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Adds bodyshape arg to a lot of missing spots, generalizes 'wear_digi_version', adds female gender shaping to digi sprites (#96633)
## About The Pull Request Adds female gender shaping to digi species (such as lizards), for the top half only. <details><summary>Shown here</summary> <img width="337" height="464" alt="dreamseeker_HhKjfrmJ1f" src="https://github.com/user-attachments/assets/a5a57580-6798-40e4-925c-b3a63e0e540e" /> </details> Also just adds a bunch of bodyshape args now that we are passing that to the clothing rendering. This will help with anything where you want unique digi handling for any specific items. Also fixes some missing args and even improper args in some of these proc overrides. ## Why It's Good For The Game Makes things more convenient for coders. Adds some more customization options for feminine lizardfolk. ## Changelog 🆑 code: bodyshape is now accessible in build_worn_overlays() and similar procs. image: lizards now have support female gender shaping for their suits /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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@@ -172,6 +172,8 @@
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var/list/species_exception = null
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///This is a bitfield that defines what variations exist for bodyparts like Digi legs. See: code\_DEFINES\inventory.dm
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var/supports_variations_flags = NONE
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/// This is a bitfield that defines which bodyshapes this item is capable of rendering, used by build_worn_icon()
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var/bodyshapes_with_variations = NONE
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///Items can by default thrown up to 10 tiles by TK users
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tk_throw_range = 10
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