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[MIRROR] adds sheep [MDB IGNORE] (#15826)
* adds sheep (#69318) * adds funny sheep (need non-placeholder sprites still) * indent this * code suggestions * components all the way down * async * sprites + reference * think i did this right * Update code/datums/components/mob_harvest.dm Co-authored-by: san7890 <the@ san7890.com> * steal shiz's suggestion pt1 Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com> * steal's shiz's suggestion pt2 Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com> * steal's shiz's suggestion pt3 Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com> Co-authored-by: san7890 <the@ san7890.com> * adds sheep Co-authored-by: MMMiracles <lolaccount1@hotmail.com> Co-authored-by: ShizCalev <ShizCalev@ users.noreply.github.com> Co-authored-by: san7890 <the@ san7890.com>
This commit is contained in:
co-authored by
san7890
ShizCalev
MMMiracles
parent
6e2670c692
commit
815644afb7
@@ -42,6 +42,12 @@
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speech_chance = 15
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emote_hear = list("flutters.")
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/datum/ai_planning_subtree/random_speech/sheep
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speech_chance = 5
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speak = list("baaa","baaaAAAAAH!","baaah")
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emote_hear = list("bleats.")
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emote_see = list("shakes her head.", "stares into the distance.")
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/datum/ai_planning_subtree/random_speech/cow
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speech_chance = 1
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speak = list("moo?","moo","MOOOOOO")
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@@ -0,0 +1,130 @@
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/**
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* Harvesting component. Useful if you want to be able to harvest items from living mobs.
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*
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* Used currently on sheep.
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*/
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/datum/component/mob_harvest
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///item used to harvest
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var/obj/item/harvest_tool = /obj/item/razor
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///item used to reduce wait between items
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var/obj/item/fed_item = /obj/item/food/grown/grass
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///typepath of the item you want to harvest
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var/produced_item_typepath = /obj/item/food/bait
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///stand-in name for the item
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var/produced_item_desc = "funny worm"
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///how much is ready to harvest
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var/amount_ready = 1
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///max amount that can be stored between harvests
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var/max_ready = 1
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///time between item creation
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var/item_generation_wait = 10 SECONDS
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///tracked time
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var/item_generation_time = 0
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///time to reduce when fed
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var/item_reduction_time = 2 SECONDS
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///how long it takes to harvest from the mob
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var/item_harvest_time = 5 SECONDS
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///typepath of harvest sound
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var/item_harvest_sound = 'sound/items/welder2.ogg'
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//harvest_type, produced_item_typepath and speedup_type are typepaths, not reference
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/datum/component/mob_harvest/Initialize(harvest_tool, fed_item, produced_item_typepath, produced_item_desc, max_ready, item_generation_wait, item_reduction_time, item_harvest_time, item_harvest_sound)
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if(!isliving(parent))
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return COMPONENT_INCOMPATIBLE
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src.harvest_tool = harvest_tool
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src.fed_item = fed_item
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src.produced_item_typepath = produced_item_typepath
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src.produced_item_desc = produced_item_desc
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src.max_ready = max_ready
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src.item_generation_wait = item_generation_wait
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src.item_reduction_time = item_reduction_time
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src.item_harvest_time = item_harvest_time
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item_generation_time = item_generation_wait
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START_PROCESSING(SSobj, src)
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/datum/component/mob_harvest/vv_edit_var(var_name, var_value)
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var/amount_changed
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if(var_name == NAMEOF(src, max_ready))
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var_value = max(0, var_value) //no negatives allowed
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if(amount_ready != min(amount_ready, var_value)) //check to max sure max_ready isn't lower than the amount ready.
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amount_ready = var_value
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amount_changed = TRUE
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if(var_name == NAMEOF(src, amount_ready) && var_value != amount_ready)
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amount_changed = TRUE
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. = ..()
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if(amount_changed)
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SEND_SIGNAL(parent, COMSIG_LIVING_HARVEST_UPDATE, amount_ready)
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/datum/component/mob_harvest/process(delta_time)
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///only track time if we aren't dead and have room for more items
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var/mob/living/harvest_mob = parent
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if(harvest_mob.stat != DEAD && amount_ready < max_ready)
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item_generation_time -= delta_time
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if(item_generation_time <= 0)
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item_generation_time = item_generation_wait
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amount_ready++
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SEND_SIGNAL(parent, COMSIG_LIVING_HARVEST_UPDATE, amount_ready)
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/datum/component/mob_harvest/RegisterWithParent()
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RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/on_examine)
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RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/on_attackby)
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/datum/component/mob_harvest/UnregisterFromParent()
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STOP_PROCESSING(SSobj, src)
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UnregisterSignal(parent, list(COMSIG_PARENT_EXAMINE, COMSIG_PARENT_ATTACKBY))
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///signal called on parent being examined
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/datum/component/mob_harvest/proc/on_examine(datum/source, mob/user, list/examine_list)
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SIGNAL_HANDLER
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if(amount_ready < 1)
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examine_list += span_notice("[parent] seems like they could use a bit more time.")
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if(amount_ready > 1)
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examine_list += span_notice("[parent] looks like they can be harvested about [amount_ready] times.")
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if(amount_ready == 1)
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examine_list += span_notice("[parent] looks ready to be harvested.")
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///signal called on parent being attacked with an item
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/datum/component/mob_harvest/proc/on_attackby(datum/source, obj/item/used_item, mob/user)
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SIGNAL_HANDLER
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if(istype(used_item, harvest_tool))
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INVOKE_ASYNC(src, .proc/harvest_item, user)
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if(istype(used_item, fed_item))
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remove_wait_time(user)
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qdel(used_item)
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return COMPONENT_NO_AFTERATTACK
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/**
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* Proc called from attacking the component parent with the correct item, reduces wait time between items
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*
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* Arguments:
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* * mob/user - who is trying to do this
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*/
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/datum/component/mob_harvest/proc/remove_wait_time(mob/user)
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if(amount_ready >= max_ready)
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to_chat(user, span_warning("[parent] looks too full to keep feeding!"))
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return
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item_generation_time -= item_reduction_time
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to_chat(user, span_notice("You feed [parent]."))
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return
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/**
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* Proc called from attacking the component parent with the correct item, handles creating the item
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*
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* Arguments:
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* * mob/user - who is trying to do this
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*/
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/datum/component/mob_harvest/proc/harvest_item(mob/user)
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if(amount_ready < 1)
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to_chat(user, span_warning("[parent] doesn't seem to have enough [produced_item_desc] to harvest."))
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return
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to_chat(user, span_notice("You start to harvest [produced_item_desc] from [parent]..."))
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if(do_after(user, item_harvest_time, target = parent))
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playsound(parent, item_harvest_sound, 20, TRUE)
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to_chat(user, span_notice("You harvest some [produced_item_desc] from [parent]."))
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amount_ready--
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SEND_SIGNAL(parent, COMSIG_LIVING_HARVEST_UPDATE, amount_ready)
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new produced_item_typepath(get_turf(parent))
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return
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