teleporter turrets are no longer magical (#87397)

## About The Pull Request
they are bluespace and the description says so so they no longer are
stopped by antimagic

## Why It's Good For The Game
figure the real puzzle solution out noob

## Changelog
🆑
fix: teleport turrets are no longer magical and will not be stopped by
antimagic
/🆑
This commit is contained in:
Fikou
2024-10-24 14:49:22 +02:00
committed by GitHub
parent e2b647f3e4
commit 7d1c42de3c
@@ -708,6 +708,9 @@ GLOBAL_VAR_INIT(hhMysteryRoomNumber, rand(1, 999999))
/obj/machinery/porta_turret/syndicate/teleport
name = "displacement turret"
desc = "A ballistic machine gun auto-turret that fires bluespace bullets."
lethal_projectile = /obj/projectile/magic/teleport
stun_projectile = /obj/projectile/magic/teleport
lethal_projectile = /obj/projectile/magic/teleport/bluespace
stun_projectile = /obj/projectile/magic/teleport/bluespace
faction = list(FACTION_TURRET)
/obj/projectile/magic/teleport/bluespace
antimagic_flags = NONE