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[MIRROR] Add preference to disable deadmin preferences in CentCom [MDB IGNORE] (#8515)
* Add preference to disable deadmin preferences in CentCom (#61751) * Add preference to disable deadmin preferences in CentCom Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
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@@ -304,6 +304,9 @@
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D.deactivate() //after logs so the deadmined admin can see the message.
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/datum/admins/proc/auto_deadmin()
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if (owner.prefs.read_preference(/datum/preference/toggle/bypass_deadmin_in_centcom) && is_centcom_level(owner.mob.z))
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return FALSE
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to_chat(owner, span_interface("You are now a normal player."), confidential = TRUE)
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var/old_owner = owner
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deactivate()
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@@ -39,3 +39,14 @@
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return FALSE
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return is_admin(preferences.parent)
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/datum/preference/toggle/bypass_deadmin_in_centcom
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category = PREFERENCE_CATEGORY_GAME_PREFERENCES
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savefile_key = "bypass_deadmin_in_centcom"
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savefile_identifier = PREFERENCE_PLAYER
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/datum/preference/toggle/bypass_deadmin_in_centcom/is_accessible(datum/preferences/preferences)
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if (!..(preferences))
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return FALSE
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return is_admin(preferences.parent)
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@@ -1,4 +1,4 @@
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import { FeatureColorInput, Feature, FeatureDropdownInput } from "../base";
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import { CheckboxInput, FeatureColorInput, Feature, FeatureDropdownInput, FeatureToggle } from "../base";
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export const asaycolor: Feature<string> = {
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name: "Admin chat color",
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@@ -13,3 +13,10 @@ export const brief_outfit: Feature<string> = {
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description: "The outfit to gain when spawning as the briefing officer.",
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component: FeatureDropdownInput,
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};
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export const bypass_deadmin_in_centcom: FeatureToggle = {
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name: "Bypass deadmin options when in CentCom",
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category: "ADMIN",
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description: "Whether or not to always remain an admin when spawned in CentCom.",
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component: CheckboxInput,
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};
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