Canonical Movement (#82085)

## About The Pull Request

- https://github.com/DaedalusDock/daedalusdock/pull/892
Currently, TG's movement chain is not canonical, meaning movement can
resolve in an order that doesn't actually represent what it going on.
For example, if something inside of an Entered() call would move the
currently moving object, it resolves in this order:

1. Original Move
2. Intercepted Move
3. Intercepted Moved
4. Original Moved

This makes Moved() unreliable at tracking things like spatial grid
locations. This is a massive problem.

This PR introduces `active_movement`, a list containing arguments for
`Moved()`. At the start of `Move()` and `doMove()`, if the list is
present, it will call Moved(), concluding the original movement, before
proceeding. The original `Move()` call will not end in `Moved()`, due to
`active_movement` being null.

This is touching some of the most important code in the game and needs
extensive testing.
This commit is contained in:
Kapu1178
2024-03-22 17:31:15 -07:00
committed by GitHub
parent f3caaa37db
commit 848c4f98b3
5 changed files with 86 additions and 2 deletions
+21
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@@ -0,0 +1,21 @@
#define ACTIVE_MOVEMENT_OLDLOC 1
#define ACTIVE_MOVEMENT_DIRECTION 2
#define ACTIVE_MOVEMENT_FORCED 3
#define ACTIVE_MOVEMENT_OLDLOCS 4
/// The arguments of this macro correspond directly to the argument order of /atom/movable/proc/Moved
#define SET_ACTIVE_MOVEMENT(_old_loc, _direction, _forced, _oldlocs) \
active_movement = list( \
_old_loc, \
_direction, \
_forced, \
_oldlocs, \
)
/// Finish any active movements
#define RESOLVE_ACTIVE_MOVEMENT \
if(active_movement) { \
var/__move_args = active_movement; \
active_movement = null; \
Moved(arglist(__move_args)); \
}
+14 -2
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@@ -4,6 +4,8 @@
appearance_flags = TILE_BOUND|PIXEL_SCALE|LONG_GLIDE
var/last_move = null
/// A list containing arguments for Moved().
VAR_PRIVATE/tmp/list/active_movement
var/anchored = FALSE
var/move_resist = MOVE_RESIST_DEFAULT
var/move_force = MOVE_FORCE_DEFAULT
@@ -604,6 +606,7 @@
* most of the time you want forceMove()
*/
/atom/movable/proc/abstract_move(atom/new_loc)
RESOLVE_ACTIVE_MOVEMENT // This should NEVER happen, but, just in case...
var/atom/old_loc = loc
var/direction = get_dir(old_loc, new_loc)
loc = new_loc
@@ -618,6 +621,9 @@
if(!newloc || newloc == loc)
return
// A mid-movement... movement... occured, resolve that first.
RESOLVE_ACTIVE_MOVEMENT
if(!direction)
direction = get_dir(src, newloc)
@@ -662,6 +668,7 @@
var/area/oldarea = get_area(oldloc)
var/area/newarea = get_area(newloc)
SET_ACTIVE_MOVEMENT(oldloc, direction, FALSE, old_locs)
loc = newloc
. = TRUE
@@ -682,7 +689,7 @@
if(oldarea != newarea)
newarea.Entered(src, oldarea)
Moved(oldloc, direction, FALSE, old_locs)
RESOLVE_ACTIVE_MOVEMENT
////////////////////////////////////////
@@ -1091,8 +1098,13 @@
/atom/movable/proc/doMove(atom/destination)
. = FALSE
RESOLVE_ACTIVE_MOVEMENT
var/atom/oldloc = loc
var/is_multi_tile = bound_width > world.icon_size || bound_height > world.icon_size
SET_ACTIVE_MOVEMENT(oldloc, NONE, TRUE, null)
if(destination)
///zMove already handles whether a pull from another movable should be broken.
if(pulledby && !currently_z_moving)
@@ -1154,7 +1166,7 @@
if(old_area)
old_area.Exited(src, NONE)
Moved(oldloc, NONE, TRUE)
RESOLVE_ACTIVE_MOVEMENT
/**
* Called when a movable changes z-levels.
+1
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@@ -189,6 +189,7 @@
#include "modular_map_loader.dm"
#include "monkey_business.dm"
#include "mouse_bite_cable.dm"
#include "movement_order_sanity.dm"
#include "mutant_hands_consistency.dm"
#include "mutant_organs.dm"
#include "novaflower_burn.dm"
@@ -0,0 +1,49 @@
/datum/unit_test/movement_order_sanity/Run()
var/obj/movement_tester/test_obj = allocate(__IMPLIED_TYPE__, run_loc_floor_bottom_left)
var/list/movement_cache = test_obj.movement_order
var/obj/movement_interceptor/interceptor = allocate(__IMPLIED_TYPE__)
interceptor.forceMove(locate(run_loc_floor_bottom_left.x + 1, run_loc_floor_bottom_left.y, run_loc_floor_bottom_left.z))
var/did_move = step(test_obj, EAST)
TEST_ASSERT(did_move, "Object did not move at all.")
TEST_ASSERT(QDELETED(test_obj), "Object was not qdeleted.")
TEST_ASSERT(length(movement_cache) == 4, "Movement order length was not the expected value of 4, got: [length(movement_cache)].\nMovement Log\n[jointext(movement_cache, "\n")]")
// Due to when the logging takes place, it will always be Move Move > Moved Moved instead of the reality of
// Move > Moved > Move > Moved
TEST_ASSERT(findtext(movement_cache[1], "Moving from"),"Movement step 1 was not a Move attempt.\nMovement Log\n[jointext(movement_cache, "\n")]")
TEST_ASSERT(findtext(movement_cache[2], "Moving from"),"Movement step 2 was not a Move attempt.\nMovement Log\n[jointext(movement_cache, "\n")]")
TEST_ASSERT(findtext(movement_cache[3], "Moved from"),"Movement step 3 was not a Moved() call.\nMovement Log\n[jointext(movement_cache, "\n")]")
TEST_ASSERT(findtext(movement_cache[4], "Moved from"),"Movement step 4 was not a Moved() call.\nMovement Log\n[jointext(movement_cache, "\n")]")
/obj/movement_tester
name = "movement debugger"
var/list/movement_order = list()
/obj/movement_tester/Move(atom/newloc, direct, glide_size_override, z_movement_flags)
movement_order += "Moving from ([loc.x], [loc.y]) to [newloc ? "([newloc.x], [newloc.y])" : "NULL"]"
return ..()
/obj/movement_tester/doMove(atom/destination)
movement_order += "Abstractly Moving from ([loc.x], [loc.y]) to [destination ? "([destination.x], [destination.y])" : "NULL"]"
return ..()
/obj/movement_tester/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change)
movement_order += "Moved from ([old_loc.x], [old_loc.y]) to [loc ? "([loc.x], [loc.y])" : "NULL"]"
return ..()
/obj/movement_interceptor
name = "movement interceptor"
/obj/movement_interceptor/Initialize(mapload)
. = ..()
AddElement(/datum/element/connect_loc, list(COMSIG_ATOM_ENTERED = PROC_REF(on_crossed)))
/obj/movement_interceptor/proc/on_crossed(datum/source, atom/movable/arrived)
SIGNAL_HANDLER
if(src == arrived)
return
qdel(arrived)
+1
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@@ -155,6 +155,7 @@
#include "code\__DEFINES\mood.dm"
#include "code\__DEFINES\move_force.dm"
#include "code\__DEFINES\movement.dm"
#include "code\__DEFINES\movement_info.dm"
#include "code\__DEFINES\movespeed_modification.dm"
#include "code\__DEFINES\multiz.dm"
#include "code\__DEFINES\nitrile.dm"