose their flashlight colors again.</li>
|
||||
<li class="rscadd">adds a new default suicide, a dance.</li>
|
||||
<li class="balance">Getting up from the ground is steamlined. Instead of going up instantly after a stun and taking 2 seconds if you had rested, you take 1 second on both conditions but you can do so while moving without interrupting it. Shove stuns have been modified accordingly in light of this.</li>
|
||||
<li class="tweak">Cotton seeds now appear in their appropriate alphabetical place in MegaSeed Servitor vendors.</li>
|
||||
<li class="tweak">Ethereal power capacity and interactions with power sources has been scaled upwards. Ethereals will now have a more significant impact upon the sources they choose to receive power from.</li>
|
||||
<li class="balance">The time it takes for an ethereal to drain a power cell has been increased a little, and the time for lights has been decreased a little.</li>
|
||||
<li class="rscadd">Conveyor belt switches can now interact with screwdriver and wrench.</li>
|
||||
<li class="code_imp">Removed free lag from the renderer</li>
|
||||
<li class="tweak">HARS moves your brain to your chest instead of deleting it</li>
|
||||
<li class="bugfix">This does in fact mean you can no longer heal admin traumas, roundstart quirks, and other brain oddities</li>
|
||||
<li class="tweak">Admins and byond users can now set their OOC (and ASAY) color to light values and it will save in the preferences.</li>
|
||||
<li class="rscadd">Regal rats can now heal off of cheese wheels as well as more royal cheese.</li>
|
||||
<li class="rscadd">Royal rats can now occasionally appear during the mouse migration event.</li>
|
||||
<li class="tweak">Rats, when killed, spawn dead rat items that can be eaten or cooked, like dead mice..</li>
|
||||
<li class="tweak">Rats and mice now interact with mousetraps, albeit differently than mice do.</li>
|
||||
<li class="bugfix">When you get ghost images on inventory buttons, you can now hover over and out to clear it.</li>
|
||||
<li class="bugfix">Species without blood won't spawn with a vestigial heart any more</li>
|
||||
<li class="bugfix">Paystands have visible feedback after for payment, making them usable if your id card is muted</li>
|
||||
<li class="bugfix">fixes zealot's blindfold's flash protection</li>
|
||||
</ul>
|
||||
<h3 class="author">VexingRaven updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Nanotrasen has performed repairs on the escape pod navigation computers and they will once again dock at the CentComm recovery ship in the unlikely event of an evacuation.</li>
|
||||
<li class="tweak">It is now possible to use item actions (internals!) while laying down</li>
|
||||
<li class="bugfix">Being buckled to something no longer prevents using item actions</li>
|
||||
<li class="bugfix">The kitchen cold room and medbay freezer air alarms on Metastation have been given reasonable temperature thresholds</li>
|
||||
</ul>
|
||||
<h3 class="author">Wallem updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Sign language users now make a visual effort to sign when their hands are full, and can't sign if they're holding an item in their one existing arm.</li>
|
||||
<li class="bugfix">Sign language users are no longer "cured" by ling revives, regenerative extracts, or aheals.</li>
|
||||
</ul>
|
||||
<h3 class="author">bobbahbrown updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added a cross-server communication network setting to allow clustering servers into distinct groups for cross-server announcements</li>
|
||||
<li class="rscadd">Re-styled the statpanel for an improved UI experience.</li>
|
||||
<li class="admin">Put all admin buttons under one roof, now with subcategories within the statpanel.</li>
|
||||
</ul>
|
||||
<h3 class="author">bobbahbrown, MrStonedOne, Jordie0608 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="server">Added indices to improve support of searching through the tickets table, updated schema to 5.11.</li>
|
||||
</ul>
|
||||
<h3 class="author">qustinnus updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">sodium chloride is now called salt</li>
|
||||
<li class="code_imp">Ports soup, snacks, icecream, salads and meat to newfood</li>
|
||||
<li class="code_imp">some cursed snowflake proc call now uses a blessed signal in trauma code</li>
|
||||
<li class="rscadd">changes your cursor when you are holding shift to indicate you will examine</li>
|
||||
<li class="bugfix">you can no longer cut pizza into bugged slices</li>
|
||||
<li class="bugfix">some small foods are actually small again</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<b>GoonStation 13 Development Team</b>
|
||||
|
||||
Reference in New Issue
Block a user