succesful -> successful (#88916)

This commit is contained in:
zoomachina
2025-01-10 13:03:36 +01:00
committed by GitHub
parent b84bbafead
commit 83b7fc798d
21 changed files with 32 additions and 32 deletions
@@ -24,10 +24,10 @@
var/obj/machinery/vending/vendor_pawn = controller.pawn
if(vendor_pawn.tilt(target_turf, 0) & SUCCESSFULLY_CRUSHED_MOB) //We hit something
vendor_pawn.say(pick("Supersize this!", "Eat my shiny metal ass!", "Want to consume some of my products?", "SMASH!", "Don't you love these smashing prices!"))
controller.set_blackboard_key(BB_VENDING_LAST_HIT_SUCCESFUL, TRUE)
controller.set_blackboard_key(BB_VENDING_LAST_HIT_SUCCESSFUL, TRUE)
else
vendor_pawn.say(pick("Get back here!", "Don't you want my well priced love?"))
controller.set_blackboard_key(BB_VENDING_LAST_HIT_SUCCESFUL, FALSE)
controller.set_blackboard_key(BB_VENDING_LAST_HIT_SUCCESSFUL, FALSE)
finish_action(controller, TRUE)
/datum/ai_behavior/vendor_crush/finish_action(datum/ai_controller/controller, succeeded)
@@ -42,7 +42,7 @@
/datum/ai_behavior/vendor_rise_up/perform(seconds_per_tick, datum/ai_controller/controller)
var/obj/machinery/vending/vendor_pawn = controller.pawn
vendor_pawn.visible_message(span_warning("[vendor_pawn] untilts itself!"))
if(controller.blackboard[BB_VENDING_LAST_HIT_SUCCESFUL])
if(controller.blackboard[BB_VENDING_LAST_HIT_SUCCESSFUL])
controller.set_blackboard_key(BB_VENDING_TILT_COOLDOWN, world.time + succes_tilt_cooldown)
vendor_pawn.untilt()
return AI_BEHAVIOR_DELAY | AI_BEHAVIOR_SUCCEEDED
@@ -5,7 +5,7 @@
BB_VENDING_TILT_COOLDOWN = 0,
BB_VENDING_UNTILT_COOLDOWN = 0,
BB_VENDING_BUSY_TILTING = FALSE,
BB_VENDING_LAST_HIT_SUCCESFUL = FALSE)
BB_VENDING_LAST_HIT_SUCCESSFUL = FALSE)
var/vision_range = 7
var/search_for_enemy_cooldown = 2 SECONDS