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[MIRROR] The Leaning Update (and Density Refractor) [MDB IGNORE] (#22606)
* The Leaning Update (and Density Refractor) * Merge conflicts --------- Co-authored-by: itseasytosee <55666666+itseasytosee@users.noreply.github.com> Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
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@@ -150,7 +150,7 @@
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if(basic_mob_flags & FLIP_ON_DEATH)
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transform = transform.Turn(180)
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if(!(basic_mob_flags & REMAIN_DENSE_WHILE_DEAD))
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set_density(FALSE)
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ADD_TRAIT(src, TRAIT_UNDENSE, BASIC_MOB_DEATH_TRAIT)
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/mob/living/basic/revive(full_heal_flags = NONE, excess_healing = 0, force_grab_ghost = FALSE)
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. = ..()
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@@ -164,7 +164,7 @@
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if(basic_mob_flags & FLIP_ON_DEATH)
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transform = transform.Turn(180)
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if(!(basic_mob_flags & REMAIN_DENSE_WHILE_DEAD))
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set_density(initial(density))
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REMOVE_TRAIT(src, TRAIT_UNDENSE, BASIC_MOB_DEATH_TRAIT)
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/mob/living/basic/update_sight()
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lighting_color_cutoffs = list(lighting_cutoff_red, lighting_cutoff_green, lighting_cutoff_blue)
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