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Correctly fixes AI/Cyborg blobs this time. Unlike other game modes blob didn't manually remove the restricted jobs from the possible antag lists in pre_setup().
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@@ -35,6 +35,10 @@ var/list/blob_nodes = list()
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blobwincount = initial(blobwincount) * cores_to_spawn
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for(var/datum/mind/player in antag_candidates)
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for(var/job in restricted_jobs)//Removing robots from the list
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if(player.assigned_role == job)
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antag_candidates -= player
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for(var/j = 0, j < cores_to_spawn, j++)
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if (!antag_candidates.len)
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