updates mosin mob sprite (#76325)

This commit is contained in:
ReinaCoder
2023-06-26 16:08:46 -04:00
committed by GitHub
parent f4557785bd
commit 8629482d3f
7 changed files with 16 additions and 0 deletions
@@ -327,6 +327,10 @@
desc = "One of countless obsolete ballistic rifles that still sees use as a cheap deterrent. Uses 10mm ammo and its bulky frame prevents one-hand firing."
icon_state = "surplus"
inhand_icon_state = "moistnugget"
lefthand_file = 'icons/mob/inhands/weapons/64x_guns_left.dmi'
righthand_file = 'icons/mob/inhands/weapons/64x_guns_right.dmi'
inhand_x_dimension = 64
inhand_y_dimension = 64
worn_icon_state = null
weapon_weight = WEAPON_HEAVY
mag_type = /obj/item/ammo_box/magazine/m10mm/rifle
@@ -3,6 +3,10 @@
desc = "Some kind of bolt action rifle. You get the feeling you shouldn't have this."
icon = 'icons/obj/weapons/guns/mosinnagant.dmi'
icon_state = "moistnugget"
lefthand_file = 'icons/mob/inhands/weapons/64x_guns_left.dmi'
righthand_file = 'icons/mob/inhands/weapons/64x_guns_right.dmi'
inhand_x_dimension = 64
inhand_y_dimension = 64
w_class = WEIGHT_CLASS_BULKY
inhand_icon_state = "moistnugget"
worn_icon_state = "moistnugget"
@@ -121,6 +125,10 @@
desc = "A weapon favored by carp hunters, but just as infamously employed by agents of the Animal Rights Consortium against human aggressors. Because it's ironic."
icon = 'icons/obj/weapons/guns/ballistic.dmi'
icon_state = "speargun"
lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
inhand_x_dimension = 32
inhand_y_dimension = 32
inhand_icon_state = "speargun"
worn_icon_state = "speargun"
mag_type = /obj/item/ammo_box/magazine/internal/boltaction/harpoon
@@ -256,6 +264,10 @@
It is also able to be suppressed....somehow."
icon = 'icons/obj/weapons/guns/ballistic.dmi'
icon_state = "sniper"
lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
inhand_x_dimension = 32
inhand_y_dimension = 32
weapon_weight = WEAPON_HEAVY
inhand_icon_state = "sniper"
worn_icon_state = null
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