[MIRROR] adds sheep [MDB IGNORE] (#15826)

* adds sheep (#69318)

* adds funny sheep (need non-placeholder sprites still)

* indent this

* code suggestions

* components all the way down

* async

* sprites + reference

* think i did this right

* Update code/datums/components/mob_harvest.dm

Co-authored-by: san7890 <the@ san7890.com>

* steal shiz's suggestion pt1

Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>

* steal's shiz's suggestion pt2

Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>

* steal's shiz's suggestion pt3

Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>
Co-authored-by: san7890 <the@ san7890.com>

* adds sheep

Co-authored-by: MMMiracles <lolaccount1@hotmail.com>
Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com>
Co-authored-by: san7890 <the@ san7890.com>
This commit is contained in:
SkyratBot
2022-08-25 14:45:43 +01:00
committed by GitHub
co-authored by san7890 ShizCalev MMMiracles
parent 6e2670c692
commit 815644afb7
10 changed files with 246 additions and 0 deletions
@@ -96,3 +96,6 @@
#define COMSIG_LIVING_MOB_PAINTED "living_mob_painted"
///From mob/living/proc/wabbajack_act
#define COMSIG_LIVING_WABBAJACKED "living_wabbajacked"
/// From /datum/component/mob_harvest: (amount_ready)
#define COMSIG_LIVING_HARVEST_UPDATE "living_harvest_update"
@@ -42,6 +42,12 @@
speech_chance = 15
emote_hear = list("flutters.")
/datum/ai_planning_subtree/random_speech/sheep
speech_chance = 5
speak = list("baaa","baaaAAAAAH!","baaah")
emote_hear = list("bleats.")
emote_see = list("shakes her head.", "stares into the distance.")
/datum/ai_planning_subtree/random_speech/cow
speech_chance = 1
speak = list("moo?","moo","MOOOOOO")
+130
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@@ -0,0 +1,130 @@
/**
* Harvesting component. Useful if you want to be able to harvest items from living mobs.
*
* Used currently on sheep.
*/
/datum/component/mob_harvest
///item used to harvest
var/obj/item/harvest_tool = /obj/item/razor
///item used to reduce wait between items
var/obj/item/fed_item = /obj/item/food/grown/grass
///typepath of the item you want to harvest
var/produced_item_typepath = /obj/item/food/bait
///stand-in name for the item
var/produced_item_desc = "funny worm"
///how much is ready to harvest
var/amount_ready = 1
///max amount that can be stored between harvests
var/max_ready = 1
///time between item creation
var/item_generation_wait = 10 SECONDS
///tracked time
var/item_generation_time = 0
///time to reduce when fed
var/item_reduction_time = 2 SECONDS
///how long it takes to harvest from the mob
var/item_harvest_time = 5 SECONDS
///typepath of harvest sound
var/item_harvest_sound = 'sound/items/welder2.ogg'
//harvest_type, produced_item_typepath and speedup_type are typepaths, not reference
/datum/component/mob_harvest/Initialize(harvest_tool, fed_item, produced_item_typepath, produced_item_desc, max_ready, item_generation_wait, item_reduction_time, item_harvest_time, item_harvest_sound)
if(!isliving(parent))
return COMPONENT_INCOMPATIBLE
src.harvest_tool = harvest_tool
src.fed_item = fed_item
src.produced_item_typepath = produced_item_typepath
src.produced_item_desc = produced_item_desc
src.max_ready = max_ready
src.item_generation_wait = item_generation_wait
src.item_reduction_time = item_reduction_time
src.item_harvest_time = item_harvest_time
item_generation_time = item_generation_wait
START_PROCESSING(SSobj, src)
/datum/component/mob_harvest/vv_edit_var(var_name, var_value)
var/amount_changed
if(var_name == NAMEOF(src, max_ready))
var_value = max(0, var_value) //no negatives allowed
if(amount_ready != min(amount_ready, var_value)) //check to max sure max_ready isn't lower than the amount ready.
amount_ready = var_value
amount_changed = TRUE
if(var_name == NAMEOF(src, amount_ready) && var_value != amount_ready)
amount_changed = TRUE
. = ..()
if(amount_changed)
SEND_SIGNAL(parent, COMSIG_LIVING_HARVEST_UPDATE, amount_ready)
/datum/component/mob_harvest/process(delta_time)
///only track time if we aren't dead and have room for more items
var/mob/living/harvest_mob = parent
if(harvest_mob.stat != DEAD && amount_ready < max_ready)
item_generation_time -= delta_time
if(item_generation_time <= 0)
item_generation_time = item_generation_wait
amount_ready++
SEND_SIGNAL(parent, COMSIG_LIVING_HARVEST_UPDATE, amount_ready)
/datum/component/mob_harvest/RegisterWithParent()
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/on_examine)
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/on_attackby)
/datum/component/mob_harvest/UnregisterFromParent()
STOP_PROCESSING(SSobj, src)
UnregisterSignal(parent, list(COMSIG_PARENT_EXAMINE, COMSIG_PARENT_ATTACKBY))
///signal called on parent being examined
/datum/component/mob_harvest/proc/on_examine(datum/source, mob/user, list/examine_list)
SIGNAL_HANDLER
if(amount_ready < 1)
examine_list += span_notice("[parent] seems like they could use a bit more time.")
if(amount_ready > 1)
examine_list += span_notice("[parent] looks like they can be harvested about [amount_ready] times.")
if(amount_ready == 1)
examine_list += span_notice("[parent] looks ready to be harvested.")
///signal called on parent being attacked with an item
/datum/component/mob_harvest/proc/on_attackby(datum/source, obj/item/used_item, mob/user)
SIGNAL_HANDLER
if(istype(used_item, harvest_tool))
INVOKE_ASYNC(src, .proc/harvest_item, user)
if(istype(used_item, fed_item))
remove_wait_time(user)
qdel(used_item)
return COMPONENT_NO_AFTERATTACK
/**
* Proc called from attacking the component parent with the correct item, reduces wait time between items
*
* Arguments:
* * mob/user - who is trying to do this
*/
/datum/component/mob_harvest/proc/remove_wait_time(mob/user)
if(amount_ready >= max_ready)
to_chat(user, span_warning("[parent] looks too full to keep feeding!"))
return
item_generation_time -= item_reduction_time
to_chat(user, span_notice("You feed [parent]."))
return
/**
* Proc called from attacking the component parent with the correct item, handles creating the item
*
* Arguments:
* * mob/user - who is trying to do this
*/
/datum/component/mob_harvest/proc/harvest_item(mob/user)
if(amount_ready < 1)
to_chat(user, span_warning("[parent] doesn't seem to have enough [produced_item_desc] to harvest."))
return
to_chat(user, span_notice("You start to harvest [produced_item_desc] from [parent]..."))
if(do_after(user, item_harvest_time, target = parent))
playsound(parent, item_harvest_sound, 20, TRUE)
to_chat(user, span_notice("You harvest some [produced_item_desc] from [parent]."))
amount_ready--
SEND_SIGNAL(parent, COMSIG_LIVING_HARVEST_UPDATE, amount_ready)
new produced_item_typepath(get_turf(parent))
return
@@ -528,6 +528,15 @@ GLOBAL_LIST_INIT(durathread_recipes, list ( \
loom_result = /obj/item/stack/sheet/durathread
grind_results = list()
/obj/item/stack/sheet/cotton/wool
name = "raw wool bundle"
desc = "A bundle of raw wool ready to be spun on the loom."
singular_name = "raw wool ball"
icon_state = "sheet-wool"
merge_type = /obj/item/stack/sheet/cotton/wool
loom_result = /obj/item/stack/sheet/cloth
grind_results = list()
/*
* Cardboard
*/
+11
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@@ -303,6 +303,17 @@ structure_check() searches for nearby cultist structures required for the invoca
log_game("Offer rune with [sacrificial] on it failed - tried sacrificing pAI.")
return FALSE
if(istype(sacrificial, /mob/living/basic/sheep))
var/mob/living/basic/sheep/sacrificial_lamb = sacrificial
if(sacrificial_lamb.cult_converted)
for(var/cultists in invokers)
to_chat(cultists, span_cultitalic("[sacrificial] has already been sacrificed!"))
return FALSE
for(var/cultists in invokers)
to_chat(cultists, span_cultitalic("This feels a bit too cliché, don't you think?"))
sacrificial_lamb.cult_time()
return
var/big_sac = FALSE
if((((ishuman(sacrificial) || iscyborg(sacrificial)) && sacrificial.stat != DEAD) || C.cult_team.is_sacrifice_target(sacrificial.mind)) && length(invokers) < 3)
for(var/M in invokers)
+8
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@@ -2185,6 +2185,14 @@
contains = list(/mob/living/basic/cow)
crate_name = "cow crate"
/datum/supply_pack/critter/sheep
name = "Sheep Crate"
desc = "The sheep goes BAAAA!"
cost = CARGO_CRATE_VALUE * 6
access_view = ACCESS_HYDROPONICS
contains = list(/mob/living/basic/sheep)
crate_name = "sheep crate"
/datum/supply_pack/critter/pig
name = "Pig Crate"
desc = "The pig goes oink!"
@@ -0,0 +1,77 @@
/mob/living/basic/sheep
name = "sheep"
desc = "Known for their soft wool and use in sacrifical rituals. Big fan of grass."
icon = 'icons/mob/sheep.dmi'
icon_state = "sheep"
icon_dead = "sheep_dead"
gender = FEMALE
mob_biotypes = MOB_ORGANIC | MOB_BEAST
speak_emote = list("baas","bleats")
speed = 1.1
see_in_dark = 6
butcher_results = list(/obj/item/food/meat/slab = 3)
response_help_continuous = "pets"
response_help_simple = "pet"
response_disarm_continuous = "gently pushes aside"
response_disarm_simple = "gently push aside"
response_harm_continuous = "kicks"
response_harm_simple = "kick"
attack_verb_continuous = "kicks"
attack_verb_simple = "kick"
attack_sound = 'sound/weapons/punch1.ogg'
attack_vis_effect = ATTACK_EFFECT_KICK
health = 50
maxHealth = 50
gold_core_spawnable = FRIENDLY_SPAWN
blood_volume = BLOOD_VOLUME_NORMAL
ai_controller = /datum/ai_controller/basic_controller/sheep
var/cult_converted //were we sacrificed by cultists?
/mob/living/basic/sheep/Initialize(mapload)
. = ..()
AddComponent(/datum/component/mob_harvest, /obj/item/razor, /obj/item/food/grown/grass, /obj/item/stack/sheet/cotton/wool, "soft wool", 10, 3 MINUTES, 30 SECONDS, 5 SECONDS)
RegisterSignal(src, COMSIG_LIVING_HARVEST_UPDATE, .proc/update_harvest_icon)
update_appearance(UPDATE_ICON)
/mob/living/basic/sheep/proc/update_harvest_icon()
SIGNAL_HANDLER
update_appearance(UPDATE_ICON)
/mob/living/basic/sheep/update_icon_state()
. = ..()
var/datum/component/mob_harvest/harvest_comp = GetComponent(/datum/component/mob_harvest)
icon_state = "[initial(icon_state)][harvest_comp.amount_ready < 1 ? "_harvested" : null]"
/mob/living/basic/sheep/update_overlays()
. = ..()
if(stat == DEAD)
return
if(cult_converted)
. += "hat"
/mob/living/basic/sheep/proc/cult_time()
if(cult_converted)
return
cult_converted = TRUE
say("BAAAAAAAAH!")
update_appearance(UPDATE_ICON)
/mob/living/basic/sheep/vv_edit_var(vname, vval)
if(vname == NAMEOF(src, cult_converted))
if(vval == cult_converted)
return FALSE
if(vval)
cult_time()
..()
if(!cult_converted)
update_appearance(UPDATE_ICON)
return TRUE
return ..()
/datum/ai_controller/basic_controller/sheep
ai_traits = STOP_MOVING_WHEN_PULLED
ai_movement = /datum/ai_movement/basic_avoidance
idle_behavior = /datum/idle_behavior/idle_random_walk
planning_subtrees = list(
/datum/ai_planning_subtree/random_speech/sheep
)
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+2
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@@ -885,6 +885,7 @@
#include "code\datums\components\mind_linker.dm"
#include "code\datums\components\mirage_border.dm"
#include "code\datums\components\mirv.dm"
#include "code\datums\components\mob_harvest.dm"
#include "code\datums\components\multiple_lives.dm"
#include "code\datums\components\ntnet_interface.dm"
#include "code\datums\components\omen.dm"
@@ -3468,6 +3469,7 @@
#include "code\modules\mob\living\basic\health_adjustment.dm"
#include "code\modules\mob\living\basic\farm_animals\cows.dm"
#include "code\modules\mob\living\basic\farm_animals\pig.dm"
#include "code\modules\mob\living\basic\farm_animals\sheep.dm"
#include "code\modules\mob\living\basic\lavaland\bileworm\_bileworm.dm"
#include "code\modules\mob\living\basic\lavaland\bileworm\bileworm_actions.dm"
#include "code\modules\mob\living\basic\lavaland\bileworm\bileworm_ai.dm"