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Fugitive Hunters spawn again (#92761)
## About The Pull Request Fugitive hunters no longer runtime on their timer check. The `check_spawn_hunters` proc was getting passed the fugitive hunters' backstory (not needed in the proc) instead of the time until their expected spawn. ## Why It's Good For The Game The fugitive hunters are a pretty important part of the fugitive antag. It's like playing hide and seek without any seekers. It sucks. Closes the unresolved part of #92618.
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@@ -830,7 +830,7 @@
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HUNTER_PACK_MI13,
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)
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. = ..()
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addtimer(CALLBACK(src, PROC_REF(check_spawn_hunters), hunter_backstory, 10 MINUTES), 1 MINUTES)
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addtimer(CALLBACK(src, PROC_REF(check_spawn_hunters), 10 MINUTES), 1 MINUTES)
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/datum/dynamic_ruleset/midround/from_ghosts/fugitives/assign_role(datum/mind/candidate, datum/team/fugitive/team, turf/team_spawn)
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candidate.current.forceMove(team_spawn)
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