Fugitive Hunters spawn again (#92761)

## About The Pull Request

Fugitive hunters no longer runtime on their timer check. 

The `check_spawn_hunters` proc was getting passed the fugitive hunters'
backstory (not needed in the proc) instead of the time until their
expected spawn.
## Why It's Good For The Game

The fugitive hunters are a pretty important part of the fugitive antag.
It's like playing hide and seek without any seekers. It sucks.

Closes the unresolved part of #92618.
This commit is contained in:
Rhials
2025-08-29 16:15:08 -04:00
committed by GitHub
parent 26937abeb2
commit 822a1d3d55
@@ -830,7 +830,7 @@
HUNTER_PACK_MI13,
)
. = ..()
addtimer(CALLBACK(src, PROC_REF(check_spawn_hunters), hunter_backstory, 10 MINUTES), 1 MINUTES)
addtimer(CALLBACK(src, PROC_REF(check_spawn_hunters), 10 MINUTES), 1 MINUTES)
/datum/dynamic_ruleset/midround/from_ghosts/fugitives/assign_role(datum/mind/candidate, datum/team/fugitive/team, turf/team_spawn)
candidate.current.forceMove(team_spawn)