Automatic changelog compile, [ci skip]

This commit is contained in:
sybil
2017-05-22 04:02:41 +00:00
parent 92d1d54ad6
commit 7ed3c6ae3f
9 changed files with 71 additions and 36 deletions
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@@ -55,6 +55,38 @@
-->
<div class="commit sansserif">
<h2 class="date">22 May 2017</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Resonator fields now visually show how long they have until they burst.</li>
<li class="bugfix">Hitting a legion skull with a resonator will now produce a field.</li>
<li class="balance">Swapped how far plasma cutter blasts go when going through rock and in open air. This means blasts through air will go 4/5 tiles, but will mine 7/10 tiles, for normal/advanced plasma cutters, respectively.</li>
<li class="tweak">There is now a buffer zone between the mining base and lavaland where megafauna will not spawn.</li>
<li class="tweak">Ruins will no longer spawn directly in front of the mining base.</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Pandemic is now tgui!</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Gang influence is now decentralized, each gangster has their own influence that they can increase by spraying (and protecting) their tags and new influence-enhancing bling.</li>
<li class="rscadd">Gang uniforms are now created based on your gang's color and can be purchased by any gang member. They will increase the wearer's influence and provide protection, but will make it fairly obvious which gang you belong to.</li>
<li class="rscadd">Gangs have access to a new surplus rifle; it is a semi-automatic rifle that is very bulky and has a very low rate of fire. Gang members can buy this gun for just 8 influence.</li>
<li class="rscadd">Gangs have access to the new machine gun turret; it unleashes a volley of bullets with an extended view range. It does not run out of ammo, but a significant delay between volleys and its stationary nature leaves the gunner vulnerable to flanking and return fire. Holding down the trigger will allow you to aim the gun while firing. It will cost gangs 50 influence.</li>
<li class="rscadd">The sawn-off improvised shotgun is now available to gangs for 6 influence. With buckshot shells being easy to produce or purchase, this gun gives the most "bang for your buck" but its single-shell capacity will leave you vulnerable during a pitched gunfight.</li>
<li class="rscadd">The Wetwork boots give gangs access to a lightly armored noslip variant.</li>
<li class="tweak">The armored gang outfits are now slightly more resistant to ballistic and bomb damage</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Monkeys can be weakened by stamina loss</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Nanotrasen decided to remove the integrated jet engines from jetpacks. They can no longer be used successfully indoors.</li>
</ul>
<h2 class="date">21 May 2017</h2>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
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@@ -11359,3 +11359,42 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- rscadd: The Warden's Cycler Shotgun has been replaced with a Compact Combat Shotgun.
A unique weapon, it can fit in armour slots but at the sacrifice of a smaller
ammo capacity of four shells.
2017-05-22:
Joan:
- tweak: Resonator fields now visually show how long they have until they burst.
- bugfix: Hitting a legion skull with a resonator will now produce a field.
- balance: Swapped how far plasma cutter blasts go when going through rock and in
open air. This means blasts through air will go 4/5 tiles, but will mine 7/10
tiles, for normal/advanced plasma cutters, respectively.
- tweak: There is now a buffer zone between the mining base and lavaland where megafauna
will not spawn.
- tweak: Ruins will no longer spawn directly in front of the mining base.
Lzimann:
- rscadd: Pandemic is now tgui!
Robustin:
- rscadd: Gang influence is now decentralized, each gangster has their own influence
that they can increase by spraying (and protecting) their tags and new influence-enhancing
bling.
- rscadd: Gang uniforms are now created based on your gang's color and can be purchased
by any gang member. They will increase the wearer's influence and provide protection,
but will make it fairly obvious which gang you belong to.
- rscadd: Gangs have access to a new surplus rifle; it is a semi-automatic rifle
that is very bulky and has a very low rate of fire. Gang members can buy this
gun for just 8 influence.
- rscadd: Gangs have access to the new machine gun turret; it unleashes a volley
of bullets with an extended view range. It does not run out of ammo, but a significant
delay between volleys and its stationary nature leaves the gunner vulnerable
to flanking and return fire. Holding down the trigger will allow you to aim
the gun while firing. It will cost gangs 50 influence.
- rscadd: The sawn-off improvised shotgun is now available to gangs for 6 influence.
With buckshot shells being easy to produce or purchase, this gun gives the most
"bang for your buck" but its single-shell capacity will leave you vulnerable
during a pitched gunfight.
- rscadd: The Wetwork boots give gangs access to a lightly armored noslip variant.
- tweak: The armored gang outfits are now slightly more resistant to ballistic and
bomb damage
Swindly:
- balance: Monkeys can be weakened by stamina loss
kevinz000:
- bugfix: Nanotrasen decided to remove the integrated jet engines from jetpacks.
They can no longer be used successfully indoors.
@@ -1,10 +0,0 @@
author: "Robustin"
delete-after: True
changes:
- rscadd: "Gang influence is now decentralized, each gangster has their own influence that they can increase by spraying (and protecting) their tags and new influence-enhancing bling."
- rscadd: "Gang uniforms are now created based on your gang's color and can be purchased by any gang member. They will increase the wearer's influence and provide protection, but will make it fairly obvious which gang you belong to."
- rscadd: "Gangs have access to a new surplus rifle; it is a semi-automatic rifle that is very bulky and has a very low rate of fire. Gang members can buy this gun for just 8 influence."
- rscadd: "Gangs have access to the new machine gun turret; it unleashes a volley of bullets with an extended view range. It does not run out of ammo, but a significant delay between volleys and its stationary nature leaves the gunner vulnerable to flanking and return fire. Holding down the trigger will allow you to aim the gun while firing. It will cost gangs 50 influence."
- rscadd: "The sawn-off improvised shotgun is now available to gangs for 6 influence. With buckshot shells being easy to produce or purchase, this gun gives the most \"bang for your buck\" but its single-shell capacity will leave you vulnerable during a pitched gunfight."
- rscadd: "The Wetwork boots give gangs access to a lightly armored noslip variant."
- tweak: "The armored gang outfits are now slightly more resistant to ballistic and bomb damage"
@@ -1,5 +0,0 @@
author: "Joan"
delete-after: True
changes:
- tweak: "Resonator fields now visually show how long they have until they burst."
- bugfix: "Hitting a legion skull with a resonator will now produce a field."
@@ -1,4 +0,0 @@
author: "Swindly"
delete-after: True
changes:
- balance: "Monkeys can be weakened by stamina loss"
@@ -1,4 +0,0 @@
author: "Joan"
delete-after: True
changes:
- balance: "Swapped how far plasma cutter blasts go when going through rock and in open air. This means blasts through air will go 4/5 tiles, but will mine 7/10 tiles, for normal/advanced plasma cutters, respectively."
@@ -1,5 +0,0 @@
author: "Joan"
delete-after: True
changes:
- tweak: "There is now a buffer zone between the mining base and lavaland where megafauna will not spawn."
- tweak: "Ruins will no longer spawn directly in front of the mining base."
@@ -1,4 +0,0 @@
author: "Lzimann"
delete-after: True
changes:
- rscadd: "Pandemic is now tgui!"
@@ -1,4 +0,0 @@
author: "kevinz000"
delete-after: True
changes:
- bugfix: "Nanotrasen decided to remove the integrated jet engines from jetpacks. They can no longer be used successfully indoors."