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teleporter turrets are no longer magical (#87397)
## About The Pull Request they are bluespace and the description says so so they no longer are stopped by antimagic ## Why It's Good For The Game figure the real puzzle solution out noob ## Changelog 🆑 fix: teleport turrets are no longer magical and will not be stopped by antimagic /🆑
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@@ -708,6 +708,9 @@ GLOBAL_VAR_INIT(hhMysteryRoomNumber, rand(1, 999999))
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/obj/machinery/porta_turret/syndicate/teleport
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name = "displacement turret"
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desc = "A ballistic machine gun auto-turret that fires bluespace bullets."
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lethal_projectile = /obj/projectile/magic/teleport
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stun_projectile = /obj/projectile/magic/teleport
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lethal_projectile = /obj/projectile/magic/teleport/bluespace
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stun_projectile = /obj/projectile/magic/teleport/bluespace
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faction = list(FACTION_TURRET)
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/obj/projectile/magic/teleport/bluespace
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antimagic_flags = NONE
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