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Automatic changelog compile, [ci skip]
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-->
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<div class="commit sansserif">
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<h2 class="date">24 January 2017</h2>
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<h3 class="author">CoreOverload updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">You can now buckle handcuffed people to singularity/tesla generators, RTGs, tesla coils and grounding rods.</li>
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</ul>
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<h3 class="author">Cyberboss updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Firealarms now go off if it's too cold</li>
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</ul>
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<h3 class="author">Joan updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Clockwork Slabs can now focus on a specific component type to produce.</li>
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<li class="experiment">Redesigned: Volt Void now allows you to fire up to 5 energy rays at targets in view; each ray does 25 laser damage to non-Servants in the target tile. The ray will consume power to do up to double damage, however.</li>
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<li class="wip">Failing to fire a Volt Void ray will damage you, though you won't die from it unless you have access to a lot of power and are either low on health or fail all five rays in a row.</li>
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<li class="rscadd">The Ark of the Clockwork Justicar will gradually convert objects near it with increasing range as it gets closer to activating.</li>
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</ul>
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<h3 class="author">Shadowlight213 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">PAIs can no longer ventcrawl</li>
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</ul>
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<h3 class="author">Tofa01 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">[Delta Station] Adds a tracking beacon to AI MiniSat Exterior Hallway</li>
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</ul>
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<h2 class="date">22 January 2017</h2>
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<h3 class="author">ChemicalRascal updated:</h3>
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<ul class="changes bgimages16">
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@@ -1136,12 +1161,6 @@
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<ul class="changes bgimages16">
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<li class="tweak">Borers can no longer take control of people who have a mindshield implant or are a member of either cult. This however does not stop them from infesting and controlling them through other means, such as chemicals.</li>
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</ul>
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<h2 class="date">21 November 2016</h2>
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<h3 class="author">Cobby updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">mining/labor shuttles are now radiation proof.</li>
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</ul>
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</div>
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<b>GoonStation 13 Development Team</b>
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@@ -8912,3 +8912,23 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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the north. This changes nothing except which direction the stars rushing past
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the windows are moving.
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- bugfix: Fixed dragging the spawn protection traps on CTF.
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2017-01-24:
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CoreOverload:
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- rscadd: You can now buckle handcuffed people to singularity/tesla generators,
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RTGs, tesla coils and grounding rods.
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Cyberboss:
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- tweak: Firealarms now go off if it's too cold
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Joan:
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- rscadd: Clockwork Slabs can now focus on a specific component type to produce.
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- experiment: 'Redesigned: Volt Void now allows you to fire up to 5 energy rays
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at targets in view; each ray does 25 laser damage to non-Servants in the target
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tile. The ray will consume power to do up to double damage, however.'
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- wip: Failing to fire a Volt Void ray will damage you, though you won't die from
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it unless you have access to a lot of power and are either low on health or
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fail all five rays in a row.
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- rscadd: The Ark of the Clockwork Justicar will gradually convert objects near
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it with increasing range as it gets closer to activating.
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Shadowlight213:
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- rscdel: PAIs can no longer ventcrawl
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Tofa01:
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- rscadd: '[Delta Station] Adds a tracking beacon to AI MiniSat Exterior Hallway'
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@@ -1,4 +0,0 @@
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author: "Cyberboss"
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delete-after: True
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changes:
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- tweak: "Firealarms now go off if it's too cold"
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@@ -1,4 +0,0 @@
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author: "CoreOverload"
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delete-after: True
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changes:
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- rscadd: "You can now buckle handcuffed people to singularity/tesla generators, RTGs, tesla coils and grounding rods."
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@@ -1,4 +0,0 @@
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author: "Joan"
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delete-after: True
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changes:
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- rscadd: "Clockwork Slabs can now focus on a specific component type to produce."
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@@ -1,5 +0,0 @@
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author: "Joan"
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delete-after: True
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changes:
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- experiment: "Redesigned: Volt Void now allows you to fire up to 5 energy rays at targets in view; each ray does 25 laser damage to non-Servants in the target tile. The ray will consume power to do up to double damage, however."
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- wip: "Failing to fire a Volt Void ray will damage you, though you won't die from it unless you have access to a lot of power and are either low on health or fail all five rays in a row."
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@@ -1,4 +0,0 @@
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author: "Joan"
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delete-after: True
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changes:
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- rscadd: "The Ark of the Clockwork Justicar will gradually convert objects near it with increasing range as it gets closer to activating."
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@@ -1,4 +0,0 @@
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author: "Tofa01"
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delete-after: True
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changes:
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- rscadd: "[Delta Station] Adds a tracking beacon to AI MiniSat Exterior Hallway"
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@@ -1,4 +0,0 @@
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author: "Shadowlight213"
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delete-after: True
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changes:
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- rscdel: "PAIs can no longer ventcrawl"
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