Automatic changelog compile, [ci skip]

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sybil-tgstation13
2017-01-24 00:13:01 +00:00
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commit 7a0882b954
9 changed files with 45 additions and 35 deletions
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<div class="commit sansserif">
<h2 class="date">24 January 2017</h2>
<h3 class="author">CoreOverload updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now buckle handcuffed people to singularity/tesla generators, RTGs, tesla coils and grounding rods.</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Firealarms now go off if it's too cold</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Clockwork Slabs can now focus on a specific component type to produce.</li>
<li class="experiment">Redesigned: Volt Void now allows you to fire up to 5 energy rays at targets in view; each ray does 25 laser damage to non-Servants in the target tile. The ray will consume power to do up to double damage, however.</li>
<li class="wip">Failing to fire a Volt Void ray will damage you, though you won't die from it unless you have access to a lot of power and are either low on health or fail all five rays in a row.</li>
<li class="rscadd">The Ark of the Clockwork Justicar will gradually convert objects near it with increasing range as it gets closer to activating.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">PAIs can no longer ventcrawl</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">[Delta Station] Adds a tracking beacon to AI MiniSat Exterior Hallway</li>
</ul>
<h2 class="date">22 January 2017</h2>
<h3 class="author">ChemicalRascal updated:</h3>
<ul class="changes bgimages16">
@@ -1136,12 +1161,6 @@
<ul class="changes bgimages16">
<li class="tweak">Borers can no longer take control of people who have a mindshield implant or are a member of either cult. This however does not stop them from infesting and controlling them through other means, such as chemicals.</li>
</ul>
<h2 class="date">21 November 2016</h2>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">mining/labor shuttles are now radiation proof.</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
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@@ -8912,3 +8912,23 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
the north. This changes nothing except which direction the stars rushing past
the windows are moving.
- bugfix: Fixed dragging the spawn protection traps on CTF.
2017-01-24:
CoreOverload:
- rscadd: You can now buckle handcuffed people to singularity/tesla generators,
RTGs, tesla coils and grounding rods.
Cyberboss:
- tweak: Firealarms now go off if it's too cold
Joan:
- rscadd: Clockwork Slabs can now focus on a specific component type to produce.
- experiment: 'Redesigned: Volt Void now allows you to fire up to 5 energy rays
at targets in view; each ray does 25 laser damage to non-Servants in the target
tile. The ray will consume power to do up to double damage, however.'
- wip: Failing to fire a Volt Void ray will damage you, though you won't die from
it unless you have access to a lot of power and are either low on health or
fail all five rays in a row.
- rscadd: The Ark of the Clockwork Justicar will gradually convert objects near
it with increasing range as it gets closer to activating.
Shadowlight213:
- rscdel: PAIs can no longer ventcrawl
Tofa01:
- rscadd: '[Delta Station] Adds a tracking beacon to AI MiniSat Exterior Hallway'
@@ -1,4 +0,0 @@
author: "Cyberboss"
delete-after: True
changes:
- tweak: "Firealarms now go off if it's too cold"
@@ -1,4 +0,0 @@
author: "CoreOverload"
delete-after: True
changes:
- rscadd: "You can now buckle handcuffed people to singularity/tesla generators, RTGs, tesla coils and grounding rods."
@@ -1,4 +0,0 @@
author: "Joan"
delete-after: True
changes:
- rscadd: "Clockwork Slabs can now focus on a specific component type to produce."
@@ -1,5 +0,0 @@
author: "Joan"
delete-after: True
changes:
- experiment: "Redesigned: Volt Void now allows you to fire up to 5 energy rays at targets in view; each ray does 25 laser damage to non-Servants in the target tile. The ray will consume power to do up to double damage, however."
- wip: "Failing to fire a Volt Void ray will damage you, though you won't die from it unless you have access to a lot of power and are either low on health or fail all five rays in a row."
@@ -1,4 +0,0 @@
author: "Joan"
delete-after: True
changes:
- rscadd: "The Ark of the Clockwork Justicar will gradually convert objects near it with increasing range as it gets closer to activating."
@@ -1,4 +0,0 @@
author: "Tofa01"
delete-after: True
changes:
- rscadd: "[Delta Station] Adds a tracking beacon to AI MiniSat Exterior Hallway"
@@ -1,4 +0,0 @@
author: "Shadowlight213"
delete-after: True
changes:
- rscdel: "PAIs can no longer ventcrawl"