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[MIRROR] Adds follow button to families cellphone messages [MDB IGNORE] (#8677)
* Adds follow button to families cellphone messages (#61947) Co-authored-by: unknown <burgercoding@ gmail.com> * Adds follow button to families cellphone messages Co-authored-by: Burgermancoding <79515258+Burgermancoding@users.noreply.github.com> Co-authored-by: unknown <burgercoding@ gmail.com>
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Burgermancoding
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@@ -51,8 +51,9 @@ GLOBAL_LIST_EMPTY(gangster_cell_phones)
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if(get_dist(player_mob, src) > 7 || player_mob.z != z) //they're out of range of normal hearing
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if(!(player_mob.client.prefs.chat_toggles & CHAT_GHOSTEARS)) //they're talking normally and we have hearing at any range off
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continue
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to_chat(player_mob, span_gangradio("<b>[speaker.name]</b> \[CELL: [gang_id]\] says, \"[message]\""))
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var/link = FOLLOW_LINK(player_mob, src)
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to_chat(player_mob, span_gangradio("[link] <b>[speaker.name]</b> \[CELL: [gang_id]\] says, \"[message]\""))
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/obj/item/gangster_cellphone/proc/say_message(message, atom/movable/speaker)
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for(var/mob/living/carbon/human/cellphone_hearer in get_turf(src))
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if(HAS_TRAIT(cellphone_hearer, TRAIT_DEAF))
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