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Makes CI more clearly an IC indication of combat (#7712)
* Update combat_indicator.dm * Update combat_indicator.dm * Update modular_skyrat/modules/indicators/code/combat_indicator.dm Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com> * Update modular_skyrat/modules/indicators/code/combat_indicator.dm Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com> * Update modular_skyrat/modules/indicators/code/combat_indicator.dm Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com> * Update modular_skyrat/modules/indicators/code/combat_indicator.dm Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com> * Update modular_skyrat/modules/indicators/code/combat_indicator.dm Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com> * Update combat_indicator.dm * Update combat_indicator.dm * Update modular_skyrat/modules/indicators/code/combat_indicator.dm Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com> Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
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co-authored by
Tom
GoldenAlpharex
parent
8d7e263f3b
commit
84a4c071ef
@@ -31,7 +31,22 @@ GLOBAL_VAR_INIT(combat_indicator_overlay, GenerateCombatOverlay())
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nextcombatpopup = world.time + COMBAT_NOTICE_COOLDOWN
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playsound(src, 'sound/machines/chime.ogg', 10, ignore_walls = FALSE)
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flick_emote_popup_on_mob("combat", 20)
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visible_message("<span class='warning'><b>[src] gets ready for combat!</b></span>")
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var/ciweapon
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if(get_active_held_item())
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ciweapon = get_active_held_item()
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if(istype(ciweapon, /obj/item/gun))
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visible_message(span_boldwarning("[src] raises \the [ciweapon] with their finger on the trigger, ready for combat!"))
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else
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visible_message(span_boldwarning("[src] readies \the [ciweapon] with a tightened grip and offensive stance, ready for combat!"))
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else
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if(issilicon(src))
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visible_message(span_boldwarning("<b>[src] shifts its armour plating into a defensive stance, ready for combat!"))
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if(ishuman(src))
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visible_message(span_boldwarning("[src] raises [p_their()] fists in an offensive stance, ready for combat!"))
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if(isalien(src))
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visible_message(span_boldwarning("[src] hisses in a terrifying stance, claws raised and ready for combat!"))
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else
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visible_message(span_boldwarning("[src] gets ready for combat!"))
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add_overlay(GLOB.combat_indicator_overlay)
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combat_indicator = TRUE
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src.apply_status_effect(STATUS_EFFECT_SURRENDER, src)
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