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https://github.com/Bubberstation/Bubberstation.git
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Deprecates hud_trait where possible, introduces lists where not (#25204)
* screaming * woop woop * Update hud.dm * Update modular_skyrat/modules/modular_items/code/modular_glasses.dm Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com> --------- Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
This commit is contained in:
@@ -21,7 +21,7 @@
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name = "security eyepatch HUD"
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desc = "Lost your eye beating an innocent clown? Thankfully your corporate overlords have made something to make up for this. May not do well against flashes."
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hud_type = DATA_HUD_SECURITY_ADVANCED
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hud_trait = TRAIT_SECURITY_HUD
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clothing_traits = list(TRAIT_SECURITY_HUD)
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glass_colour_type = /datum/client_colour/glass_colour/blue
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unique_reskin = list(
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@@ -40,7 +40,7 @@
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icon_state = "medpatch"
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base_icon_state = "medpatch"
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hud_type = DATA_HUD_MEDICAL_ADVANCED
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hud_trait = TRAIT_MEDICAL_HUD
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clothing_traits = list(TRAIT_MEDICAL_HUD)
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glass_colour_type = /datum/client_colour/glass_colour/lightblue
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unique_reskin = list(
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@@ -82,7 +82,7 @@
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icon_state = "robopatch"
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base_icon_state = "robopatch"
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hud_type = DATA_HUD_DIAGNOSTIC_BASIC
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hud_trait = TRAIT_DIAGNOSTIC_HUD
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clothing_traits = list(TRAIT_DIAGNOSTIC_HUD)
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glass_colour_type = /datum/client_colour/glass_colour/lightorange
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unique_reskin = list(
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@@ -9,8 +9,8 @@
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var/eyewear_check = TRUE
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/// What kind of HUD are we adding when the NIFSoft is activated?
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var/hud_type
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/// What is the HUD trait we are adding when the NIFSoft is activated?
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var/hud_trait
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/// What are the HUD traits we are adding when the NIFSoft is activated?
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var/list/hud_traits
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/// A list of traits that we want to add while the NIFSoft is active. This is here to emulate things like sci-goggles
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var/list/added_eyewear_traits = list()
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@@ -20,8 +20,8 @@
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var/datum/atom_hud/our_hud = GLOB.huds[hud_type]
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our_hud.show_to(linked_mob)
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if(hud_trait)
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ADD_TRAIT(linked_mob, hud_trait, GLASSES_TRAIT)
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for(var/trait in hud_traits)
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ADD_TRAIT(linked_mob, trait, GLASSES_TRAIT)
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for(var/trait as anything in added_eyewear_traits)
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ADD_TRAIT(linked_mob, trait, TRAIT_NIFSOFT)
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@@ -34,8 +34,8 @@
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var/datum/atom_hud/hud = GLOB.huds[hud_type]
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hud.hide_from(linked_mob)
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if(hud_trait)
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REMOVE_TRAIT(linked_mob, hud_trait, TRAIT_NIFSOFT)
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for(var/trait in hud_traits)
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REMOVE_TRAIT(linked_mob, trait, TRAIT_NIFSOFT)
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for(var/trait in added_eyewear_traits)
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REMOVE_TRAIT(linked_mob, trait, TRAIT_NIFSOFT)
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@@ -100,19 +100,19 @@
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name = "Medical Scrying Lens"
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ui_icon = "staff-snake"
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hud_type = DATA_HUD_MEDICAL_ADVANCED
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hud_trait = TRAIT_MEDICAL_HUD
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hud_traits = list(TRAIT_MEDICAL_HUD)
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/datum/nifsoft/hud/job/diagnostic
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name = "Diagnostic Scrying Lens"
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ui_icon = "robot"
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hud_type = DATA_HUD_DIAGNOSTIC_BASIC
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hud_trait = TRAIT_DIAGNOSTIC_HUD
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hud_traits = list(TRAIT_DIAGNOSTIC_HUD)
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/datum/nifsoft/hud/job/security
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name = "Security Scrying Lens"
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ui_icon = "shield"
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hud_type = DATA_HUD_SECURITY_ADVANCED
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hud_trait = TRAIT_SECURITY_HUD
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hud_traits = list(TRAIT_SECURITY_HUD)
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/datum/nifsoft/hud/job/cargo_tech
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name = "Permit Scrying Lens"
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@@ -90,7 +90,8 @@
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if(human.glasses == src)
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var/datum/atom_hud/our_hud = GLOB.huds[initial(glasses_type.hud_type)]
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our_hud.show_to(human)
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ADD_TRAIT(human, initial(glasses_type.hud_trait), GLASSES_TRAIT)
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for(var/trait in initial(glasses_type.clothing_traits))
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ADD_TRAIT(human, trait, GLASSES_TRAIT)
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/obj/item/clothing/glasses/hud/ar/proc/remove_hud(mob/user)
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if(ishuman(user)) // Make sure they're a human wearing the glasses first
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@@ -98,7 +99,8 @@
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if(human.glasses == src)
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var/datum/atom_hud/our_hud = GLOB.huds[initial(glasses_type.hud_type)]
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our_hud.hide_from(human)
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REMOVE_TRAIT(human, initial(glasses_type.hud_trait), GLASSES_TRAIT)
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for(var/trait in initial(glasses_type.clothing_traits))
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REMOVE_TRAIT(human, trait, GLASSES_TRAIT)
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/obj/item/clothing/glasses/hud/ar/proc/reset_vars()
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worn_icon = initial(glasses_type.worn_icon)
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@@ -108,7 +110,6 @@
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color_cutoffs = initial(glasses_type.color_cutoffs)
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vision_flags = initial(glasses_type.vision_flags)
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hud_type = initial(glasses_type.hud_type)
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hud_trait = initial(glasses_type.hud_trait)
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//initial does not currently work on lists so we must do this
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var/obj/item/clothing/glasses/hud/ar/glasses_object = new glasses_type // make a temporary glasses obj
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clothing_traits = glasses_object.clothing_traits // pull the list from the created obj
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@@ -119,7 +120,6 @@
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color_cutoffs = null // Resets lighting_alpha to user's default one
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clothing_traits = null /// also disables the options for Science functionality
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hud_type = null
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hud_trait = null
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/// Create new icon and worn_icon, with only the first frame of every state and setting that as icon.
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/// this practically freezes the animation :)
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@@ -165,7 +165,7 @@
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off_state = "aviator_sec_flash"
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flash_protect = FLASH_PROTECTION_NONE
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hud_type = DATA_HUD_SECURITY_ADVANCED
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hud_trait = TRAIT_SECURITY_HUD
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clothing_traits = list(TRAIT_SECURITY_HUD)
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glass_colour_type = /datum/client_colour/glass_colour/red
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modes = list(MODE_OFF_FLASH_PROTECTION, MODE_ON)
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modes_msg = list(MODE_OFF_FLASH_PROTECTION = "flash protection mode", MODE_ON = "optical matrix enabled")
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@@ -177,7 +177,7 @@
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icon_state = "aviator_med"
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flash_protect = FLASH_PROTECTION_NONE
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hud_type = DATA_HUD_MEDICAL_ADVANCED
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hud_trait = TRAIT_MEDICAL_HUD
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clothing_traits = list(TRAIT_MEDICAL_HUD)
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glass_colour_type = /datum/client_colour/glass_colour/lightblue
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// (Normal) meson scanner Aviators
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@@ -198,7 +198,7 @@
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icon_state = "aviator_diagnostic"
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flash_protect = FLASH_PROTECTION_NONE
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hud_type = DATA_HUD_DIAGNOSTIC_BASIC
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hud_trait = TRAIT_DIAGNOSTIC_HUD
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clothing_traits = list(TRAIT_DIAGNOSTIC_HUD)
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glass_colour_type = /datum/client_colour/glass_colour/lightorange
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// Science Aviators
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@@ -264,19 +264,19 @@
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name = "retinal projector health HUD"
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icon_state = "projector_med"
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hud_type = DATA_HUD_MEDICAL_ADVANCED
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hud_trait = list(ID_HUD, TRAIT_MEDICAL_HUD)
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clothing_traits = list(ID_HUD, TRAIT_MEDICAL_HUD)
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/obj/item/clothing/glasses/hud/ar/projector/security
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name = "retinal projector security HUD"
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icon_state = "projector_sec"
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hud_type = DATA_HUD_SECURITY_ADVANCED
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hud_trait = TRAIT_SECURITY_HUD
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clothing_traits = list(TRAIT_SECURITY_HUD)
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/obj/item/clothing/glasses/hud/ar/projector/diagnostic
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name = "retinal projector diagnostic HUD"
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icon_state = "projector_diagnostic"
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hud_type = DATA_HUD_DIAGNOSTIC_BASIC
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hud_trait = TRAIT_DIAGNOSTIC_HUD
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clothing_traits = list(TRAIT_DIAGNOSTIC_HUD)
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/obj/item/clothing/glasses/hud/ar/projector/science
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name = "science retinal projector"
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