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https://github.com/Bubberstation/Bubberstation.git
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[NO GBP] Jetpack and spacedrift: Fixes and niceties (#66628)
* Jetpack and spacedrift: Fixes and niceties Ok so when I ported spacemovement onto movement loop, I neglected to port this behavior that existed to support jetpacks. Basically, if something that lets you move while spacedrifing completes a move while you're spacedrifting, the drift should "disable" to let it complete, and then later restart. I neglected to add support for that, so that's what this does. There's some other stuff going on here, mostly things to let jetpacks ignore some of drift's extra behavior, since when a jetpack is not on stablized, we want both to coexist. It's a bit of a mess, I'm sorry about that. Oh and at temporal's suggestion I've moved the visual_delay set from newtonian move to an istype on the drift component, that was a good idea, thanks quiet * Makes dropping a pull while drifting carry the momentum into the pulled thing\ * Adds some extra context to Process_Spacemove, fixes a bunch of stupid space bugs It used to be, if you called Process_Spacemove with a direction, it assumed you were an "action", so a client or mob trying to move in a direction. Unfortuantely for it, I needed to be able to use direction to make mob pull drifting work. So we now actually pass in a second variable called continuous_move, which tracks if this Process_Spacemove is on behalf of a continuous move or not In addition to this, I've added logic to bumping "off" someone to prevent backbumping if that makes sense, since the bump is in the form of a newtonian move that's run before the thing that's bumping actually moves, we need some way to exclude it from holding the other object in place. * Adds a jetpack component, uses it to unify all three versions of jetpacking I hate you fikou There were three copies of the same behavior, which made it hard to fix stuff. Let's just componentize it * Fixes jetpacks stabalizing even without fuel This is mildly hacky. The real fix is to do this with events, but I really don't wanna bend my brain like that. This'll do * Ensures turn_off always has a user) * Shut pu * Bulky drags no longer effect your movespeed in space, fixing a consistency issue between them and all other forms of drags * Removes some redundant code, cleans up some messy stuff * Removes redundant safety checking from jetpack code * see above * Removes redundant signals
This commit is contained in:
@@ -13,9 +13,15 @@
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#define COMSIG_MOVABLE_CROSS_OVER "movable_cross_am"
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///from base of atom/movable/Bump(): (/atom)
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#define COMSIG_MOVABLE_BUMP "movable_bump"
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///from base of atom/movable/newtonian_move(): (inertia_direction)
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///from base of atom/movable/newtonian_move(): (inertia_direction, start_delay)
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#define COMSIG_MOVABLE_NEWTONIAN_MOVE "movable_newtonian_move"
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#define COMPONENT_MOVABLE_NEWTONIAN_BLOCK (1<<0)
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///from datum/component/drift/apply_initial_visuals(): ()
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#define COMSIG_MOVABLE_DRIFT_VISUAL_ATTEMPT "movable_drift_visual_attempt"
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#define DRIFT_VISUAL_FAILED (1<<0)
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///from datum/component/drift/allow_final_movement(): ()
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#define COMSIG_MOVABLE_DRIFT_BLOCK_INPUT "movable_drift_block_input"
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#define DRIFT_ALLOW_INPUT (1<<0)
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///from base of atom/movable/throw_impact(): (/atom/hit_atom, /datum/thrownthing/throwingdatum)
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#define COMSIG_MOVABLE_IMPACT "movable_impact"
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#define COMPONENT_MOVABLE_IMPACT_FLIP_HITPUSH (1<<0) //if true, flip if the impact will push what it hits
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@@ -81,6 +87,6 @@
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#define COMSIG_BUCKLED_CAN_Z_MOVE "ridden_pre_can_z_move"
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#define COMPONENT_RIDDEN_STOP_Z_MOVE 1
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#define COMPONENT_RIDDEN_ALLOW_Z_MOVE 2
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/// from base of atom/movable/Process_Spacemove(): (movement_dir)
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/// from base of atom/movable/Process_Spacemove(): (movement_dir, continuous_move)
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#define COMSIG_MOVABLE_SPACEMOVE "spacemove"
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#define COMSIG_MOVABLE_STOP_SPACEMOVE (1<<0)
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@@ -5,8 +5,10 @@
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///signal sent out by an atom when it checks if it can be pulled, for additional checks
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#define COMSIG_ATOM_CAN_BE_PULLED "movable_can_be_pulled"
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#define COMSIG_ATOM_CANT_PULL (1 << 0)
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///signal sent out by an atom when it is no longer being pulled by something else
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///signal sent out by an atom when it is no longer being pulled by something else : (atom/puller)
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#define COMSIG_ATOM_NO_LONGER_PULLED "movable_no_longer_pulled"
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///signal sent out by an atom when it is no longer pulling something : (atom/pulling)
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#define COMSIG_ATOM_NO_LONGER_PULLING "movable_no_longer_pulling"
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///called for each movable in a turf contents on /turf/zImpact(): (atom/movable/A, levels)
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#define COMSIG_ATOM_INTERCEPT_Z_FALL "movable_intercept_z_impact"
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///called on a movable (NOT living) when it starts pulling (atom/movable/pulled, state, force)
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@@ -291,6 +291,21 @@
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///called in /obj/item/gun/ballistic/process_chamber (casing)
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#define COMSIG_CASING_EJECTED "casing_ejected"
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// Jetpack things
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// Please kill me
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//called in /obj/item/tank/jetpack/proc/turn_on() : ()
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#define COMSIG_JETPACK_ACTIVATED "jetpack_activated"
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#define JETPACK_ACTIVATION_FAILED (1<<0)
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//called in /obj/item/tank/jetpack/proc/turn_off() : ()
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#define COMSIG_JETPACK_DEACTIVATED "jetpack_deactivated"
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//called in /obj/item/organ/cyberimp/chest/thrusters/proc/toggle() : ()
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#define COMSIG_THRUSTER_ACTIVATED "jetmodule_activated"
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#define THRUSTER_ACTIVATION_FAILED (1<<0)
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//called in /obj/item/organ/cyberimp/chest/thrusters/proc/toggle() : ()
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#define COMSIG_THRUSTER_DEACTIVATED "jetmodule_deactivated"
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// /obj/effect/proc_holder/spell signals
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///called from /obj/effect/proc_holder/spell/cast_check (src)
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@@ -77,6 +77,18 @@
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/datum/move_loop/proc/set_delay(new_delay)
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delay = max(new_delay, world.tick_lag)
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///Pauses the move loop for some passed in period
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///This functionally means shifting its timer up, and clearing it from its current bucket
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/datum/move_loop/proc/pause_for(time)
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if(!controller || !running) //No controller or not running? go away
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return
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//Dequeue us from our current bucket
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controller.dequeue_loop(src)
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//Offset our timer
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timer = world.time + time
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//Now requeue us with our new target start time
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controller.queue_loop(src)
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/datum/move_loop/process()
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var/old_delay = delay //The signal can sometimes change delay
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@@ -5,9 +5,16 @@
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var/atom/inertia_last_loc
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var/old_dir
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var/datum/move_loop/move/drifting_loop
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///Should we ignore the next glide rate input we get?
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///This is to some extent a hack around the order of operations
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///Around COMSIG_MOVELOOP_POSTPROCESS. I'm sorry lad
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var/ignore_next_glide = FALSE
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///Have we been delayed? IE: active, but not working right this second?
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var/delayed = FALSE
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var/block_inputs_until
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/datum/component/drift/Initialize(direction, instant = FALSE)
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/// Accepts three args. The direction to drift in, if the drift is instant or not, and if it's not instant, the delay on the start
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/datum/component/drift/Initialize(direction, instant = FALSE, start_delay = 0)
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if(!ismovable(parent))
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return COMPONENT_INCOMPATIBLE
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. = ..()
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@@ -29,6 +36,16 @@
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if(drifting_loop.running)
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drifting_start(drifting_loop) // There's a good chance it'll autostart, gotta catch that
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var/visual_delay = movable_parent.inertia_move_delay
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// Start delay is essentially a more granular version of instant
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// Isn't used in the standard case, just for things that have odd wants
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if(!instant && start_delay)
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drifting_loop.pause_for(start_delay)
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visual_delay = start_delay
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apply_initial_visuals(visual_delay)
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/datum/component/drift/Destroy()
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inertia_last_loc = null
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if(!QDELETED(drifting_loop))
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@@ -38,6 +55,23 @@
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movable_parent.inertia_moving = FALSE
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return ..()
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/datum/component/drift/proc/apply_initial_visuals(visual_delay)
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// If something "somewhere" doesn't want us to apply our glidesize delays, don't
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if(SEND_SIGNAL(parent, COMSIG_MOVABLE_DRIFT_VISUAL_ATTEMPT) & DRIFT_VISUAL_FAILED)
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return
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// Ignore the next glide because it's literally just us
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ignore_next_glide = TRUE
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var/atom/movable/movable_parent = parent
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movable_parent.set_glide_size(MOVEMENT_ADJUSTED_GLIDE_SIZE(visual_delay, SSspacedrift.visual_delay))
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if(ismob(parent))
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var/mob/mob_parent = parent
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//Ok this is slightly weird, but basically, we need to force the client to glide at our rate
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//Make sure moving into a space move looks like a space move essentially
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//There is an inbuilt assumption that gliding will be added as a part of a move call, but eh
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//It's ok if it's not, it's just important if it is.
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mob_parent.client?.visual_delay = MOVEMENT_ADJUSTED_GLIDE_SIZE(visual_delay, SSspacedrift.visual_delay)
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/datum/component/drift/proc/newtonian_impulse(datum/source, inertia_direction)
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SIGNAL_HANDLER
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var/atom/movable/movable_parent = parent
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@@ -53,18 +87,25 @@
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inertia_last_loc = movable_parent.loc
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RegisterSignal(movable_parent, COMSIG_MOVABLE_MOVED, .proc/handle_move)
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RegisterSignal(movable_parent, COMSIG_MOVABLE_NEWTONIAN_MOVE, .proc/newtonian_impulse)
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// We will use glide size to intuit how long to delay our loop's next move for
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// This way you can't ride two movements at once while drifting, since that'd be dumb as fuck
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RegisterSignal(movable_parent, COMSIG_MOVABLE_UPDATE_GLIDE_SIZE, .proc/handle_glidesize_update)
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// If you stop pulling something mid drift, I want it to retain that momentum
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RegisterSignal(movable_parent, COMSIG_ATOM_NO_LONGER_PULLING, .proc/stopped_pulling)
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/datum/component/drift/proc/drifting_stop()
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SIGNAL_HANDLER
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var/atom/movable/movable_parent = parent
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movable_parent.inertia_moving = FALSE
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UnregisterSignal(movable_parent, list(COMSIG_MOVABLE_MOVED, COMSIG_MOVABLE_NEWTONIAN_MOVE))
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ignore_next_glide = FALSE
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UnregisterSignal(movable_parent, list(COMSIG_MOVABLE_MOVED, COMSIG_MOVABLE_NEWTONIAN_MOVE, COMSIG_MOVABLE_UPDATE_GLIDE_SIZE, COMSIG_ATOM_NO_LONGER_PULLING))
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/datum/component/drift/proc/before_move(datum/source)
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SIGNAL_HANDLER
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var/atom/movable/movable_parent = parent
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movable_parent.inertia_moving = TRUE
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old_dir = movable_parent.dir
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delayed = FALSE
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/datum/component/drift/proc/after_move(datum/source, succeeded, visual_delay)
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SIGNAL_HANDLER
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@@ -75,11 +116,12 @@
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var/atom/movable/movable_parent = parent
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movable_parent.inertia_moving = FALSE
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movable_parent.setDir(old_dir)
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if(movable_parent.Process_Spacemove(0))
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if(movable_parent.Process_Spacemove(drifting_loop.direction, continuous_move = TRUE))
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glide_to_halt(visual_delay)
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return
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inertia_last_loc = movable_parent.loc
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ignore_next_glide = TRUE
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/datum/component/drift/proc/loop_death(datum/source)
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SIGNAL_HANDLER
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@@ -88,16 +130,44 @@
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/datum/component/drift/proc/handle_move(datum/source, old_loc)
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SIGNAL_HANDLER
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// This can happen, because signals once sent cannot be stopped
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if(QDELETED(src))
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return
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var/atom/movable/movable_parent = parent
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if(!isturf(movable_parent.loc))
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qdel(src)
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return
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if(movable_parent.inertia_moving) //This'll be handled elsewhere
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return
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if(!movable_parent.Process_Spacemove(0))
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if(!movable_parent.Process_Spacemove(drifting_loop.direction, continuous_move = TRUE))
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return
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qdel(src)
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/// We're going to take the passed in glide size
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/// and use it to manually delay our loop for that period
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/// to allow the other movement to complete
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/datum/component/drift/proc/handle_glidesize_update(datum/source, glide_size)
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SIGNAL_HANDLER
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// If we aren't drifting, or this is us, fuck off
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var/atom/movable/movable_parent = parent
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if(!drifting_loop || movable_parent.inertia_moving)
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return
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// If we are drifting, but this set came from the moveloop itself, drop the input
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// I'm sorry man
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if(ignore_next_glide)
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ignore_next_glide = FALSE
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return
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var/glide_delay = round(world.icon_size / glide_size, 1) * world.tick_lag
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drifting_loop.pause_for(glide_delay)
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delayed = TRUE
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/// If we're pulling something and stop, we want it to continue at our rate and such
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/datum/component/drift/proc/stopped_pulling(datum/source, atom/movable/was_pulling)
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SIGNAL_HANDLER
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// This does mean it falls very slightly behind, but otherwise they'll potentially run into us
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var/next_move_in = drifting_loop.timer - world.time + world.tick_lag
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was_pulling.newtonian_move(drifting_loop.direction, start_delay = next_move_in)
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/datum/component/drift/proc/glide_to_halt(glide_for)
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if(!ismob(parent))
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qdel(src)
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@@ -105,7 +175,8 @@
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var/mob/mob_parent = parent
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var/client/our_client = mob_parent.client
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if(!our_client)
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// If we're not active, don't do the glide because it'll look dumb as fuck
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if(!our_client || delayed)
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qdel(src)
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return
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@@ -115,5 +186,8 @@
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RegisterSignal(parent, COMSIG_MOB_CLIENT_PRE_MOVE, .proc/allow_final_movement)
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/datum/component/drift/proc/allow_final_movement(datum/source)
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// Some things want to allow movement out of spacedrift, we should let them
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if(SEND_SIGNAL(parent, COMSIG_MOVABLE_DRIFT_BLOCK_INPUT) & DRIFT_ALLOW_INPUT)
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return
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if(world.time < block_inputs_until)
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return COMSIG_MOB_CLIENT_BLOCK_PRE_MOVE
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@@ -0,0 +1,149 @@
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// Welcome to the jetpack component
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// Apply this to something when you want it to be "like a jetpack"
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// So propulsion through space on move, that sort of thing
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/datum/component/jetpack
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dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
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var/datum/callback/check_on_move
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var/datum/callback/get_mover
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/// If we should stabilize ourselves when not drifting
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var/stabilize = FALSE
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/// The signal we listen for as an activation
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var/activation_signal
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/// The signal we listen for as a de-activation
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var/deactivation_signal
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/// The return flag our parent expects for a failed activation
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var/return_flag
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var/datum/effect_system/trail_follow/trail
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/// The typepath to instansiate our trail as, when we need it
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var/effect_type
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/**
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* Arguments:
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* * stabilize - If we should drift when we finish moving, or sit stable in space]
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* * activation_signal - Signal we activate on
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* * deactivation_signal - Signal we deactivate on
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* * return_flag - Flag to return if activation fails
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* * get_mover - Callback we use to get the "moving" thing, for trail purposes, alongside signal registration
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* * check_on_move - Callback we call each time we attempt a move, we expect it to retun true if the move is ok, false otherwise. It expects an arg, TRUE if fuel should be consumed, FALSE othewise
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* * effect_type - Type of trail_follow to spawn
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*/
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/datum/component/jetpack/Initialize(stabilize, activation_signal, deactivation_signal, return_flag, datum/callback/get_mover, datum/callback/check_on_move, datum/effect_system/trail_follow/effect_type)
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. = ..()
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if(!isatom(parent))
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return COMPONENT_INCOMPATIBLE
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if(!activation_signal) // Can't activate? go away
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return COMPONENT_INCOMPATIBLE
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RegisterSignal(parent, activation_signal, .proc/activate)
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if(deactivation_signal)
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RegisterSignal(parent, deactivation_signal, .proc/deactivate)
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src.check_on_move = check_on_move
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src.get_mover = get_mover
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src.stabilize = stabilize
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src.return_flag = return_flag
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src.activation_signal = activation_signal
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src.deactivation_signal = deactivation_signal
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src.effect_type = effect_type
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/datum/component/jetpack/InheritComponent(datum/component/component, original, stabilize, activation_signal, deactivation_signal, return_flag, datum/callback/get_mover, datum/callback/check_on_move, datum/effect_system/trail_follow/effect_type)
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UnregisterSignal(parent, src.activation_signal)
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if(src.deactivation_signal)
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UnregisterSignal(parent, src.deactivation_signal)
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RegisterSignal(parent, activation_signal, .proc/activate)
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if(deactivation_signal)
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RegisterSignal(parent, deactivation_signal, .proc/deactivate)
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src.check_on_move = check_on_move
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src.get_mover = get_mover
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src.stabilize = stabilize
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src.activation_signal = activation_signal
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src.deactivation_signal = deactivation_signal
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src.effect_type = effect_type
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if(trail && effect_type != trail.type)
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QDEL_NULL(trail)
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setup_trail()
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/datum/component/jetpack/Destroy()
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QDEL_NULL(trail)
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QDEL_NULL(check_on_move)
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return ..()
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/datum/component/jetpack/proc/setup_trail()
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var/mob/moving = get_mover.Invoke()
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if(!moving || trail)
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return
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trail = new effect_type
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trail.auto_process = FALSE
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trail.set_up(moving)
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/datum/component/jetpack/proc/activate(datum/source)
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SIGNAL_HANDLER
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var/mob/moving = get_mover.Invoke()
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if(!thrust(moving))
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return return_flag
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trail.start()
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RegisterSignal(moving, COMSIG_MOVABLE_MOVED, .proc/move_react)
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RegisterSignal(moving, COMSIG_MOVABLE_PRE_MOVE, .proc/pre_move_react)
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RegisterSignal(moving, COMSIG_MOVABLE_SPACEMOVE, .proc/spacemove_react)
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RegisterSignal(moving, COMSIG_MOVABLE_DRIFT_VISUAL_ATTEMPT, .proc/block_starting_visuals)
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RegisterSignal(moving, COMSIG_MOVABLE_DRIFT_BLOCK_INPUT, .proc/ignore_ending_block)
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/datum/component/jetpack/proc/deactivate(datum/source)
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SIGNAL_HANDLER
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QDEL_NULL(trail)
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var/mob/moving = get_mover.Invoke()
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if(moving)
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UnregisterSignal(moving, COMSIG_MOVABLE_MOVED)
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UnregisterSignal(moving, COMSIG_MOVABLE_PRE_MOVE)
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UnregisterSignal(moving, COMSIG_MOVABLE_SPACEMOVE)
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||||
UnregisterSignal(moving, COMSIG_MOVABLE_DRIFT_VISUAL_ATTEMPT)
|
||||
UnregisterSignal(moving, COMSIG_MOVABLE_DRIFT_BLOCK_INPUT)
|
||||
|
||||
/datum/component/jetpack/proc/move_react(mob/user)
|
||||
SIGNAL_HANDLER
|
||||
if(!user || !user.client)//Don't allow jet self using
|
||||
return
|
||||
if(!isturf(user.loc))//You can't use jet in nowhere or from mecha/closet
|
||||
return
|
||||
if(!(user.movement_type & FLOATING) || user.buckled)//You don't want use jet in gravity or while buckled.
|
||||
return
|
||||
if(user.pulledby)//You don't must use jet if someone pull you
|
||||
return
|
||||
if(user.throwing)//You don't must use jet if you thrown
|
||||
return
|
||||
if(length(user.client.keys_held & user.client.movement_keys))//You use jet when press keys. yes.
|
||||
thrust()
|
||||
|
||||
/datum/component/jetpack/proc/pre_move_react(mob/user)
|
||||
SIGNAL_HANDLER
|
||||
trail.oldposition = get_turf(user)
|
||||
|
||||
/datum/component/jetpack/proc/spacemove_react(mob/user, movement_dir, continuous_move)
|
||||
SIGNAL_HANDLER
|
||||
if(!continuous_move && movement_dir)
|
||||
return COMSIG_MOVABLE_STOP_SPACEMOVE
|
||||
// Check if we have the fuel to stop this. Do NOT cosume any fuel, just check
|
||||
// This is done because things other then us can use our fuel
|
||||
if(stabilize && check_on_move.Invoke(FALSE))
|
||||
return COMSIG_MOVABLE_STOP_SPACEMOVE
|
||||
|
||||
/// Returns true if the thrust went well, false otherwise
|
||||
/datum/component/jetpack/proc/thrust()
|
||||
if(!check_on_move.Invoke(TRUE))
|
||||
return FALSE
|
||||
if(!trail)
|
||||
setup_trail()
|
||||
trail.generate_effect()
|
||||
return TRUE
|
||||
|
||||
/// Basically, tell the drift component not to do its starting visuals, because they look dumb for us
|
||||
/datum/component/jetpack/proc/block_starting_visuals(datum/source)
|
||||
SIGNAL_HANDLER
|
||||
return DRIFT_VISUAL_FAILED
|
||||
|
||||
/// If we're on, don't let the drift component block movements at the end since we can speed
|
||||
/datum/component/jetpack/proc/ignore_ending_block(datum/source)
|
||||
SIGNAL_HANDLER
|
||||
return DRIFT_ALLOW_INPUT
|
||||
@@ -235,7 +235,7 @@
|
||||
/datum/component/riding/proc/Unbuckle(atom/movable/M)
|
||||
addtimer(CALLBACK(parent, /atom/movable/.proc/unbuckle_mob, M), 0, TIMER_UNIQUE)
|
||||
|
||||
/datum/component/riding/proc/Process_Spacemove(direction)
|
||||
/datum/component/riding/proc/Process_Spacemove(direction, continuous_move)
|
||||
var/atom/movable/AM = parent
|
||||
return override_allow_spacemove || AM.has_gravity()
|
||||
|
||||
|
||||
+25
-24
@@ -29,6 +29,9 @@
|
||||
var/inertia_moving = FALSE
|
||||
///Delay in deciseconds between inertia based movement
|
||||
var/inertia_move_delay = 5
|
||||
///The last time we pushed off something
|
||||
///This is a hack to get around dumb him him me scenarios
|
||||
var/last_pushoff
|
||||
/// Things we can pass through while moving. If any of this matches the thing we're trying to pass's [pass_flags_self], then we can pass through.
|
||||
var/pass_flags = NONE
|
||||
/// If false makes [CanPass][/atom/proc/CanPass] call [CanPassThrough][/atom/movable/proc/CanPassThrough] on this type instead of using default behaviour
|
||||
@@ -373,12 +376,14 @@
|
||||
return TRUE
|
||||
|
||||
/atom/movable/proc/stop_pulling()
|
||||
if(pulling)
|
||||
SEND_SIGNAL(pulling, COMSIG_ATOM_NO_LONGER_PULLED, src)
|
||||
pulling.set_pulledby(null)
|
||||
setGrabState(GRAB_PASSIVE)
|
||||
pulling = null
|
||||
|
||||
if(!pulling)
|
||||
return
|
||||
pulling.set_pulledby(null)
|
||||
setGrabState(GRAB_PASSIVE)
|
||||
var/atom/movable/old_pulling = pulling
|
||||
pulling = null
|
||||
SEND_SIGNAL(old_pulling, COMSIG_ATOM_NO_LONGER_PULLED, src)
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_NO_LONGER_PULLING, old_pulling)
|
||||
|
||||
///Reports the event of the change in value of the pulledby variable.
|
||||
/atom/movable/proc/set_pulledby(new_pulledby)
|
||||
@@ -976,9 +981,10 @@
|
||||
*
|
||||
* Arguments:
|
||||
* * movement_dir - 0 when stopping or any dir when trying to move
|
||||
* * continuous_move - If this check is coming from something in the context of already drifting
|
||||
*/
|
||||
/atom/movable/proc/Process_Spacemove(movement_dir = 0)
|
||||
if(SEND_SIGNAL(src, COMSIG_MOVABLE_SPACEMOVE, movement_dir) & COMSIG_MOVABLE_STOP_SPACEMOVE)
|
||||
/atom/movable/proc/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
|
||||
if(SEND_SIGNAL(src, COMSIG_MOVABLE_SPACEMOVE, movement_dir, continuous_move) & COMSIG_MOVABLE_STOP_SPACEMOVE)
|
||||
return TRUE
|
||||
|
||||
if(has_gravity(src))
|
||||
@@ -1000,16 +1006,15 @@
|
||||
|
||||
|
||||
/// Only moves the object if it's under no gravity
|
||||
/// Accepts the direction to move, and if the push should be instant
|
||||
/atom/movable/proc/newtonian_move(direction, instant = FALSE)
|
||||
if(!isturf(loc) || Process_Spacemove(0))
|
||||
/// Accepts the direction to move, if the push should be instant, and an optional parameter to fine tune the start delay
|
||||
/atom/movable/proc/newtonian_move(direction, instant = FALSE, start_delay = 0)
|
||||
if(!isturf(loc) || Process_Spacemove(direction, continuous_move = TRUE))
|
||||
return FALSE
|
||||
|
||||
if(SEND_SIGNAL(src, COMSIG_MOVABLE_NEWTONIAN_MOVE, direction) & COMPONENT_MOVABLE_NEWTONIAN_BLOCK)
|
||||
if(SEND_SIGNAL(src, COMSIG_MOVABLE_NEWTONIAN_MOVE, direction, start_delay) & COMPONENT_MOVABLE_NEWTONIAN_BLOCK)
|
||||
return TRUE
|
||||
|
||||
set_glide_size(MOVEMENT_ADJUSTED_GLIDE_SIZE(inertia_move_delay, SSspacedrift.visual_delay))
|
||||
AddComponent(/datum/component/drift, direction, instant)
|
||||
AddComponent(/datum/component/drift, direction, instant, start_delay)
|
||||
|
||||
return TRUE
|
||||
|
||||
@@ -1164,23 +1169,19 @@
|
||||
SEND_SIGNAL(src, COMSIG_STORAGE_ENTERED, master_storage)
|
||||
|
||||
/atom/movable/proc/get_spacemove_backup()
|
||||
var/atom/movable/dense_object_backup
|
||||
for(var/checked_range in orange(1, get_turf(src)))
|
||||
if(isarea(checked_range))
|
||||
continue
|
||||
else if(isturf(checked_range))
|
||||
if(isturf(checked_range))
|
||||
var/turf/turf = checked_range
|
||||
if(!turf.density)
|
||||
continue
|
||||
return turf
|
||||
else
|
||||
var/atom/movable/checked_atom = checked_range
|
||||
if(checked_atom.density || !checked_atom.CanPass(src, get_dir(src, checked_atom)))
|
||||
if(checked_atom.anchored)
|
||||
return checked_atom
|
||||
dense_object_backup = checked_atom
|
||||
break
|
||||
. = dense_object_backup
|
||||
var/atom/movable/checked_atom = checked_range
|
||||
if(checked_atom.density || !checked_atom.CanPass(src, get_dir(src, checked_atom)))
|
||||
if(checked_atom.last_pushoff == world.time)
|
||||
continue
|
||||
return checked_atom
|
||||
|
||||
///called when a mob resists while inside a container that is itself inside something.
|
||||
/atom/movable/proc/relay_container_resist_act(mob/living/user, obj/container)
|
||||
|
||||
@@ -801,7 +801,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
|
||||
HC = null
|
||||
return ..()
|
||||
|
||||
/obj/effect/overlay/holo_pad_hologram/Process_Spacemove(movement_dir = 0)
|
||||
/obj/effect/overlay/holo_pad_hologram/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
|
||||
return TRUE
|
||||
|
||||
/obj/effect/overlay/holo_pad_hologram/examine(mob/user)
|
||||
|
||||
@@ -20,7 +20,8 @@ would spawn and follow the beaker, even if it is carried or thrown.
|
||||
GLOB.cameranet.updateVisibility(src)
|
||||
return ..()
|
||||
|
||||
/obj/effect/particle_effect/newtonian_move(direction, instant = FALSE) // Prevents effects from getting registered for SSspacedrift
|
||||
// Prevents effects from getting registered for SSspacedrift
|
||||
/obj/effect/particle_effect/newtonian_move(direction, instant = FALSE, start_delay = 0)
|
||||
return TRUE
|
||||
|
||||
/datum/effect_system
|
||||
|
||||
@@ -44,7 +44,8 @@
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/effect/portal/newtonian_move(direction, instant = FALSE) // Prevents portals spawned by jaunter/handtele from floating into space when relocated to an adjacent tile.
|
||||
// Prevents portals spawned by jaunter/handtele from floating into space when relocated to an adjacent tile.
|
||||
/obj/effect/portal/newtonian_move(direction, instant = FALSE, start_delay = 0)
|
||||
return TRUE
|
||||
|
||||
/obj/effect/portal/attackby(obj/item/W, mob/user, params)
|
||||
|
||||
@@ -12,18 +12,23 @@
|
||||
var/on = FALSE
|
||||
var/stabilizers = FALSE
|
||||
var/full_speed = TRUE // If the jetpack will have a speedboost in space/nograv or not
|
||||
var/datum/effect_system/trail_follow/ion/ion_trail
|
||||
var/datum/callback/get_mover
|
||||
var/datum/callback/check_on_move
|
||||
|
||||
/obj/item/tank/jetpack/Initialize(mapload)
|
||||
. = ..()
|
||||
ion_trail = new
|
||||
ion_trail.auto_process = FALSE
|
||||
ion_trail.set_up(src)
|
||||
get_mover = CALLBACK(src, .proc/get_user)
|
||||
check_on_move = CALLBACK(src, .proc/allow_thrust, 0.01)
|
||||
refresh_jetpack()
|
||||
|
||||
/obj/item/tank/jetpack/Destroy()
|
||||
QDEL_NULL(ion_trail)
|
||||
get_mover = null
|
||||
check_on_move = null
|
||||
return ..()
|
||||
|
||||
/obj/item/tank/jetpack/proc/refresh_jetpack()
|
||||
AddComponent(/datum/component/jetpack, stabilizers, COMSIG_JETPACK_ACTIVATED, COMSIG_JETPACK_DEACTIVATED, JETPACK_ACTIVATION_FAILED, get_mover, check_on_move, /datum/effect_system/trail_follow/ion)
|
||||
|
||||
/obj/item/tank/jetpack/item_action_slot_check(slot)
|
||||
if(slot == ITEM_SLOT_BACK)
|
||||
return TRUE
|
||||
@@ -49,12 +54,11 @@
|
||||
cycle(user)
|
||||
else if(istype(action, /datum/action/item_action/jetpack_stabilization))
|
||||
if(on)
|
||||
stabilizers = !stabilizers
|
||||
set_stabilizers(!stabilizers)
|
||||
to_chat(user, span_notice("You turn the jetpack stabilization [stabilizers ? "on" : "off"]."))
|
||||
else
|
||||
toggle_internals(user)
|
||||
|
||||
|
||||
/obj/item/tank/jetpack/proc/cycle(mob/user)
|
||||
if(user.incapacitated())
|
||||
return
|
||||
@@ -70,83 +74,60 @@
|
||||
to_chat(user, span_notice("You turn the jetpack off."))
|
||||
update_action_buttons()
|
||||
|
||||
/obj/item/tank/jetpack/proc/set_stabilizers(new_stabilizers)
|
||||
if(new_stabilizers == stabilizers)
|
||||
return
|
||||
stabilizers = new_stabilizers
|
||||
refresh_jetpack()
|
||||
|
||||
/obj/item/tank/jetpack/proc/turn_on(mob/user)
|
||||
if(!allow_thrust(0.01, user))
|
||||
if(SEND_SIGNAL(src, COMSIG_JETPACK_ACTIVATED) & JETPACK_ACTIVATION_FAILED)
|
||||
return FALSE
|
||||
on = TRUE
|
||||
icon_state = "[initial(icon_state)]-on"
|
||||
ion_trail.start()
|
||||
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/move_react)
|
||||
RegisterSignal(user, COMSIG_MOVABLE_PRE_MOVE, .proc/pre_move_react)
|
||||
RegisterSignal(user, COMSIG_MOVABLE_SPACEMOVE, .proc/spacemove_react)
|
||||
if(full_speed)
|
||||
user.add_movespeed_modifier(/datum/movespeed_modifier/jetpack/fullspeed)
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/tank/jetpack/proc/turn_off(mob/user)
|
||||
SEND_SIGNAL(src, COMSIG_JETPACK_DEACTIVATED)
|
||||
on = FALSE
|
||||
stabilizers = FALSE
|
||||
set_stabilizers(FALSE)
|
||||
icon_state = initial(icon_state)
|
||||
ion_trail.stop()
|
||||
if(user)
|
||||
UnregisterSignal(user, COMSIG_MOVABLE_MOVED)
|
||||
UnregisterSignal(user, COMSIG_MOVABLE_PRE_MOVE)
|
||||
UnregisterSignal(user, COMSIG_MOVABLE_SPACEMOVE)
|
||||
user.remove_movespeed_modifier(/datum/movespeed_modifier/jetpack/fullspeed)
|
||||
|
||||
/obj/item/tank/jetpack/proc/move_react(mob/user)
|
||||
SIGNAL_HANDLER
|
||||
if(!on)//If jet dont work, it dont work
|
||||
return
|
||||
if(!user || !user.client)//Don't allow jet self using
|
||||
return
|
||||
if(!isturf(user.loc))//You can't use jet in nowhere or from mecha/closet
|
||||
return
|
||||
if(!(user.movement_type & FLOATING) || user.buckled)//You don't want use jet in gravity or while buckled.
|
||||
return
|
||||
if(user.pulledby)//You don't must use jet if someone pull you
|
||||
return
|
||||
if(user.throwing)//You don't must use jet if you thrown
|
||||
return
|
||||
if(length(user.client.keys_held & user.client.movement_keys))//You use jet when press keys. yes.
|
||||
allow_thrust(0.01, user)
|
||||
|
||||
/obj/item/tank/jetpack/proc/pre_move_react(mob/user)
|
||||
SIGNAL_HANDLER
|
||||
ion_trail.oldposition = get_turf(src)
|
||||
|
||||
/obj/item/tank/jetpack/proc/spacemove_react(mob/user, movement_dir)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
if(on && (movement_dir || stabilizers))
|
||||
return COMSIG_MOVABLE_STOP_SPACEMOVE
|
||||
|
||||
/obj/item/tank/jetpack/proc/allow_thrust(num, mob/living/user)
|
||||
/obj/item/tank/jetpack/proc/allow_thrust(num, use_fuel = TRUE)
|
||||
if((num < 0.005 || air_contents.total_moles() < num))
|
||||
turn_off(user)
|
||||
return
|
||||
turn_off(get_user())
|
||||
return FALSE
|
||||
|
||||
// We've got the gas, it's chill
|
||||
if(!use_fuel)
|
||||
return TRUE
|
||||
|
||||
var/datum/gas_mixture/removed = remove_air(num)
|
||||
if(removed.total_moles() < 0.005)
|
||||
turn_off(user)
|
||||
return
|
||||
turn_off(get_user())
|
||||
return FALSE
|
||||
|
||||
var/turf/T = get_turf(user)
|
||||
var/turf/T = get_turf(src)
|
||||
T.assume_air(removed)
|
||||
ion_trail.generate_effect()
|
||||
|
||||
return TRUE
|
||||
|
||||
// Gives the jetpack component the user it expects
|
||||
/obj/item/tank/jetpack/proc/get_user()
|
||||
if(!ismob(loc))
|
||||
return null
|
||||
return loc
|
||||
|
||||
/obj/item/tank/jetpack/suicide_act(mob/user)
|
||||
if (istype(user, /mob/living/carbon/human/))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.say("WHAT THE FUCK IS CARBON DIOXIDE?")
|
||||
H.visible_message(span_suicide("[user] is suffocating [user.p_them()]self with [src]! It looks like [user.p_they()] didn't read what that jetpack says!"))
|
||||
return (OXYLOSS)
|
||||
else
|
||||
..()
|
||||
if (!istype(user, /mob/living/carbon/human))
|
||||
return ..()
|
||||
var/mob/living/carbon/human/suffocater = user
|
||||
suffocater.say("WHAT THE FUCK IS CARBON DIOXIDE?")
|
||||
suffocater.visible_message(span_suicide("[user] is suffocating [user.p_them()]self with [src]! It looks like [user.p_they()] didn't read what that jetpack says!"))
|
||||
return (OXYLOSS)
|
||||
|
||||
/obj/item/tank/jetpack/improvised
|
||||
name = "improvised jetpack"
|
||||
@@ -159,7 +140,10 @@
|
||||
gas_type = null //it starts empty
|
||||
full_speed = FALSE //moves at modsuit jetpack speeds
|
||||
|
||||
/obj/item/tank/jetpack/improvised/allow_thrust(num, mob/living/user)
|
||||
/obj/item/tank/jetpack/improvised/allow_thrust(num)
|
||||
var/mob/user = get_user()
|
||||
if(!user)
|
||||
return FALSE
|
||||
if(rand(0,250) == 0)
|
||||
to_chat(user, span_notice("You feel your jetpack's engines cut out."))
|
||||
turn_off(user)
|
||||
|
||||
@@ -369,7 +369,8 @@
|
||||
playsound(src,'sound/effects/bamf.ogg',100,TRUE)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/resin_container/newtonian_move(direction, instant = FALSE) // Please don't spacedrift thanks
|
||||
// Please don't spacedrift thanks
|
||||
/obj/effect/resin_container/newtonian_move(direction, instant = FALSE, start_delay = 0)
|
||||
return TRUE
|
||||
|
||||
#undef EXTINGUISHER
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
SSmove_manager.jps_move(moving = src, chasing = target, delay = delay, repath_delay = 2 SECONDS, minimum_distance = minimum_distance, simulated_only = FALSE, skip_first = TRUE, timeout = 5 SECONDS, flags = MOVEMENT_LOOP_IGNORE_GLIDE)
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/Process_Spacemove(movement_dir = 0)
|
||||
/mob/living/simple_animal/hostile/blob/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
|
||||
for(var/obj/structure/blob/B in range(1, src))
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
@@ -196,7 +196,7 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
|
||||
/obj/effect/immovablerod/singularity_pull()
|
||||
return
|
||||
|
||||
/obj/effect/immovablerod/Process_Spacemove()
|
||||
/obj/effect/immovablerod/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
|
||||
return TRUE
|
||||
|
||||
/obj/effect/immovablerod/Bump(atom/clong)
|
||||
|
||||
@@ -143,7 +143,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust=1)) //for space dust eve
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/effect/meteor/Process_Spacemove()
|
||||
/obj/effect/meteor/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
|
||||
return TRUE //Keeps us from drifting for no reason
|
||||
|
||||
/obj/effect/meteor/Bump(atom/A)
|
||||
|
||||
@@ -992,7 +992,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
|
||||
|
||||
// Ghosts have no momentum, being massless ectoplasm
|
||||
/mob/dead/observer/Process_Spacemove(movement_dir)
|
||||
/mob/dead/observer/Process_Spacemove(movement_dir, continuous_move = FALSE)
|
||||
return TRUE
|
||||
|
||||
/mob/dead/observer/vv_edit_var(var_name, var_value)
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
if(shoes && body_position == STANDING_UP && loc == NewLoc && has_gravity(loc))
|
||||
SEND_SIGNAL(shoes, COMSIG_SHOES_STEP_ACTION)
|
||||
|
||||
/mob/living/carbon/human/Process_Spacemove(movement_dir = 0)
|
||||
/mob/living/carbon/human/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
|
||||
if(movement_type & FLYING || HAS_TRAIT(src, TRAIT_FREE_FLOAT_MOVEMENT))
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
@@ -232,7 +232,7 @@
|
||||
if(delold)
|
||||
qdel(src)
|
||||
|
||||
/mob/living/silicon/pai/Process_Spacemove(movement_dir = 0)
|
||||
/mob/living/silicon/pai/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
|
||||
. = ..()
|
||||
if(!.)
|
||||
add_movespeed_modifier(/datum/movespeed_modifier/pai_spacewalk)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/mob/living/silicon/robot/Process_Spacemove(movement_dir = 0)
|
||||
/mob/living/silicon/robot/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
|
||||
. = ..()
|
||||
if(.)
|
||||
return TRUE
|
||||
|
||||
@@ -677,7 +677,7 @@ GLOBAL_LIST_INIT(strippable_corgi_items, create_strippable_list(list(
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_AI_BAGATTACK, INNATE_TRAIT)
|
||||
|
||||
/mob/living/simple_animal/pet/dog/corgi/puppy/void/Process_Spacemove(movement_dir = 0)
|
||||
/mob/living/simple_animal/pet/dog/corgi/puppy/void/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
|
||||
return 1 //Void puppies can navigate space.
|
||||
|
||||
|
||||
|
||||
@@ -282,7 +282,7 @@
|
||||
if(ranged) //We ranged? Shoot at em
|
||||
if(!target.Adjacent(target_from) && ranged_cooldown <= world.time) //But make sure they're not in range for a melee attack and our range attack is off cooldown
|
||||
OpenFire(target)
|
||||
if(!Process_Spacemove()) //Drifting
|
||||
if(!Process_Spacemove(0)) //Drifting
|
||||
SSmove_manager.stop_looping(src)
|
||||
return 1
|
||||
if(retreat_distance != null) //If we have a retreat distance, check if we need to run from our target
|
||||
|
||||
@@ -366,7 +366,7 @@ GLOBAL_LIST_INIT(strippable_parrot_items, create_strippable_list(list(
|
||||
icon_state = icon_living
|
||||
drop_held_item(0)
|
||||
|
||||
/mob/living/simple_animal/parrot/Process_Spacemove()
|
||||
/mob/living/simple_animal/parrot/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
|
||||
if(!stat) //Birds can fly, fun fact. No I don't care that space doesn't have air. Space parrots bitch
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
@@ -262,16 +262,23 @@
|
||||
|
||||
/mob/living/simple_animal/proc/handle_automated_movement()
|
||||
set waitfor = FALSE
|
||||
if(!stop_automated_movement && wander)
|
||||
if((isturf(loc) || allow_movement_on_non_turfs) && (mobility_flags & MOBILITY_MOVE)) //This is so it only moves if it's not inside a closet, gentics machine, etc.
|
||||
turns_since_move++
|
||||
if(turns_since_move >= turns_per_move)
|
||||
if(!(stop_automated_movement_when_pulled && pulledby)) //Some animals don't move when pulled
|
||||
var/anydir = pick(GLOB.cardinals)
|
||||
if(Process_Spacemove(anydir))
|
||||
Move(get_step(src, anydir), anydir)
|
||||
turns_since_move = 0
|
||||
return 1
|
||||
if(stop_automated_movement || !wander)
|
||||
return
|
||||
if(!isturf(loc) && !allow_movement_on_non_turfs)
|
||||
return
|
||||
if(!(mobility_flags & MOBILITY_MOVE)) //This is so it only moves if it's not inside a closet, gentics machine, etc.
|
||||
return TRUE
|
||||
|
||||
turns_since_move++
|
||||
if(turns_since_move < turns_per_move)
|
||||
return TRUE
|
||||
if(stop_automated_movement_when_pulled && pulledby) //Some animals don't move when pulled
|
||||
return TRUE
|
||||
var/anydir = pick(GLOB.cardinals)
|
||||
if(Process_Spacemove(anydir))
|
||||
Move(get_step(src, anydir), anydir)
|
||||
turns_since_move = 0
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/proc/handle_automated_speech(override)
|
||||
set waitfor = FALSE
|
||||
|
||||
@@ -221,7 +221,7 @@
|
||||
Atkcool = TRUE
|
||||
addtimer(VARSET_CALLBACK(src, Atkcool, FALSE), 4.5 SECONDS)
|
||||
|
||||
/mob/living/simple_animal/slime/Process_Spacemove(movement_dir = 0)
|
||||
/mob/living/simple_animal/slime/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
|
||||
return 2
|
||||
|
||||
/mob/living/simple_animal/slime/get_status_tab_items()
|
||||
|
||||
@@ -262,7 +262,6 @@
|
||||
L.setDir(direct)
|
||||
return TRUE
|
||||
|
||||
|
||||
/**
|
||||
* Handles mob/living movement in space (or no gravity)
|
||||
*
|
||||
@@ -272,23 +271,34 @@
|
||||
*
|
||||
* You can move in space if you have a spacewalk ability
|
||||
*/
|
||||
/mob/Process_Spacemove(movement_dir = 0)
|
||||
/mob/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
|
||||
. = ..()
|
||||
if(. || HAS_TRAIT(src, TRAIT_SPACEWALK))
|
||||
return TRUE
|
||||
var/atom/movable/backup = get_spacemove_backup(movement_dir)
|
||||
if(backup)
|
||||
if(istype(backup) && movement_dir && !backup.anchored)
|
||||
if(backup.newtonian_move(turn(movement_dir, 180), instant = TRUE)) //You're pushing off something movable, so it moves
|
||||
to_chat(src, span_info("You push off of [backup] to propel yourself."))
|
||||
|
||||
// FUCK OFF
|
||||
if(buckled)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
var/atom/movable/backup = get_spacemove_backup(movement_dir, continuous_move)
|
||||
if(!backup)
|
||||
return FALSE
|
||||
if(continuous_move || !istype(backup) || !movement_dir || backup.anchored)
|
||||
return TRUE
|
||||
// last pushoff exists for one reason
|
||||
// to ensure pushing a mob doesn't just lead to it considering us as backup, and failing
|
||||
last_pushoff = world.time
|
||||
if(backup.newtonian_move(turn(movement_dir, 180), instant = TRUE)) //You're pushing off something movable, so it moves
|
||||
// We set it down here so future calls to Process_Spacemove by the same pair in the same tick don't lead to fucky
|
||||
backup.last_pushoff = world.time
|
||||
to_chat(src, span_info("You push off of [backup] to propel yourself."))
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Finds a target near a mob that is viable for pushing off when moving.
|
||||
* Takes the intended movement direction as input.
|
||||
* Takes the intended movement direction as input, alongside if the context is checking if we're allowed to continue drifting
|
||||
*/
|
||||
/mob/get_spacemove_backup(moving_direction)
|
||||
/mob/get_spacemove_backup(moving_direction, continuous_move)
|
||||
for(var/atom/pushover as anything in range(1, get_turf(src)))
|
||||
if(pushover == src)
|
||||
continue
|
||||
@@ -313,8 +323,17 @@
|
||||
var/pass_allowed = rebound.CanPass(src, get_dir(rebound, src))
|
||||
if(!rebound.density && pass_allowed)
|
||||
continue
|
||||
if(moving_direction == get_dir(src, pushover) && !pass_allowed) // Can't push "off" of something that you're walking into
|
||||
//Sometime this tick, this pushed off something. Doesn't count as a valid pushoff target
|
||||
if(rebound.last_pushoff == world.time)
|
||||
continue
|
||||
if(continuous_move && !pass_allowed)
|
||||
var/datum/move_loop/move/rebound_engine = SSmove_manager.processing_on(rebound, SSspacedrift)
|
||||
// If you're moving toward it and you're both going the same direction, stop
|
||||
if(moving_direction == get_dir(src, pushover) && rebound_engine && moving_direction == rebound_engine.direction)
|
||||
continue
|
||||
else if(!pass_allowed)
|
||||
if(moving_direction == get_dir(src, pushover)) // Can't push "off" of something that you're walking into
|
||||
continue
|
||||
if(rebound.anchored)
|
||||
return rebound
|
||||
if(pulling == rebound)
|
||||
@@ -331,14 +350,6 @@
|
||||
var/turf/turf = get_turf(src)
|
||||
return !isgroundlessturf(turf) && HAS_TRAIT(src, TRAIT_NEGATES_GRAVITY)
|
||||
|
||||
/mob/newtonian_move(direction, instant = FALSE)
|
||||
. = ..()
|
||||
if(!.) //Only do this if we're actually going somewhere
|
||||
return
|
||||
if(!client)
|
||||
return
|
||||
client.visual_delay = MOVEMENT_ADJUSTED_GLIDE_SIZE(inertia_move_delay, SSspacedrift.visual_delay) //Make sure moving into a space move looks like a space move
|
||||
|
||||
/// Called when this mob slips over, override as needed
|
||||
/mob/proc/slip(knockdown_amount, obj/O, lube, paralyze, force_drop)
|
||||
mind?.add_memory(MEMORY_SLIPPED, list(DETAIL_WHAT_BY = O, DETAIL_PROTAGONIST = src), story_value = STORY_VALUE_OKAY)
|
||||
|
||||
@@ -95,38 +95,38 @@
|
||||
var/stabilizers = FALSE
|
||||
/// Do we give the wearer a speed buff.
|
||||
var/full_speed = FALSE
|
||||
/// The ion trail particles left after the jetpack.
|
||||
var/datum/effect_system/trail_follow/ion/grav_allowed/ion_trail
|
||||
var/datum/callback/get_mover
|
||||
var/datum/callback/check_on_move
|
||||
|
||||
/obj/item/mod/module/jetpack/Initialize(mapload)
|
||||
. = ..()
|
||||
ion_trail = new()
|
||||
ion_trail.auto_process = FALSE
|
||||
ion_trail.set_up(src)
|
||||
get_mover = CALLBACK(src, .proc/get_user)
|
||||
check_on_move = CALLBACK(src, .proc/allow_thrust)
|
||||
refresh_jetpack()
|
||||
|
||||
/obj/item/mod/module/jetpack/Destroy()
|
||||
QDEL_NULL(ion_trail)
|
||||
get_mover = null
|
||||
check_on_move = null
|
||||
return ..()
|
||||
|
||||
/obj/item/mod/module/jetpack/proc/refresh_jetpack()
|
||||
AddComponent(/datum/component/jetpack, stabilizers, COMSIG_MODULE_TRIGGERED, COMSIG_MODULE_DEACTIVATED, COMSIG_MODULE_TRIGGERED, get_mover, check_on_move, /datum/effect_system/trail_follow/ion/grav_allowed)
|
||||
|
||||
/obj/item/mod/module/jetpack/proc/set_stabilizers(new_stabilizers)
|
||||
if(stabilizers == new_stabilizers)
|
||||
return
|
||||
stabilizers = new_stabilizers
|
||||
refresh_jetpack()
|
||||
|
||||
/obj/item/mod/module/jetpack/on_activation()
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
ion_trail.start()
|
||||
RegisterSignal(mod.wearer, COMSIG_MOVABLE_MOVED, .proc/move_react)
|
||||
RegisterSignal(mod.wearer, COMSIG_MOVABLE_PRE_MOVE, .proc/pre_move_react)
|
||||
RegisterSignal(mod.wearer, COMSIG_MOVABLE_SPACEMOVE, .proc/spacemove_react)
|
||||
if(full_speed)
|
||||
mod.wearer.add_movespeed_modifier(/datum/movespeed_modifier/jetpack/fullspeed)
|
||||
|
||||
/obj/item/mod/module/jetpack/on_deactivation(display_message = TRUE, deleting = FALSE)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
ion_trail.stop()
|
||||
UnregisterSignal(mod.wearer, COMSIG_MOVABLE_MOVED)
|
||||
UnregisterSignal(mod.wearer, COMSIG_MOVABLE_PRE_MOVE)
|
||||
UnregisterSignal(mod.wearer, COMSIG_MOVABLE_SPACEMOVE)
|
||||
if(full_speed)
|
||||
mod.wearer.remove_movespeed_modifier(/datum/movespeed_modifier/jetpack/fullspeed)
|
||||
|
||||
@@ -137,41 +137,18 @@
|
||||
/obj/item/mod/module/jetpack/configure_edit(key, value)
|
||||
switch(key)
|
||||
if("stabilizers")
|
||||
stabilizers = text2num(value)
|
||||
set_stabilizers(text2num(value))
|
||||
|
||||
/obj/item/mod/module/jetpack/proc/move_react(mob/user)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
if(!active)//If jet dont work, it dont work
|
||||
return
|
||||
if(!isturf(mod.wearer.loc))//You can't use jet in nowhere or from mecha/closet
|
||||
return
|
||||
if(!(mod.wearer.movement_type & FLOATING) || mod.wearer.buckled)//You don't want use jet in gravity or while buckled.
|
||||
return
|
||||
if(mod.wearer.pulledby)//You don't must use jet if someone pull you
|
||||
return
|
||||
if(mod.wearer.throwing)//You don't must use jet if you thrown
|
||||
return
|
||||
if(user.client && length(user.client.keys_held & user.client.movement_keys))//You use jet when press keys. yes.
|
||||
allow_thrust()
|
||||
|
||||
/obj/item/mod/module/jetpack/proc/pre_move_react(mob/user)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
ion_trail.oldposition = get_turf(src)
|
||||
|
||||
/obj/item/mod/module/jetpack/proc/spacemove_react(mob/user, movement_dir)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
if(active && (stabilizers || movement_dir))
|
||||
return COMSIG_MOVABLE_STOP_SPACEMOVE
|
||||
|
||||
/obj/item/mod/module/jetpack/proc/allow_thrust()
|
||||
/obj/item/mod/module/jetpack/proc/allow_thrust(use_fuel = TRUE)
|
||||
if(!use_fuel)
|
||||
return check_power(use_power_cost)
|
||||
if(!drain_power(use_power_cost))
|
||||
return
|
||||
ion_trail.generate_effect()
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/mod/module/jetpack/proc/get_user()
|
||||
return mod.wearer
|
||||
|
||||
/obj/item/mod/module/jetpack/advanced
|
||||
name = "MOD advanced ion jetpack module"
|
||||
desc = "An improvement on the previous model of electric thrusters. This one achieves higher speeds through \
|
||||
|
||||
@@ -646,7 +646,7 @@
|
||||
var/turf/ending = return_predicted_turf_after_moves(moves, forced_angle)
|
||||
return get_line(current, ending)
|
||||
|
||||
/obj/projectile/Process_Spacemove(movement_dir = 0)
|
||||
/obj/projectile/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
|
||||
return TRUE //Bullets don't drift in space
|
||||
|
||||
/obj/projectile/process()
|
||||
|
||||
@@ -128,81 +128,68 @@
|
||||
actions_types = list(/datum/action/item_action/organ_action/toggle)
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
var/on = FALSE
|
||||
var/datum/effect_system/trail_follow/ion/ion_trail
|
||||
var/datum/callback/get_mover
|
||||
var/datum/callback/check_on_move
|
||||
|
||||
/obj/item/organ/cyberimp/chest/thrusters/Insert(mob/living/carbon/thruster_owner, special = 0)
|
||||
/obj/item/organ/cyberimp/chest/thrusters/Initialize(mapload)
|
||||
. = ..()
|
||||
if(!ion_trail)
|
||||
ion_trail = new
|
||||
ion_trail.auto_process = FALSE
|
||||
ion_trail.set_up(thruster_owner)
|
||||
get_mover = CALLBACK(src, .proc/get_user)
|
||||
check_on_move = CALLBACK(src, .proc/allow_thrust, 0.01)
|
||||
refresh_jetpack()
|
||||
|
||||
/obj/item/organ/cyberimp/chest/thrusters/Destroy()
|
||||
get_mover = null
|
||||
check_on_move = null
|
||||
return ..()
|
||||
|
||||
/obj/item/organ/cyberimp/chest/thrusters/proc/refresh_jetpack()
|
||||
AddComponent(/datum/component/jetpack, FALSE, COMSIG_THRUSTER_ACTIVATED, COMSIG_THRUSTER_DEACTIVATED, THRUSTER_ACTIVATION_FAILED, get_mover, check_on_move, /datum/effect_system/trail_follow/ion)
|
||||
|
||||
/obj/item/organ/cyberimp/chest/thrusters/Remove(mob/living/carbon/thruster_owner, special = 0)
|
||||
if(on)
|
||||
toggle(silent = TRUE)
|
||||
deactivate(silent = TRUE)
|
||||
..()
|
||||
|
||||
/obj/item/organ/cyberimp/chest/thrusters/ui_action_click()
|
||||
toggle()
|
||||
|
||||
/obj/item/organ/cyberimp/chest/thrusters/proc/toggle(silent = FALSE)
|
||||
if(!on)
|
||||
if((organ_flags & ORGAN_FAILING))
|
||||
if(!silent)
|
||||
to_chat(owner, span_warning("Your thrusters set seems to be broken!"))
|
||||
return FALSE
|
||||
if(allow_thrust(0.01))
|
||||
on = TRUE
|
||||
ion_trail.start()
|
||||
RegisterSignal(owner, COMSIG_MOVABLE_MOVED, .proc/move_react)
|
||||
RegisterSignal(owner, COMSIG_MOVABLE_PRE_MOVE, .proc/pre_move_react)
|
||||
RegisterSignal(owner, COMSIG_MOVABLE_SPACEMOVE, .proc/spacemove_react)
|
||||
owner.add_movespeed_modifier(/datum/movespeed_modifier/jetpack/cybernetic)
|
||||
if(!silent)
|
||||
to_chat(owner, span_notice("You turn your thrusters set on."))
|
||||
if(on)
|
||||
deactivate()
|
||||
else
|
||||
ion_trail.stop()
|
||||
UnregisterSignal(owner, COMSIG_MOVABLE_MOVED)
|
||||
UnregisterSignal(owner, COMSIG_MOVABLE_PRE_MOVE)
|
||||
UnregisterSignal(owner, COMSIG_MOVABLE_SPACEMOVE)
|
||||
owner.remove_movespeed_modifier(/datum/movespeed_modifier/jetpack/cybernetic)
|
||||
activate()
|
||||
|
||||
/obj/item/organ/cyberimp/chest/thrusters/proc/activate(silent = FALSE)
|
||||
if(on)
|
||||
return
|
||||
if(organ_flags & ORGAN_FAILING)
|
||||
if(!silent)
|
||||
to_chat(owner, span_notice("You turn your thrusters set off."))
|
||||
on = FALSE
|
||||
to_chat(owner, span_warning("Your thrusters set seems to be broken!"))
|
||||
return
|
||||
if(SEND_SIGNAL(src, COMSIG_THRUSTER_ACTIVATED) & THRUSTER_ACTIVATION_FAILED)
|
||||
return
|
||||
|
||||
on = TRUE
|
||||
owner.add_movespeed_modifier(/datum/movespeed_modifier/jetpack/cybernetic)
|
||||
if(!silent)
|
||||
to_chat(owner, span_notice("You turn your thrusters set on."))
|
||||
update_appearance()
|
||||
|
||||
/obj/item/organ/cyberimp/chest/thrusters/proc/deactivate(silent = FALSE)
|
||||
if(!on)
|
||||
return
|
||||
SEND_SIGNAL(src, COMSIG_THRUSTER_DEACTIVATED)
|
||||
owner.remove_movespeed_modifier(/datum/movespeed_modifier/jetpack/cybernetic)
|
||||
if(!silent)
|
||||
to_chat(owner, span_notice("You turn your thrusters set off."))
|
||||
on = FALSE
|
||||
update_appearance()
|
||||
|
||||
/obj/item/organ/cyberimp/chest/thrusters/update_icon_state()
|
||||
icon_state = "[base_icon_state][on ? "-on" : null]"
|
||||
return ..()
|
||||
|
||||
/obj/item/organ/cyberimp/chest/thrusters/proc/move_react()
|
||||
SIGNAL_HANDLER
|
||||
if(!on)//If jet dont work, it dont work
|
||||
return
|
||||
if(!owner)//Don't allow jet self using
|
||||
return
|
||||
if(!isturf(owner.loc))//You can't use jet in nowhere or in mecha/closet
|
||||
return
|
||||
if(!(owner.movement_type & FLOATING) || owner.buckled)//You don't want use jet in gravity or while buckled.
|
||||
return
|
||||
if(owner.pulledby)//You don't must use jet if someone pull you
|
||||
return
|
||||
if(owner.throwing)//You don't must use jet if you thrown
|
||||
return
|
||||
if(length(owner.client.keys_held & owner.client.movement_keys))//You use jet when press keys. yes.
|
||||
allow_thrust(0.01)
|
||||
|
||||
/obj/item/organ/cyberimp/chest/thrusters/proc/pre_move_react()
|
||||
SIGNAL_HANDLER
|
||||
ion_trail.oldposition = get_turf(owner)
|
||||
|
||||
/obj/item/organ/cyberimp/chest/thrusters/proc/spacemove_react(mob/user, movement_dir)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
if(on && movement_dir)
|
||||
return COMSIG_MOVABLE_STOP_SPACEMOVE
|
||||
|
||||
/obj/item/organ/cyberimp/chest/thrusters/proc/allow_thrust(num)
|
||||
/obj/item/organ/cyberimp/chest/thrusters/proc/allow_thrust(num, use_fuel = TRUE)
|
||||
if(!owner)
|
||||
return FALSE
|
||||
|
||||
@@ -213,27 +200,29 @@
|
||||
// Priority 1: use air from environment.
|
||||
var/datum/gas_mixture/environment = owner_turf.return_air()
|
||||
if(environment && environment.return_pressure() > 30)
|
||||
ion_trail.generate_effect()
|
||||
return TRUE
|
||||
|
||||
// Priority 2: use plasma from internal plasma storage.
|
||||
// (just in case someone would ever use this implant system to make cyber-alien ops with jetpacks and taser arms)
|
||||
if(owner.getPlasma() >= num*100)
|
||||
owner.adjustPlasma(-num*100)
|
||||
ion_trail.generate_effect()
|
||||
if(owner.getPlasma() >= num * 100)
|
||||
if(use_fuel)
|
||||
owner.adjustPlasma(-num * 100)
|
||||
return TRUE
|
||||
|
||||
// Priority 3: use internals tank.
|
||||
var/datum/gas_mixture/internal_mix = owner.internal.return_air()
|
||||
var/datum/gas_mixture/internal_mix = owner.internal?.return_air()
|
||||
if(internal_mix && internal_mix.total_moles() > num)
|
||||
if(!use_fuel)
|
||||
return TRUE
|
||||
var/datum/gas_mixture/removed = internal_mix.remove(num)
|
||||
if(removed.total_moles() > 0.005)
|
||||
owner_turf.assume_air(removed)
|
||||
ion_trail.generate_effect()
|
||||
return TRUE
|
||||
else
|
||||
owner_turf.assume_air(removed)
|
||||
ion_trail.generate_effect()
|
||||
|
||||
toggle(silent = TRUE)
|
||||
deactivate(silent = TRUE)
|
||||
return FALSE
|
||||
|
||||
/obj/item/organ/cyberimp/chest/thrusters/proc/get_user()
|
||||
return owner
|
||||
|
||||
@@ -18,22 +18,23 @@
|
||||
to_chat(occupants, "[icon2html(src, occupants)][span_warning("Air port connection has been severed!")]")
|
||||
log_message("Lost connection to gas port.", LOG_MECHA)
|
||||
|
||||
/obj/vehicle/sealed/mecha/Process_Spacemove(movement_dir = 0)
|
||||
// Do whatever you do to mobs to these fuckers too
|
||||
/obj/vehicle/sealed/mecha/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
return TRUE
|
||||
|
||||
var/atom/backup = get_spacemove_backup(movement_dir)
|
||||
if(backup && movement_dir)
|
||||
if(isturf(backup)) //get_spacemove_backup() already checks if a returned turf is solid, so we can just go
|
||||
return TRUE
|
||||
if(istype(backup, /atom/movable))
|
||||
var/atom/movable/movable_backup = backup
|
||||
if((!movable_backup.anchored) && (movable_backup.newtonian_move(turn(movement_dir, 180))))
|
||||
step_silent = TRUE
|
||||
if(return_drivers())
|
||||
to_chat(occupants, "[icon2html(src, occupants)][span_info("The [src] push off [movable_backup] to propel yourself.")]")
|
||||
var/atom/movable/backup = get_spacemove_backup(movement_dir, continuous_move)
|
||||
if(backup)
|
||||
if(!istype(backup) || !movement_dir || backup.anchored || continuous_move) //get_spacemove_backup() already checks if a returned turf is solid, so we can just go
|
||||
return TRUE
|
||||
last_pushoff = world.time
|
||||
if(backup.newtonian_move(turn(movement_dir, 180), instant = TRUE))
|
||||
backup.last_pushoff = world.time
|
||||
step_silent = TRUE
|
||||
if(return_drivers())
|
||||
to_chat(occupants, "[icon2html(src, occupants)][span_info("The [src] push off [backup] to propel yourself.")]")
|
||||
return TRUE
|
||||
|
||||
if(active_thrusters?.thrust(movement_dir))
|
||||
step_silent = TRUE
|
||||
|
||||
@@ -758,6 +758,7 @@
|
||||
#include "code\datums\components\infective.dm"
|
||||
#include "code\datums\components\irradiated.dm"
|
||||
#include "code\datums\components\itempicky.dm"
|
||||
#include "code\datums\components\jetpack.dm"
|
||||
#include "code\datums\components\jousting.dm"
|
||||
#include "code\datums\components\knockoff.dm"
|
||||
#include "code\datums\components\label.dm"
|
||||
|
||||
Reference in New Issue
Block a user