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Praetorian Modsuit Digitigrade sprite fix (#24629)
* Adds a new unique modsuit for Blueshields, stored inside of their locker. * Update mod_types.dm Cleaned up indentations. * Update mod_types.dm More indentation cleaning * Update mod_types.dm More indentation cleaning * Update mod_types.dm Indentation cleaning * Update modsuit_armour.dm Nerf of Bullet and Laser armor from 40 to 30, each. * Update mod_theme.dm Nerf of bullet and laser armor from 40 to 30, each. * Delete modular_skyrat/modules/blueshield/code/modsuit/theme.dm This file was obsolete, and is being removed to keep things clean. * Praetorian Modsuit modularization changes * Renamed file path for praetorian hardlight theme * Delete code/modules/mod/mod_theme.dm Code was added to new modular file as requested * Update console_tgui.dm Renamed file path from praetorian to blueshield * Delete modular_skyrat/modules/modsuit_armour/modsuit_armour.dm Code moved to modular file, deleted to clean bloat * Praetorian Modsuit modularization changes * Update mod_theme.dm Moved code over to modular file * Update mod_theme.dm Moved code over to modular file * Update modsuit_armour.dm Code moved to it's own modular file * Update modular_skyrat/modules/blueshield/code/modsuit/mod_theme.dm makes it look proper Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> * Updated sprites, namely the helmet+visor and chest * Secondary sprite fix on chest * Praetorian modsuit - digitigrade sprite fix * fixed missing sprite in mod.dmi --------- Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
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/obj/item/mod/control/pre_equipped/blueshield
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worn_icon = 'modular_skyrat/modules/blueshield/icons/worn_praetorian.dmi'
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icon = 'modular_skyrat/modules/blueshield/icons/praetorian.dmi'
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icon_state = "praetorian-control"
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theme = /datum/mod_theme/blueshield
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applied_cell = /obj/item/stock_parts/cell/super
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applied_modules = list(
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