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[MIRROR] Nukies Update 7: Hats (Also massive uplink standardization, weapon kits and ammo changes) [MDB IGNORE] (#22937)
* Nukies Update 7: Hats (Also massive uplink standardization, weapon kits and ammo changes) * Update nukeops.dm * Update clownops.dm * Modular fixes --------- Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
This commit is contained in:
@@ -4698,7 +4698,7 @@
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/turf/open/floor/iron/textured,
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/turf/open/floor/iron/textured,
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/area/awaymission/black_mesa/hecu_zone_atrium)
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/area/awaymission/black_mesa/hecu_zone_atrium)
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"ciB" = (
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"ciB" = (
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/obj/item/ammo_casing/a556/weak,
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/obj/item/ammo_casing/a277/weak,
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/turf/open/floor/iron/textured,
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/turf/open/floor/iron/textured,
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/area/awaymission/black_mesa/black_ops_entrance)
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/area/awaymission/black_mesa/black_ops_entrance)
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"ciK" = (
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"ciK" = (
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@@ -5592,8 +5592,8 @@
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/turf/open/floor/iron/smooth_large,
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/turf/open/floor/iron/smooth_large,
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/area/awaymission/black_mesa/high_security_surgery)
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/area/awaymission/black_mesa/high_security_surgery)
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"dPS" = (
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"dPS" = (
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/obj/item/ammo_casing/a556/weak,
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/obj/item/ammo_casing/a277/weak,
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/obj/item/ammo_casing/a556/weak,
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/obj/item/ammo_casing/a277/weak,
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/turf/open/floor/iron/textured,
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/turf/open/floor/iron/textured,
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/area/awaymission/black_mesa/black_ops_entrance)
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/area/awaymission/black_mesa/black_ops_entrance)
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"dQa" = (
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"dQa" = (
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@@ -27,7 +27,7 @@
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/area/centcom/basketball)
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/area/centcom/basketball)
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"cz" = (
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"cz" = (
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/obj/structure/rack,
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/obj/structure/rack,
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/obj/item/gun/ballistic/automatic/sniper_rifle,
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/obj/item/gun/ballistic/rifle/sniper_rifle,
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/turf/open/floor/iron/dark,
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/turf/open/floor/iron/dark,
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/area/centcom/basketball)
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/area/centcom/basketball)
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"dr" = (
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"dr" = (
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@@ -2088,28 +2088,28 @@
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/obj/item/ammo_box/a40mm{
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/obj/item/ammo_box/a40mm{
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icon_state = "40mm-4"
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icon_state = "40mm-4"
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},
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},
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/obj/item/ammo_box/magazine/m556{
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/obj/item/ammo_box/magazine/m223{
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icon_state = "5.56m-30";
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icon_state = "5.56m-30";
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pixel_x = 2;
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pixel_x = 2;
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pixel_y = 4
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pixel_y = 4
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},
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},
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/obj/item/ammo_box/magazine/m556{
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/obj/item/ammo_box/magazine/m223{
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icon_state = "5.56m-30";
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icon_state = "5.56m-30";
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pixel_x = 2;
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pixel_x = 2;
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pixel_y = 4
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pixel_y = 4
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},
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},
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/obj/item/ammo_box/magazine/m556{
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/obj/item/ammo_box/magazine/m223{
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icon_state = "5.56m-30"
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icon_state = "5.56m-30"
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},
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},
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/obj/item/ammo_box/magazine/m556{
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/obj/item/ammo_box/magazine/m223{
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icon_state = "5.56m-30"
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icon_state = "5.56m-30"
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},
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},
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/obj/item/ammo_box/magazine/m556{
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/obj/item/ammo_box/magazine/m223{
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icon_state = "5.56m-30";
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icon_state = "5.56m-30";
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pixel_x = -2;
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pixel_x = -2;
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pixel_y = -4
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pixel_y = -4
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},
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},
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/obj/item/ammo_box/magazine/m556{
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/obj/item/ammo_box/magazine/m223{
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icon_state = "5.56m-30";
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icon_state = "5.56m-30";
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pixel_x = -2;
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pixel_x = -2;
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pixel_y = -4
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pixel_y = -4
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@@ -2475,7 +2475,7 @@
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layer = 2.9
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layer = 2.9
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},
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},
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/obj/item/storage/belt/military,
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/obj/item/storage/belt/military,
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/obj/item/ammo_box/magazine/mm712x82,
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/obj/item/ammo_box/magazine/m7mm,
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/obj/item/gun/ballistic/automatic/l6_saw,
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/obj/item/gun/ballistic/automatic/l6_saw,
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/turf/open/floor/pod/light,
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/turf/open/floor/pod/light,
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/area/shuttle/sbc_starfury)
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/area/shuttle/sbc_starfury)
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@@ -11,7 +11,7 @@
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// Caliber defines: (current count stands at 24)
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// Caliber defines: (current count stands at 24)
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/// The caliber used by the [L6 SAW][/obj/item/gun/ballistic/automatic/l6_saw].
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/// The caliber used by the [L6 SAW][/obj/item/gun/ballistic/automatic/l6_saw].
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#define CALIBER_712X82MM "mm71282"
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#define CALIBER_A7MM "a7mm"
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/// The caliber used by the [security auto-rifle][/obj/item/gun/ballistic/automatic/wt550].
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/// The caliber used by the [security auto-rifle][/obj/item/gun/ballistic/automatic/wt550].
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#define CALIBER_46X30MM "4.6x30mm"
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#define CALIBER_46X30MM "4.6x30mm"
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/// The caliber used by the Nanotrasen Saber SMG, PP-95 SMG and Type U3 Uzi. Also used as the default caliber for pistols but only the stechkin APS machine pistol doesn't override it.
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/// The caliber used by the Nanotrasen Saber SMG, PP-95 SMG and Type U3 Uzi. Also used as the default caliber for pistols but only the stechkin APS machine pistol doesn't override it.
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@@ -33,7 +33,7 @@
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/// The caliber used by [one revolver variant][/obj/item/gun/ballistic/revolver/nagant].
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/// The caliber used by [one revolver variant][/obj/item/gun/ballistic/revolver/nagant].
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#define CALIBER_N762 "n762"
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#define CALIBER_N762 "n762"
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/// The caliber used by the the M-90gl Carbine, and NT-ARG 'Boarder'.
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/// The caliber used by the the M-90gl Carbine, and NT-ARG 'Boarder'.
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#define CALIBER_A556 "a556"
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#define CALIBER_A223 "a223"
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/// The caliber used by bolt action rifles.
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/// The caliber used by bolt action rifles.
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#define CALIBER_A762 "a762"
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#define CALIBER_A762 "a762"
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/// The caliber used by shotguns.
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/// The caliber used by shotguns.
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@@ -27,3 +27,5 @@
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/// Caliber used by the giant anti materiel rifle in guncargo
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/// Caliber used by the giant anti materiel rifle in guncargo
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#define CALIBER_60STRELA ".60 Strela"
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#define CALIBER_60STRELA ".60 Strela"
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#define CALIBER_A277 "a277"
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@@ -173,3 +173,62 @@
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/obj/item/storage/backpack/duffelbag/engineering,
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/obj/item/storage/backpack/duffelbag/engineering,
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/obj/item/storage/backpack/duffelbag/clown,
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/obj/item/storage/backpack/duffelbag/clown,
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)
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)
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/obj/effect/spawner/random/clothing/funny_hats
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name = "random hat spawner"
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icon_state = "hat"
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desc = "This is the update that ruined Spacestation 13 forever. I can't believe what the TG Coders have done. \
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They've added fucking HATS! HATS!!! In MY competitive-roleplay-action-click-shooter-stabber-against-two-sides-to-detonate-the-payload game? \
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This isn't what I signed up for and why I supported this game! My game is chugging with every update to this stupid project and \
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I can't fucking stand it anymore. And instead of fixing the bugs or getting rid of the exploits, they just keep adding more \
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fucking hats so that the dumbasses that keep feeding into the coders bullshit will eat it up and ignore the glaring problems with it. \
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They've stopped caring. We've not had a REAL update in almost 5 years of development! Just removals! It's been all downhill since cloning and stuns were removed. \
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And frankly, I don't know what to do. There isn't any other competitive-roleplay-action-click-shooter-stabber-against-two-sides-to-detonate-the-payload game \
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out there that isn't trying to get my donator money just so I can have a single sprite added to the game and autoequipped to my character. \
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Next thing you know, the coders are going to have us PAY for these goddamn pixels on our character! Imagine having to pay for extra pixels! \
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I'm fucking DONE WITH THIS GAME! I'M THROUGH WITH THIS SHIT! FUCK THE CODERS! I JUST WANT TO PLAY MY COMPETITIVE-ROLEPLAY-ACTION-\
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CLICK-SHOOTER-STABBER-AGAINST-TWO-SIDES-TO-DETONATE-THE-PAYLOAD GAME THAT ISN'T DRAGGED DOWN BY HORRIBLE ADMINS THAT BAN ME WHEN I SAY \
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CERTAIN WORDS THAT I AM ENTITLED TO SAY ON THE INTERNET! I'M THROUGH WITH THIS! I'M GOING TO GO PLAY A PURE, GENUINE GAME. WITH NO FUCKING HATS!"
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loot = list(
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/obj/item/clothing/head/costume/powdered_wig,
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/obj/item/clothing/head/costume/cueball,
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/obj/item/clothing/head/costume/snowman,
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/obj/item/clothing/head/costume/witchwig,
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/obj/item/clothing/head/costume/maidheadband,
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/obj/item/clothing/head/costume/chicken,
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/obj/item/clothing/head/costume/griffin,
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/obj/item/clothing/head/costume/xenos,
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/obj/item/clothing/head/costume/lobsterhat,
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/obj/item/clothing/head/costume/cardborg,
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/obj/item/clothing/head/costume/football_helmet,
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/obj/item/clothing/head/costume/tv_head/fov_less,
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/obj/item/clothing/head/costume/tmc,
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/obj/item/clothing/head/costume/deckers,
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/obj/item/clothing/head/costume/yuri,
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/obj/item/clothing/head/costume/allies,
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/obj/item/clothing/head/frenchberet,
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/obj/item/clothing/head/costume/crown,
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/obj/item/clothing/head/fedora,
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/obj/item/clothing/head/beanie/red,
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/obj/item/clothing/head/beanie/darkblue,
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/obj/item/clothing/head/rasta,
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/obj/item/clothing/head/costume/constable,
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/obj/item/clothing/head/bio_hood/plague,
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/obj/item/clothing/head/costume/nursehat,
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/obj/item/clothing/head/hats/bowler,
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/obj/item/clothing/head/costume/bearpelt,
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/obj/item/clothing/head/flatcap,
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/obj/item/clothing/head/cowboy,
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/obj/item/clothing/head/costume/rice_hat,
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/obj/item/clothing/head/costume/pharaoh,
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/obj/item/clothing/head/costume/delinquent,
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/obj/item/clothing/head/costume/jackbros,
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/obj/item/clothing/head/costume/ushanka,
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/obj/item/clothing/head/costume/nightcap/blue,
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/obj/item/clothing/head/costume/nightcap/red,
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/obj/item/clothing/head/mothcap,
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/obj/item/clothing/head/cone,
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/obj/item/clothing/head/collectable/petehat,
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/obj/item/clothing/head/collectable/wizard,
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/obj/item/clothing/head/wizard/marisa/fake,
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)
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@@ -714,23 +714,6 @@
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icon_state = "duffel-syndieammo"
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icon_state = "duffel-syndieammo"
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inhand_icon_state = "duffel-syndieammo"
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inhand_icon_state = "duffel-syndieammo"
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/obj/item/storage/backpack/duffelbag/syndie/ammo/shotgun
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desc = "A large duffel bag, packed to the brim with Bulldog shotgun magazines."
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/obj/item/storage/backpack/duffelbag/syndie/ammo/shotgun/PopulateContents()
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for(var/i in 1 to 6)
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new /obj/item/ammo_box/magazine/m12g(src)
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new /obj/item/ammo_box/magazine/m12g/slug(src)
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new /obj/item/ammo_box/magazine/m12g/slug(src)
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new /obj/item/ammo_box/magazine/m12g/dragon(src)
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/obj/item/storage/backpack/duffelbag/syndie/ammo/smg
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desc = "A large duffel bag, packed to the brim with C-20r magazines."
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|
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/obj/item/storage/backpack/duffelbag/syndie/ammo/smg/PopulateContents()
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for(var/i in 1 to 9)
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new /obj/item/ammo_box/magazine/smgm45(src)
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/obj/item/storage/backpack/duffelbag/syndie/ammo/mech
|
/obj/item/storage/backpack/duffelbag/syndie/ammo/mech
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desc = "A large duffel bag, packed to the brim with various exosuit ammo."
|
desc = "A large duffel bag, packed to the brim with various exosuit ammo."
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@@ -755,24 +738,6 @@
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new /obj/item/mecha_ammo/missiles_srm(src)
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new /obj/item/mecha_ammo/missiles_srm(src)
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||||||
new /obj/item/mecha_ammo/missiles_srm(src)
|
new /obj/item/mecha_ammo/missiles_srm(src)
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|
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/obj/item/storage/backpack/duffelbag/syndie/c20rbundle
|
|
||||||
desc = "A large duffel bag containing a C-20r, some magazines, and a cheap looking suppressor."
|
|
||||||
|
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/obj/item/storage/backpack/duffelbag/syndie/c20rbundle/PopulateContents()
|
|
||||||
new /obj/item/ammo_box/magazine/smgm45(src)
|
|
||||||
new /obj/item/ammo_box/magazine/smgm45(src)
|
|
||||||
new /obj/item/gun/ballistic/automatic/c20r(src)
|
|
||||||
new /obj/item/suppressor(src)
|
|
||||||
|
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||||||
/obj/item/storage/backpack/duffelbag/syndie/bulldogbundle
|
|
||||||
desc = "A large duffel bag containing a Bulldog, some drums, and a pair of thermal imaging glasses."
|
|
||||||
|
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||||||
/obj/item/storage/backpack/duffelbag/syndie/bulldogbundle/PopulateContents()
|
|
||||||
new /obj/item/gun/ballistic/shotgun/bulldog(src)
|
|
||||||
new /obj/item/ammo_box/magazine/m12g(src)
|
|
||||||
new /obj/item/ammo_box/magazine/m12g(src)
|
|
||||||
new /obj/item/clothing/glasses/thermal/syndi(src)
|
|
||||||
|
|
||||||
/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle
|
/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle
|
||||||
desc = "A large duffel bag containing a medical equipment, a Donksoft LMG, a big jumbo box of riot darts, and a magboot MODsuit module."
|
desc = "A large duffel bag containing a medical equipment, a Donksoft LMG, a big jumbo box of riot darts, and a magboot MODsuit module."
|
||||||
|
|
||||||
|
|||||||
@@ -643,11 +643,10 @@
|
|||||||
|
|
||||||
/obj/item/storage/belt/grenade/full/PopulateContents()
|
/obj/item/storage/belt/grenade/full/PopulateContents()
|
||||||
generate_items_inside(list(
|
generate_items_inside(list(
|
||||||
/obj/item/grenade/chem_grenade/facid = 1,
|
|
||||||
/obj/item/grenade/chem_grenade/incendiary = 2,
|
/obj/item/grenade/chem_grenade/incendiary = 2,
|
||||||
/obj/item/grenade/empgrenade = 2,
|
/obj/item/grenade/empgrenade = 2,
|
||||||
/obj/item/grenade/frag = 10,
|
/obj/item/grenade/frag = 10,
|
||||||
/obj/item/grenade/flashbang = 1,
|
/obj/item/grenade/flashbang = 2,
|
||||||
/obj/item/grenade/gluon = 4,
|
/obj/item/grenade/gluon = 4,
|
||||||
/obj/item/grenade/smokebomb = 4,
|
/obj/item/grenade/smokebomb = 4,
|
||||||
/obj/item/grenade/syndieminibomb = 2,
|
/obj/item/grenade/syndieminibomb = 2,
|
||||||
|
|||||||
@@ -60,7 +60,7 @@
|
|||||||
user.visible_message(span_suicide("[user] looks overwhelmed with paperwork! It looks like [user.p_theyre()] trying to commit suicide!"))
|
user.visible_message(span_suicide("[user] looks overwhelmed with paperwork! It looks like [user.p_theyre()] trying to commit suicide!"))
|
||||||
return OXYLOSS
|
return OXYLOSS
|
||||||
|
|
||||||
/obj/item/storage/briefcase/sniperbundle
|
/obj/item/storage/briefcase/sniper
|
||||||
desc = "Its label reads \"genuine hardened Captain leather\", but suspiciously has no other tags or branding. Smells like L'Air du Temps."
|
desc = "Its label reads \"genuine hardened Captain leather\", but suspiciously has no other tags or branding. Smells like L'Air du Temps."
|
||||||
force = 10
|
force = 10
|
||||||
|
|
||||||
@@ -69,6 +69,6 @@
|
|||||||
new /obj/item/gun/ballistic/rifle/sniper_rifle/syndicate(src)
|
new /obj/item/gun/ballistic/rifle/sniper_rifle/syndicate(src)
|
||||||
new /obj/item/clothing/neck/tie/red/hitman(src)
|
new /obj/item/clothing/neck/tie/red/hitman(src)
|
||||||
new /obj/item/clothing/under/syndicate/sniper(src)
|
new /obj/item/clothing/under/syndicate/sniper(src)
|
||||||
|
new /obj/item/ammo_box/magazine/sniper_rounds(src)
|
||||||
|
new /obj/item/ammo_box/magazine/sniper_rounds(src)
|
||||||
new /obj/item/ammo_box/magazine/sniper_rounds/disruptor(src)
|
new /obj/item/ammo_box/magazine/sniper_rounds/disruptor(src)
|
||||||
new /obj/item/ammo_box/magazine/sniper_rounds/disruptor(src)
|
|
||||||
new /obj/item/suppressor(src)
|
|
||||||
|
|||||||
@@ -315,24 +315,136 @@
|
|||||||
name = "old toolbox"
|
name = "old toolbox"
|
||||||
custom_materials = list(/datum/material/hauntium = SMALL_MATERIAL_AMOUNT*5)
|
custom_materials = list(/datum/material/hauntium = SMALL_MATERIAL_AMOUNT*5)
|
||||||
|
|
||||||
/obj/item/storage/toolbox/mosincase
|
/obj/item/storage/toolbox/guncase
|
||||||
name = "ancient gun case"
|
name = "gun case"
|
||||||
desc = "A weapon's case. Has the symbol of the Third Soviet Union stamped on the side."
|
desc = "A weapon's case. Has a blood-red 'S' stamped on the cover."
|
||||||
icon = 'icons/obj/storage/case.dmi'
|
icon = 'icons/obj/storage/case.dmi'
|
||||||
icon_state = "mosin_case"
|
icon_state = "infiltrator_case"
|
||||||
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
|
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
|
||||||
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
|
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
|
||||||
inhand_icon_state = "mosin_case"
|
inhand_icon_state = "infiltrator_case"
|
||||||
has_latches = FALSE
|
has_latches = FALSE
|
||||||
|
var/weapon_to_spawn = /obj/item/gun/ballistic/automatic/pistol
|
||||||
|
var/extra_to_spawn = /obj/item/ammo_box/magazine/m9mm
|
||||||
|
|
||||||
/obj/item/storage/toolbox/mosincase/Initialize(mapload)
|
/obj/item/storage/toolbox/guncase/Initialize(mapload)
|
||||||
. = ..()
|
. = ..()
|
||||||
atom_storage.max_specific_storage = WEIGHT_CLASS_BULKY
|
atom_storage.max_specific_storage = WEIGHT_CLASS_BULKY
|
||||||
atom_storage.max_total_storage = 7 //enough to hold ONE mosin and the ammo boxes
|
atom_storage.max_total_storage = 7 //enough to hold ONE bulky gun and the ammo boxes
|
||||||
atom_storage.max_slots = 4
|
atom_storage.max_slots = 4
|
||||||
|
|
||||||
/obj/item/storage/toolbox/mosincase/PopulateContents()
|
/obj/item/storage/toolbox/guncase/PopulateContents()
|
||||||
new /obj/effect/spawner/random/mosin (src)
|
new weapon_to_spawn (src)
|
||||||
for(var/i in 1 to 3)
|
for(var/i in 1 to 3)
|
||||||
new /obj/effect/spawner/random/mosin/ammo (src)
|
new extra_to_spawn (src)
|
||||||
|
|
||||||
|
/obj/item/storage/toolbox/guncase/bulldog
|
||||||
|
name = "bulldog gun case"
|
||||||
|
weapon_to_spawn = /obj/item/gun/ballistic/shotgun/bulldog
|
||||||
|
extra_to_spawn = /obj/item/ammo_box/magazine/m12g
|
||||||
|
|
||||||
|
/obj/item/storage/toolbox/guncase/c20r
|
||||||
|
name = "c-20r gun case"
|
||||||
|
weapon_to_spawn = /obj/item/gun/ballistic/automatic/c20r
|
||||||
|
extra_to_spawn = /obj/item/ammo_box/magazine/smgm45
|
||||||
|
|
||||||
|
/obj/item/storage/toolbox/guncase/clandestine
|
||||||
|
name = "clandestine gun case"
|
||||||
|
weapon_to_spawn = /obj/item/gun/ballistic/automatic/pistol/clandestine
|
||||||
|
extra_to_spawn = /obj/item/ammo_box/magazine/m10mm
|
||||||
|
|
||||||
|
/obj/item/storage/toolbox/guncase/m90gl
|
||||||
|
name = "m-90gl gun case"
|
||||||
|
weapon_to_spawn = /obj/item/gun/ballistic/automatic/m90
|
||||||
|
extra_to_spawn = /obj/item/ammo_box/magazine/m223
|
||||||
|
|
||||||
|
/obj/item/storage/toolbox/guncase/m90gl/PopulateContents()
|
||||||
|
new weapon_to_spawn (src)
|
||||||
|
for(var/i in 1 to 2)
|
||||||
|
new extra_to_spawn (src)
|
||||||
|
new /obj/item/ammo_box/a40mm/rubber (src)
|
||||||
|
|
||||||
|
/obj/item/storage/toolbox/guncase/rocketlauncher
|
||||||
|
name = "rocket launcher gun case"
|
||||||
|
weapon_to_spawn = /obj/item/gun/ballistic/rocketlauncher
|
||||||
|
extra_to_spawn = /obj/item/ammo_box/rocket
|
||||||
|
|
||||||
|
/obj/item/storage/toolbox/guncase/rocketlauncher/PopulateContents()
|
||||||
|
new weapon_to_spawn (src)
|
||||||
|
new extra_to_spawn (src)
|
||||||
|
|
||||||
|
/obj/item/storage/toolbox/guncase/revolver
|
||||||
|
name = "revolver gun case"
|
||||||
|
weapon_to_spawn = /obj/item/gun/ballistic/revolver/syndicate
|
||||||
|
extra_to_spawn = /obj/item/ammo_box/a357
|
||||||
|
|
||||||
|
/obj/item/storage/toolbox/guncase/sword_and_board
|
||||||
|
name = "energy sword and shield weapon case"
|
||||||
|
weapon_to_spawn = /obj/item/melee/energy/sword
|
||||||
|
extra_to_spawn = /obj/item/shield/energy
|
||||||
|
|
||||||
|
/obj/item/storage/toolbox/guncase/sword_and_board/PopulateContents()
|
||||||
|
new weapon_to_spawn (src)
|
||||||
|
new extra_to_spawn (src)
|
||||||
|
new /obj/item/mod/module/hat_stabilizer (src)
|
||||||
|
new /obj/item/clothing/head/costume/knight (src)
|
||||||
|
|
||||||
|
/obj/item/storage/toolbox/guncase/cqc
|
||||||
|
name = "\improper CQC equipment case"
|
||||||
|
weapon_to_spawn = /obj/item/book/granter/martial/cqc
|
||||||
|
extra_to_spawn = /obj/item/storage/box/syndie_kit/imp_stealth
|
||||||
|
|
||||||
|
/obj/item/storage/toolbox/guncase/cqc/PopulateContents()
|
||||||
|
new weapon_to_spawn (src)
|
||||||
|
new extra_to_spawn (src)
|
||||||
|
new /obj/item/mod/module/hat_stabilizer (src)
|
||||||
|
new /obj/item/clothing/head/costume/snakeeater (src)
|
||||||
|
|
||||||
|
/obj/item/clothing/head/costume/snakeeater
|
||||||
|
name = "strange bandana"
|
||||||
|
desc = "A bandana. It seems to have a little carp embroidered on the inside, as well as the kanji '魚'."
|
||||||
|
icon_state = "snake_eater"
|
||||||
|
inhand_icon_state = null
|
||||||
|
|
||||||
|
/obj/item/clothing/head/costume/knight
|
||||||
|
name = "fake medieval helmet"
|
||||||
|
desc = "A classic metal helmet. Though, this one seems to be very obviously fake..."
|
||||||
|
icon = 'icons/obj/clothing/head/helmet.dmi'
|
||||||
|
worn_icon = 'icons/mob/clothing/head/helmet.dmi'
|
||||||
|
icon_state = "knight_green"
|
||||||
|
inhand_icon_state = "knight_helmet"
|
||||||
|
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT
|
||||||
|
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||||
|
dog_fashion = null
|
||||||
|
|
||||||
|
/obj/item/storage/toolbox/guncase/doublesword
|
||||||
|
name = "double-energy sword weapon case"
|
||||||
|
weapon_to_spawn = /obj/item/dualsaber
|
||||||
|
extra_to_spawn = /obj/item/soap/syndie
|
||||||
|
|
||||||
|
/obj/item/storage/toolbox/guncase/doublesword/Initialize(mapload)
|
||||||
|
. = ..()
|
||||||
|
atom_storage.max_specific_storage = WEIGHT_CLASS_BULKY
|
||||||
|
atom_storage.max_total_storage = 10 //it'll hold enough
|
||||||
|
atom_storage.max_slots = 5
|
||||||
|
|
||||||
|
/obj/item/storage/toolbox/guncase/doublesword/PopulateContents()
|
||||||
|
new weapon_to_spawn (src)
|
||||||
|
new extra_to_spawn (src)
|
||||||
|
new /obj/item/mod/module/noslip (src)
|
||||||
|
new /obj/item/reagent_containers/hypospray/medipen/methamphetamine (src)
|
||||||
|
new /obj/item/clothing/under/rank/prisoner/nosensor (src)
|
||||||
|
|
||||||
|
/obj/item/storage/toolbox/guncase/soviet
|
||||||
|
name = "ancient gun case"
|
||||||
|
desc = "A weapon's case. Has the symbol of the Third Soviet Union stamped on the side."
|
||||||
|
icon_state = "mosin_case"
|
||||||
|
inhand_icon_state = "mosin_case"
|
||||||
|
weapon_to_spawn = /obj/effect/spawner/random/mosin
|
||||||
|
extra_to_spawn = /obj/effect/spawner/random/mosin/ammo
|
||||||
|
|
||||||
|
/obj/item/storage/toolbox/guncase/soviet/plastikov
|
||||||
|
name = "ancient surplus gun case"
|
||||||
|
desc = "A gun case. Has the symbol of the Third Soviet Union stamped on the side."
|
||||||
|
weapon_to_spawn = /obj/item/gun/ballistic/automatic/plastikov
|
||||||
|
extra_to_spawn = /obj/item/food/rationpack //sorry comrade, cannot get you more ammo, here, have lunch
|
||||||
|
|||||||
@@ -588,19 +588,30 @@
|
|||||||
for(var/i in 1 to 3)
|
for(var/i in 1 to 3)
|
||||||
new /obj/item/grenade/spawnergrenade/buzzkill(src)
|
new /obj/item/grenade/spawnergrenade/buzzkill(src)
|
||||||
|
|
||||||
|
/obj/item/storage/box/syndie_kit/manhack_grenades/PopulateContents()
|
||||||
|
for(var/i in 1 to 3)
|
||||||
|
new /obj/item/grenade/spawnergrenade/manhacks(src)
|
||||||
|
|
||||||
/obj/item/storage/box/syndie_kit/sleepytime/PopulateContents()
|
/obj/item/storage/box/syndie_kit/sleepytime/PopulateContents()
|
||||||
new /obj/item/clothing/under/syndicate/bloodred/sleepytime(src)
|
new /obj/item/clothing/under/syndicate/bloodred/sleepytime(src)
|
||||||
new /obj/item/reagent_containers/cup/glass/mug/coco(src)
|
new /obj/item/reagent_containers/cup/glass/mug/coco(src)
|
||||||
new /obj/item/toy/plush/carpplushie(src)
|
new /obj/item/toy/plush/carpplushie(src)
|
||||||
new /obj/item/bedsheet/syndie(src)
|
new /obj/item/bedsheet/syndie(src)
|
||||||
|
|
||||||
|
/obj/item/storage/box/syndie_kit/demoman/PopulateContents()
|
||||||
|
new /obj/item/gun/grenadelauncher(src)
|
||||||
|
new /obj/item/storage/belt/grenade/full(src)
|
||||||
|
if(prob(1))
|
||||||
|
new /obj/item/clothing/head/hats/hos/shako(src)
|
||||||
|
new /obj/item/mod/module/hat_stabilizer(src)
|
||||||
|
|
||||||
/// Surplus Ammo Box
|
/// Surplus Ammo Box
|
||||||
|
|
||||||
/obj/item/storage/box/syndie_kit/surplus
|
/obj/item/storage/box/syndie_kit/sniper_surplus
|
||||||
name = "surplus .50 BMG magazine box"
|
name = "surplus .50 BMG magazine box"
|
||||||
desc = "A shoddy box full of surplus .50 BMG magazines. Not as strong, but good enough to keep lead in the air."
|
desc = "A shoddy box full of surplus .50 BMG magazines. Not as strong, but good enough to keep lead in the air."
|
||||||
|
|
||||||
/obj/item/storage/box/syndie_kit/surplus/PopulateContents()
|
/obj/item/storage/box/syndie_kit/sniper_surplus/PopulateContents()
|
||||||
for(var/i in 1 to 7)
|
for(var/i in 1 to 7)
|
||||||
new /obj/item/ammo_box/magazine/sniper_rounds/surplus(src)
|
new /obj/item/ammo_box/magazine/sniper_rounds/surplus(src)
|
||||||
|
|
||||||
|
|||||||
@@ -55,3 +55,18 @@
|
|||||||
to_chat(user, span_warning("You need a crowbar to pry this open!"))
|
to_chat(user, span_warning("You need a crowbar to pry this open!"))
|
||||||
return FALSE //Just stop. Do nothing. Don't turn into an invisible sprite. Don't open like a locker.
|
return FALSE //Just stop. Do nothing. Don't turn into an invisible sprite. Don't open like a locker.
|
||||||
//The large crate has no non-attack interactions other than the crowbar, anyway.
|
//The large crate has no non-attack interactions other than the crowbar, anyway.
|
||||||
|
|
||||||
|
/obj/structure/closet/crate/large/hats/PopulateContents()
|
||||||
|
..()
|
||||||
|
for (var/i in 1 to 5)
|
||||||
|
new /obj/effect/spawner/random/clothing/funny_hats(src)
|
||||||
|
for (var/i in 1 to 5)
|
||||||
|
new /obj/item/mod/module/hat_stabilizer(src)
|
||||||
|
if(prob(1))
|
||||||
|
var/our_contents = list()
|
||||||
|
for(var/obj/item/clothing/head/any_hat in contents)
|
||||||
|
our_contents[any_hat]++
|
||||||
|
if(our_contents)
|
||||||
|
var/obj/item/clothing/head/lucky_hat = pick(our_contents)
|
||||||
|
lucky_hat.AddComponent(/datum/component/unusual_effect, color = "#FFEA0030", include_particles = TRUE)
|
||||||
|
lucky_hat.name = "unusual [name]"
|
||||||
|
|||||||
@@ -224,7 +224,7 @@
|
|||||||
/obj/item/clothing/mask/russian_balaclava,
|
/obj/item/clothing/mask/russian_balaclava,
|
||||||
/obj/item/clothing/head/helmet/rus_ushanka,
|
/obj/item/clothing/head/helmet/rus_ushanka,
|
||||||
/obj/item/clothing/suit/armor/vest/russian_coat,
|
/obj/item/clothing/suit/armor/vest/russian_coat,
|
||||||
/obj/item/storage/toolbox/mosincase = 2,
|
/obj/item/storage/toolbox/guncase/soviet = 2,
|
||||||
)
|
)
|
||||||
|
|
||||||
/datum/supply_pack/imports/russian/fill(obj/structure/closet/crate/our_crate)
|
/datum/supply_pack/imports/russian/fill(obj/structure/closet/crate/our_crate)
|
||||||
|
|||||||
@@ -229,7 +229,7 @@
|
|||||||
|
|
||||||
/obj/item/clothing/under/rank/prisoner
|
/obj/item/clothing/under/rank/prisoner
|
||||||
name = "prison jumpsuit"
|
name = "prison jumpsuit"
|
||||||
desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
|
desc = "Standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
|
||||||
icon_state = "jumpsuit"
|
icon_state = "jumpsuit"
|
||||||
icon_preview = 'icons/obj/fluff/previews.dmi'
|
icon_preview = 'icons/obj/fluff/previews.dmi'
|
||||||
icon_state_preview = "prisonsuit"
|
icon_state_preview = "prisonsuit"
|
||||||
@@ -244,9 +244,14 @@
|
|||||||
sensor_mode = SENSOR_COORDS
|
sensor_mode = SENSOR_COORDS
|
||||||
random_sensor = FALSE
|
random_sensor = FALSE
|
||||||
|
|
||||||
|
/obj/item/clothing/under/rank/prisoner/nosensor
|
||||||
|
desc = "Standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"OFF\" position."
|
||||||
|
has_sensor = NO_SENSORS
|
||||||
|
sensor_mode = SENSOR_OFF
|
||||||
|
|
||||||
/obj/item/clothing/under/rank/prisoner/skirt
|
/obj/item/clothing/under/rank/prisoner/skirt
|
||||||
name = "prison jumpskirt"
|
name = "prison jumpskirt"
|
||||||
desc = "It's standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
|
desc = "Standardised Nanotrasen prisoner-wear. Its suit sensors are stuck in the \"Fully On\" position."
|
||||||
icon_state = "jumpskirt"
|
icon_state = "jumpskirt"
|
||||||
icon_preview = 'icons/obj/fluff/previews.dmi'
|
icon_preview = 'icons/obj/fluff/previews.dmi'
|
||||||
icon_state_preview = "prisonskirt"
|
icon_state_preview = "prisonskirt"
|
||||||
|
|||||||
@@ -136,7 +136,7 @@ GLOBAL_VAR_INIT(fscpassword, generate_password())
|
|||||||
rapid_melee = 1
|
rapid_melee = 1
|
||||||
retreat_distance = 2
|
retreat_distance = 2
|
||||||
minimum_distance = 4
|
minimum_distance = 4
|
||||||
casingtype = /obj/item/ammo_casing/a556/weak
|
casingtype = /obj/item/ammo_casing/a223/weak
|
||||||
projectilesound = 'sound/weapons/gun/smg/shot.ogg'
|
projectilesound = 'sound/weapons/gun/smg/shot.ogg'
|
||||||
loot = list(/obj/effect/mob_spawn/corpse/human/nanotrasenassaultsoldier)
|
loot = list(/obj/effect/mob_spawn/corpse/human/nanotrasenassaultsoldier)
|
||||||
mob_spawner = /obj/effect/mob_spawn/corpse/human/nanotrasenassaultsoldier
|
mob_spawner = /obj/effect/mob_spawn/corpse/human/nanotrasenassaultsoldier
|
||||||
|
|||||||
@@ -1,33 +1,33 @@
|
|||||||
// 7.12x82mm (SAW)
|
// 7mm (SAW)
|
||||||
|
|
||||||
/obj/item/ammo_casing/mm712x82
|
/obj/item/ammo_casing/m7mm
|
||||||
name = "7.12x82mm bullet casing"
|
name = "7mm bullet casing"
|
||||||
desc = "A 7.12x82mm bullet casing."
|
desc = "A 7mm bullet casing."
|
||||||
icon_state = "762-casing"
|
icon_state = "762-casing"
|
||||||
caliber = CALIBER_712X82MM
|
caliber = CALIBER_A7MM
|
||||||
projectile_type = /obj/projectile/bullet/mm712x82
|
projectile_type = /obj/projectile/bullet/a7mm
|
||||||
|
|
||||||
/obj/item/ammo_casing/mm712x82/ap
|
/obj/item/ammo_casing/m7mm/ap
|
||||||
name = "7.12x82mm armor-piercing bullet casing"
|
name = "7mm armor-piercing bullet casing"
|
||||||
desc = "A 7.12x82mm bullet casing designed with a hardened-tipped core to help penetrate armored targets."
|
desc = "A 7mm bullet casing designed with a hardened-tipped core to help penetrate armored targets."
|
||||||
projectile_type = /obj/projectile/bullet/mm712x82/ap
|
projectile_type = /obj/projectile/bullet/a7mm/ap
|
||||||
|
|
||||||
/obj/item/ammo_casing/mm712x82/hollow
|
/obj/item/ammo_casing/m7mm/hollow
|
||||||
name = "7.12x82mm hollow-point bullet casing"
|
name = "7mm hollow-point bullet casing"
|
||||||
desc = "A 7.12x82mm bullet casing designed to cause more damage to unarmored targets."
|
desc = "A 7mm bullet casing designed to cause more damage to unarmored targets."
|
||||||
projectile_type = /obj/projectile/bullet/mm712x82/hp
|
projectile_type = /obj/projectile/bullet/a7mm/hp
|
||||||
|
|
||||||
/obj/item/ammo_casing/mm712x82/incen
|
/obj/item/ammo_casing/m7mm/incen
|
||||||
name = "7.12x82mm incendiary bullet casing"
|
name = "7mm incendiary bullet casing"
|
||||||
desc = "A 7.12x82mm bullet casing designed with a chemical-filled capsule on the tip that when bursted, reacts with the atmosphere to produce a fireball, engulfing the target in flames."
|
desc = "A 7mm bullet casing designed with a chemical-filled capsule on the tip that when bursted, reacts with the atmosphere to produce a fireball, engulfing the target in flames."
|
||||||
projectile_type = /obj/projectile/bullet/incendiary/mm712x82
|
projectile_type = /obj/projectile/bullet/incendiary/a7mm
|
||||||
|
|
||||||
/obj/item/ammo_casing/mm712x82/match
|
/obj/item/ammo_casing/m7mm/match
|
||||||
name = "7.12x82mm match bullet casing"
|
name = "7mm match bullet casing"
|
||||||
desc = "A 7.12x82mm bullet casing manufactured to unfailingly high standards, you could pull off some cool trickshots with this."
|
desc = "A 7mm bullet casing manufactured to unfailingly high standards, you could pull off some cool trickshots with this."
|
||||||
projectile_type = /obj/projectile/bullet/mm712x82/match
|
projectile_type = /obj/projectile/bullet/a7mm/match
|
||||||
|
|
||||||
/obj/item/ammo_casing/mm712x82/bouncy
|
/obj/item/ammo_casing/m7mm/bouncy
|
||||||
name = "7.12x82mm rubber bullet casing"
|
name = "7mm rubber bullet casing"
|
||||||
desc = "A 7.12x82mm rubber bullet casing manufactured to unfailingly disastrous standards, you could piss off a lot of people spraying this down a hallway."
|
desc = "A 7mm rubber bullet casing manufactured to unfailingly disastrous standards, you could piss off a lot of people spraying this down a hallway."
|
||||||
projectile_type = /obj/projectile/bullet/mm712x82/bouncy
|
projectile_type = /obj/projectile/bullet/a7mm/bouncy
|
||||||
|
|||||||
@@ -14,6 +14,14 @@
|
|||||||
desc = "A .357 bullet casing, manufactured to exceedingly high standards."
|
desc = "A .357 bullet casing, manufactured to exceedingly high standards."
|
||||||
projectile_type = /obj/projectile/bullet/a357/match
|
projectile_type = /obj/projectile/bullet/a357/match
|
||||||
|
|
||||||
|
/obj/item/ammo_casing/a357/phasic
|
||||||
|
name = ".357 phasic bullet casing"
|
||||||
|
projectile_type = /obj/projectile/bullet/a357/phasic
|
||||||
|
|
||||||
|
/obj/item/ammo_casing/a357/heartseeker
|
||||||
|
name = ".357 heartseeker bullet casing"
|
||||||
|
projectile_type = /obj/projectile/bullet/a357/heartseeker
|
||||||
|
|
||||||
// 7.62x38mmR (Nagant Revolver)
|
// 7.62x38mmR (Nagant Revolver)
|
||||||
|
|
||||||
/obj/item/ammo_casing/n762
|
/obj/item/ammo_casing/n762
|
||||||
|
|||||||
@@ -15,21 +15,21 @@
|
|||||||
/obj/item/ammo_casing/a762/enchanted
|
/obj/item/ammo_casing/a762/enchanted
|
||||||
projectile_type = /obj/projectile/bullet/a762/enchanted
|
projectile_type = /obj/projectile/bullet/a762/enchanted
|
||||||
|
|
||||||
// 5.56mm (M-90gl Carbine)
|
// .223 (M-90gl Carbine)
|
||||||
|
|
||||||
/obj/item/ammo_casing/a556
|
/obj/item/ammo_casing/a223
|
||||||
name = "5.56mm bullet casing"
|
name = ".223 bullet casing"
|
||||||
desc = "A 5.56mm bullet casing."
|
desc = "A .223 bullet casing."
|
||||||
caliber = CALIBER_A556
|
caliber = CALIBER_A223
|
||||||
projectile_type = /obj/projectile/bullet/a556
|
projectile_type = /obj/projectile/bullet/a223
|
||||||
|
|
||||||
/obj/item/ammo_casing/a556/phasic
|
/obj/item/ammo_casing/a223/phasic
|
||||||
name = "5.56mm phasic bullet casing"
|
name = ".223 phasic bullet casing"
|
||||||
desc = "A 5.56mm phasic bullet casing."
|
desc = "A .223 phasic bullet casing."
|
||||||
projectile_type = /obj/projectile/bullet/a556/phasic
|
projectile_type = /obj/projectile/bullet/a223/phasic
|
||||||
|
|
||||||
/obj/item/ammo_casing/a556/weak
|
/obj/item/ammo_casing/a223/weak
|
||||||
projectile_type = /obj/projectile/bullet/a556/weak
|
projectile_type = /obj/projectile/bullet/a223/weak
|
||||||
|
|
||||||
// 40mm (Grenade Launcher)
|
// 40mm (Grenade Launcher)
|
||||||
|
|
||||||
@@ -39,3 +39,8 @@
|
|||||||
caliber = CALIBER_40MM
|
caliber = CALIBER_40MM
|
||||||
icon_state = "40mmHE"
|
icon_state = "40mmHE"
|
||||||
projectile_type = /obj/projectile/bullet/a40mm
|
projectile_type = /obj/projectile/bullet/a40mm
|
||||||
|
|
||||||
|
/obj/item/ammo_casing/a40mm/rubber
|
||||||
|
name = "40mm rubber shell"
|
||||||
|
desc = "A cased rubber slug. The big brother of the beanbag slug, this thing will knock someone out in one. Doesn't do so great against anyone in armor."
|
||||||
|
projectile_type = /obj/projectile/bullet/shotgun_beanbag/a40mm
|
||||||
|
|||||||
@@ -32,6 +32,11 @@
|
|||||||
desc = "A .45 bullet casing."
|
desc = "A .45 bullet casing."
|
||||||
projectile_type = /obj/projectile/bullet/c45/ap
|
projectile_type = /obj/projectile/bullet/c45/ap
|
||||||
|
|
||||||
|
/obj/item/ammo_casing/c45/hp
|
||||||
|
name = ".45 hollow point bullet casing"
|
||||||
|
desc = "A .45 bullet casing."
|
||||||
|
projectile_type = /obj/projectile/bullet/c45/hp
|
||||||
|
|
||||||
/obj/item/ammo_casing/c45/inc
|
/obj/item/ammo_casing/c45/inc
|
||||||
name = ".45 incendiary bullet casing"
|
name = ".45 incendiary bullet casing"
|
||||||
desc = "A .45 bullet casing."
|
desc = "A .45 bullet casing."
|
||||||
|
|||||||
@@ -6,11 +6,28 @@
|
|||||||
max_ammo = 7
|
max_ammo = 7
|
||||||
multiple_sprites = AMMO_BOX_PER_BULLET
|
multiple_sprites = AMMO_BOX_PER_BULLET
|
||||||
item_flags = NO_MAT_REDEMPTION
|
item_flags = NO_MAT_REDEMPTION
|
||||||
|
ammo_band_icon = "+357_ammo_band"
|
||||||
|
ammo_band_color = null
|
||||||
|
|
||||||
/obj/item/ammo_box/a357/match
|
/obj/item/ammo_box/a357/match
|
||||||
name = "speed loader (.357 Match)"
|
name = "speed loader (.357 Match)"
|
||||||
desc = "Designed to quickly reload revolvers. These rounds are manufactured within extremely tight tolerances, making them easy to show off trickshots with."
|
desc = "Designed to quickly reload revolvers. These rounds are manufactured within extremely tight tolerances, making them easy to show off trickshots with."
|
||||||
ammo_type = /obj/item/ammo_casing/a357/match
|
ammo_type = /obj/item/ammo_casing/a357/match
|
||||||
|
ammo_band_color = "#77828a"
|
||||||
|
|
||||||
|
/obj/item/ammo_box/a357/phasic
|
||||||
|
name = "speed loader (.357 Phasic)"
|
||||||
|
desc = "Designed to quickly reload revolvers. Holds phasic ammo, also known as 'Ghost Lead', allowing it to pass through non-organic material."
|
||||||
|
ammo_type = /obj/item/ammo_casing/a357/phasic
|
||||||
|
ammo_band_color = "#693a6a"
|
||||||
|
|
||||||
|
/obj/item/ammo_box/a357/heartseeker
|
||||||
|
name = "speed loader (.357 Heartseeker)"
|
||||||
|
desc = "Designed to quickly reload revolvers. Holds heartseeker ammo, which veers into targets with exceptional precision using \
|
||||||
|
an unknown method. It apparently predicts movement using neural pulses in the brain, but that's less marketable. \
|
||||||
|
As seen in the hit NTFlik horror-space western film, Forget-Me-Not! Brought to you by Roseus Galactic!"
|
||||||
|
ammo_type = /obj/item/ammo_casing/a357/heartseeker
|
||||||
|
ammo_band_color = "#a91e1e"
|
||||||
|
|
||||||
/obj/item/ammo_box/c38
|
/obj/item/ammo_box/c38
|
||||||
name = "speed loader (.38)"
|
name = "speed loader (.38)"
|
||||||
@@ -84,6 +101,20 @@
|
|||||||
max_ammo = 4
|
max_ammo = 4
|
||||||
multiple_sprites = AMMO_BOX_PER_BULLET
|
multiple_sprites = AMMO_BOX_PER_BULLET
|
||||||
|
|
||||||
|
/obj/item/ammo_box/a40mm/rubber
|
||||||
|
name = "ammo box (40mm rubber slug)"
|
||||||
|
ammo_type = /obj/item/ammo_casing/a40mm/rubber
|
||||||
|
|
||||||
|
/obj/item/ammo_box/rocket
|
||||||
|
name = "rocket bouquet (84mm HE)"
|
||||||
|
icon_state = "rocketbundle"
|
||||||
|
ammo_type = /obj/item/ammo_casing/rocket
|
||||||
|
max_ammo = 3
|
||||||
|
multiple_sprites = AMMO_BOX_PER_BULLET
|
||||||
|
|
||||||
|
/obj/item/ammo_box/rocket/can_load(mob/user)
|
||||||
|
return FALSE
|
||||||
|
|
||||||
/obj/item/ammo_box/a762
|
/obj/item/ammo_box/a762
|
||||||
name = "stripper clip (7.62mm)"
|
name = "stripper clip (7.62mm)"
|
||||||
desc = "A stripper clip."
|
desc = "A stripper clip."
|
||||||
|
|||||||
@@ -1,34 +1,34 @@
|
|||||||
/obj/item/ammo_box/magazine/mm712x82
|
/obj/item/ammo_box/magazine/m7mm
|
||||||
name = "box magazine (7.12x82mm)"
|
name = "box magazine (7mm)"
|
||||||
icon_state = "a762-50"
|
icon_state = "a7mm-50"
|
||||||
ammo_type = /obj/item/ammo_casing/mm712x82
|
ammo_type = /obj/item/ammo_casing/m7mm
|
||||||
caliber = CALIBER_712X82MM
|
caliber = CALIBER_A7MM
|
||||||
max_ammo = 50
|
max_ammo = 50
|
||||||
|
|
||||||
/obj/item/ammo_box/magazine/mm712x82/hollow
|
/obj/item/ammo_box/magazine/m7mm/hollow
|
||||||
name = "box magazine (Hollow-Point 7.12x82mm)"
|
name = "box magazine (Hollow-Point 7mm)"
|
||||||
ammo_type = /obj/item/ammo_casing/mm712x82/hollow
|
ammo_type = /obj/item/ammo_casing/m7mm/hollow
|
||||||
|
|
||||||
/obj/item/ammo_box/magazine/mm712x82/ap
|
/obj/item/ammo_box/magazine/m7mm/ap
|
||||||
name = "box magazine (Armor Penetrating 7.12x82mm)"
|
name = "box magazine (Armor Penetrating 7mm)"
|
||||||
ammo_type = /obj/item/ammo_casing/mm712x82/ap
|
ammo_type = /obj/item/ammo_casing/m7mm/ap
|
||||||
|
|
||||||
/obj/item/ammo_box/magazine/mm712x82/incen
|
/obj/item/ammo_box/magazine/m7mm/incen
|
||||||
name = "box magazine (Incendiary 7.12x82mm)"
|
name = "box magazine (Incendiary 7mm)"
|
||||||
ammo_type = /obj/item/ammo_casing/mm712x82/incen
|
ammo_type = /obj/item/ammo_casing/m7mm/incen
|
||||||
|
|
||||||
/obj/item/ammo_box/magazine/mm712x82/match
|
/obj/item/ammo_box/magazine/m7mm/match
|
||||||
name = "box magazine (Match 7.12x82mm)"
|
name = "box magazine (Match 7mm)"
|
||||||
ammo_type = /obj/item/ammo_casing/mm712x82/match
|
ammo_type = /obj/item/ammo_casing/m7mm/match
|
||||||
|
|
||||||
/obj/item/ammo_box/magazine/mm712x82/bouncy
|
/obj/item/ammo_box/magazine/m7mm/bouncy
|
||||||
name = "box magazine (Rubber 7.12x82mm)"
|
name = "box magazine (Rubber 7mm)"
|
||||||
ammo_type = /obj/item/ammo_casing/mm712x82/bouncy
|
ammo_type = /obj/item/ammo_casing/m7mm/bouncy
|
||||||
|
|
||||||
/obj/item/ammo_box/magazine/mm712x82/bouncy/hicap
|
/obj/item/ammo_box/magazine/m7mm/bouncy/hicap
|
||||||
name = "hi-cap box magazine (Rubber 7.12x82mm)"
|
name = "hi-cap box magazine (Rubber 7mm)"
|
||||||
max_ammo = 150
|
max_ammo = 150
|
||||||
|
|
||||||
/obj/item/ammo_box/magazine/mm712x82/update_icon_state()
|
/obj/item/ammo_box/magazine/m7mm/update_icon_state()
|
||||||
. = ..()
|
. = ..()
|
||||||
icon_state = "a762-[min(round(ammo_count(), 10), 50)]" //Min is used to prevent high capacity magazines from attempting to get sprites with larger capacities
|
icon_state = "a7mm-[min(round(ammo_count(), 10), 50)]" //Min is used to prevent high capacity magazines from attempting to get sprites with larger capacities
|
||||||
|
|||||||
@@ -10,14 +10,14 @@
|
|||||||
. = ..()
|
. = ..()
|
||||||
icon_state = "[base_icon_state]-[LAZYLEN(stored_ammo) ? "full" : "empty"]"
|
icon_state = "[base_icon_state]-[LAZYLEN(stored_ammo) ? "full" : "empty"]"
|
||||||
|
|
||||||
/obj/item/ammo_box/magazine/m556
|
/obj/item/ammo_box/magazine/m223
|
||||||
name = "toploader magazine (5.56mm)"
|
name = "toploader magazine (.223)"
|
||||||
icon_state = "5.56m"
|
icon_state = ".223"
|
||||||
ammo_type = /obj/item/ammo_casing/a556
|
ammo_type = /obj/item/ammo_casing/a223
|
||||||
caliber = CALIBER_A556
|
caliber = CALIBER_A223
|
||||||
max_ammo = 30
|
max_ammo = 30
|
||||||
multiple_sprites = AMMO_BOX_FULL_EMPTY
|
multiple_sprites = AMMO_BOX_FULL_EMPTY
|
||||||
|
|
||||||
/obj/item/ammo_box/magazine/m556/phasic
|
/obj/item/ammo_box/magazine/m223/phasic
|
||||||
name = "toploader magazine (5.56mm Phasic)"
|
name = "toploader magazine (.223 Phasic)"
|
||||||
ammo_type = /obj/item/ammo_casing/a556/phasic
|
ammo_type = /obj/item/ammo_casing/a223/phasic
|
||||||
|
|||||||
@@ -90,6 +90,10 @@
|
|||||||
name = "SMG magazine (Armour Piercing .45)"
|
name = "SMG magazine (Armour Piercing .45)"
|
||||||
ammo_type = /obj/item/ammo_casing/c45/ap
|
ammo_type = /obj/item/ammo_casing/c45/ap
|
||||||
|
|
||||||
|
/obj/item/ammo_box/magazine/smgm45/hp
|
||||||
|
name = "SMG magazine (Hollow Point .45)"
|
||||||
|
ammo_type = /obj/item/ammo_casing/c45/hp
|
||||||
|
|
||||||
/obj/item/ammo_box/magazine/smgm45/incen
|
/obj/item/ammo_box/magazine/smgm45/incen
|
||||||
name = "SMG magazine (Incendiary .45)"
|
name = "SMG magazine (Incendiary .45)"
|
||||||
ammo_type = /obj/item/ammo_casing/c45/inc
|
ammo_type = /obj/item/ammo_casing/c45/inc
|
||||||
|
|||||||
@@ -44,8 +44,8 @@
|
|||||||
|
|
||||||
/obj/item/ammo_box/magazine/toy/m762
|
/obj/item/ammo_box/magazine/toy/m762
|
||||||
name = "donksoft box magazine"
|
name = "donksoft box magazine"
|
||||||
icon_state = "a762-toy"
|
icon_state = "a7mm-toy"
|
||||||
base_icon_state = "a762"
|
base_icon_state = "a7mm"
|
||||||
ammo_type = /obj/item/ammo_casing/foam_dart
|
ammo_type = /obj/item/ammo_casing/foam_dart
|
||||||
max_ammo = 50
|
max_ammo = 50
|
||||||
|
|
||||||
@@ -54,5 +54,5 @@
|
|||||||
icon_state = "[base_icon_state]-[round(ammo_count(), 10)]"
|
icon_state = "[base_icon_state]-[round(ammo_count(), 10)]"
|
||||||
|
|
||||||
/obj/item/ammo_box/magazine/toy/m762/riot
|
/obj/item/ammo_box/magazine/toy/m762/riot
|
||||||
icon_state = "a762-riot"
|
icon_state = "a7mm-riot"
|
||||||
ammo_type = /obj/item/ammo_casing/foam_dart/riot
|
ammo_type = /obj/item/ammo_casing/foam_dart/riot
|
||||||
|
|||||||
@@ -154,7 +154,7 @@
|
|||||||
w_class = WEIGHT_CLASS_BULKY
|
w_class = WEIGHT_CLASS_BULKY
|
||||||
inhand_icon_state = "m90"
|
inhand_icon_state = "m90"
|
||||||
selector_switch_icon = TRUE
|
selector_switch_icon = TRUE
|
||||||
accepted_magazine_type = /obj/item/ammo_box/magazine/m556
|
accepted_magazine_type = /obj/item/ammo_box/magazine/m223
|
||||||
can_suppress = FALSE
|
can_suppress = FALSE
|
||||||
var/obj/item/gun/ballistic/revolver/grenadelauncher/underbarrel
|
var/obj/item/gun/ballistic/revolver/grenadelauncher/underbarrel
|
||||||
burst_size = 3
|
burst_size = 3
|
||||||
@@ -229,7 +229,7 @@
|
|||||||
icon_state = "arg"
|
icon_state = "arg"
|
||||||
inhand_icon_state = "arg"
|
inhand_icon_state = "arg"
|
||||||
slot_flags = 0
|
slot_flags = 0
|
||||||
accepted_magazine_type = /obj/item/ammo_box/magazine/m556
|
accepted_magazine_type = /obj/item/ammo_box/magazine/m223
|
||||||
can_suppress = FALSE
|
can_suppress = FALSE
|
||||||
burst_size = 3
|
burst_size = 3
|
||||||
fire_delay = 1
|
fire_delay = 1
|
||||||
@@ -238,13 +238,13 @@
|
|||||||
|
|
||||||
/obj/item/gun/ballistic/automatic/l6_saw
|
/obj/item/gun/ballistic/automatic/l6_saw
|
||||||
name = "\improper L6 SAW"
|
name = "\improper L6 SAW"
|
||||||
desc = "A heavily modified 7.12x82mm light machine gun, designated 'L6 SAW'. Has 'Aussec Armoury - 2531' engraved on the receiver below the designation."
|
desc = "A heavily modified 7mm light machine gun, designated 'L6 SAW'. Has 'Aussec Armoury - 2531' engraved on the receiver below the designation."
|
||||||
icon_state = "l6"
|
icon_state = "l6"
|
||||||
inhand_icon_state = "l6closedmag"
|
inhand_icon_state = "l6closedmag"
|
||||||
base_icon_state = "l6"
|
base_icon_state = "l6"
|
||||||
w_class = WEIGHT_CLASS_HUGE
|
w_class = WEIGHT_CLASS_HUGE
|
||||||
slot_flags = 0
|
slot_flags = 0
|
||||||
accepted_magazine_type = /obj/item/ammo_box/magazine/mm712x82
|
accepted_magazine_type = /obj/item/ammo_box/magazine/m7mm
|
||||||
weapon_weight = WEAPON_HEAVY
|
weapon_weight = WEAPON_HEAVY
|
||||||
burst_size = 1
|
burst_size = 1
|
||||||
actions_types = list()
|
actions_types = list()
|
||||||
|
|||||||
@@ -24,21 +24,22 @@
|
|||||||
/obj/projectile/bullet/syndicate_turret
|
/obj/projectile/bullet/syndicate_turret
|
||||||
damage = 20
|
damage = 20
|
||||||
|
|
||||||
// 7.12x82mm (SAW)
|
// 7mm (SAW)
|
||||||
|
|
||||||
/obj/projectile/bullet/mm712x82
|
/obj/projectile/bullet/a7mm
|
||||||
name = "7.12x82mm bullet"
|
name = "7mm bullet"
|
||||||
damage = 30
|
damage = 30
|
||||||
armour_penetration = 5
|
armour_penetration = 5
|
||||||
wound_bonus = -50
|
wound_bonus = -50
|
||||||
wound_falloff_tile = 0
|
wound_falloff_tile = 0
|
||||||
|
|
||||||
/obj/projectile/bullet/mm712x82/ap
|
/obj/projectile/bullet/a7mm/ap
|
||||||
name = "7.12x82mm armor-piercing bullet"
|
name = "7mm armor-piercing bullet"
|
||||||
|
damage = 25
|
||||||
armour_penetration = 75
|
armour_penetration = 75
|
||||||
|
|
||||||
/obj/projectile/bullet/mm712x82/hp
|
/obj/projectile/bullet/a7mm/hp
|
||||||
name = "7.12x82mm hollow-point bullet"
|
name = "7mm hollow-point bullet"
|
||||||
damage = 50
|
damage = 50
|
||||||
sharpness = SHARP_EDGED
|
sharpness = SHARP_EDGED
|
||||||
weak_against_armour = TRUE
|
weak_against_armour = TRUE
|
||||||
@@ -46,20 +47,20 @@
|
|||||||
bare_wound_bonus = 30
|
bare_wound_bonus = 30
|
||||||
wound_falloff_tile = -8
|
wound_falloff_tile = -8
|
||||||
|
|
||||||
/obj/projectile/bullet/incendiary/mm712x82
|
/obj/projectile/bullet/incendiary/a7mm
|
||||||
name = "7.12x82mm incendiary bullet"
|
name = "7mm incendiary bullet"
|
||||||
damage = 15
|
damage = 15
|
||||||
fire_stacks = 3
|
fire_stacks = 3
|
||||||
|
|
||||||
/obj/projectile/bullet/mm712x82/match
|
/obj/projectile/bullet/a7mm/match
|
||||||
name = "7.12x82mm match bullet"
|
name = "7mm match bullet"
|
||||||
ricochets_max = 2
|
ricochets_max = 2
|
||||||
ricochet_chance = 60
|
ricochet_chance = 60
|
||||||
ricochet_auto_aim_range = 4
|
ricochet_auto_aim_range = 4
|
||||||
ricochet_incidence_leeway = 55
|
ricochet_incidence_leeway = 55
|
||||||
|
|
||||||
/obj/projectile/bullet/mm712x82/bouncy
|
/obj/projectile/bullet/a7mm/bouncy
|
||||||
name = "7.12x82mm rubber bullet"
|
name = "7mm rubber bullet"
|
||||||
damage = 20
|
damage = 20
|
||||||
ricochets_max = 40
|
ricochets_max = 40
|
||||||
ricochet_chance = 500 // will bounce off anything and everything, whether they like it or not
|
ricochet_chance = 500 // will bounce off anything and everything, whether they like it or not
|
||||||
|
|||||||
@@ -109,6 +109,20 @@
|
|||||||
damage = 60
|
damage = 60
|
||||||
wound_bonus = -30
|
wound_bonus = -30
|
||||||
|
|
||||||
|
/obj/projectile/bullet/a357/phasic
|
||||||
|
name = ".357 phasic bullet"
|
||||||
|
icon_state = "gaussphase"
|
||||||
|
damage = 35
|
||||||
|
armour_penetration = 100
|
||||||
|
projectile_phasing = PASSTABLE | PASSGLASS | PASSGRILLE | PASSCLOSEDTURF | PASSMACHINE | PASSSTRUCTURE | PASSDOORS
|
||||||
|
|
||||||
|
/obj/projectile/bullet/a357/heartseeker
|
||||||
|
name = ".357 heartseeker bullet"
|
||||||
|
icon_state = "gauss"
|
||||||
|
damage = 50
|
||||||
|
homing = TRUE
|
||||||
|
homing_turn_speed = 120
|
||||||
|
|
||||||
// admin only really, for ocelot memes
|
// admin only really, for ocelot memes
|
||||||
/obj/projectile/bullet/a357/match
|
/obj/projectile/bullet/a357/match
|
||||||
name = ".357 match bullet"
|
name = ".357 match bullet"
|
||||||
|
|||||||
@@ -1,19 +1,19 @@
|
|||||||
// 5.56mm (M-90gl Carbine)
|
// .223 (M-90gl Carbine)
|
||||||
|
|
||||||
/obj/projectile/bullet/a556
|
/obj/projectile/bullet/a223
|
||||||
name = "5.56mm bullet"
|
name = ".223 bullet"
|
||||||
damage = 35
|
damage = 35
|
||||||
armour_penetration = 30
|
armour_penetration = 30
|
||||||
wound_bonus = -40
|
wound_bonus = -40
|
||||||
|
|
||||||
/obj/projectile/bullet/a556/weak //centcom
|
/obj/projectile/bullet/a223/weak //centcom
|
||||||
damage = 20
|
damage = 20
|
||||||
|
|
||||||
/obj/projectile/bullet/a556/phasic
|
/obj/projectile/bullet/a223/phasic
|
||||||
name = "5.56mm phasic bullet"
|
name = ".223 phasic bullet"
|
||||||
icon_state = "gaussphase"
|
icon_state = "gaussphase"
|
||||||
damage = 20
|
damage = 30
|
||||||
armour_penetration = 70
|
armour_penetration = 100
|
||||||
projectile_phasing = PASSTABLE | PASSGLASS | PASSGRILLE | PASSCLOSEDTURF | PASSMACHINE | PASSSTRUCTURE | PASSDOORS
|
projectile_phasing = PASSTABLE | PASSGLASS | PASSGRILLE | PASSCLOSEDTURF | PASSMACHINE | PASSSTRUCTURE | PASSDOORS
|
||||||
|
|
||||||
// 7.62 (Nagant Rifle)
|
// 7.62 (Nagant Rifle)
|
||||||
|
|||||||
@@ -24,6 +24,14 @@
|
|||||||
sharpness = NONE
|
sharpness = NONE
|
||||||
embedding = null
|
embedding = null
|
||||||
|
|
||||||
|
/obj/projectile/bullet/shotgun_beanbag/a40mm
|
||||||
|
name = "rubber slug"
|
||||||
|
icon_state = "cannonball"
|
||||||
|
damage = 20
|
||||||
|
stamina = 160 //BONK
|
||||||
|
wound_bonus = 30
|
||||||
|
weak_against_armour = TRUE
|
||||||
|
|
||||||
/obj/projectile/bullet/incendiary/shotgun
|
/obj/projectile/bullet/incendiary/shotgun
|
||||||
name = "incendiary slug"
|
name = "incendiary slug"
|
||||||
icon_state = "pellet"
|
icon_state = "pellet"
|
||||||
|
|||||||
@@ -10,6 +10,11 @@
|
|||||||
name = ".45 armor-piercing bullet"
|
name = ".45 armor-piercing bullet"
|
||||||
armour_penetration = 50
|
armour_penetration = 50
|
||||||
|
|
||||||
|
/obj/projectile/bullet/c45/hp
|
||||||
|
name = ".45 hollow point bullet"
|
||||||
|
damage = 50
|
||||||
|
weak_against_armour = TRUE
|
||||||
|
|
||||||
/obj/projectile/bullet/incendiary/c45
|
/obj/projectile/bullet/incendiary/c45
|
||||||
name = ".45 incendiary bullet"
|
name = ".45 incendiary bullet"
|
||||||
damage = 15
|
damage = 15
|
||||||
|
|||||||
@@ -26,13 +26,15 @@
|
|||||||
var/random_crits_enabled = TRUE // Worst thing Valve ever added
|
var/random_crits_enabled = TRUE // Worst thing Valve ever added
|
||||||
|
|
||||||
/obj/projectile/bullet/rocket/on_hit(atom/target, blocked = FALSE)
|
/obj/projectile/bullet/rocket/on_hit(atom/target, blocked = FALSE)
|
||||||
|
var/random_crit_gib = FALSE
|
||||||
if(isliving(target) && prob(1) && random_crits_enabled)
|
if(isliving(target) && prob(1) && random_crits_enabled)
|
||||||
var/mob/living/gibbed_dude = target
|
var/mob/living/gibbed_dude = target
|
||||||
if(gibbed_dude.stat < HARD_CRIT)
|
if(gibbed_dude.stat < HARD_CRIT)
|
||||||
gibbed_dude.say("Is that a fucking ro-", forced = "hit by rocket")
|
gibbed_dude.say("Is that a fucking ro-", forced = "hit by rocket")
|
||||||
|
random_crit_gib = TRUE
|
||||||
..()
|
..()
|
||||||
|
|
||||||
do_boom(target)
|
do_boom(target, random_crit_gib)
|
||||||
if(anti_armour_damage && ismecha(target))
|
if(anti_armour_damage && ismecha(target))
|
||||||
var/obj/vehicle/sealed/mecha/M = target
|
var/obj/vehicle/sealed/mecha/M = target
|
||||||
M.take_damage(anti_armour_damage)
|
M.take_damage(anti_armour_damage)
|
||||||
@@ -43,11 +45,15 @@
|
|||||||
|
|
||||||
/** This proc allows us to customize the conditions necesary for the rocket to detonate, allowing for different explosions for living targets, turf targets,
|
/** This proc allows us to customize the conditions necesary for the rocket to detonate, allowing for different explosions for living targets, turf targets,
|
||||||
among other potential differences. This granularity is helpful for things like the special rockets mechs use. */
|
among other potential differences. This granularity is helpful for things like the special rockets mechs use. */
|
||||||
/obj/projectile/bullet/rocket/proc/do_boom(atom/target)
|
/obj/projectile/bullet/rocket/proc/do_boom(atom/target, random_crit_gib = FALSE)
|
||||||
if(!isliving(target)) //if the target isn't alive, so is a wall or something
|
if(!isliving(target)) //if the target isn't alive, so is a wall or something
|
||||||
explosion(target, heavy_impact_range = 1, light_impact_range = 2, flame_range = 3, flash_range = 4, explosion_cause = src)
|
explosion(target, heavy_impact_range = 1, light_impact_range = 2, flame_range = 3, flash_range = 4, explosion_cause = src)
|
||||||
else
|
else
|
||||||
explosion(target, light_impact_range = 2, flame_range = 3, flash_range = 4, explosion_cause = src)
|
explosion(target, light_impact_range = 2, flame_range = 3, flash_range = 4, explosion_cause = src)
|
||||||
|
if(random_crit_gib)
|
||||||
|
var/mob/living/gibbed_dude = target
|
||||||
|
new /obj/effect/temp_visual/crit(get_turf(gibbed_dude))
|
||||||
|
gibbed_dude.gib()
|
||||||
|
|
||||||
/// PM9 HEAP rocket - the anti-anything missile you always craved.
|
/// PM9 HEAP rocket - the anti-anything missile you always craved.
|
||||||
/obj/projectile/bullet/rocket/heap
|
/obj/projectile/bullet/rocket/heap
|
||||||
|
|||||||
@@ -178,6 +178,13 @@
|
|||||||
amount_per_transfer_from_this = 50
|
amount_per_transfer_from_this = 50
|
||||||
list_reagents = list(/datum/reagent/medicine/stimulants = 50)
|
list_reagents = list(/datum/reagent/medicine/stimulants = 50)
|
||||||
|
|
||||||
|
/obj/item/reagent_containers/hypospray/medipen/methamphetamine
|
||||||
|
name = "methamphetamine medipen"
|
||||||
|
volume = 24
|
||||||
|
amount_per_transfer_from_this = 24
|
||||||
|
desc = "Contains a relatively safe quantity of methamphetamine, along with mannitol to ensure that brain damage is kept at a minimum."
|
||||||
|
list_reagents = list(/datum/reagent/drug/methamphetamine = 10, /datum/reagent/medicine/mannitol = 14)
|
||||||
|
|
||||||
/obj/item/reagent_containers/hypospray/medipen/morphine
|
/obj/item/reagent_containers/hypospray/medipen/morphine
|
||||||
name = "morphine medipen"
|
name = "morphine medipen"
|
||||||
desc = "A rapid way to get you out of a tight situation and fast! You'll feel rather drowsy, though."
|
desc = "A rapid way to get you out of a tight situation and fast! You'll feel rather drowsy, though."
|
||||||
|
|||||||
@@ -157,6 +157,9 @@
|
|||||||
/obj/item/autosurgeon/syndicate/anti_stun
|
/obj/item/autosurgeon/syndicate/anti_stun
|
||||||
starting_organ = /obj/item/organ/internal/cyberimp/brain/anti_stun
|
starting_organ = /obj/item/organ/internal/cyberimp/brain/anti_stun
|
||||||
|
|
||||||
|
/obj/item/autosurgeon/syndicate/anti_drop
|
||||||
|
starting_organ = /obj/item/organ/internal/cyberimp/brain/anti_drop
|
||||||
|
|
||||||
/obj/item/autosurgeon/syndicate/reviver
|
/obj/item/autosurgeon/syndicate/reviver
|
||||||
starting_organ = /obj/item/organ/internal/cyberimp/chest/reviver
|
starting_organ = /obj/item/organ/internal/cyberimp/chest/reviver
|
||||||
|
|
||||||
|
|||||||
@@ -167,15 +167,9 @@
|
|||||||
name = "boxed cybernetic implants"
|
name = "boxed cybernetic implants"
|
||||||
desc = "A sleek, sturdy box."
|
desc = "A sleek, sturdy box."
|
||||||
icon_state = "cyber_implants"
|
icon_state = "cyber_implants"
|
||||||
var/list/boxed = list(
|
|
||||||
/obj/item/autosurgeon/syndicate/thermal_eyes,
|
|
||||||
/obj/item/autosurgeon/syndicate/xray_eyes,
|
|
||||||
/obj/item/autosurgeon/syndicate/anti_stun,
|
|
||||||
/obj/item/autosurgeon/syndicate/reviver)
|
|
||||||
var/amount = 5
|
|
||||||
|
|
||||||
/obj/item/storage/box/cyber_implants/PopulateContents()
|
/obj/item/storage/box/cyber_implants/PopulateContents()
|
||||||
var/implant
|
new /obj/item/autosurgeon/syndicate/xray_eyes(src)
|
||||||
while(contents.len <= amount)
|
new /obj/item/autosurgeon/syndicate/anti_stun(src)
|
||||||
implant = pick(boxed)
|
new /obj/item/autosurgeon/syndicate/reviver(src)
|
||||||
new implant(src)
|
new /obj/item/autosurgeon/syndicate/anti_drop(src)
|
||||||
|
|||||||
@@ -58,5 +58,5 @@
|
|||||||
progression_minimum = 30 MINUTES
|
progression_minimum = 30 MINUTES
|
||||||
item = /obj/item/ammo_box/a357
|
item = /obj/item/ammo_box/a357
|
||||||
cost = 4
|
cost = 4
|
||||||
purchasable_from = ~UPLINK_CLOWN_OPS
|
purchasable_from = ~(UPLINK_NUKE_OPS | UPLINK_CLOWN_OPS) //nukies get their own version
|
||||||
illegal_tech = FALSE
|
illegal_tech = FALSE
|
||||||
|
|||||||
143
code/modules/uplink/uplink_items/clownops.dm
Normal file
143
code/modules/uplink/uplink_items/clownops.dm
Normal file
@@ -0,0 +1,143 @@
|
|||||||
|
|
||||||
|
// Clown Operative Stuff
|
||||||
|
// Maybe someday, someone will care to maintain this
|
||||||
|
|
||||||
|
/datum/uplink_item/weapon_kits/pie_cannon
|
||||||
|
name = "Banana Cream Pie Cannon"
|
||||||
|
desc = "A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!"
|
||||||
|
cost = 10
|
||||||
|
item = /obj/item/pneumatic_cannon/pie/selfcharge
|
||||||
|
surplus = 0
|
||||||
|
purchasable_from = UPLINK_CLOWN_OPS
|
||||||
|
|
||||||
|
/datum/uplink_item/weapon_kits/bananashield
|
||||||
|
name = "Bananium Energy Shield"
|
||||||
|
desc = "A clown's most powerful defensive weapon, this personal shield provides near immunity to ranged energy attacks \
|
||||||
|
by bouncing them back at the ones who fired them. It can also be thrown to bounce off of people, slipping them, \
|
||||||
|
and returning to you even if you miss. WARNING: DO NOT ATTEMPT TO STAND ON SHIELD WHILE DEPLOYED, EVEN IF WEARING ANTI-SLIP SHOES."
|
||||||
|
item = /obj/item/shield/energy/bananium
|
||||||
|
cost = 16
|
||||||
|
surplus = 0
|
||||||
|
purchasable_from = UPLINK_CLOWN_OPS
|
||||||
|
|
||||||
|
/datum/uplink_item/weapon_kits/clownsword
|
||||||
|
name = "Bananium Energy Sword"
|
||||||
|
desc = "An energy sword that deals no damage, but will slip anyone it contacts, be it by melee attack, thrown \
|
||||||
|
impact, or just stepping on it. Beware friendly fire, as even anti-slip shoes will not protect against it."
|
||||||
|
item = /obj/item/melee/energy/sword/bananium
|
||||||
|
cost = 3
|
||||||
|
surplus = 0
|
||||||
|
purchasable_from = UPLINK_CLOWN_OPS
|
||||||
|
|
||||||
|
/datum/uplink_item/weapon_kits/clownoppin
|
||||||
|
name = "Ultra Hilarious Firing Pin"
|
||||||
|
desc = "A firing pin that, when inserted into a gun, makes that gun only useable by clowns and clumsy people and makes that gun honk whenever anyone tries to fire it."
|
||||||
|
cost = 1 //much cheaper for clown ops than for clowns
|
||||||
|
item = /obj/item/firing_pin/clown/ultra
|
||||||
|
purchasable_from = UPLINK_CLOWN_OPS
|
||||||
|
illegal_tech = FALSE
|
||||||
|
|
||||||
|
/datum/uplink_item/weapon_kits/clownopsuperpin
|
||||||
|
name = "Super Ultra Hilarious Firing Pin"
|
||||||
|
desc = "Like the ultra hilarious firing pin, except the gun you insert this pin into explodes when someone who isn't clumsy or a clown tries to fire it."
|
||||||
|
cost = 4 //much cheaper for clown ops than for clowns
|
||||||
|
item = /obj/item/firing_pin/clown/ultra/selfdestruct
|
||||||
|
purchasable_from = UPLINK_CLOWN_OPS
|
||||||
|
illegal_tech = FALSE
|
||||||
|
|
||||||
|
/datum/uplink_item/weapon_kits/foamsmg
|
||||||
|
name = "Toy Submachine Gun"
|
||||||
|
desc = "A fully-loaded Donksoft bullpup submachine gun that fires riot grade darts with a 20-round magazine."
|
||||||
|
item = /obj/item/gun/ballistic/automatic/c20r/toy
|
||||||
|
cost = 5
|
||||||
|
surplus = 0
|
||||||
|
purchasable_from = UPLINK_CLOWN_OPS
|
||||||
|
|
||||||
|
/datum/uplink_item/weapon_kits/foammachinegun
|
||||||
|
name = "Toy Machine Gun"
|
||||||
|
desc = "A fully-loaded Donksoft belt-fed machine gun. This weapon has a massive 50-round magazine of devastating \
|
||||||
|
riot grade darts, that can briefly incapacitate someone in just one volley."
|
||||||
|
item = /obj/item/gun/ballistic/automatic/l6_saw/toy
|
||||||
|
cost = 10
|
||||||
|
surplus = 0
|
||||||
|
purchasable_from = UPLINK_CLOWN_OPS
|
||||||
|
|
||||||
|
/datum/uplink_item/explosives/bombanana
|
||||||
|
name = "Bombanana"
|
||||||
|
desc = "A banana with an explosive taste! discard the peel quickly, as it will explode with the force of a Syndicate minibomb \
|
||||||
|
a few seconds after the banana is eaten."
|
||||||
|
item = /obj/item/food/grown/banana/bombanana
|
||||||
|
cost = 4 //it is a bit cheaper than a minibomb because you have to take off your helmet to eat it, which is how you arm it
|
||||||
|
surplus = 0
|
||||||
|
purchasable_from = UPLINK_CLOWN_OPS
|
||||||
|
|
||||||
|
/datum/uplink_item/explosives/clown_bomb_clownops
|
||||||
|
name = "Clown Bomb"
|
||||||
|
desc = "The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, \
|
||||||
|
with a minimum of %MIN_BOMB_TIMER seconds, and can be bolted to the floor with a wrench to prevent \
|
||||||
|
movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be \
|
||||||
|
transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can \
|
||||||
|
be defused, and some crew may attempt to do so."
|
||||||
|
item = /obj/item/sbeacondrop/clownbomb
|
||||||
|
cost = 15
|
||||||
|
surplus = 0
|
||||||
|
purchasable_from = UPLINK_CLOWN_OPS
|
||||||
|
|
||||||
|
/datum/uplink_item/explosives/clown_bomb_clownops/New()
|
||||||
|
. = ..()
|
||||||
|
desc = replacetext(desc, "%MIN_BOMB_TIMER", SYNDIEBOMB_MIN_TIMER_SECONDS)
|
||||||
|
|
||||||
|
/datum/uplink_item/explosives/tearstache
|
||||||
|
name = "Teachstache Grenade"
|
||||||
|
desc = "A teargas grenade that launches sticky moustaches onto the face of anyone not wearing a clown or mime mask. The moustaches will \
|
||||||
|
remain attached to the face of all targets for one minute, preventing the use of breath masks and other such devices."
|
||||||
|
item = /obj/item/grenade/chem_grenade/teargas/moustache
|
||||||
|
cost = 3
|
||||||
|
surplus = 0
|
||||||
|
purchasable_from = UPLINK_CLOWN_OPS
|
||||||
|
|
||||||
|
/datum/uplink_item/explosives/pinata
|
||||||
|
name = "Weapons Grade Pinata Kit"
|
||||||
|
desc = "A pinata filled with both candy and explosives as well as two belts to carry them on, crack it open and see what you get!"
|
||||||
|
item = /obj/item/storage/box/syndie_kit/pinata
|
||||||
|
purchasable_from = UPLINK_CLOWN_OPS
|
||||||
|
limited_stock = 1
|
||||||
|
cost = 12 //This is effectively the clown ops version of the grenadier belt where you should on average get 8 explosives if you use a weapon with exactly 10 force.
|
||||||
|
surplus = 0
|
||||||
|
|
||||||
|
/datum/uplink_item/reinforcement/clown_reinforcement
|
||||||
|
name = "Clown Reinforcements"
|
||||||
|
desc = "Call in an additional clown to share the fun, equipped with full starting gear, but no telecrystals."
|
||||||
|
item = /obj/item/antag_spawner/nuke_ops/clown
|
||||||
|
cost = 20
|
||||||
|
purchasable_from = UPLINK_CLOWN_OPS
|
||||||
|
restricted = TRUE
|
||||||
|
refundable = TRUE
|
||||||
|
|
||||||
|
/datum/uplink_item/mech/honker
|
||||||
|
name = "Dark H.O.N.K."
|
||||||
|
desc = "A clown combat mech equipped with bombanana peel and tearstache grenade launchers, as well as the ubiquitous HoNkER BlAsT 5000."
|
||||||
|
item = /obj/vehicle/sealed/mecha/honker/dark/loaded
|
||||||
|
cost = 80
|
||||||
|
purchasable_from = UPLINK_CLOWN_OPS
|
||||||
|
|
||||||
|
/* //SKYRAT REMOVAL START
|
||||||
|
/datum/uplink_item/stealthy_tools/combatbananashoes
|
||||||
|
name = "Combat Banana Shoes"
|
||||||
|
desc = "While making the wearer immune to most slipping attacks like regular combat clown shoes, these shoes \
|
||||||
|
can generate a large number of synthetic banana peels as the wearer walks, slipping up would-be pursuers. They also \
|
||||||
|
squeak significantly louder."
|
||||||
|
item = /obj/item/clothing/shoes/clown_shoes/banana_shoes/combat
|
||||||
|
cost = 6
|
||||||
|
surplus = 0
|
||||||
|
purchasable_from = UPLINK_CLOWN_OPS
|
||||||
|
*/ //SKYRAT REMOVAL END
|
||||||
|
|
||||||
|
/datum/uplink_item/badass/clownopclumsinessinjector //clowns can buy this too, but it's in the role-restricted items section for them
|
||||||
|
name = "Clumsiness Injector"
|
||||||
|
desc = "Inject yourself with this to become as clumsy as a clown... or inject someone ELSE with it to make THEM as clumsy as a clown. Useful for clown operatives who wish to reconnect with their former clownish nature or for clown operatives who wish to torment and play with their prey before killing them."
|
||||||
|
item = /obj/item/dnainjector/clumsymut
|
||||||
|
cost = 1
|
||||||
|
purchasable_from = UPLINK_CLOWN_OPS
|
||||||
|
illegal_tech = FALSE
|
||||||
|
|
||||||
@@ -68,7 +68,7 @@
|
|||||||
item = /obj/item/dualsaber
|
item = /obj/item/dualsaber
|
||||||
|
|
||||||
cost = 16
|
cost = 16
|
||||||
purchasable_from = ~UPLINK_CLOWN_OPS
|
purchasable_from = ~(UPLINK_NUKE_OPS | UPLINK_CLOWN_OPS) //nukies get their own version
|
||||||
|
|
||||||
/datum/uplink_item/dangerous/doublesword/get_discount_value(discount_type)
|
/datum/uplink_item/dangerous/doublesword/get_discount_value(discount_type)
|
||||||
switch(discount_type)
|
switch(discount_type)
|
||||||
@@ -98,4 +98,4 @@
|
|||||||
progression_minimum = 30 MINUTES
|
progression_minimum = 30 MINUTES
|
||||||
cost = 13
|
cost = 13
|
||||||
surplus = 50
|
surplus = 50
|
||||||
purchasable_from = ~UPLINK_CLOWN_OPS
|
purchasable_from = ~(UPLINK_NUKE_OPS | UPLINK_CLOWN_OPS) //nukies get their own version
|
||||||
|
|||||||
File diff suppressed because it is too large
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|
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|
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 25 KiB |
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|
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 25 KiB |
@@ -446,11 +446,12 @@
|
|||||||
desc = "A .244 Acia casing. Under the right conditions, it shimmers." // these shouldn't be appearing because LSG makes you throw your gun without working the bolt
|
desc = "A .244 Acia casing. Under the right conditions, it shimmers." // these shouldn't be appearing because LSG makes you throw your gun without working the bolt
|
||||||
can_be_printed = FALSE
|
can_be_printed = FALSE
|
||||||
|
|
||||||
/obj/item/ammo_casing/a556
|
/obj/item/ammo_casing/a277
|
||||||
name = ".277 Aestus casing"
|
name = ".277 Aestus casing"
|
||||||
desc = "A .277 bullet casing."
|
desc = "A .277 bullet casing."
|
||||||
|
caliber = CALIBER_A277
|
||||||
|
|
||||||
/obj/item/ammo_casing/a556/phasic
|
/obj/item/ammo_casing/a277/phasic
|
||||||
name = ".277 Aestus phasic casing"
|
name = ".277 Aestus phasic casing"
|
||||||
desc = "A .277 Aestus bullet casing.\
|
desc = "A .277 Aestus bullet casing.\
|
||||||
<br><br>\
|
<br><br>\
|
||||||
@@ -559,10 +560,10 @@
|
|||||||
|
|
||||||
// The ones above are the casings for the ammo, whereas the ones below are the actual projectiles that give you feedback when you're shot
|
// The ones above are the casings for the ammo, whereas the ones below are the actual projectiles that give you feedback when you're shot
|
||||||
|
|
||||||
/obj/projectile/bullet/a556
|
/obj/projectile/bullet/a277
|
||||||
name = ".277 Aestus bullet"
|
name = ".277 Aestus bullet"
|
||||||
|
|
||||||
/obj/projectile/bullet/a556/phasic
|
/obj/projectile/bullet/a277/phasic
|
||||||
name = ".277 PHASE bullet"
|
name = ".277 PHASE bullet"
|
||||||
|
|
||||||
/obj/projectile/bullet/a762
|
/obj/projectile/bullet/a762
|
||||||
|
|||||||
@@ -219,7 +219,7 @@
|
|||||||
minimum_distance = 5
|
minimum_distance = 5
|
||||||
icon_state = "blackops_ranged"
|
icon_state = "blackops_ranged"
|
||||||
icon_living = "blackops_ranged"
|
icon_living = "blackops_ranged"
|
||||||
casingtype = /obj/item/ammo_casing/a556/weak
|
casingtype = /obj/item/ammo_casing/a277/weak
|
||||||
projectilesound = 'modular_skyrat/modules/gunsgalore/sound/guns/fire/m16_fire.ogg'
|
projectilesound = 'modular_skyrat/modules/gunsgalore/sound/guns/fire/m16_fire.ogg'
|
||||||
attack_sound = 'sound/weapons/punch1.ogg'
|
attack_sound = 'sound/weapons/punch1.ogg'
|
||||||
loot = list(/obj/effect/gibspawner/human, /obj/item/ammo_box/magazine/m16)
|
loot = list(/obj/effect/gibspawner/human, /obj/item/ammo_box/magazine/m16)
|
||||||
|
|||||||
@@ -1,10 +1,10 @@
|
|||||||
/obj/projectile/bullet/a556/weak
|
/obj/projectile/bullet/a277/weak
|
||||||
name = "surplus .277 bullet"
|
name = "surplus .277 bullet"
|
||||||
damage = 25
|
damage = 25
|
||||||
armour_penetration = 10
|
armour_penetration = 10
|
||||||
wound_bonus = -40
|
wound_bonus = -40
|
||||||
|
|
||||||
/obj/item/ammo_casing/a556/weak
|
/obj/item/ammo_casing/a277/weak
|
||||||
name = ".277 surplus bullet casing"
|
name = ".277 surplus bullet casing"
|
||||||
desc = "A .277 surplus bullet casing."
|
desc = "A .277 surplus bullet casing."
|
||||||
projectile_type = /obj/projectile/bullet/a556/weak
|
projectile_type = /obj/projectile/bullet/a277/weak
|
||||||
|
|||||||
@@ -28,8 +28,8 @@
|
|||||||
desc = "A double-stack translucent polymer magazine for use with the XM-2537 rifles. Holds 30 rounds of .277 Aestus."
|
desc = "A double-stack translucent polymer magazine for use with the XM-2537 rifles. Holds 30 rounds of .277 Aestus."
|
||||||
icon = 'modular_skyrat/modules/gunsgalore/icons/guns/gunsgalore_items.dmi'
|
icon = 'modular_skyrat/modules/gunsgalore/icons/guns/gunsgalore_items.dmi'
|
||||||
icon_state = "m16e"
|
icon_state = "m16e"
|
||||||
ammo_type = /obj/item/ammo_casing/a556
|
ammo_type = /obj/item/ammo_casing/a277
|
||||||
caliber = "a556"
|
caliber = CALIBER_A277
|
||||||
max_ammo = 30
|
max_ammo = 30
|
||||||
multiple_sprites = AMMO_BOX_FULL_EMPTY
|
multiple_sprites = AMMO_BOX_FULL_EMPTY
|
||||||
|
|
||||||
@@ -38,8 +38,8 @@
|
|||||||
desc = "A double-stack solid magazine that looks rather dated. Holds 20 rounds of .277 Aestus."
|
desc = "A double-stack solid magazine that looks rather dated. Holds 20 rounds of .277 Aestus."
|
||||||
icon = 'modular_skyrat/modules/gunsgalore/icons/guns/gunsgalore_items.dmi'
|
icon = 'modular_skyrat/modules/gunsgalore/icons/guns/gunsgalore_items.dmi'
|
||||||
icon_state = "m16"
|
icon_state = "m16"
|
||||||
ammo_type = /obj/item/ammo_casing/a556
|
ammo_type = /obj/item/ammo_casing/a277
|
||||||
caliber = "a556"
|
caliber = CALIBER_A277
|
||||||
max_ammo = 20
|
max_ammo = 20
|
||||||
multiple_sprites = AMMO_BOX_FULL_EMPTY
|
multiple_sprites = AMMO_BOX_FULL_EMPTY
|
||||||
|
|
||||||
@@ -73,7 +73,7 @@
|
|||||||
desc = "A double-stack solid polymer drum made for use with the Amans Patriae rifle. Holds 50 rounds of .277 ammo."
|
desc = "A double-stack solid polymer drum made for use with the Amans Patriae rifle. Holds 50 rounds of .277 ammo."
|
||||||
icon = 'modular_skyrat/modules/gunsgalore/icons/guns/gunsgalore_items.dmi'
|
icon = 'modular_skyrat/modules/gunsgalore/icons/guns/gunsgalore_items.dmi'
|
||||||
icon_state = "m16"
|
icon_state = "m16"
|
||||||
ammo_type = /obj/item/ammo_casing/a556
|
ammo_type = /obj/item/ammo_casing/a277
|
||||||
caliber = "a556"
|
caliber = CALIBER_A277
|
||||||
max_ammo = 50
|
max_ammo = 50
|
||||||
multiple_sprites = AMMO_BOX_FULL_EMPTY
|
multiple_sprites = AMMO_BOX_FULL_EMPTY
|
||||||
|
|||||||
@@ -73,16 +73,16 @@
|
|||||||
* .277 Aestus
|
* .277 Aestus
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/obj/item/ammo_casing/a556/rubber
|
/obj/item/ammo_casing/a277/rubber
|
||||||
name = ".277 rubber bullet casing"
|
name = ".277 rubber bullet casing"
|
||||||
desc = "A .277 rubber bullet casing.\
|
desc = "A .277 rubber bullet casing.\
|
||||||
<br><br>\
|
<br><br>\
|
||||||
<i>RUBBER: Less than lethal ammo. Deals both stamina damage and regular damage.</i>"
|
<i>RUBBER: Less than lethal ammo. Deals both stamina damage and regular damage.</i>"
|
||||||
caliber = CALIBER_A556
|
caliber = CALIBER_A277
|
||||||
projectile_type = /obj/projectile/bullet/a556/rubber
|
projectile_type = /obj/projectile/bullet/a277/rubber
|
||||||
harmful = FALSE
|
harmful = FALSE
|
||||||
|
|
||||||
/obj/projectile/bullet/a556/rubber
|
/obj/projectile/bullet/a277/rubber
|
||||||
name = ".277 rubber bullet"
|
name = ".277 rubber bullet"
|
||||||
damage = 10
|
damage = 10
|
||||||
armour_penetration = 10
|
armour_penetration = 10
|
||||||
@@ -96,17 +96,17 @@
|
|||||||
embedding = null
|
embedding = null
|
||||||
wound_bonus = -50
|
wound_bonus = -50
|
||||||
|
|
||||||
/obj/item/ammo_casing/a556/ap
|
/obj/item/ammo_casing/a277/ap
|
||||||
name = ".277 Aestus armor-piercing bullet casing"
|
name = ".277 Aestus armor-piercing bullet casing"
|
||||||
desc = "A .277 armor-piercing bullet casing.\
|
desc = "A .277 armor-piercing bullet casing.\
|
||||||
<br><br>\
|
<br><br>\
|
||||||
<i>ARMOR PIERCING: Increased armor piercing capabilities. What did you expect?"
|
<i>ARMOR PIERCING: Increased armor piercing capabilities. What did you expect?"
|
||||||
caliber = CALIBER_A556
|
caliber = CALIBER_A277
|
||||||
projectile_type = /obj/projectile/bullet/a556/ap
|
projectile_type = /obj/projectile/bullet/a277/ap
|
||||||
advanced_print_req = TRUE
|
advanced_print_req = TRUE
|
||||||
custom_materials = AMMO_MATS_AP
|
custom_materials = AMMO_MATS_AP
|
||||||
|
|
||||||
/obj/projectile/bullet/a556/ap
|
/obj/projectile/bullet/a277/ap
|
||||||
name = ".277 armor-piercing bullet"
|
name = ".277 armor-piercing bullet"
|
||||||
armour_penetration = 60
|
armour_penetration = 60
|
||||||
|
|
||||||
|
|||||||
@@ -62,7 +62,7 @@
|
|||||||
/obj/item/storage/toolbox/ammobox/full/l6_saw
|
/obj/item/storage/toolbox/ammobox/full/l6_saw
|
||||||
name = "ammo box (L6 SAW)"
|
name = "ammo box (L6 SAW)"
|
||||||
desc = "It contains a few magazines."
|
desc = "It contains a few magazines."
|
||||||
ammo_type = /obj/item/ammo_box/magazine/mm712x82
|
ammo_type = /obj/item/ammo_box/magazine/m7mm
|
||||||
amount = 7
|
amount = 7
|
||||||
|
|
||||||
/obj/item/storage/toolbox/ammobox/full/makarov
|
/obj/item/storage/toolbox/ammobox/full/makarov
|
||||||
|
|||||||
@@ -5344,6 +5344,7 @@
|
|||||||
#include "code\modules\uplink\uplink_items\ammunition.dm"
|
#include "code\modules\uplink\uplink_items\ammunition.dm"
|
||||||
#include "code\modules\uplink\uplink_items\badass.dm"
|
#include "code\modules\uplink\uplink_items\badass.dm"
|
||||||
#include "code\modules\uplink\uplink_items\bundle.dm"
|
#include "code\modules\uplink\uplink_items\bundle.dm"
|
||||||
|
#include "code\modules\uplink\uplink_items\clownops.dm"
|
||||||
#include "code\modules\uplink\uplink_items\dangerous.dm"
|
#include "code\modules\uplink\uplink_items\dangerous.dm"
|
||||||
#include "code\modules\uplink\uplink_items\device_tools.dm"
|
#include "code\modules\uplink\uplink_items\device_tools.dm"
|
||||||
#include "code\modules\uplink\uplink_items\explosive.dm"
|
#include "code\modules\uplink\uplink_items\explosive.dm"
|
||||||
|
|||||||
@@ -0,0 +1,13 @@
|
|||||||
|
#comment This repaths several ammo types to a new type with a different caliber.
|
||||||
|
|
||||||
|
/obj/item/ammo_box/magazine/mm712x82 : : /obj/item/ammo_box/magazine/m7mm
|
||||||
|
|
||||||
|
/obj/item/ammo_casing/mm712x82 : /obj/item/ammo_casing/m7mm{@OLD}
|
||||||
|
|
||||||
|
/obj/projectile/bullet/mm712x82 : /obj/projectile/bullet/a7mm{@OLD}
|
||||||
|
|
||||||
|
/obj/projectile/bullet/m223 : /obj/item/ammo_box/magazine/m223{@OLD}
|
||||||
|
|
||||||
|
/obj/item/ammo_casing/a556 : /obj/item/ammo_casing/a223{@OLD}
|
||||||
|
|
||||||
|
/obj/projectile/bullet/a556 : /obj/projectile/bullet/a223{@OLD}
|
||||||
Reference in New Issue
Block a user