DRAGnet lives!
@@ -157,9 +157,14 @@
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name = "bear trap"
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throw_speed = 1
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throw_range = 1
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icon_state = "beartrap0"
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icon_state = "beartrap"
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desc = "A trap used to catch bears and other legged creatures."
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var/armed = 0
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var/trap_damage = 20
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/obj/item/weapon/restraints/legcuffs/beartrap/New()
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..()
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icon_state = "[initial(icon_state)][armed]"
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/obj/item/weapon/restraints/legcuffs/beartrap/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is sticking \his head in the [src.name]! It looks like \he's trying to commit suicide.</span>")
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@@ -170,10 +175,9 @@
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..()
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if(ishuman(user) && !user.stat && !user.restrained())
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armed = !armed
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icon_state = "beartrap[armed]"
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icon_state = "[initial(icon_state)][armed]"
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user << "<span class='notice'>[src] is now [armed ? "armed" : "disarmed"]</span>"
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/obj/item/weapon/restraints/legcuffs/beartrap/Crossed(AM as mob|obj)
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if(armed && isturf(src.loc))
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if(isliving(AM))
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@@ -196,9 +200,31 @@
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snap = 1
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if(snap)
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armed = 0
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icon_state = "beartrap0"
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icon_state = "[initial(icon_state)][armed]"
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playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
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L.visible_message("<span class='danger'>[L] triggers \the [src].</span>", \
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"<span class='userdanger'>You trigger \the [src]!</span>")
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L.apply_damage(20,BRUTE, def_zone)
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..()
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L.apply_damage(trap_damage,BRUTE, def_zone)
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..()
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/obj/item/weapon/restraints/legcuffs/beartrap/energy
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name = "energy snare"
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armed = 1
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icon_state = "e_snare"
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trap_damage = 0
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/obj/item/weapon/restraints/legcuffs/beartrap/energy/New()
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..()
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spawn(100)
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if(!istype(loc, /mob))
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var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread
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sparks.set_up(1, 1, src)
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sparks.start()
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qdel(src)
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/obj/item/weapon/restraints/legcuffs/beartrap/energy/dropped()
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..()
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qdel(src)
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/obj/item/weapon/restraints/legcuffs/beartrap/energy/attack_hand(mob/user)
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Crossed(user) //honk
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@@ -466,6 +466,7 @@ var/const/GALOSHES_DONT_HELP = 8
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return
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if(legcuffed)
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legcuffed.loc = loc
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legcuffed.dropped()
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legcuffed = null
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update_inv_legcuffed(0)
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else
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@@ -154,3 +154,13 @@
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/obj/item/ammo_casing/energy/bolt/large
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projectile_type = /obj/item/projectile/energy/bolt/large
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select_name = "heavy bolt"
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obj/item/ammo_casing/energy/net
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projectile_type = /obj/item/projectile/energy/net
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select_name = "netting"
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pellets = 6
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variance = 1
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/obj/item/ammo_casing/energy/trap
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projectile_type = /obj/item/projectile/energy/trap
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select_name = "snare"
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@@ -19,6 +19,15 @@
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force = 10
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ammo_type = list(/obj/item/ammo_casing/energy/electrode/hos, /obj/item/ammo_casing/energy/laser/hos, /obj/item/ammo_casing/energy/disabler)
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/obj/item/weapon/gun/energy/gun/dragnet
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name = "DRAGnet"
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desc = "The \"Dynamic Rapid-Apprehension of the Guilty\" net is a revolution in law enforcement technology."
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icon_state = "dragnet"
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item_state = null
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origin_tech = "combat=3;magnets=3;materials=4; bluespace=4"
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ammo_type = list(/obj/item/ammo_casing/energy/net, /obj/item/ammo_casing/energy/trap)
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can_flashlight = 0
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/obj/item/weapon/gun/energy/gun/nuclear
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name = "advanced energy gun"
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desc = "An energy gun with an experimental miniaturized nuclear reactor that automatically charges the internal power cell."
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@@ -127,4 +136,4 @@
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trigger_guard = 0
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/obj/item/weapon/gun/energy/gun/turret/update_icon()
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icon_state = initial(icon_state)
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icon_state = initial(icon_state)
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@@ -38,6 +38,78 @@
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sparks.start()
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..()
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/obj/item/projectile/energy/net
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name = "energy netting"
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icon_state = "e_netting"
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damage = 10
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damage_type = STAMINA
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hitsound = 'sound/weapons/taserhit.ogg'
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range = 10
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/obj/item/projectile/energy/net/New()
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..()
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SpinAnimation()
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/obj/item/projectile/energy/net/on_hit(var/atom/target, var/blocked = 0)
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if(isliving(target) && !locate(/obj/effect/nettingportal) in loc)
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new/obj/effect/nettingportal(get_turf(target))
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..()
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/obj/item/projectile/energy/net/on_range()
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var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread
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sparks.set_up(1, 1, src)
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sparks.start()
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..()
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/obj/effect/nettingportal
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name = "DRAGnet teleportation field"
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desc = "A field of bluespace energy, locking on to teleport a target."
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icon = 'icons/effects/effects.dmi'
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icon_state = "dragnetfield"
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anchored = 1
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unacidable = 1
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/obj/effect/nettingportal/New()
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..()
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SetLuminosity(3)
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var/obj/item/device/radio/beacon/teletarget = null
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for(var/obj/machinery/computer/teleporter/com in machines)
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if(com.target)
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if(com.power_station && com.power_station.teleporter_hub && com.power_station.engaged)
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teletarget = com.target
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if(teletarget)
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spawn(30)
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for(var/mob/living/L in get_turf(src))
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do_teleport(L, teletarget, 2)//teleport what's in the tile to the beacon
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qdel(src)
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else
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spawn(30)
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for(var/mob/living/L in get_turf(src))
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do_teleport(L, L, 15) //Otherwise it just warps you off somewhere.
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qdel(src)
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/obj/item/projectile/energy/trap
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name = "energy snare"
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icon_state = "e_snare"
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nodamage = 1
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weaken = 1
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hitsound = 'sound/weapons/taserhit.ogg'
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range = 4
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/obj/item/projectile/energy/trap/on_hit(var/atom/target, var/blocked = 0)
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if(!ismob(target) || blocked >= 2) //Fully blocked by mob or collided with dense object - drop a trap
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new/obj/item/weapon/restraints/legcuffs/beartrap/energy(get_turf(loc))
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else if(iscarbon(target))
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var/obj/item/weapon/restraints/legcuffs/beartrap/B = new /obj/item/weapon/restraints/legcuffs/beartrap/energy(get_turf(target))
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B.Crossed(target)
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..()
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/obj/item/projectile/energy/trap/on_range()
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new/obj/item/weapon/restraints/legcuffs/beartrap/energy(loc)
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..()
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/obj/item/projectile/energy/declone
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name = "radiation beam"
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icon_state = "declone"
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@@ -45,7 +117,6 @@
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damage_type = CLONE
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irradiate = 40
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/obj/item/projectile/energy/dart //ninja throwing dart
|
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name = "dart"
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icon_state = "toxin"
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Before Width: | Height: | Size: 284 KiB After Width: | Height: | Size: 288 KiB |
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Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 40 KiB |
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Before Width: | Height: | Size: 59 KiB After Width: | Height: | Size: 58 KiB |
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Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 32 KiB |