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Added medical hud implant to CMO locker. Added chest implant sprites.
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@@ -115,6 +115,7 @@
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new /obj/item/weapon/storage/belt/medical(src)
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new /obj/item/device/flash/handheld(src)
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new /obj/item/weapon/reagent_containers/hypospray/CMO(src)
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new /obj/item/cybernetic_implant/eyes/hud/medical(src)
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return
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@@ -256,10 +256,17 @@
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desc = "implants for the organs in your torso"
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icon_state = "chest_implant"
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/obj/item/cybernetic_implant/chest/New()
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var/icon/overlay = new /icon('icons/obj/surgery.dmi',"chest_implant_overlay")
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overlay.ColorTone(implant_color)
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overlays |= overlay
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..()
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/obj/item/cybernetic_implant/chest/nutriment
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name = "Nutriment pump implant"
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desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving."
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icon_state = "chest_implant"
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implant_color = "#F968B5"
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var/hunger_threshold = NUTRITION_LEVEL_STARVING
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var/synthesizing = 0
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var/nutriment_amount = 30
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@@ -290,6 +297,7 @@
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name = "Nutriment pump implant PLUS"
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desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are hungry."
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icon_state = "chest_implant"
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implant_color = "#FF0044"
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hunger_threshold = NUTRITION_LEVEL_HUNGRY
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nutriment_amount = 50
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poison_amount = 10
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@@ -305,6 +313,7 @@
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name = "Reviver implant"
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desc = "This implant will automatically deliver a therapeutic dose of electrical energy to your heart if it ever stops beating, and inject nanites into your bloodstream. A second chance!"
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icon_state = "chest_implant"
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implant_color = "#FF8000"
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var/defibrillating = 0
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var/recharge_time = 0
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origin_tech = "materials=7;programming=3;biotech=4"
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