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https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-14 09:35:30 +01:00
Wetting turfs should actually last for some time
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@@ -565,7 +565,7 @@
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reac_volume = ..()
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var/turf/open/T = get_turf(M)
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if(istype(T) && prob(reac_volume))
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T.MakeSlippery(min_wet_time = 5, wet_time_to_add = 1)
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T.MakeSlippery(min_wet_time = 10, wet_time_to_add = 5)
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M.adjust_fire_stacks(-(reac_volume / 10))
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M.ExtinguishMob()
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M.apply_damage(0.1*reac_volume, BRUTE)
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@@ -586,7 +586,7 @@
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/datum/reagent/blob/pressurized_slime/proc/extinguisharea(obj/effect/blob/B, probchance)
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for(var/turf/open/T in range(1, B))
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if(prob(probchance))
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T.MakeSlippery(min_wet_time = 5, wet_time_to_add = 1)
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T.MakeSlippery(min_wet_time = 10, wet_time_to_add = 5)
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for(var/obj/O in T)
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O.extinguish()
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for(var/mob/living/L in T)
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@@ -163,7 +163,7 @@
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if(reac_volume >= 1) // Make Freezy Foam and anti-fire grenades!
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if(istype(T, /turf/open))
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var/turf/open/OT = T
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OT.MakeSlippery(wet_setting=TURF_WET_ICE, min_wet_time=5, wet_time_to_add=reac_volume*0.5) // Is less effective in high pressure/high heat capacity environments. More effective in low pressure.
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OT.MakeSlippery(wet_setting=TURF_WET_ICE, min_wet_time=10, wet_time_to_add=reac_volume) // Is less effective in high pressure/high heat capacity environments. More effective in low pressure.
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OT.air.temperature -= MOLES_CELLSTANDARD*100*reac_volume/OT.air.heat_capacity() // reduces environment temperature by 5K per unit.
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/datum/reagent/consumable/condensedcapsaicin
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@@ -339,7 +339,7 @@
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/datum/reagent/consumable/cornoil/reaction_turf(turf/open/T, reac_volume)
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if (!istype(T))
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return
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T.MakeSlippery(min_wet_time = 5, wet_time_to_add = reac_volume*2)
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T.MakeSlippery(min_wet_time = 10, wet_time_to_add = reac_volume*2)
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var/obj/effect/hotspot/hotspot = (locate(/obj/effect/hotspot) in T)
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if(hotspot)
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var/datum/gas_mixture/lowertemp = T.remove_air( T:air:total_moles() )
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@@ -113,7 +113,7 @@
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var/CT = cooling_temperature
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if(reac_volume >= 5)
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T.MakeSlippery(min_wet_time = 5, wet_time_to_add = reac_volume*0.2)
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T.MakeSlippery(min_wet_time = 10, wet_time_to_add = reac_volume*1.5)
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for(var/mob/living/simple_animal/slime/M in T)
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M.apply_water()
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@@ -266,7 +266,7 @@
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/datum/reagent/lube/reaction_turf(turf/open/T, reac_volume)
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if (!istype(T)) return
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if(reac_volume >= 1)
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T.MakeSlippery(wet_setting=TURF_WET_LUBE, min_wet_time=5, wet_time_to_add=reac_volume)
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T.MakeSlippery(wet_setting=TURF_WET_LUBE, min_wet_time=15, wet_time_to_add=reac_volume*2)
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/datum/reagent/spraytan
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name = "Spray Tan"
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