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Fixes pirate ships being able to fly around (#69808)
Fixes pirate ships I changed the dock ID from pirateship to pirate, but I forgot to change shuttle IDs for the ship's docking ports so they would work. The change was made so pirate ships loading in would replace eachother like it now does for emergency/arrival/cargo shuttles, as per https://github.com/tgstation/tgstation/pull/69516
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@@ -193,7 +193,7 @@
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/obj/docking_port/stationary{
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dwidth = 11;
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height = 16;
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shuttle_id = "pirateship_home";
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shuttle_id = "pirate_home";
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name = "Deep Space";
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width = 17
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},
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@@ -507,7 +507,7 @@
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/obj/docking_port/stationary{
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dwidth = 11;
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height = 16;
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shuttle_id = "pirateship_home";
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shuttle_id = "pirate_home";
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name = "Deep Space";
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width = 17
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},
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@@ -1083,7 +1083,7 @@
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/obj/docking_port/stationary{
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dwidth = 11;
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height = 16;
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shuttle_id = "pirateship_home";
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shuttle_id = "pirate_home";
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name = "Deep Space";
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width = 17
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},
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@@ -766,7 +766,7 @@
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dir = 8;
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dwidth = 11;
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height = 16;
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shuttle_id = "pirateship_home";
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shuttle_id = "pirate_home";
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name = "Deep Space";
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width = 17
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},
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@@ -516,7 +516,7 @@
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dir = 4;
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dwidth = 13;
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height = 3;
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shuttle_id = "pirateship_home";
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shuttle_id = "pirate_home";
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name = "Deep Space";
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width = 26
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},
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@@ -185,18 +185,18 @@
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/obj/machinery/computer/shuttle/pirate
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name = "pirate shuttle console"
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shuttleId = "pirateship"
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shuttleId = "pirate"
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icon_screen = "syndishuttle"
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icon_keyboard = "syndie_key"
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light_color = COLOR_SOFT_RED
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possible_destinations = "pirateship_away;pirateship_home;pirateship_custom"
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possible_destinations = "pirate_away;pirate_home;pirate_custom"
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/obj/machinery/computer/camera_advanced/shuttle_docker/syndicate/pirate
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name = "pirate shuttle navigation computer"
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desc = "Used to designate a precise transit location for the pirate shuttle."
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shuttleId = "pirateship"
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shuttleId = "pirate"
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lock_override = CAMERA_LOCK_STATION
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shuttlePortId = "pirateship_custom"
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shuttlePortId = "pirate_custom"
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x_offset = 9
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y_offset = 0
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see_hidden = FALSE
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