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Adds bodyshape arg to a lot of missing spots, generalizes 'wear_digi_version', adds female gender shaping to digi sprites (#96633)
## About The Pull Request Adds female gender shaping to digi species (such as lizards), for the top half only. <details><summary>Shown here</summary> <img width="337" height="464" alt="dreamseeker_HhKjfrmJ1f" src="https://github.com/user-attachments/assets/a5a57580-6798-40e4-925c-b3a63e0e540e" /> </details> Also just adds a bunch of bodyshape args now that we are passing that to the clothing rendering. This will help with anything where you want unique digi handling for any specific items. Also fixes some missing args and even improper args in some of these proc overrides. ## Why It's Good For The Game Makes things more convenient for coders. Adds some more customization options for feminine lizardfolk. ## Changelog 🆑 code: bodyshape is now accessible in build_worn_overlays() and similar procs. image: lizards now have support female gender shaping for their suits /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
This commit is contained in:
@@ -222,7 +222,7 @@
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#define COMPONENT_OFFER_TAKE_INTERRUPT (1<<0)
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/// sent from obj/effect/attackby(): (/obj/effect/hit_effect, /mob/living/attacker, list/modifiers)
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#define COMSIG_ITEM_ATTACK_EFFECT "item_effect_attacked"
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/// Called by /obj/item/proc/worn_overlays(list/overlays, mutable_appearance/standing, isinhands, icon_file)
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/// Called by /obj/item/proc/worn_overlays(list/overlays, mutable_appearance/standing, isinhands, icon_file, bodyshape)
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#define COMSIG_ITEM_GET_WORN_OVERLAYS "item_get_worn_overlays"
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/// Called by /obj/item/proc/separate_worn_overlays(list/overlays, mutable_appearance/standing, mutable_appearance/draw_target, isinhands, icon_file)
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#define COMSIG_ITEM_GET_SEPARATE_WORN_OVERLAYS "item_get_separate_worn_overlays"
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@@ -89,7 +89,7 @@
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dirt_overlay.color = dirt_color
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overlays += dirt_overlay
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/datum/component/clothing_dirt/proc/on_separate_worn_overlays(obj/item/source, list/overlays, mutable_appearance/standing, mutable_appearance/draw_target, isinhands, icon_file)
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/datum/component/clothing_dirt/proc/on_separate_worn_overlays(obj/item/source, list/overlays, mutable_appearance/standing, mutable_appearance/draw_target, isinhands, icon_file, bodyshape = NONE)
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SIGNAL_HANDLER
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if (isinhands || !dirtiness || !dirt_state || !(source.flags_cover & PEPPERPROOF))
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@@ -104,13 +104,13 @@
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else
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base_examine += span_notice("There's nothing placed on [parent]. Yet.")
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/datum/component/hat_stabilizer/proc/get_worn_overlays(atom/movable/source, list/overlays, mutable_appearance/standing, isinhands, icon_file)
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/datum/component/hat_stabilizer/proc/get_worn_overlays(atom/movable/source, list/overlays, mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
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SIGNAL_HANDLER
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if(isinhands)
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return
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if(!attached_hat)
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return
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var/mutable_appearance/worn_overlay = attached_hat.build_worn_icon(default_layer = ABOVE_BODY_FRONT_HEAD_LAYER - 0.1, default_icon_file = 'icons/mob/clothing/head/default.dmi')
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var/mutable_appearance/worn_overlay = attached_hat.build_worn_icon(default_layer = ABOVE_BODY_FRONT_HEAD_LAYER - 0.1, default_icon_file = 'icons/mob/clothing/head/default.dmi', bodyshape = bodyshape)
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worn_overlay.appearance_flags |= RESET_COLOR
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// loose hats are slightly angled
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if(loose_hat)
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@@ -121,13 +121,13 @@
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worn_overlay.pixel_z = pixel_z_offset + attached_hat.worn_y_offset
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overlays += worn_overlay
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/datum/component/hat_stabilizer/proc/get_separate_worn_overlays(atom/movable/source, list/overlays, mutable_appearance/standing, mutable_appearance/draw_target, isinhands, icon_file)
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/datum/component/hat_stabilizer/proc/get_separate_worn_overlays(atom/movable/source, list/overlays, mutable_appearance/standing, mutable_appearance/draw_target, isinhands, icon_file, bodyshape = NONE)
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SIGNAL_HANDLER
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if (isinhands)
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return
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if(!attached_hat)
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return
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var/mutable_appearance/worn_overlay = attached_hat.build_worn_icon(default_layer = ABOVE_BODY_FRONT_HEAD_LAYER - 0.1, default_icon_file = 'icons/mob/clothing/head/default.dmi')
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var/mutable_appearance/worn_overlay = attached_hat.build_worn_icon(default_layer = ABOVE_BODY_FRONT_HEAD_LAYER - 0.1, default_icon_file = 'icons/mob/clothing/head/default.dmi', bodyshape = bodyshape)
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for (var/mutable_appearance/overlay in worn_overlay.overlays)
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overlay.layer = -ABOVE_BODY_FRONT_HEAD_LAYER + 0.1
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// loose hats are slightly angled
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@@ -106,7 +106,7 @@
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return COMPONENT_ITEM_ACTION_SLOT_INVALID
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/// Apply an overlay while the item is not deployed
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/datum/component/toggle_attached_clothing/proc/on_checked_overlays(obj/item/source, list/overlays, mutable_appearance/standing, isinhands, icon_file)
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/datum/component/toggle_attached_clothing/proc/on_checked_overlays(obj/item/source, list/overlays, mutable_appearance/standing, isinhands, icon_file, bodyshape)
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SIGNAL_HANDLER
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if (isinhands || currently_deployed)
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return
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@@ -39,9 +39,10 @@
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result = mutable_appearance(icon(cached_icons[key]))
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else if(greyscale_config || use_female || use_digi) // icon ops ahead
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var/icon/created = icon(greyscale_config ? SSgreyscale.GetColoredIconByType(greyscale_config, greyscale_colors) : icon, icon_state_to_use)
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var/icon_file_path = greyscale_config ? SSgreyscale.GetColoredIconByType(greyscale_config, greyscale_colors) : icon
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var/icon/created = icon(icon_file_path, icon_state_to_use)
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if(use_female)
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created = wear_female_version(icon_state_to_use, icon, female_sprite_flags_to_use)
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created = wear_female_version(icon_state_to_use, icon_file_path, icon, female_sprite_flags_to_use)
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if(use_digi)
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var/icon/replacement = icon(SSgreyscale.GetColoredIconByType(/datum/greyscale_config/digitigrade_underwear, greyscale_colors), digi_icon_state)
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created = replace_icon_legs(created, replacement)
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@@ -172,6 +172,8 @@
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var/list/species_exception = null
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///This is a bitfield that defines what variations exist for bodyparts like Digi legs. See: code\_DEFINES\inventory.dm
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var/supports_variations_flags = NONE
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/// This is a bitfield that defines which bodyshapes this item is capable of rendering, used by build_worn_icon()
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var/bodyshapes_with_variations = NONE
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///Items can by default thrown up to 10 tiles by TK users
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tk_throw_range = 10
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@@ -421,7 +421,7 @@
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. += neon_overlay
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. += emissive_appearance(neon_icon || icon, neon_icon_state || icon_state, src, alpha = emissive_alpha)
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/obj/item/stack/tile/carpet/neon/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
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/obj/item/stack/tile/carpet/neon/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
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. = ..()
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if(!isinhands || !neon_inhand_icon_state)
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return
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@@ -1240,7 +1240,7 @@
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. = ..()
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. += emissive_appearance(icon, icon_state, src, alpha = alpha)
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/obj/item/stack/tile/emissive_test/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
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/obj/item/stack/tile/emissive_test/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
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. = ..()
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. += emissive_appearance(standing.icon, standing.icon_state, src, alpha = standing.alpha)
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@@ -409,7 +409,7 @@
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turn_on()
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//Todo : cache these.
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/obj/item/reagent_containers/chemtank/worn_overlays(mutable_appearance/standing, isinhands = FALSE) //apply chemcolor and level
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/obj/item/reagent_containers/chemtank/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file, bodyshape = NONE) //apply chemcolor and level
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. = ..()
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//inhands + reagent_filling
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if(isinhands || !reagents.total_volume)
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@@ -161,7 +161,7 @@
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tip_overlay.color = tip_material.color
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. += tip_overlay
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/obj/item/spear/separate_worn_overlays(mutable_appearance/standing, mutable_appearance/draw_target, isinhands, icon_file)
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/obj/item/spear/separate_worn_overlays(mutable_appearance/standing, mutable_appearance/draw_target, isinhands, icon_file, bodyshape = NONE)
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. = ..()
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if (icon_prefix != SPEAR_CUSTOM_TIP_PREFIX || !isinhands)
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return
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@@ -345,7 +345,7 @@
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if (istype(charging, /obj/item/melee/baton/security/))
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. += mutable_appearance(icon, "baton")
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/obj/item/portable_wind_turbine/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
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/obj/item/portable_wind_turbine/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
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. = ..()
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if (isinhands)
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return
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@@ -393,7 +393,7 @@ LINEN BINS
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add_overlay(gondola_mouth)
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add_overlay(gondola_eyes)
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/obj/item/bedsheet/gondola/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
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/obj/item/bedsheet/gondola/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
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. = ..()
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if(!isinhands)
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. += mutable_appearance(icon_file, gondola_mouth)
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@@ -989,7 +989,7 @@
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add_overlay(object_overlay)
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hood?.add_overlay(hood_object_overlay)
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/obj/item/clothing/suit/hooded/cultrobes/eldritch/rust/worn_overlays(mutable_appearance/standing, isinhands)
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/obj/item/clothing/suit/hooded/cultrobes/eldritch/rust/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
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. = ..()
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// Should basically catch toggling the hood on/off while standing on rust
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if(rusted)
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@@ -646,7 +646,7 @@ BLIND // can't see anything
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return ..()
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/// Returns a list of overlays with our blood, if we're bloodied
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/obj/item/clothing/proc/get_blood_overlay(blood_state)
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/obj/item/clothing/proc/get_blood_overlay(blood_state, bodyshape = NONE)
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if (!GET_ATOM_BLOOD_DECAL_LENGTH(src))
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return
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@@ -44,18 +44,18 @@
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user.visible_message(span_suicide("\the [src] are forcing [user]'s hands around [user.p_their()] neck! It looks like the gloves are possessed!"))
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return OXYLOSS
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/obj/item/clothing/gloves/worn_overlays(mutable_appearance/standing, isinhands = FALSE)
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/obj/item/clothing/gloves/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file, bodyshape = NONE)
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. = ..()
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if(isinhands)
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return
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damagedgloves")
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/obj/item/clothing/gloves/separate_worn_overlays(mutable_appearance/standing, mutable_appearance/draw_target, isinhands, icon_file)
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/obj/item/clothing/gloves/separate_worn_overlays(mutable_appearance/standing, mutable_appearance/draw_target, isinhands, icon_file, bodyshape = NONE)
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. = ..()
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if (isinhands)
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return
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var/blood_overlay = get_blood_overlay("glove")
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var/blood_overlay = get_blood_overlay("glove", bodyshape)
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if (blood_overlay)
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. += blood_overlay
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@@ -55,18 +55,18 @@
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R.visible_message(span_notice("[src] lands neatly on top of [R]!"), span_notice("[src] lands perfectly on top of you."))
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R.place_on_head(src) //hats aren't designed to snugly fit borg heads or w/e so they'll always manage to knock eachother off
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/obj/item/clothing/head/worn_overlays(mutable_appearance/standing, isinhands = FALSE)
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/obj/item/clothing/head/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file, bodyshape = NONE)
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. = ..()
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if(isinhands)
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return
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damagedhelmet")
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/obj/item/clothing/head/separate_worn_overlays(mutable_appearance/standing, mutable_appearance/draw_target, isinhands, icon_file)
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/obj/item/clothing/head/separate_worn_overlays(mutable_appearance/standing, mutable_appearance/draw_target, isinhands, icon_file, bodyshape = NONE)
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. = ..()
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if (isinhands)
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return
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var/blood_overlay = get_blood_overlay("helmet")
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var/blood_overlay = get_blood_overlay("helmet", bodyshape)
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if (blood_overlay)
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. += blood_overlay
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@@ -22,7 +22,7 @@
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. = ..()
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AddElement(/datum/element/floor_placeable)
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/obj/item/clothing/head/cone/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
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/obj/item/clothing/head/cone/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
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. = ..()
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if(!isinhands)
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. += emissive_appearance(icon_file, "[icon_state]-emissive", src, alpha = src.alpha, effect_type = EMISSIVE_SPECULAR)
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@@ -151,7 +151,7 @@
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if(.)
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playsound(src, up ? SFX_VISOR_UP : SFX_VISOR_DOWN, 50, TRUE)
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/obj/item/clothing/head/utility/hardhat/welding/worn_overlays(mutable_appearance/standing, isinhands)
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/obj/item/clothing/head/utility/hardhat/welding/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
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. = ..()
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if(isinhands)
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return
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@@ -223,7 +223,7 @@
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visor_flags_inv = NONE
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visor_state = "weldvisor_atmos"
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/obj/item/clothing/head/utility/hardhat/welding/atmos/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
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/obj/item/clothing/head/utility/hardhat/welding/atmos/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
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. = ..()
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if(!isinhands)
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. += emissive_appearance(icon_file, "[icon_state]-emissive", src, alpha = src.alpha, effect_type = EMISSIVE_SPECULAR)
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@@ -270,7 +270,7 @@
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if(light_on)
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. += emissive_appearance(icon, "carved_pumpkin-emissive", src, alpha = src.alpha)
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/obj/item/clothing/head/utility/hardhat/pumpkinhead/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
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/obj/item/clothing/head/utility/hardhat/pumpkinhead/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
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. = ..()
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if(light_on && !isinhands)
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. += emissive_appearance(icon_file, "carved_pumpkin-emissive", src, alpha = src.alpha)
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@@ -110,7 +110,7 @@
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. = ..()
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AddComponent(/datum/component/seclite_attachable, light_icon_state = "flight")
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/obj/item/clothing/head/helmet/press/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
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/obj/item/clothing/head/helmet/press/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
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. = ..()
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if(!isinhands)
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. += emissive_appearance(icon_file, "[icon_state]-emissive", src, alpha = src.alpha, effect_type = EMISSIVE_SPECULAR)
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@@ -32,7 +32,7 @@
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icon_state = hair_style.icon_state
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return ..()
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/obj/item/clothing/head/wig/worn_overlays(mutable_appearance/standing, isinhands = FALSE, file2use)
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/obj/item/clothing/head/wig/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file, bodyshape = NONE)
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. = ..()
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if(isinhands)
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return
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@@ -26,18 +26,18 @@
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var/status = !(clothing_flags & VOICEBOX_DISABLED)
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to_chat(user, span_notice("You turn the voice box in [src] [status ? "on" : "off"]."))
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/obj/item/clothing/mask/worn_overlays(mutable_appearance/standing, isinhands = FALSE)
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/obj/item/clothing/mask/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file, bodyshape = NONE)
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. = ..()
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if(isinhands || !(body_parts_covered & HEAD))
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return
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damagedmask")
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/obj/item/clothing/mask/separate_worn_overlays(mutable_appearance/standing, mutable_appearance/draw_target, isinhands, icon_file)
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/obj/item/clothing/mask/separate_worn_overlays(mutable_appearance/standing, mutable_appearance/draw_target, isinhands, icon_file, bodyshape = NONE)
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. = ..()
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if (isinhands || !(body_parts_covered & HEAD))
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return
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var/blood_overlay = get_blood_overlay("mask")
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var/blood_overlay = get_blood_overlay("mask", bodyshape)
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if (blood_overlay)
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. += blood_overlay
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@@ -58,10 +58,10 @@ GLOBAL_LIST_INIT(clown_mask_options, list(
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LAZYADD(gas_filters, inserted_filter)
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has_filter = TRUE
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||||
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/obj/item/clothing/mask/gas/separate_worn_overlays(mutable_appearance/standing, mutable_appearance/draw_target, isinhands, icon_file)
|
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/obj/item/clothing/mask/gas/separate_worn_overlays(mutable_appearance/standing, mutable_appearance/draw_target, isinhands, icon_file, bodyshape = NONE)
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. = ..()
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if(!isinhands && cig)
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. += cig.build_worn_icon(default_layer = FACEMASK_LAYER, default_icon_file = 'icons/mob/clothing/mask.dmi')
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. += cig.build_worn_icon(default_layer = FACEMASK_LAYER, default_icon_file = 'icons/mob/clothing/mask.dmi', bodyshape = bodyshape)
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/obj/item/clothing/mask/gas/Destroy()
|
||||
QDEL_LAZYLIST(gas_filters)
|
||||
|
||||
@@ -15,11 +15,11 @@
|
||||
if(damaged_clothes)
|
||||
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedmask")
|
||||
|
||||
/obj/item/clothing/neck/separate_worn_overlays(mutable_appearance/standing, mutable_appearance/draw_target, isinhands, icon_file)
|
||||
/obj/item/clothing/neck/separate_worn_overlays(mutable_appearance/standing, mutable_appearance/draw_target, isinhands, icon_file, bodyshape = NONE)
|
||||
. = ..()
|
||||
if (isinhands || !(body_parts_covered & HEAD))
|
||||
return
|
||||
var/blood_overlay = get_blood_overlay("mask")
|
||||
var/blood_overlay = get_blood_overlay("mask", bodyshape)
|
||||
if (blood_overlay)
|
||||
. += blood_overlay
|
||||
|
||||
@@ -145,7 +145,7 @@
|
||||
context[SCREENTIP_CONTEXT_ALT_LMB] = "Tie"
|
||||
return CONTEXTUAL_SCREENTIP_SET
|
||||
|
||||
/obj/item/clothing/neck/tie/worn_overlays(mutable_appearance/standing, isinhands)
|
||||
/obj/item/clothing/neck/tie/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
|
||||
. = ..()
|
||||
var/mob/living/carbon/human/wearer = loc
|
||||
if(!ishuman(wearer) || !wearer.w_uniform)
|
||||
@@ -584,7 +584,7 @@
|
||||
resistance_flags = FIRE_PROOF | LAVA_PROOF
|
||||
custom_materials = list(/datum/material/bone = SHEET_MATERIAL_AMOUNT * 2, /datum/material/diamond = SHEET_MATERIAL_AMOUNT * 2)
|
||||
|
||||
/obj/item/clothing/neck/wreath/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
|
||||
/obj/item/clothing/neck/wreath/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
|
||||
. = ..()
|
||||
if(!isinhands)
|
||||
. += emissive_appearance(icon_file, "wreath_emissive", src, alpha = src.alpha)
|
||||
|
||||
@@ -63,18 +63,18 @@
|
||||
playsound(user, 'sound/items/weapons/genhit2.ogg', 50, TRUE)
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/clothing/shoes/worn_overlays(mutable_appearance/standing, isinhands = FALSE)
|
||||
/obj/item/clothing/shoes/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file, bodyshape = NONE)
|
||||
. = ..()
|
||||
if(isinhands)
|
||||
return
|
||||
if(damaged_clothes)
|
||||
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedshoe")
|
||||
|
||||
/obj/item/clothing/shoes/separate_worn_overlays(mutable_appearance/standing, mutable_appearance/draw_target, isinhands = FALSE, icon_file)
|
||||
/obj/item/clothing/shoes/separate_worn_overlays(mutable_appearance/standing, mutable_appearance/draw_target, isinhands = FALSE, icon_file, bodyshape = NONE)
|
||||
. = ..()
|
||||
if (isinhands)
|
||||
return
|
||||
var/blood_overlay = get_blood_overlay("shoe")
|
||||
var/blood_overlay = get_blood_overlay("shoe", bodyshape)
|
||||
if (blood_overlay)
|
||||
. += blood_overlay
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
icon_state = "jackboots"
|
||||
inhand_icon_state = "jackboots"
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_MASK
|
||||
bodyshapes_with_variations = BODYSHAPE_DIGITIGRADE
|
||||
body_parts_covered = FEET|LEGS
|
||||
armor_type = /datum/armor/shoes_combat
|
||||
strip_delay = 4 SECONDS
|
||||
@@ -47,6 +48,7 @@
|
||||
icon_state = "jackboots"
|
||||
inhand_icon_state = "jackboots"
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_MASK
|
||||
bodyshapes_with_variations = BODYSHAPE_DIGITIGRADE
|
||||
strip_delay = 3 SECONDS
|
||||
equip_delay_other = 5 SECONDS
|
||||
resistance_flags = NONE
|
||||
@@ -74,6 +76,7 @@
|
||||
icon_state = "ftc_boots"
|
||||
inhand_icon_state = null
|
||||
supports_variations_flags = NONE
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/shoes/jackboots/floortile/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -85,6 +88,7 @@
|
||||
icon_state = "winterboots"
|
||||
inhand_icon_state = null
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_MASK
|
||||
bodyshapes_with_variations = BODYSHAPE_DIGITIGRADE
|
||||
armor_type = /datum/armor/shoes_winterboots
|
||||
cold_protection = FEET|LEGS
|
||||
min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT
|
||||
@@ -136,6 +140,7 @@
|
||||
inhand_icon_state = "jackboots"
|
||||
armor_type = /datum/armor/shoes_workboots
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_MASK
|
||||
bodyshapes_with_variations = BODYSHAPE_DIGITIGRADE
|
||||
strip_delay = 2 SECONDS
|
||||
equip_delay_other = 4 SECONDS
|
||||
lace_time = 8 SECONDS
|
||||
@@ -166,6 +171,7 @@
|
||||
inhand_icon_state = null
|
||||
lace_time = 8 SECONDS
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_MASK
|
||||
bodyshapes_with_variations = BODYSHAPE_DIGITIGRADE
|
||||
|
||||
/obj/item/clothing/shoes/russian/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
@@ -93,7 +93,7 @@
|
||||
AddElement(/datum/element/gags_recolorable)
|
||||
update_icon(UPDATE_OVERLAYS)
|
||||
|
||||
/obj/item/clothing/shoes/glow/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
|
||||
/obj/item/clothing/shoes/glow/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
|
||||
. = ..()
|
||||
if(!isinhands)
|
||||
. += emissive_appearance(DEFAULT_SHOES_FILE, "glow_shoes_emissive", src, alpha = src.alpha)
|
||||
|
||||
@@ -12,6 +12,8 @@
|
||||
greyscale_config_inhand_right = /datum/greyscale_config/sneakers/inhand_right
|
||||
greyscale_colors = "#2d2d33#ffffff"
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_MASK
|
||||
bodyshapes_with_variations = BODYSHAPE_DIGITIGRADE
|
||||
|
||||
flags_1 = IS_PLAYER_COLORABLE_1
|
||||
interaction_flags_mouse_drop = NEED_HANDS
|
||||
|
||||
|
||||
@@ -176,12 +176,12 @@
|
||||
return ITEM_INTERACT_SUCCESS
|
||||
|
||||
///By the by, helmets have the update_icon_updates_onmob element, so we don't have to call mob.update_worn_head()
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/worn_overlays(mutable_appearance/standing, isinhands)
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
|
||||
. = ..()
|
||||
if(!isinhands && !up)
|
||||
. += mutable_appearance('icons/mob/clothing/head/plasmaman_head.dmi', visor_icon)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/separate_worn_overlays(mutable_appearance/standing, mutable_appearance/draw_target, isinhands = FALSE, icon_file)
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/separate_worn_overlays(mutable_appearance/standing, mutable_appearance/draw_target, isinhands = FALSE, icon_file, bodyshape = NONE)
|
||||
. = ..()
|
||||
if(!isinhands && smile)
|
||||
var/mutable_appearance/smiley = mutable_appearance('icons/mob/clothing/head/plasmaman_head.dmi', smile_state)
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
var/blood_overlay_type = "suit"
|
||||
limb_integrity = 0 // disabled for most exo-suits
|
||||
|
||||
/obj/item/clothing/suit/worn_overlays(mutable_appearance/standing, isinhands = FALSE)
|
||||
/obj/item/clothing/suit/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file, bodyshape = NONE)
|
||||
. = ..()
|
||||
if(isinhands)
|
||||
return
|
||||
@@ -37,11 +37,11 @@
|
||||
if(displayed.above_suit && undershirt.accessory_overlay)
|
||||
. += undershirt.accessory_overlay
|
||||
|
||||
/obj/item/clothing/suit/separate_worn_overlays(mutable_appearance/standing, mutable_appearance/draw_target, isinhands = FALSE, icon_file)
|
||||
/obj/item/clothing/suit/separate_worn_overlays(mutable_appearance/standing, mutable_appearance/draw_target, isinhands = FALSE, icon_file, bodyshape = NONE)
|
||||
. = ..()
|
||||
if (isinhands)
|
||||
return
|
||||
var/blood_overlay = get_blood_overlay(blood_overlay_type)
|
||||
var/blood_overlay = get_blood_overlay(blood_overlay_type, bodyshape)
|
||||
if (blood_overlay)
|
||||
. += blood_overlay
|
||||
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
desc = "A blue armor vest used to distinguish <i>non-combatant</i> \"PRESS\" members, like if anyone cares."
|
||||
icon_state = "armor_press"
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/press/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
|
||||
/obj/item/clothing/suit/armor/vest/press/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
|
||||
. = ..()
|
||||
if(!isinhands)
|
||||
. += emissive_appearance(icon_file, "[icon_state]-emissive", src, alpha = src.alpha, effect_type = EMISSIVE_SPECULAR)
|
||||
@@ -225,7 +225,7 @@
|
||||
resistance_flags = FLAMMABLE
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/secjacket/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
|
||||
/obj/item/clothing/suit/armor/vest/secjacket/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
|
||||
. = ..()
|
||||
if(!isinhands)
|
||||
. += emissive_appearance(icon_file, "[icon_state]-emissive", src, alpha = src.alpha, effect_type = EMISSIVE_SPECULAR)
|
||||
|
||||
@@ -661,6 +661,7 @@
|
||||
inhand_icon_state = null
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/suit/costume/soviet
|
||||
name = "soviet armored coat"
|
||||
@@ -683,6 +684,7 @@
|
||||
inhand_icon_state = null
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/suit/costume/pg
|
||||
name = "powder ganger jacket"
|
||||
@@ -691,6 +693,7 @@
|
||||
inhand_icon_state = null
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/suit/costume/irs
|
||||
name = "internal revenue service jacket"
|
||||
@@ -699,6 +702,7 @@
|
||||
inhand_icon_state = null
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/suit/costume/bear_suit
|
||||
name = "bear suit"
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
update_icon(UPDATE_OVERLAYS)
|
||||
AddElement(/datum/element/adjust_fishing_difficulty, -5)
|
||||
|
||||
/obj/item/clothing/suit/hooded/ethereal_raincoat/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
|
||||
/obj/item/clothing/suit/hooded/ethereal_raincoat/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
|
||||
. = ..()
|
||||
if(!isinhands)
|
||||
. += emissive_appearance('icons/mob/clothing/suits/ethereal.dmi', "eth_raincoat_glow_worn", offset_spokesman = src, alpha = src.alpha)
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
update_icon(UPDATE_OVERLAYS)
|
||||
AddElement(/datum/element/adjust_fishing_difficulty, 8)
|
||||
|
||||
/obj/item/clothing/suit/costume/ghost_sheet/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
|
||||
/obj/item/clothing/suit/costume/ghost_sheet/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
|
||||
. = ..()
|
||||
if(!isinhands && check_holidays(HALLOWEEN))
|
||||
. += emissive_appearance('icons/mob/simple/mob.dmi', "ghost", offset_spokesman = src, alpha = src.alpha)
|
||||
|
||||
@@ -194,7 +194,7 @@
|
||||
resistance_flags = NONE
|
||||
species_exception = list(/datum/species/golem)
|
||||
|
||||
/obj/item/clothing/suit/hazardvest/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
|
||||
/obj/item/clothing/suit/hazardvest/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
|
||||
. = ..()
|
||||
if(!isinhands)
|
||||
. += emissive_appearance(icon_file, "[icon_state]-emissive", src, alpha = src.alpha, effect_type = EMISSIVE_SPECULAR)
|
||||
@@ -442,7 +442,7 @@
|
||||
fire = 100
|
||||
acid = 50
|
||||
|
||||
/obj/item/clothing/suit/atmos_overalls/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
|
||||
/obj/item/clothing/suit/atmos_overalls/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
|
||||
. = ..()
|
||||
if(!isinhands)
|
||||
. += emissive_appearance(icon_file, "[icon_state]-emissive", src, alpha = src.alpha, effect_type = EMISSIVE_SPECULAR)
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
allowed = list (/obj/item/gun/energy/laser/bluetag)
|
||||
resistance_flags = NONE
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/suit/bluetag/equipped(mob/equipper, slot)
|
||||
. = ..()
|
||||
@@ -34,7 +35,7 @@
|
||||
allowed = list (/obj/item/gun/energy/laser/redtag)
|
||||
resistance_flags = NONE
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/suit/redtag/equipped(mob/equipper, slot)
|
||||
. = ..()
|
||||
|
||||
@@ -35,3 +35,4 @@
|
||||
cold_protection = CHEST|GROIN|ARMS|LEGS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
fire = 100
|
||||
acid = 50
|
||||
|
||||
/obj/item/clothing/suit/utility/fire/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
|
||||
/obj/item/clothing/suit/utility/fire/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
|
||||
. = ..()
|
||||
if(!isinhands)
|
||||
. += emissive_appearance(icon_file, "[icon_state]-emissive", src, alpha = src.alpha, effect_type = EMISSIVE_SPECULAR)
|
||||
|
||||
@@ -543,7 +543,7 @@
|
||||
/datum/armor/wintercoat_engineering
|
||||
fire = 20
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/engineering/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
|
||||
/obj/item/clothing/suit/hooded/wintercoat/engineering/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
|
||||
. = ..()
|
||||
if(!isinhands)
|
||||
. += emissive_appearance(icon_file, "[icon_state]-emissive", src, alpha = src.alpha, effect_type = EMISSIVE_SPECULAR)
|
||||
@@ -556,7 +556,7 @@
|
||||
/datum/armor/winterhood_engineering
|
||||
fire = 20
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/engineering/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
|
||||
/obj/item/clothing/head/hooded/winterhood/engineering/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
|
||||
. = ..()
|
||||
if(!isinhands)
|
||||
. += emissive_appearance(icon_file, "[icon_state]-emissive", src, alpha = src.alpha, effect_type = EMISSIVE_SPECULAR)
|
||||
@@ -759,7 +759,7 @@
|
||||
hood_down_overlay_suffix = ""
|
||||
hood_up_affix = "_t"
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/zipup/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
|
||||
/obj/item/clothing/suit/hooded/wintercoat/zipup/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
|
||||
. = ..()
|
||||
if(isinhands || (hood && hood.loc != src))
|
||||
return
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
interaction_flags_click = NEED_DEXTERITY|ALLOW_RESTING
|
||||
armor_type = /datum/armor/clothing_under
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_MASK
|
||||
bodyshapes_with_variations = BODYSHAPE_DIGITIGRADE
|
||||
equip_sound = 'sound/items/equip/jumpsuit_equip.ogg'
|
||||
drop_sound = 'sound/items/handling/cloth/cloth_drop1.ogg'
|
||||
pickup_sound = 'sound/items/handling/cloth/cloth_pickup1.ogg'
|
||||
@@ -110,7 +111,7 @@
|
||||
return changed ? CONTEXTUAL_SCREENTIP_SET : .
|
||||
|
||||
|
||||
/obj/item/clothing/under/worn_overlays(mutable_appearance/standing, isinhands = FALSE)
|
||||
/obj/item/clothing/under/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file, bodyshape = NONE)
|
||||
. = ..()
|
||||
if(isinhands)
|
||||
return
|
||||
@@ -120,11 +121,11 @@
|
||||
if(accessory_overlay)
|
||||
. += accessory_overlay
|
||||
|
||||
/obj/item/clothing/under/separate_worn_overlays(mutable_appearance/standing, mutable_appearance/draw_target, isinhands = FALSE, icon_file)
|
||||
/obj/item/clothing/under/separate_worn_overlays(mutable_appearance/standing, mutable_appearance/draw_target, isinhands = FALSE, icon_file, bodyshape = NONE)
|
||||
. = ..()
|
||||
if (isinhands)
|
||||
return
|
||||
var/blood_overlay = get_blood_overlay("uniform")
|
||||
var/blood_overlay = get_blood_overlay("uniform", bodyshape)
|
||||
if (blood_overlay)
|
||||
. += blood_overlay
|
||||
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/// Returns a random, acceptable jumpsuit typepath
|
||||
/proc/get_random_jumpsuit()
|
||||
|
||||
@@ -105,6 +105,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
female_sprite_flags = NO_FEMALE_UNIFORM
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
can_adjust = FALSE
|
||||
resistance_flags = NONE
|
||||
|
||||
@@ -128,6 +129,7 @@
|
||||
body_parts_covered = CHEST|GROIN
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
alternate_worn_layer = UNDER_SUIT_LAYER
|
||||
can_adjust = FALSE
|
||||
clothing_flags = parent_type::clothing_flags | CARP_STYLE_FACTOR //weebs are gonna love this
|
||||
@@ -147,6 +149,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
clothing_flags = parent_type::clothing_flags | CARP_STYLE_FACTOR
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
|
||||
@@ -168,6 +171,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
clothing_flags = parent_type::clothing_flags | CARP_STYLE_FACTOR
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
|
||||
@@ -385,6 +389,7 @@
|
||||
flags_1 = IS_PLAYER_COLORABLE_1
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/costume/buttondown/skirt/service //preset one to be a formal white shirt and black skirt
|
||||
icon_state = "/obj/item/clothing/under/costume/buttondown/skirt/service"
|
||||
@@ -551,6 +556,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/costume/head_of_personnel
|
||||
name = "head of personnel's suit"
|
||||
@@ -568,3 +574,4 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
. = ..()
|
||||
update_icon(UPDATE_OVERLAYS)
|
||||
|
||||
/obj/item/clothing/under/ethereal_tunic/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
|
||||
/obj/item/clothing/under/ethereal_tunic/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
|
||||
. = ..()
|
||||
if(!isinhands)
|
||||
. += emissive_appearance('icons/mob/clothing/under/ethereal.dmi', "eth_tunic_emissive", offset_spokesman = src, alpha = src.alpha)
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
|
||||
/obj/item/clothing/under/rank/cargo/tech
|
||||
@@ -32,6 +33,7 @@
|
||||
inhand_icon_state = "lb_suit"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/cargo/tech/skirt
|
||||
name = "cargo technician's skirt"
|
||||
@@ -40,6 +42,7 @@
|
||||
inhand_icon_state = "lb_suit"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
|
||||
|
||||
@@ -42,6 +42,7 @@
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/centcom/officer_skirt/replica
|
||||
name = "\improper CentCom turtleneck skirt replica"
|
||||
@@ -55,6 +56,7 @@
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/centcom/military
|
||||
name = "tactical combat uniform"
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/head_of_personnel
|
||||
desc = "A slick uniform worn by those to earn the position of \"Head of Personnel\"."
|
||||
@@ -43,6 +44,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/hydroponics
|
||||
desc = "It's a jumpsuit designed to protect against minor plant-related hazards."
|
||||
@@ -63,6 +65,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/janitor
|
||||
desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards."
|
||||
@@ -82,6 +85,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/janitor/maid
|
||||
name = "maid uniform"
|
||||
@@ -122,6 +126,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/lawyer/beige
|
||||
name = "good lawyer's suit"
|
||||
@@ -137,6 +142,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/lawyer/red
|
||||
name = "lawyer red suit"
|
||||
@@ -150,6 +156,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/lawyer/blue
|
||||
name = "lawyer blue suit"
|
||||
@@ -163,6 +170,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/lawyer/bluesuit
|
||||
name = "blue buttondown suit"
|
||||
@@ -187,6 +195,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/lawyer/purpsuit
|
||||
name = "purple suit"
|
||||
@@ -204,6 +213,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/lawyer/galaxy
|
||||
icon = 'icons/obj/clothing/under/lawyer_galaxy.dmi'
|
||||
@@ -219,6 +229,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/lawyer/galaxy/red
|
||||
name = "red galaxy suit"
|
||||
@@ -231,6 +242,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/cookjorts
|
||||
name = "grilling shorts"
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/mime/sexy
|
||||
name = "sexy mime outfit"
|
||||
@@ -32,6 +33,7 @@
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
can_adjust = FALSE
|
||||
supports_variations_flags = NONE
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/clown/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/captain/parade
|
||||
name = "captain's parade uniform"
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/engineering/chief_engineer/turtleneck
|
||||
name = "chief engineer's turtleneck"
|
||||
@@ -50,6 +51,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/engineering/atmospheric_technician
|
||||
desc = "It's a jumpsuit worn by atmospheric technicians. Made from fire resistant materials."
|
||||
@@ -66,6 +68,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/engineering/engineer
|
||||
desc = "It's an orange high visibility jumpsuit worn by engineers. Made from fire resistant materials."
|
||||
@@ -89,3 +92,4 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/medical/chief_medical_officer
|
||||
desc = "It's a jumpsuit worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection."
|
||||
@@ -38,6 +39,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/medical/chief_medical_officer/scrubs
|
||||
name = "chief medical officer's scrubs"
|
||||
@@ -67,6 +69,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/medical/virologist
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it."
|
||||
@@ -83,6 +86,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/medical/scrubs
|
||||
name = "medical scrubs"
|
||||
@@ -118,6 +122,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/medical/scrubs/coroner
|
||||
name = "coroner scrubs"
|
||||
@@ -144,6 +149,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/medical/paramedic
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a dark blue cross on the chest denoting that the wearer is a trained paramedic."
|
||||
@@ -160,6 +166,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/medical/doctor/nurse
|
||||
desc = "It's a jumpsuit commonly worn by nursing staff in the medical department."
|
||||
|
||||
@@ -33,6 +33,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/rnd/research_director/alt
|
||||
name = "research director's tan suit"
|
||||
@@ -57,6 +58,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/rnd/research_director/turtleneck
|
||||
desc = "A Nanotrasen-purple turtleneck and black jeans, for a director with a superior sense of style."
|
||||
@@ -74,6 +76,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/rnd/scientist
|
||||
name = "scientist's jumpsuit"
|
||||
@@ -89,6 +92,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/rnd/roboticist
|
||||
desc = "It's a slimming black with reinforced seams; great for industrial work."
|
||||
@@ -106,6 +110,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/rnd/geneticist
|
||||
name = "geneticist's jumpsuit"
|
||||
@@ -120,3 +125,4 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
@@ -45,6 +45,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/security/officer/blueshirt
|
||||
name = "blue shirt and tie"
|
||||
@@ -90,6 +91,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/security/warden/formal
|
||||
desc = "The insignia on this uniform tells you that this uniform belongs to the Warden."
|
||||
@@ -118,6 +120,7 @@
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
alt_covers_chest = TRUE
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/security/detective/noir
|
||||
name = "noir suit"
|
||||
@@ -136,6 +139,7 @@
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
alt_covers_chest = TRUE
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/*
|
||||
* Head of Security
|
||||
@@ -163,6 +167,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/security/head_of_security/grey
|
||||
name = "head of security's grey jumpsuit"
|
||||
@@ -187,6 +192,7 @@
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
alt_covers_chest = TRUE
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/security/head_of_security/parade
|
||||
name = "head of security's parade uniform"
|
||||
@@ -265,6 +271,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/rank/security/officer/beatcop
|
||||
name = "space police uniform"
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
body_parts_covered = GROIN
|
||||
female_sprite_flags = NO_FEMALE_UNIFORM
|
||||
supports_variations_flags = NONE
|
||||
bodyshapes_with_variations = NONE
|
||||
can_adjust = FALSE
|
||||
species_exception = list(/datum/species/golem)
|
||||
flags_1 = IS_PLAYER_COLORABLE_1
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
can_adjust = FALSE
|
||||
body_parts_covered = CHEST|GROIN
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
icon = 'icons/obj/clothing/under/dress.dmi'
|
||||
worn_icon = 'icons/mob/clothing/under/dress.dmi'
|
||||
|
||||
|
||||
@@ -49,6 +49,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/suit/white
|
||||
name = "white suit"
|
||||
@@ -64,6 +65,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/suit/tan
|
||||
name = "tan suit"
|
||||
@@ -92,6 +94,7 @@
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY|FEMALE_UNIFORM_NO_BREASTS
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/suit/tuxedo
|
||||
name = "tuxedo"
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/syndicate/bloodred
|
||||
name = "blood-red sneaksuit"
|
||||
@@ -33,6 +34,7 @@
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
can_adjust = FALSE
|
||||
supports_variations_flags = NONE
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/syndicate/bloodred/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -97,6 +99,7 @@
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/syndicate/sniper
|
||||
name = "tactical turtleneck suit"
|
||||
@@ -105,6 +108,7 @@
|
||||
inhand_icon_state = "bl_suit"
|
||||
can_adjust = FALSE
|
||||
supports_variations_flags = NONE
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/syndicate/camo
|
||||
name = "camouflage fatigues"
|
||||
@@ -113,6 +117,7 @@
|
||||
inhand_icon_state = "g_suit"
|
||||
can_adjust = FALSE
|
||||
supports_variations_flags = NONE
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/syndicate/cybersun
|
||||
name = "\improper Cybersun businesswear"
|
||||
@@ -122,6 +127,7 @@
|
||||
inhand_icon_state = "bl_suit"
|
||||
can_adjust = FALSE
|
||||
supports_variations_flags = NONE
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/syndicate/floortilecamo
|
||||
name = "floortile camouflage fatigues"
|
||||
@@ -131,6 +137,7 @@
|
||||
inhand_icon_state = "gy_suit"
|
||||
can_adjust = FALSE
|
||||
supports_variations_flags = NONE
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/syndicate/floortilecamo/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -142,6 +149,7 @@
|
||||
icon_state = "trackpants"
|
||||
can_adjust = FALSE
|
||||
supports_variations_flags = NONE
|
||||
bodyshapes_with_variations = NONE
|
||||
armor_type = /datum/armor/clothing_under/syndicate_soviet
|
||||
resistance_flags = NONE
|
||||
|
||||
@@ -154,6 +162,7 @@
|
||||
icon_state = "syndicate_combat"
|
||||
can_adjust = FALSE
|
||||
supports_variations_flags = NONE
|
||||
bodyshapes_with_variations = NONE
|
||||
|
||||
/obj/item/clothing/under/syndicate/rus_army
|
||||
name = "advanced military tracksuit"
|
||||
@@ -161,6 +170,7 @@
|
||||
icon_state = "rus_under"
|
||||
can_adjust = FALSE
|
||||
supports_variations_flags = NONE
|
||||
bodyshapes_with_variations = NONE
|
||||
armor_type = /datum/armor/clothing_under/syndicate_rus_army
|
||||
resistance_flags = NONE
|
||||
|
||||
@@ -175,6 +185,7 @@
|
||||
icon_state = "scrubswine"
|
||||
can_adjust = FALSE
|
||||
supports_variations_flags = NONE
|
||||
bodyshapes_with_variations = NONE
|
||||
armor_type = /datum/armor/clothing_under/syndicate_scrubs
|
||||
|
||||
/obj/item/clothing/under/syndicate/scrubs/Initialize(mapload)
|
||||
|
||||
@@ -508,11 +508,11 @@
|
||||
bait_state = "battery_overlay"
|
||||
. += bait_state
|
||||
|
||||
/obj/item/fishing_rod/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
|
||||
/obj/item/fishing_rod/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
|
||||
. = ..()
|
||||
. += get_fishing_worn_overlays(standing, isinhands, icon_file)
|
||||
. += get_fishing_worn_overlays(standing, isinhands, icon_file, bodyshape)
|
||||
|
||||
/obj/item/fishing_rod/proc/get_fishing_worn_overlays(mutable_appearance/standing, isinhands, icon_file)
|
||||
/obj/item/fishing_rod/proc/get_fishing_worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
|
||||
. = list()
|
||||
var/line_color = line?.line_color || default_line_color
|
||||
var/mutable_appearance/reel_overlay = mutable_appearance(icon_file, "reel_overlay", appearance_flags = RESET_COLOR|KEEP_APART)
|
||||
@@ -740,7 +740,7 @@
|
||||
return list()
|
||||
return ..()
|
||||
|
||||
/obj/item/fishing_rod/telescopic/get_fishing_worn_overlays(mutable_appearance/standing, isinhands, icon_file)
|
||||
/obj/item/fishing_rod/telescopic/get_fishing_worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
|
||||
if(!HAS_TRAIT(src, TRAIT_TRANSFORM_ACTIVE))
|
||||
return list()
|
||||
return ..()
|
||||
|
||||
@@ -122,7 +122,7 @@
|
||||
tag_overlay.pixel_z = box_offset
|
||||
. += tag_overlay
|
||||
|
||||
/obj/item/pizzabox/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
|
||||
/obj/item/pizzabox/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
|
||||
. = ..()
|
||||
var/current_offset = 2
|
||||
if(!isinhands)
|
||||
|
||||
@@ -344,7 +344,7 @@ GLOBAL_LIST_INIT(nullrod_variants, init_nullrod_variants())
|
||||
. = ..()
|
||||
AddComponent(/datum/component/walking_aid)
|
||||
|
||||
/obj/item/nullrod/staff/worn_overlays(mutable_appearance/standing, isinhands)
|
||||
/obj/item/nullrod/staff/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
|
||||
. = ..()
|
||||
if(isinhands)
|
||||
. += mutable_appearance('icons/effects/effects.dmi', shield_icon, MOB_SHIELD_LAYER)
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
worn_icon = 'icons/mob/clothing/suits/utility.dmi'
|
||||
inhand_icon_state = null
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_MASK
|
||||
bodyshapes_with_variations = BODYSHAPE_DIGITIGRADE
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
cold_protection = CHEST|GROIN|LEGS|ARMS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
@@ -115,6 +116,7 @@
|
||||
alternate_worn_layer = NECK_LAYER
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
bodyshapes_with_variations = NONE
|
||||
cold_protection = CHEST|GROIN|LEGS|ARMS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
heat_protection = CHEST|GROIN|LEGS|ARMS
|
||||
|
||||
@@ -100,7 +100,7 @@
|
||||
else if(isliving(loc.loc)) // for the "worn as accessory" case
|
||||
connect_kheiral_network(loc.loc)
|
||||
|
||||
/obj/item/clothing/accessory/kheiral_cuffs/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
|
||||
/obj/item/clothing/accessory/kheiral_cuffs/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
|
||||
. = ..()
|
||||
if(!isinhands)
|
||||
. += emissive_appearance(icon_file, "strandcuff_emissive", src, alpha = src.alpha)
|
||||
|
||||
@@ -106,7 +106,7 @@
|
||||
if (blink?.current_charges)
|
||||
. += "hierophant_ready"
|
||||
|
||||
/obj/item/hierophant_club/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
|
||||
/obj/item/hierophant_club/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
|
||||
. = ..()
|
||||
if (blink?.current_charges)
|
||||
. += "hierophant_ready"
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
greyscale_config = null
|
||||
greyscale_colors = null
|
||||
|
||||
/obj/item/screwdriver/drone/separate_worn_overlays(mutable_appearance/standing, mutable_appearance/draw_target, isinhands = FALSE, icon_file)
|
||||
/obj/item/screwdriver/drone/separate_worn_overlays(mutable_appearance/standing, mutable_appearance/draw_target, isinhands = FALSE, icon_file, bodyshape = NONE)
|
||||
. = ..()
|
||||
if(!isinhands)
|
||||
return
|
||||
|
||||
@@ -399,21 +399,21 @@
|
||||
/// Overlays for the worn overlay so you can overlay while you overlay
|
||||
/// eg: ammo counters, primed grenade flashing, etc.
|
||||
/// "icon_file" is used automatically for inhands etc. to make sure it gets the right inhand file
|
||||
/obj/item/proc/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file)
|
||||
/obj/item/proc/worn_overlays(mutable_appearance/standing, isinhands = FALSE, icon_file, bodyshape = NONE)
|
||||
SHOULD_CALL_PARENT(TRUE)
|
||||
RETURN_TYPE(/list)
|
||||
|
||||
. = list()
|
||||
if(blocks_emissive != EMISSIVE_BLOCK_NONE)
|
||||
. += emissive_blocker(standing.icon, standing.icon_state, src)
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_GET_WORN_OVERLAYS, ., standing, isinhands, icon_file)
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_GET_WORN_OVERLAYS, ., standing, isinhands, icon_file, bodyshape)
|
||||
|
||||
/// worn_overlays to use when you'd want to use KEEP_APART. Don't use KEEP_APART neither there nor here, as it would break floating overlays
|
||||
/obj/item/proc/separate_worn_overlays(mutable_appearance/standing, mutable_appearance/draw_target, isinhands = FALSE, icon_file)
|
||||
/obj/item/proc/separate_worn_overlays(mutable_appearance/standing, mutable_appearance/draw_target, isinhands = FALSE, icon_file, bodyshape = NONE)
|
||||
SHOULD_CALL_PARENT(TRUE)
|
||||
RETURN_TYPE(/list)
|
||||
. = list()
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_GET_SEPARATE_WORN_OVERLAYS, ., standing, draw_target, isinhands, icon_file)
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_GET_SEPARATE_WORN_OVERLAYS, ., standing, draw_target, isinhands, icon_file, bodyshape)
|
||||
|
||||
///Checks to see if any bodyparts need to be redrawn, then does so. update_limb_data = TRUE redraws the limbs to conform to the owner.
|
||||
///Returns an integer representing the number of limbs that were updated.
|
||||
|
||||
@@ -28,7 +28,7 @@ GLOBAL_LIST_EMPTY(features_by_species)
|
||||
*/
|
||||
var/plural_form
|
||||
|
||||
///Whether or not the race has sexual characteristics (biological genders). At the moment this is only FALSE for skeletons and shadows
|
||||
/// Whether or not the race has sexual characteristics (biological genders). At the moment this is only FALSE for skeletons and shadows
|
||||
var/sexes = TRUE
|
||||
|
||||
///The maximum number of bodyparts this species can have.
|
||||
|
||||
@@ -93,13 +93,19 @@ There are several things that need to be remembered:
|
||||
//"override_file = handled_by_bodyshape ? icon_file : null" MUST be added to the arguments of build_worn_icon()
|
||||
//Friendly reminder that icon_exists_or_scream(file, state) is your friend when debugging this code.
|
||||
var/handled_by_bodyshape = TRUE
|
||||
var/digi = (bodyshape & BODYSHAPE_DIGITIGRADE)
|
||||
var/icon_file
|
||||
var/woman
|
||||
var/female_sprite_flags = uniform.female_sprite_flags
|
||||
//BEGIN SPECIES HANDLING
|
||||
if((bodyshape & BODYSHAPE_DIGITIGRADE) && (uniform.supports_variations_flags & CLOTHING_DIGITIGRADE_VARIATION))
|
||||
if(digi && (uniform.supports_variations_flags & CLOTHING_DIGITIGRADE_VARIATION))
|
||||
icon_file = DIGITIGRADE_UNIFORM_FILE
|
||||
//Female sprites have lower priority than digitigrade sprites
|
||||
else if(dna.species.sexes && (bodyshape & BODYSHAPE_HUMANOID) && physique == FEMALE && !(uniform.female_sprite_flags & NO_FEMALE_UNIFORM)) //Agggggggghhhhh
|
||||
var/chest_is_dimorphic
|
||||
if(dna.species.sexes)
|
||||
var/obj/item/bodypart/chest/our_chest = get_bodypart(BODY_ZONE_CHEST)
|
||||
chest_is_dimorphic = our_chest.is_dimorphic
|
||||
if(chest_is_dimorphic && (bodyshape & BODYSHAPE_HUMANOID) && physique == FEMALE && !(female_sprite_flags & NO_FEMALE_UNIFORM)) //Agggggggghhhhh
|
||||
woman = TRUE
|
||||
|
||||
if(!icon_exists(icon_file, RESOLVE_ICON_STATE(uniform)))
|
||||
@@ -111,7 +117,7 @@ There are several things that need to be remembered:
|
||||
default_layer = UNIFORM_LAYER,
|
||||
default_icon_file = icon_file,
|
||||
isinhands = FALSE,
|
||||
female_uniform = woman ? uniform.female_sprite_flags : null,
|
||||
female_uniform = woman ? female_sprite_flags : null,
|
||||
override_state = target_overlay,
|
||||
override_file = handled_by_bodyshape ? icon_file : null,
|
||||
bodyshape = bodyshape,
|
||||
@@ -301,7 +307,8 @@ There are several things that need to be remembered:
|
||||
if(HAS_TRAIT(worn_item, TRAIT_NO_WORN_ICON) || (obscured_slots & HIDESUITSTORAGE))
|
||||
return
|
||||
|
||||
var/mutable_appearance/s_store_overlay = worn_item.build_worn_icon(default_layer = SUIT_STORE_LAYER, default_icon_file = 'icons/mob/clothing/belt_mirror.dmi')
|
||||
|
||||
var/mutable_appearance/s_store_overlay = worn_item.build_worn_icon(default_layer = SUIT_STORE_LAYER, default_icon_file = 'icons/mob/clothing/belt_mirror.dmi', bodyshape = bodyshape)
|
||||
apply_height(s_store_overlay, ENTIRE_BODY)
|
||||
var/obj/item/bodypart/chest/my_chest = get_bodypart(BODY_ZONE_CHEST)
|
||||
my_chest?.worn_suit_storage_offset?.apply_offset(s_store_overlay)
|
||||
@@ -430,12 +437,12 @@ There are several things that need to be remembered:
|
||||
return hands
|
||||
|
||||
/// Modifies a sprite slightly to conform to female body shapes
|
||||
/proc/wear_female_version(icon_state, icon, type, greyscale_colors)
|
||||
var/index = "[icon_state]-[greyscale_colors]"
|
||||
/proc/wear_female_version(icon_state, icon_file_path, icon, type, greyscale_colors, bodyshape)
|
||||
var/index = "[icon_file_path]-[icon_state]-[greyscale_colors]"
|
||||
var/static/list/female_clothing_icons = list()
|
||||
var/icon/female_clothing_icon = female_clothing_icons[index]
|
||||
if(!female_clothing_icon) //Create standing/laying icons if they don't exist
|
||||
var/female_icon_state = "female[type == FEMALE_UNIFORM_FULL ? "_full" : ((!type || type & FEMALE_UNIFORM_TOP_ONLY) ? "_top" : "")][type & FEMALE_UNIFORM_NO_BREASTS ? "_no_breasts" : ""]"
|
||||
var/female_icon_state = "female[type == FEMALE_UNIFORM_FULL ? "_full" : ((!type || type & FEMALE_UNIFORM_TOP_ONLY) || bodyshape & BODYSHAPE_DIGITIGRADE ? "_top" : "")][type & FEMALE_UNIFORM_NO_BREASTS ? "_no_breasts" : ""]"
|
||||
var/icon/female_cropping_mask = icon('icons/mob/clothing/under/masking_helpers.dmi', female_icon_state)
|
||||
female_clothing_icon = icon(icon, icon_state)
|
||||
female_clothing_icon.Blend(female_cropping_mask, ICON_MULTIPLY)
|
||||
@@ -444,24 +451,24 @@ There are several things that need to be remembered:
|
||||
|
||||
return icon(female_clothing_icon)
|
||||
|
||||
/// Modifies a sprite to conform to digitigrade body shapes
|
||||
/proc/wear_digi_version(icon/base_icon, obj/item/item, key, greyscale_colors)
|
||||
ASSERT(istype(item), "wear_digi_version: no item passed")
|
||||
ASSERT(istext(key), "wear_digi_version: no key passed")
|
||||
if(isnull(greyscale_colors) || length(SSgreyscale.ParseColorString(greyscale_colors)) > 1)
|
||||
greyscale_colors = item.get_general_color(base_icon)
|
||||
/// Modifies a sprite to conform to custom body shapes
|
||||
/obj/item/proc/get_bodyshape_icon(icon/base_icon, key, bodyshape)
|
||||
ASSERT(istext(key), "get_bodyshape_icon: no key passed")
|
||||
if((bodyshape & BODYSHAPE_DIGITIGRADE) && (supports_variations_flags & CLOTHING_DIGITIGRADE_MASK))
|
||||
if(isnull(greyscale_colors) || length(SSgreyscale.ParseColorString(greyscale_colors)) > 1)
|
||||
greyscale_colors = get_general_color(base_icon)
|
||||
|
||||
var/index = "[key]-[item.type]-[greyscale_colors]"
|
||||
var/static/list/digitigrade_clothing_cache = list()
|
||||
var/icon/resulting_icon = digitigrade_clothing_cache[index]
|
||||
if(!resulting_icon)
|
||||
resulting_icon = item.generate_digitigrade_icons(base_icon, greyscale_colors)
|
||||
var/index = "[key]-[type]-[greyscale_colors]"
|
||||
var/static/list/digitigrade_clothing_cache = list()
|
||||
var/icon/resulting_icon = digitigrade_clothing_cache[index]
|
||||
if(!resulting_icon)
|
||||
stack_trace("[item.type] is set to generate a masked digitigrade icon, but generate_digitigrade_icons was not implemented (or error'd).")
|
||||
return base_icon
|
||||
digitigrade_clothing_cache[index] = fcopy_rsc(resulting_icon)
|
||||
resulting_icon = generate_digitigrade_icons(base_icon, greyscale_colors)
|
||||
if(!resulting_icon)
|
||||
stack_trace("[type] is set to generate a masked digitigrade icon, but generate_digitigrade_icons was not implemented (or error'd).")
|
||||
return base_icon
|
||||
digitigrade_clothing_cache[index] = fcopy_rsc(resulting_icon)
|
||||
|
||||
return icon(resulting_icon)
|
||||
return icon(resulting_icon)
|
||||
|
||||
/// Modifies a sprite to replace the legs with a new version
|
||||
/proc/replace_icon_legs(icon/base_icon, icon/new_legs)
|
||||
@@ -591,16 +598,17 @@ generate/load female uniform sprites matching all previously decided variables
|
||||
if(female_uniform)
|
||||
building_icon = wear_female_version(
|
||||
icon_state = t_state,
|
||||
icon_file_path = file2use,
|
||||
icon = file2use,
|
||||
type = female_uniform,
|
||||
greyscale_colors = greyscale_colors,
|
||||
bodyshape = bodyshape,
|
||||
)
|
||||
if(!isinhands && (bodyshape & BODYSHAPE_DIGITIGRADE) && (supports_variations_flags & CLOTHING_DIGITIGRADE_MASK))
|
||||
building_icon = wear_digi_version(
|
||||
if(!isinhands && (bodyshapes_with_variations & bodyshape))
|
||||
building_icon = get_bodyshape_icon(
|
||||
base_icon = building_icon || icon(file2use, t_state),
|
||||
item = src,
|
||||
key = "[t_state]-[file2use]-[female_uniform]",
|
||||
greyscale_colors = greyscale_colors,
|
||||
bodyshape = bodyshape,
|
||||
)
|
||||
if(building_icon)
|
||||
draw_target = mutable_appearance(building_icon, layer = -layer2use)
|
||||
@@ -609,7 +617,7 @@ generate/load female uniform sprites matching all previously decided variables
|
||||
|
||||
//Get the overlays for this item when it's being worn
|
||||
//eg: ammo counters, primed grenade flashes, etc.
|
||||
var/list/worn_overlays = worn_overlays(draw_target, isinhands, file2use)
|
||||
var/list/worn_overlays = worn_overlays(draw_target, isinhands, file2use, bodyshape)
|
||||
if(length(worn_overlays))
|
||||
draw_target.overlays += worn_overlays
|
||||
draw_target = color_atom_overlay(draw_target)
|
||||
@@ -618,7 +626,7 @@ generate/load female uniform sprites matching all previously decided variables
|
||||
// but KEEP_APART breaks float layering, so what we need to do is make fake KEEP_APART for us to use
|
||||
var/mutable_appearance/standing = mutable_appearance(layer = -layer2use, appearance_flags = KEEP_TOGETHER)
|
||||
standing.overlays += draw_target
|
||||
var/list/separate_overlays = separate_worn_overlays(standing, draw_target, isinhands, file2use)
|
||||
var/list/separate_overlays = separate_worn_overlays(standing, draw_target, isinhands, file2use, bodyshape)
|
||||
if(length(separate_overlays))
|
||||
standing.overlays += separate_overlays
|
||||
else // Don't nest overlays if there's nothing to nest against
|
||||
|
||||
@@ -260,7 +260,7 @@
|
||||
balloon_alert(user, "frequency set")
|
||||
. = ITEM_INTERACT_SUCCESS
|
||||
|
||||
/obj/item/clothing/neck/link_scryer/worn_overlays(mutable_appearance/standing, isinhands)
|
||||
/obj/item/clothing/neck/link_scryer/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
|
||||
. = ..()
|
||||
if(!QDELETED(mod_link.link_call))
|
||||
. += mutable_appearance('icons/mob/clothing/neck.dmi', "modlink_active")
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
RegisterSignal(part_item, COMSIG_ITEM_GET_SEPARATE_WORN_OVERLAYS, PROC_REF(get_separate_worn_overlays))
|
||||
|
||||
// If we're overslotting an item, add its visual as an underlay
|
||||
/datum/mod_part/proc/get_separate_worn_overlays(obj/item/source, list/overlays, mutable_appearance/standing, mutable_appearance/draw_target, isinhands, icon_file)
|
||||
/datum/mod_part/proc/get_separate_worn_overlays(obj/item/source, list/overlays, mutable_appearance/standing, mutable_appearance/draw_target, isinhands, icon_file, bodyshape = NONE)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
if (!overslotting || sealed)
|
||||
@@ -40,7 +40,7 @@
|
||||
if (ismob(source.loc))
|
||||
var/mob/as_mob = source.loc
|
||||
checked_slot = as_mob.get_slot_by_item(source)
|
||||
var/mutable_appearance/worn_overlay = overslotting.build_worn_icon(default_layer = -draw_target.layer + 0.1, default_icon_file = get_default_icon_by_slot(checked_slot))
|
||||
var/mutable_appearance/worn_overlay = overslotting.build_worn_icon(default_layer = -draw_target.layer + 0.1, default_icon_file = get_default_icon_by_slot(checked_slot), bodyshape = bodyshape)
|
||||
for (var/mutable_appearance/overlay in worn_overlay.overlays)
|
||||
overlay.layer = draw_target.layer + 0.1
|
||||
overlays += worn_overlay
|
||||
|
||||
@@ -381,7 +381,7 @@
|
||||
qdel(src)
|
||||
|
||||
/// Adds the worn overlays to the suit.
|
||||
/obj/item/mod/module/proc/add_module_overlay(obj/item/source, list/overlays, mutable_appearance/standing, mutable_appearance/draw_target, isinhands, icon_file)
|
||||
/obj/item/mod/module/proc/add_module_overlay(obj/item/source, list/overlays, mutable_appearance/standing, mutable_appearance/draw_target, isinhands, icon_file, bodyshape = NONE)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
if (isinhands)
|
||||
|
||||
@@ -85,7 +85,7 @@
|
||||
if(cap_type)
|
||||
. += mutable_appearance(icon, "[base_icon_state]_cap_[cap_type]")
|
||||
|
||||
/obj/item/reagent_containers/cup/jerrycan/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
|
||||
/obj/item/reagent_containers/cup/jerrycan/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
|
||||
. = ..()
|
||||
if(!isinhands)
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user