Merge pull request #2275 from JJRcop/nuke-toy

Adds new nuke toy
This commit is contained in:
Giacom
2014-01-11 04:22:20 -08:00
4 changed files with 28 additions and 11 deletions
+3 -2
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@@ -23,7 +23,8 @@
/obj/item/toy/prize/mauler = 1,
/obj/item/toy/prize/odysseus = 1,
/obj/item/toy/prize/phazon = 1,
/obj/item/toy/cards = 2
/obj/item/toy/cards = 2,
/obj/item/toy/nuke = 2
)
/obj/machinery/computer/arcade/New()
@@ -546,4 +547,4 @@
/obj/machinery/computer/arcade/orion_trail/proc/win()
playing = 0
prizevend()
prizevend()
+17 -1
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@@ -851,7 +851,23 @@ obj/item/toy/singlecard/attack_self(mob/user)
Flip()
/obj/item/toy/nuke
name = "\improper Nuclear Fission Explosive toy"
desc = "A plastic model of a Nuclear Fission Explosive."
icon = 'icons/obj/toy.dmi'
icon_state = "nuketoyidle"
w_class = 2.0
var/cooldown = 0
/obj/item/toy/nuke/attack_self(mob/user)
if (cooldown < world.time)
cooldown = world.time + 3000 //5 minutes
user.visible_message("<span class='warning'>[user] presses a button on [src]</span>", "<span class='notice'>You activate [src], it plays a loud noise!</span>", "<span class='notice'>You hear the click of a button.</span>")
spawn(5) //gia said so
icon_state = "nuketoy"
playsound(src, 'sound/machines/Alarm.ogg', 100, 0, surround = 0)
sleep(135)
icon_state = "nuketoyidle"
+8 -8
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@@ -1,4 +1,4 @@
/proc/playsound(var/atom/source, soundin, vol as num, vary, extrarange as num, falloff)
/proc/playsound(var/atom/source, soundin, vol as num, vary, extrarange as num, falloff, surround = 1)
soundin = get_sfx(soundin) // same sound for everyone
@@ -17,12 +17,12 @@
if(get_dist(M, turf_source) <= world.view + extrarange)
var/turf/T = get_turf(M)
if(T && T.z == turf_source.z)
M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff)
M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff, surround)
var/const/FALLOFF_SOUNDS = 1
var/const/SURROUND_CAP = 7
/mob/proc/playsound_local(var/turf/turf_source, soundin, vol as num, vary, frequency, falloff)
/mob/proc/playsound_local(var/turf/turf_source, soundin, vol as num, vary, frequency, falloff, surround = 1)
if(!src.client || ear_deaf > 0) return
soundin = get_sfx(soundin)
@@ -40,12 +40,12 @@ var/const/SURROUND_CAP = 7
if(isturf(turf_source))
// 3D sounds, the technology is here!
var/turf/T = get_turf(src)
var/dx = turf_source.x - T.x // Hearing from the right/left
if (surround)
var/dx = turf_source.x - T.x // Hearing from the right/left
S.x = round(max(-SURROUND_CAP, min(SURROUND_CAP, dx)), 1)
S.x = round(max(-SURROUND_CAP, min(SURROUND_CAP, dx)), 1)
var/dz = turf_source.y - T.y // Hearing from infront/behind
S.z = round(max(-SURROUND_CAP, min(SURROUND_CAP, dz)), 1)
var/dz = turf_source.y - T.y // Hearing from infront/behind
S.z = round(max(-SURROUND_CAP, min(SURROUND_CAP, dz)), 1)
// The y value is for above your head, but there is no ceiling in 2d spessmens.
S.y = 1
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