fixes some clothes (#1100)

This commit is contained in:
Azarak
2020-10-01 21:03:44 +01:00
committed by GitHub
parent 7b857aac15
commit 82d49a4a5e
5 changed files with 65 additions and 3 deletions
@@ -56,17 +56,68 @@
/obj/item/clothing/head/beret
mutant_variants = NONE
/obj/item/clothing/head/soft
mutant_variants = NONE
/obj/item/clothing/head/flatcap
mutant_variants = NONE
/obj/item/clothing/head/pirate
mutant_variants = NONE
/obj/item/clothing/head/rice_hat
mutant_variants = NONE
/obj/item/clothing/head/ushanka
mutant_variants = NONE
/obj/item/clothing/head/collectable
mutant_variants = NONE
/obj/item/clothing/head/fedora
mutant_variants = NONE
/obj/item/clothing/head/that
mutant_variants = NONE
/obj/item/clothing/head/rabbitears
mutant_variants = NONE
/obj/item/clothing/head/mailman
mutant_variants = NONE
/obj/item/clothing/head/centhat
mutant_variants = NONE
/obj/item/clothing/head/nursehat
mutant_variants = NONE
/obj/item/clothing/head/cueball
mutant_variants = NONE
/obj/item/clothing/head/bandana
mutant_variants = NONE
//EARS>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
//EYES>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
//MASK>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
/obj/item/clothing/mask/fakemoustache
flags_inv = NONE
//UNDER>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
/obj/item/clothing/under/misc/gear_harness
mutant_variants = NONE
/obj/item/clothing/under/costume/maid
mutant_variants = NONE
/obj/item/clothing/under/costume/schoolgirl
mutant_variants = NONE
//SUIT>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
/obj/item/clothing/suit/toggle/chef
mutant_variants = NONE
@@ -89,5 +140,10 @@
/obj/item/clothing/suit/jacket
mutant_variants = NONE
/obj/item/clothing/suit/ianshirt
mutant_variants = NONE
/obj/item/clothing/suit/poncho
mutant_variants = NONE
//FEET>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
@@ -1,5 +1,8 @@
/obj/item/clothing
//Mutant variants needs to be a property of all items, because all items can be equipped, despite the mob code only expecting clothing items (ugh)
/obj/item
var/mutant_variants = NONE
/obj/item/clothing
var/worn_icon_digi
var/worn_icon_taur_snake
var/worn_icon_taur_paw
@@ -7,6 +7,7 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0.1, "bio" = 0, "rad" = 0, "fire" = -10, "acid" = -15, "wound" = 1)
desc = "A dilapidated helmet used in ancient wars. This one is brittle and essentially useless. An ace of spades is tucked into the band around the outer shell."
pocket_storage_component_path = /datum/component/storage/concrete/pockets/tiny/spacenam //So you can stuff other things in the elastic band instead of it simply being a fluff thing.
mutant_variants = NONE
/datum/component/storage/concrete/pockets/tiny/spacenam
attack_hand_interact = TRUE //So you can actually see what you stuff in there
@@ -18,6 +19,7 @@
desc = "A standard brown cowboy hat, yeehaw."
icon_state = "cowboyhat"
inhand_icon_state = "cowboyhat"
mutant_variants = NONE
/obj/item/clothing/head/cowboyhat/black
name = "black cowboy hat"
@@ -31,7 +31,6 @@
icon_state = "cheong"
body_parts_covered = CHEST|GROIN
can_adjust = FALSE
mutant_variants = NONE
/obj/item/clothing/under/costume/cheongsam/white
name = "white cheongsam"
@@ -5,7 +5,7 @@
icon_state = "stripper_p"
body_parts_covered = CHEST|GROIN
can_adjust = FALSE
mutantrace_variation = NONE
mutant_variants = NONE
/obj/item/clothing/under/misc/stripper/green
name = "green stripper outfit"
@@ -26,6 +26,8 @@
can_adjust = FALSE
/obj/item/clothing/under/misc/gear_harness
icon = 'modular_skyrat/modules/customization/icons/obj/clothing/uniforms.dmi'
worn_icon = 'modular_skyrat/modules/customization/icons/mob/clothing/uniform.dmi'
name = "gear harness"
desc = "A simple, inconspicuous harness replacement for a jumpsuit."
icon_state = "gear_harness"