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Suit storage items sprite fix (#64183)
This PR fixes the problem with missing texture when you put headset, spray can, card, crayon, seclite in suit storage. I also fixes the cigpack suit storage east direction sprite because whoever ported it from belt forgot that sprite has different direction. (me)
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@@ -21,6 +21,7 @@
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desc = "A colourful crayon. Looks tasty. Mmmm..."
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icon = 'icons/obj/crayons.dmi'
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icon_state = "crayonred"
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worn_icon_state = "crayon"
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var/icon_capped
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var/icon_uncapped
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@@ -659,6 +660,7 @@
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/obj/item/toy/crayon/spraycan
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name = "spray can"
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icon_state = "spraycan"
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worn_icon_state = "spraycan"
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icon_capped = "spraycan_cap"
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icon_uncapped = "spraycan"
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@@ -19,7 +19,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
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desc = "An updated, modular intercom that fits over the head. Takes encryption keys."
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icon_state = "headset"
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inhand_icon_state = "headset"
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worn_icon_state = null
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worn_icon_state = "headset"
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custom_materials = list(/datum/material/iron=75)
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subspace_transmission = TRUE
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canhear_range = 0 // can't hear headsets from very far away
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@@ -832,6 +832,7 @@
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icon = 'icons/obj/toy.dmi'
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deckstyle = "nanotrasen"
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icon_state = "deck_nanotrasen_full"
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worn_icon_state = "card"
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w_class = WEIGHT_CLASS_SMALL
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///Deck shuffling cooldown.
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COOLDOWN_DECLARE(shuffle_cooldown)
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@@ -915,6 +916,7 @@
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desc = "A number of cards not in a deck, customarily held in ones hand."
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icon = 'icons/obj/toy.dmi'
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icon_state = "none"
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worn_icon_state = "card"
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w_class = WEIGHT_CLASS_TINY
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///Cards in this hand of cards.
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var/list/cards = list()
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@@ -1020,6 +1022,7 @@
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desc = "A playing card used to play card games like poker."
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icon = 'icons/obj/toy.dmi'
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icon_state = "singlecard_down_nanotrasen"
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worn_icon_state = "card"
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w_class = WEIGHT_CLASS_TINY
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pixel_x = -5
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///The name of the card
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Before Width: | Height: | Size: 56 KiB After Width: | Height: | Size: 56 KiB |
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