adds medipen refiller machine (#49172)

* 1

* Update machine_designs.dm

* 2

* clean up

* more clean up

*  🍆🍆🍆🍆🍆🍆🍆🍆🍆🍆🍆🍆🍆🍆

* Update code/game/machinery/medipen_refiller.dm

Co-authored-by: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
This commit is contained in:
Tlaltecuhtli
2020-02-13 00:48:19 +01:00
committed by GitHub
parent 0642e2ba33
commit 7cbcd2ff3c
6 changed files with 113 additions and 1 deletions
+96
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@@ -0,0 +1,96 @@
/obj/machinery/medipen_refiller
name = "Medipen Refiller"
desc = "A machine that refills used medipens with chemicals."
icon = 'icons/obj/machines/medipen_refiller.dmi'
icon_state = "medipen_refiller"
density = TRUE
circuit = /obj/item/circuitboard/machine/medipen_refiller
idle_power_usage = 100
/// list of medipen subtypes it can refill
var/list/allowed = list(/obj/item/reagent_containers/hypospray/medipen = /datum/reagent/medicine/epinephrine,
/obj/item/reagent_containers/hypospray/medipen/atropine = /datum/reagent/medicine/atropine,
/obj/item/reagent_containers/hypospray/medipen/salbutamol = /datum/reagent/medicine/salbutamol,
/obj/item/reagent_containers/hypospray/medipen/oxandrolone = /datum/reagent/medicine/oxandrolone,
/obj/item/reagent_containers/hypospray/medipen/salacid = /datum/reagent/medicine/sal_acid,
/obj/item/reagent_containers/hypospray/medipen/penacid = /datum/reagent/medicine/pen_acid)
/// var to prevent glitches in the animation
var/busy = FALSE
/obj/machinery/medipen_refiller/Initialize()
. = ..()
create_reagents(100, TRANSPARENT)
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
reagents.maximum_volume += 100 * B.rating
AddComponent(/datum/component/plumbing/simple_demand)
/obj/machinery/medipen_refiller/RefreshParts()
var/new_volume = 100
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
new_volume += 100 * B.rating
if(!reagents)
create_reagents(new_volume, TRANSPARENT)
reagents.maximum_volume = new_volume
return TRUE
/// handles the messages and animation, calls refill to end the animation
/obj/machinery/medipen_refiller/attackby(obj/item/I, mob/user, params)
if(busy)
to_chat(user, "<span class='danger'>The machine is busy.</span>")
return
if(istype(I, /obj/item/reagent_containers) && I.is_open_container())
var/obj/item/reagent_containers/RC = I
var/units = RC.reagents.trans_to(src, RC.amount_per_transfer_from_this, transfered_by = user)
if(units)
to_chat(user, "<span class='notice'>You transfer [units] units of the solution to the [name].</span>")
return
else
to_chat(user, "<span class='danger'>The [name] is full.</span>")
return
if(istype(I, /obj/item/reagent_containers/hypospray/medipen))
var/obj/item/reagent_containers/hypospray/medipen/P = I
if(!(LAZYFIND(allowed, P.type)))
to_chat(user, "<span class='danger'>Error! Unknown schematics.</span>")
return
if(P.reagents?.reagent_list.len)
to_chat(user, "<span class='notice'>The medipen is already filled.</span>")
return
if(reagents.has_reagent(allowed[P.type], 10))
busy = TRUE
add_overlay("active")
addtimer(CALLBACK(src, .proc/refill, P, user), 20)
qdel(P)
return
to_chat(user, "<span class='danger'>There aren't enough reagents to finish this operation.</span>")
return
..()
/obj/machinery/medipen_refiller/plunger_act(obj/item/plunger/P, mob/living/user, reinforced)
to_chat(user, "<span class='notice'>You start furiously plunging [name].")
if(do_after(user, 30, target = src))
to_chat(user, "<span class='notice'>You finish plunging the [name].")
reagents.reaction(get_turf(src), TOUCH)
reagents.clear_reagents()
/obj/machinery/medipen_refiller/wrench_act(mob/living/user, obj/item/I)
..()
default_unfasten_wrench(user, I)
return TRUE
/obj/machinery/medipen_refiller/crowbar_act(mob/user, obj/item/I)
..()
default_deconstruction_crowbar(I)
return TRUE
/obj/machinery/medipen_refiller/screwdriver_act(mob/living/user, obj/item/I)
. = ..()
if(!.)
return default_deconstruction_screwdriver(user, "medipen_refiller_open", "medipen_refiller", I)
/// refills the medipen
/obj/machinery/medipen_refiller/proc/refill(obj/item/reagent_containers/hypospray/medipen/P, mob/user)
new P.type(loc)
reagents.remove_reagent(allowed[P.type], 10)
cut_overlays()
busy = FALSE
to_chat(user, "<span class='notice'>Medipen refilled.</span>")
@@ -758,6 +758,13 @@
/obj/item/stock_parts/manipulator = 1,
/obj/item/stock_parts/capacitor = 1)
/obj/item/circuitboard/machine/medipen_refiller
name = "Medipen Refiller (Machine Board)"
icon_state = "medical"
build_path = /obj/machinery/medipen_refiller
req_components = list(
/obj/item/stock_parts/matter_bin = 1)
/obj/item/circuitboard/machine/techfab/department/medical
name = "\improper Departmental Techfab (Machine Board) - Medical"
icon_state = "medical"
@@ -594,3 +594,11 @@
build_path = /obj/item/circuitboard/machine/medical_kiosk
category = list ("Medical Machinery")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/board/medipen_refiller
name = "Machine Design (Medipen Refiller)"
desc = "The circuit board for a Medipen Refiller."
id = "medipen_refiller"
build_path = /obj/item/circuitboard/machine/medipen_refiller
category = list ("Medical Machinery")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
+1 -1
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@@ -65,7 +65,7 @@
display_name = "Biological Technology"
description = "What makes us tick." //the MC, silly!
prereq_ids = list("base")
design_ids = list("chem_heater", "chem_master", "chem_dispenser", "pandemic", "defibrillator", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "medigel","genescanner", "med_spray_bottle", "chem_pack", "blood_pack", "medical_kiosk", "crewpinpointerprox")
design_ids = list("chem_heater", "chem_master", "chem_dispenser", "pandemic", "defibrillator", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "medigel","genescanner", "med_spray_bottle", "chem_pack", "blood_pack", "medical_kiosk", "crewpinpointerprox", "medipen_refiller")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
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@@ -705,6 +705,7 @@
#include "code\game\machinery\magnet.dm"
#include "code\game\machinery\mass_driver.dm"
#include "code\game\machinery\medical_kiosk.dm"
#include "code\game\machinery\medipen_refiller.dm"
#include "code\game\machinery\navbeacon.dm"
#include "code\game\machinery\newscaster.dm"
#include "code\game\machinery\PDApainter.dm"