Refactor wire datums

Finish wire port and refactor wire datums to use string keys; widen color
range to support more wires and more colors.
This commit is contained in:
Bjorn Neergaard
2016-01-22 19:22:09 -06:00
parent cda2f26d56
commit 87b0857b93
40 changed files with 945 additions and 1141 deletions
+125 -155
View File
@@ -1,195 +1,165 @@
// Wires for airlocks
/datum/wires/airlock
var/const/W_POWER1 = "power1"
var/const/W_POWER2 = "power2"
var/const/W_BACKUP1 = "backup1"
var/const/W_BACKUP2 = "backup2"
var/const/W_OPEN = "open"
var/const/W_BOLTS = "bolts"
var/const/W_IDSCAN = "idscan"
var/const/W_AI = "ai"
var/const/W_SHOCK = "shock"
var/const/W_SAFETY = "safety"
var/const/W_TIMING = "timing"
var/const/W_LIGHT = "light"
var/const/W_ZAP1 = "zap1"
var/const/W_ZAP2 = "zap2"
holder_type = /obj/machinery/door/airlock
/datum/wires/airlock/secure
random = 1
randomize = TRUE
/datum/wires/airlock
holder_type = /obj/machinery/door/airlock
wire_count = 12
window_y = 570
/datum/wires/airlock/New(atom/holder)
wires = list(
W_POWER1, W_POWER2,
W_BACKUP1, W_BACKUP2,
W_OPEN, W_BOLTS, W_IDSCAN, W_AI,
W_SHOCK, W_SAFETY, W_TIMING, W_LIGHT,
W_ZAP1, W_ZAP2
)
add_duds(2)
..()
var/const/AIRLOCK_WIRE_IDSCAN = 1
var/const/AIRLOCK_WIRE_MAIN_POWER1 = 2
var/const/AIRLOCK_WIRE_MAIN_POWER2 = 4
var/const/AIRLOCK_WIRE_DOOR_BOLTS = 8
var/const/AIRLOCK_WIRE_BACKUP_POWER1 = 16
var/const/AIRLOCK_WIRE_BACKUP_POWER2 = 32
var/const/AIRLOCK_WIRE_OPEN_DOOR = 64
var/const/AIRLOCK_WIRE_AI_CONTROL = 128
var/const/AIRLOCK_WIRE_ELECTRIFY = 256
var/const/AIRLOCK_WIRE_SAFETY = 512
var/const/AIRLOCK_WIRE_SPEED = 1024
var/const/AIRLOCK_WIRE_LIGHT = 2048
/datum/wires/airlock/CanUse(var/mob/living/L)
/datum/wires/airlock/interactable(mob/user)
var/obj/machinery/door/airlock/A = holder
if(!istype(L, /mob/living/silicon))
if(A.isElectrified())
if(A.shock(L, 100))
return 0
if(!istype(user, /mob/living/silicon) && A.isElectrified() && A.shock(user, 100))
return FALSE
if(A.p_open)
return 1
return 0
return TRUE
/datum/wires/airlock/getStatus()
/datum/wires/airlock/get_status()
var/obj/machinery/door/airlock/A = holder
var/list/status = list()
status.Add(A.locked ? "The door bolts have fallen!" : "The door bolts look up.")
status.Add(A.hasPower() ? "The test light is on." : "The test light is off!")
status.Add((A.aiControlDisabled==0 && !A.emagged) ? "The 'AI control allowed' light is on." : "The 'AI control allowed' light is off.")
status.Add(A.safe==0 ? "The 'Check Wiring' light is on." : "The 'Check Wiring' light is off.")
status.Add(A.normalspeed==0 ? "The 'Check Timing Mechanism' light is on." : "The 'Check Timing Mechanism' light is off.")
status.Add(A.emergency==0 ? "The emergency lights are off." : "The emergency lights are on.")
status.Add("The door bolts [A.locked ? "have fallen!" : "look up."]")
status.Add("The test light is [A.hasPower() ? "on" : "off"].")
status.Add("The AI connection light is [!A.aiControlDisabled && !A.emagged ? "on" : "off"].")
status.Add("The wire warning light is [!A.safe ? "on" : "off"].")
status.Add("The timer is powered [A.autoclose ? "on" : "off"].")
status.Add("The speed light is [A.normalspeed ? "on" : "off"].")
status.Add("The emergency light is [A.emergency ? "on" : "off"].")
return status
/datum/wires/airlock/UpdateCut(var/index, var/mended)
/datum/wires/airlock/on_pulse(wire)
var/obj/machinery/door/airlock/A = holder
switch(index)
if(AIRLOCK_WIRE_MAIN_POWER1, AIRLOCK_WIRE_MAIN_POWER2)
if(!mended)
//Cutting either one disables the main door power, but unless backup power is also cut, the backup power re-powers the door in 10 seconds. While unpowered, the door may be crowbarred open, but bolts-raising will not work. Cutting these wires may electocute the user.
A.loseMainPower()
A.shock(usr, 50)
else
if((!IsIndexCut(AIRLOCK_WIRE_MAIN_POWER1)) && (!IsIndexCut(AIRLOCK_WIRE_MAIN_POWER2)))
A.regainMainPower()
A.shock(usr, 50)
if(AIRLOCK_WIRE_BACKUP_POWER1, AIRLOCK_WIRE_BACKUP_POWER2)
if(!mended)
//Cutting either one disables the backup door power (allowing it to be crowbarred open, but disabling bolts-raising), but may electocute the user.
A.loseBackupPower()
A.shock(usr, 50)
else
if((!IsIndexCut(AIRLOCK_WIRE_BACKUP_POWER1)) && (!IsIndexCut(AIRLOCK_WIRE_BACKUP_POWER2)))
A.regainBackupPower()
A.shock(usr, 50)
if(AIRLOCK_WIRE_DOOR_BOLTS)
if(!mended)
//Cutting this wire also drops the door bolts, and mending it does not raise them. (This is what happens now, except there are a lot more wires going to door bolts at present)
if(A.locked!=1)
A.locked = 1
A.update_icon()
if(AIRLOCK_WIRE_AI_CONTROL)
if(!mended)
//one wire for AI control. Cutting this prevents the AI from controlling the door unless it has hacked the door through the power connection (which takes about a minute). If both main and backup power are cut, as well as this wire, then the AI cannot operate or hack the door at all.
//aiControlDisabled: If 1, AI control is disabled until the AI hacks back in and disables the lock. If 2, the AI has bypassed the lock. If -1, the control is enabled but the AI had bypassed it earlier, so if it is disabled again the AI would have no trouble getting back in.
if(A.aiControlDisabled == 0)
A.aiControlDisabled = 1
else if(A.aiControlDisabled == -1)
A.aiControlDisabled = 2
else
if(A.aiControlDisabled == 1)
A.aiControlDisabled = 0
else if(A.aiControlDisabled == 2)
A.aiControlDisabled = -1
if(AIRLOCK_WIRE_ELECTRIFY)
if(!mended)
//Cutting this wire electrifies the door, so that the next person to touch the door without insulated gloves gets electrocuted.
if(A.secondsElectrified != -1)
A.shockedby += text("\[[time_stamp()]\][usr](ckey:[usr.ckey])")
add_logs(usr, A, "electrified", addition="at [A.x],[A.y],[A.z]")
A.secondsElectrified = -1
else
if(A.secondsElectrified == -1)
A.secondsElectrified = 0
return // Don't update the dialog.
if (AIRLOCK_WIRE_SAFETY)
A.safe = mended
if(AIRLOCK_WIRE_SPEED)
A.autoclose = mended
if(mended)
if(!A.density)
switch(wire)
if(W_POWER1, W_POWER2) // Pulse to loose power.
A.loseMainPower()
if(W_BACKUP1, W_BACKUP2) // Pulse to loose backup power.
A.loseBackupPower()
if(W_OPEN) // Pulse to open door (only works not emagged and ID wire is cut or no access is required).
if(A.emagged)
return
if(!A.requiresID() || A.check_access(null))
if(A.density)
A.open()
else
A.close()
if(AIRLOCK_WIRE_LIGHT)
A.lights = mended
if(W_BOLTS) // Pulse to toggle bolts (but only raise if power is on).
if(!A.locked)
A.bolt()
A.audible_message("<span class='italics'>You hear a click from the bottom of the door.</span>", null, 1)
else
if(A.hasPower())
A.unbolt()
A.audible_message("<span class='italics'>You hear a click from the bottom of the door.</span>", null, 1)
A.update_icon()
/datum/wires/airlock/UpdatePulsed(index)
var/obj/machinery/door/airlock/A = holder
switch(index)
if(AIRLOCK_WIRE_IDSCAN)
//Sending a pulse through this disables emergency access and flashes the red light on the door (if the door has power).
if(W_IDSCAN) // Pulse to disable emergency access and flash red lights.
if(A.hasPower() && A.density)
A.do_animate("deny")
if(A.emergency)
A.emergency = 0
A.emergency = FALSE
A.update_icon()
if(AIRLOCK_WIRE_MAIN_POWER1 || AIRLOCK_WIRE_MAIN_POWER2)
//Sending a pulse through either one causes a breaker to trip, disabling the door for 10 seconds if backup power is connected, or 1 minute if not (or until backup power comes back on, whichever is shorter).
A.loseMainPower()
if(AIRLOCK_WIRE_DOOR_BOLTS)
//one wire for door bolts. Sending a pulse through this drops door bolts if they're not down (whether power's on or not),
//raises them if they are down (only if power's on)
if(!A.locked)
A.locked = 1
A.audible_message("<span class='italics'>You hear a click from the bottom of the door.</span>", null, 1)
else
if(A.hasPower()) //only can raise bolts if power's on
A.locked = 0
A.audible_message("<span class='italics'>You hear a click from the bottom of the door.</span>", null, 1)
A.update_icon()
if(AIRLOCK_WIRE_BACKUP_POWER1 || AIRLOCK_WIRE_BACKUP_POWER2)
//two wires for backup power. Sending a pulse through either one causes a breaker to trip, but this does not disable it unless main power is down too (in which case it is disabled for 1 minute or however long it takes main power to come back, whichever is shorter).
A.loseBackupPower()
if(AIRLOCK_WIRE_AI_CONTROL)
if(W_AI) // Pulse to disable W_AI control for 10 ticks (follows same rules as cutting).
if(A.aiControlDisabled == 0)
A.aiControlDisabled = 1
else if(A.aiControlDisabled == -1)
A.aiControlDisabled = 2
spawn(10)
if(A)
if(A.aiControlDisabled == 1)
A.aiControlDisabled = 0
else if(A.aiControlDisabled == 2)
A.aiControlDisabled = -1
if(AIRLOCK_WIRE_ELECTRIFY)
//one wire for electrifying the door. Sending a pulse through this electrifies the door for 30 seconds.
if(A.secondsElectrified==0)
if(W_SHOCK) // Pulse to shock the door for 10 ticks.
if(!A.secondsElectrified)
A.secondsElectrified = 30
A.shockedby += text("\[[time_stamp()]\][usr](ckey:[usr.ckey])")
add_logs(usr, A, "electrified", addition="at [A.x],[A.y],[A.z]")
A.secondsElectrified = 30
spawn(10)
if(A)
//TODO: Move this into process() and make pulsing reset secondsElectrified to 30
while (A.secondsElectrified>0)
A.secondsElectrified-=1
if(A.secondsElectrified<0)
while (A.secondsElectrified > 0)
A.secondsElectrified -= 1
if(A.secondsElectrified < 0)
A.secondsElectrified = 0
sleep(10)
return
if(AIRLOCK_WIRE_OPEN_DOOR)
//tries to open the door without ID
//will succeed only if the ID wire is cut or the door requires no access and it's not emagged
if(A.emagged) return
if(!A.requiresID() || A.check_access(null))
if(A.density) A.open()
else A.close()
if(AIRLOCK_WIRE_SAFETY)
if(W_SAFETY)
A.safe = !A.safe
if(!A.density)
A.close()
if(AIRLOCK_WIRE_SPEED)
if(W_TIMING)
A.normalspeed = !A.normalspeed
if(AIRLOCK_WIRE_LIGHT)
if(W_LIGHT)
A.lights = !A.lights
A.update_icon()
/datum/wires/airlock/on_cut(wire, mend)
var/obj/machinery/door/airlock/A = holder
switch(wire)
if(W_POWER1, W_POWER2) // Cut to loose power, repair all to gain power.
if(mend && !is_cut(W_POWER1) && !is_cut(W_POWER2))
A.regainMainPower()
A.shock(usr, 50)
else
A.loseMainPower()
A.shock(usr, 50)
if(W_BACKUP1, W_BACKUP2) // Cut to loose backup power, repair all to gain backup power.
if(mend && !is_cut(W_BACKUP1) && !is_cut(W_BACKUP2))
A.regainBackupPower()
A.shock(usr, 50)
else
A.loseBackupPower()
A.shock(usr, 50)
if(W_BOLTS) // Cut to drop bolts, mend does nothing.
if(!mend)
A.bolt()
if(W_AI) // Cut to disable W_AI control, mend to re-enable.
if(mend)
if(A.aiControlDisabled == 1) // 0 = normal, 1 = locked out, 2 = overridden by W_AI, -1 = previously overridden by W_AI
A.aiControlDisabled = 0
else if(A.aiControlDisabled == 2)
A.aiControlDisabled = -1
else
if(A.aiControlDisabled == 0)
A.aiControlDisabled = 1
else if(A.aiControlDisabled == -1)
A.aiControlDisabled = 2
if(W_SHOCK) // Cut to shock the door, mend to unshock.
if(mend)
if(A.secondsElectrified)
A.secondsElectrified = 0
else
if(A.secondsElectrified != -1)
A.secondsElectrified = -1
A.shockedby += text("\[[time_stamp()]\][usr](ckey:[usr.ckey])")
add_logs(usr, A, "electrified", addition="at [A.x],[A.y],[A.z]")
if(W_SAFETY) // Cut to disable safeties, mend to re-enable.
A.safe = mend
if(W_TIMING) // Cut to disable auto-close, mend to re-enable.
A.autoclose = mend
if(A.autoclose && !A.density)
A.close()
if(W_LIGHT) // Cut to disable lights, mend to re-enable.
A.lights = mend
A.update_icon()
if(W_ZAP1, W_ZAP2) // Ouch.
A.shock(usr, 50)
+57 -72
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@@ -1,96 +1,81 @@
/datum/wires/alarm
holder_type = /obj/machinery/alarm
wire_count = 5
var/const/AALARM_WIRE_IDSCAN = 1
var/const/AALARM_WIRE_POWER = 2
var/const/AALARM_WIRE_SYPHON = 4
var/const/AALARM_WIRE_AI_CONTROL = 8
var/const/AALARM_WIRE_AALARM = 16
var/const/W_POWER = "power"
var/const/W_IDSCAN = "idscan"
var/const/W_AI = "ai"
var/const/W_PANIC = "panic"
var/const/W_ALARM = "alarm"
/datum/wires/alarm/New(atom/holder)
wires = list(
W_POWER,
W_IDSCAN, W_AI,
W_PANIC, W_ALARM
)
add_duds(3)
..()
/datum/wires/alarm/CanUse(mob/living/L)
/datum/wires/alarm/interactable(mob/user)
var/obj/machinery/alarm/A = holder
if(A.panel_open && A.buildstage == 2)
return 1
return 0
return TRUE
/datum/wires/alarm/getStatus()
/datum/wires/alarm/get_status()
var/obj/machinery/alarm/A = holder
var/list/status = list()
status.Add(A.locked ? "The Air Alarm is locked." : "The Air Alarm is unlocked.")
status.Add((A.shorted || (A.stat & (NOPOWER|BROKEN))) ? "The Air Alarm is offline." : "The Air Alarm is working properly!")
status.Add(A.aidisabled ? "The 'AI control allowed' light is off." : "The 'AI control allowed' light is on.")
status.Add("The interface light is [A.locked ? "red" : "green"].")
status.Add("The short indicator is [A.shorted ? "lit" : "off"].")
status.Add("The AI connection light is [!A.aidisabled ? "on" : "off"].")
return status
/datum/wires/alarm/UpdateCut(index, mended)
/datum/wires/alarm/on_pulse(wire)
var/obj/machinery/alarm/A = holder
switch(index)
if(AALARM_WIRE_IDSCAN)
if(!mended)
A.locked = 1
//world << "Idscan wire cut"
if(AALARM_WIRE_POWER)
A.shock(usr, 50)
A.shorted = !mended
A.update_icon()
//world << "Power wire cut"
if (AALARM_WIRE_AI_CONTROL)
if (A.aidisabled == !mended)
A.aidisabled = mended
//world << "AI Control Wire Cut"
if(AALARM_WIRE_SYPHON)
if(!mended)
A.mode = 3 // AALARM_MODE_PANIC
A.apply_mode()
//world << "Syphon Wire Cut"
if(AALARM_WIRE_AALARM)
if (A.alarm_area.atmosalert(2,holder))
A.post_alert(2)
A.update_icon()
/datum/wires/alarm/UpdatePulsed(index)
var/obj/machinery/alarm/A = holder
switch(index)
if(AALARM_WIRE_IDSCAN)
A.locked = !A.locked
// world << "Idscan wire pulsed"
if (AALARM_WIRE_POWER)
// world << "Power wire pulsed"
if(A.shorted == 0)
A.shorted = 1
switch(wire)
if(W_POWER) // Short out for a long time.
if(!A.shorted)
A.shorted = TRUE
A.update_icon()
spawn(12000)
if(A.shorted == 1)
A.shorted = 0
if(A.shorted)
A.shorted = FALSE
A.update_icon()
if (AALARM_WIRE_AI_CONTROL)
// world << "AI Control wire pulsed"
if (A.aidisabled == 0)
A.aidisabled = 1
A.updateDialog()
if(W_IDSCAN) // Toggle lock.
A.locked = !A.locked
if(W_AI) // Disable AI control for a while.
if(!A.aidisabled)
A.aidisabled = TRUE
spawn(100)
if (A.aidisabled == 1)
A.aidisabled = 0
if(AALARM_WIRE_SYPHON)
// world << "Syphon wire pulsed"
if(A.aidisabled)
A.aidisabled = FALSE
if(W_PANIC) // Toggle panic siphon.
if(A.mode == 1) // AALARM_MODE_SCRUB
A.mode = 3 // AALARM_MODE_PANIC
else
A.mode = 1 // AALARM_MODE_SCRUB
A.apply_mode()
if(AALARM_WIRE_AALARM)
// world << "Aalarm wire pulsed"
if (A.alarm_area.atmosalert(0,holder))
if(W_ALARM) // Clear alarms.
if(A.alarm_area.atmosalert(0, holder))
A.post_alert(0)
A.update_icon()
/datum/wires/alarm/on_cut(wire, mend)
var/obj/machinery/alarm/A = holder
switch(wire)
if(W_POWER) // Short out forever.
A.shock(usr, 50)
A.shorted = !mend
A.update_icon()
if(W_IDSCAN)
if(!mend)
A.locked = TRUE
if(W_AI)
A.aidisabled = mend // Enable/disable AI control.
if(W_PANIC) // Force panic syphon on.
if(!mend)
A.mode = 3 // AALARM_MODE_PANIC
A.apply_mode()
if(W_ALARM) // Post alarm.
if(A.alarm_area.atmosalert(2, holder))
A.post_alert(2)
A.update_icon()
+44 -50
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@@ -1,65 +1,59 @@
/datum/wires/apc
var/const/W_POWER1 = "power1"
var/const/W_POWER2 = "power2"
var/const/W_IDSCAN = "idscan"
var/const/W_AI = "ai"
holder_type = /obj/machinery/power/apc
wire_count = 4
var/const/APC_WIRE_IDSCAN = 1
var/const/APC_WIRE_MAIN_POWER1 = 2
var/const/APC_WIRE_MAIN_POWER2 = 4
var/const/APC_WIRE_AI_CONTROL = 8
/datum/wires/apc/New(atom/holder)
wires = list(
W_POWER1, W_POWER2,
W_IDSCAN, W_AI
)
add_duds(6)
..()
/datum/wires/apc/getStatus()
var/obj/machinery/power/apc/A = holder
var/list/status = list()
status.Add(A.locked ? "The Air Alarm is locked." : "The Air Alarm is unlocked.")
status.Add(A.shorted ? "The APCs power has been shorted." : "The APC is working properly!")
status.Add(A.aidisabled ? "The 'AI control allowed' light is off." : "The 'AI control allowed' light is on.")
return status
/datum/wires/apc/CanUse(mob/living/L)
/datum/wires/apc/interactable(mob/user)
var/obj/machinery/power/apc/A = holder
if(A.wiresexposed)
return 1
return 0
return TRUE
/datum/wires/apc/UpdatePulsed(index)
/datum/wires/apc/get_status()
var/obj/machinery/power/apc/A = holder
switch(index)
if(APC_WIRE_IDSCAN)
A.locked = 0
addtimer(A, "reset", 300, FALSE, APC_WIRE_IDSCAN)
var/list/status = list()
status.Add("The interface light is [A.locked ? "red" : "green"].")
status.Add("The short indicator is [A.shorted ? "lit" : "off"].")
status.Add("The AI connection light is [!A.aidisabled ? "on" : "off"].")
return status
if (APC_WIRE_MAIN_POWER1, APC_WIRE_MAIN_POWER2)
if(A.shorted == 0)
A.shorted = 1
/datum/wires/apc/on_pulse(wire)
var/obj/machinery/power/apc/A = holder
switch(wire)
if(W_POWER1, W_POWER2) // Short for a long while.
if(!A.shorted)
A.shorted = TRUE
addtimer(A, "reset", 1200, FALSE, index)
if(W_IDSCAN) // Unlock for a little while.
A.locked = FALSE
addtimer(A, "reset", 300, FALSE, index)
if (W_AI) // Disable AI control for a very short time.
if (!A.aidisabled)
A.aidisabled = TRUE
addtimer(A, "reset", 10, FALSE, index)
if (APC_WIRE_AI_CONTROL)
if (A.aidisabled == 0)
A.aidisabled = 1
addtimer(A, "reset", 10, FALSE, APC_WIRE_AI_CONTROL)
A.updateDialog()
/datum/wires/apc/UpdateCut(index, mended)
/datum/wires/apc/on_cut(index, mend)
var/obj/machinery/power/apc/A = holder
switch(index)
if(APC_WIRE_MAIN_POWER1, APC_WIRE_MAIN_POWER2)
if(!mended)
if(W_POWER1, W_POWER2) // Short out.
if(mend && !is_cut(W_POWER1) && !is_cut(W_POWER2))
A.shorted = FALSE
A.shock(usr, 50)
A.shorted = 1
else if(!IsIndexCut(APC_WIRE_MAIN_POWER1) && !IsIndexCut(APC_WIRE_MAIN_POWER2))
A.shorted = 0
A.shock(usr, 50)
if(APC_WIRE_AI_CONTROL)
if(!mended)
if (A.aidisabled == 0)
A.aidisabled = 1
else
if (A.aidisabled == 1)
A.aidisabled = 0
A.updateDialog()
A.shorted = TRUE
A.shock(usr, 50)
if(W_AI) // Disable AI control.
if(mend)
A.aidisabled = FALSE
else
A.aidisabled = TRUE
+39 -38
View File
@@ -1,57 +1,58 @@
/datum/wires/autolathe
var/const/W_HACK = "hack"
var/const/W_DISABLE = "disable"
var/const/W_SHOCK = "shock"
var/const/W_ZAP = "zap"
holder_type = /obj/machinery/autolathe
wire_count = 10
var/const/AUTOLATHE_HACK_WIRE = 1
var/const/AUTOLATHE_SHOCK_WIRE = 2
var/const/AUTOLATHE_DISABLE_WIRE = 4
/datum/wires/autolathe/New(atom/holder)
wires = list(
W_HACK, W_DISABLE,
W_SHOCK, W_ZAP
)
add_duds(6)
..()
/datum/wires/autolathe/interactable(mob/user)
var/obj/machinery/autolathe/A = holder
if(A.panel_open)
return TRUE
/datum/wires/autolathe/getStatus()
/datum/wires/autolathe/get_status()
var/obj/machinery/autolathe/A = holder
var/list/status = list()
status.Add("The red light is [A.disabled ? "off" : "on"].")
status.Add("The blue light is [A.hacked ? "off" : "on"].")
return status
/datum/wires/autolathe/CanUse()
/datum/wires/autolathe/on_pulse(wire)
var/obj/machinery/autolathe/A = holder
if(A.panel_open)
return 1
return 0
/datum/wires/autolathe/UpdateCut(index, mended)
var/obj/machinery/autolathe/A = holder
switch(index)
if(AUTOLATHE_HACK_WIRE)
if(!A.hacked)
A.adjust_hacked(1)
if(AUTOLATHE_SHOCK_WIRE)
A.shocked = !mended
if(AUTOLATHE_DISABLE_WIRE)
A.disabled = !mended
/datum/wires/autolathe/UpdatePulsed(index)
if(IsIndexCut(index))
return
var/obj/machinery/autolathe/A = holder
switch(index)
if(AUTOLATHE_HACK_WIRE)
switch(wire)
if(W_HACK)
A.adjust_hacked(!A.hacked)
spawn(50)
if(A && !IsIndexCut(index))
A.adjust_hacked(0)
Interact(usr)
if(AUTOLATHE_SHOCK_WIRE)
if(A && !is_cut(wire))
A.adjust_hacked(FALSE)
if(W_SHOCK)
A.shocked = !A.shocked
spawn(50)
if(A && !IsIndexCut(index))
A.shocked = 0
Interact(usr)
if(AUTOLATHE_DISABLE_WIRE)
if(A && !is_cut(wire))
A.shocked = FALSE
if(W_DISABLE)
A.disabled = !A.disabled
spawn(50)
if(A && !IsIndexCut(index))
A.disabled = 0
Interact(usr)
if(A && !is_cut(wire))
A.disabled = FALSE
/datum/wires/autolathe/on_cut(wire, mend)
var/obj/machinery/autolathe/A = holder
switch(wire)
if(W_HACK)
A.adjust_hacked(mend)
if(W_HACK)
A.shocked = !mend
if(W_DISABLE)
A.disabled = !mend
if(W_ZAP)
A.shock(usr, 50)
+15 -17
View File
@@ -1,46 +1,44 @@
/datum/wires/explosive
wire_count = 1
var/const/W_BOOM = "boom"
/datum/wires/explosive/New(atom/holder)
wires = list(
W_BOOM
)
..()
var/const/WIRE_EXPLODE = 1
/datum/wires/explosive/proc/explode()
return
/datum/wires/explosive/UpdatePulsed(index)
/datum/wires/explosive/on_pulse(index)
switch(index)
if(WIRE_EXPLODE)
if(W_BOOM)
explode()
/datum/wires/explosive/UpdateCut(index, mended)
/datum/wires/explosive/on_cut(index, mend)
switch(index)
if(WIRE_EXPLODE)
if(!mended)
if(W_BOOM)
if(!mend)
explode()
/datum/wires/explosive/c4
holder_type = /obj/item/weapon/c4
/datum/wires/explosive/c4/CanUse(mob/living/L)
/datum/wires/explosive/c4/interactable(mob/user)
var/obj/item/weapon/c4/P = holder
if(P.open_panel)
return 1
return 0
return TRUE
/datum/wires/explosive/c4/explode()
var/obj/item/weapon/c4/P = holder
P.explode()
/datum/wires/explosive/gibtonite
holder_type = /obj/item/weapon/twohanded/required/gibtonite
/datum/wires/explosive/gibtonite/CanUse(mob/living/L)
return 1
/datum/wires/explosive/gibtonite/UpdateCut(index, mended)
return
/datum/wires/explosive/gibtonite/explode()
var/obj/item/weapon/twohanded/required/gibtonite/P = holder
P.GibtoniteReaction(null, 2)
+35 -48
View File
@@ -1,53 +1,40 @@
/datum/wires/mulebot
random = 1
var/const/W_POWER1 = "power1"
var/const/W_POWER2 = "power2"
var/const/W_AVOIDANCE = "avoidance"
var/const/W_LOADCHECK = "loadcheck"
var/const/W_MOTOR1 = "motor1"
var/const/W_MOTOR2 = "motor2"
var/const/W_REMOTE_RX = "rx"
var/const/W_REMOTE_TX = "tx"
var/const/W_BEACON_RX = "beacon"
holder_type = /mob/living/simple_animal/bot/mulebot
wire_count = 10
var/const/WIRE_POWER1 = 1 // power connections
var/const/WIRE_POWER2 = 2
var/const/WIRE_AVOIDANCE = 4 // mob avoidance
var/const/WIRE_LOADCHECK = 8 // load checking (non-crate)
var/const/WIRE_MOTOR1 = 16 // motor wires
var/const/WIRE_MOTOR2 = 32 //
var/const/WIRE_REMOTE_RX = 64 // remote recv functions
var/const/WIRE_REMOTE_TX = 128 // remote trans status
var/const/WIRE_BEACON_RX = 256 // beacon ping recv
/datum/wires/mulebot/New(atom/holder)
wires = list(
W_POWER1, W_POWER2,
W_AVOIDANCE, W_LOADCHECK,
W_MOTOR1, W_MOTOR2,
W_REMOTE_RX, W_REMOTE_TX, W_BEACON_RX
)
..()
/datum/wires/mulebot/UpdatePulsed(index)
switch(index)
if(WIRE_POWER1, WIRE_POWER2)
holder.visible_message("<span class='notice'>\icon[holder] The charge light flickers.</span>")
if(WIRE_AVOIDANCE)
holder.visible_message("<span class='notice'>\icon[holder] The external warning lights flash briefly.</span>")
if(WIRE_LOADCHECK)
holder.visible_message("<span class='notice'>\icon[holder] The load platform clunks.</span>")
if(WIRE_MOTOR1, WIRE_MOTOR2)
holder.visible_message("<span class='notice'>\icon[holder] The drive motor whines briefly.</span>")
/datum/wires/mulebot/interactable(mob/user)
var/mob/living/simple_animal/bot/mulebot/M = holder
if(M.open)
return TRUE
/datum/wires/mulebot/on_pulse(wire)
var/mob/living/simple_animal/bot/mulebot/M = holder
switch(wire)
if(W_POWER1, W_POWER2)
holder.visible_message("<span class='notice'>\icon[M] The charge light flickers.</span>")
if(W_AVOIDANCE)
holder.visible_message("<span class='notice'>\icon[M] The external warning lights flash briefly.</span>")
if(W_LOADCHECK)
holder.visible_message("<span class='notice'>\icon[M] The load platform clunks.</span>")
if(W_MOTOR1, W_MOTOR2)
holder.visible_message("<span class='notice'>\icon[M] The drive motor whines briefly.</span>")
else
holder.visible_message("<span class='notice'>\icon[holder] You hear a radio crackle.</span>")
// HELPER PROCS
/datum/wires/mulebot/proc/Motor1()
return !(wires_status & WIRE_MOTOR1)
/datum/wires/mulebot/proc/Motor2()
return !(wires_status & WIRE_MOTOR2)
/datum/wires/mulebot/proc/HasPower()
return !(wires_status & WIRE_POWER1) && !(wires_status & WIRE_POWER2)
/datum/wires/mulebot/proc/LoadCheck()
return !(wires_status & WIRE_LOADCHECK)
/datum/wires/mulebot/proc/MobAvoid()
return !(wires_status & WIRE_AVOIDANCE)
/datum/wires/mulebot/proc/RemoteTX()
return !(wires_status & WIRE_REMOTE_TX)
/datum/wires/mulebot/proc/RemoteRX()
return !(wires_status & WIRE_REMOTE_RX)
/datum/wires/mulebot/proc/BeaconRX()
return !(wires_status & WIRE_BEACON_RX)
holder.visible_message("<span class='notice'>\icon[M] You hear a radio crackle.</span>")
+31 -34
View File
@@ -1,52 +1,49 @@
/datum/wires/particle_acc/control_box
wire_count = 5
/datum/wires/particle_accelerator/control_box
var/const/W_POWER = "power" // Toggles whether the PA is on or not.
var/const/W_STRENGTH = "strength" // Determines the strength of the PA.
var/const/W_LIMIT = "limit" // Determines how strong the PA can be.
var/const/W_INTERFACE = "interface" // Determines the interface showing up.
holder_type = /obj/machinery/particle_accelerator/control_box
var/const/PARTICLE_TOGGLE_WIRE = 1 // Toggles whether the PA is on or not.
var/const/PARTICLE_STRENGTH_WIRE = 2 // Determines the strength of the PA.
var/const/PARTICLE_INTERFACE_WIRE = 4 // Determines the interface showing up.
var/const/PARTICLE_LIMIT_POWER_WIRE = 8 // Determines how strong the PA can be.
//var/const/PARTICLE_NOTHING_WIRE = 16 // Blank wire
/datum/wires/particle_accelerator/control_box/New(atom/holder)
wires = list(
W_POWER, W_STRENGTH, W_LIMIT,
W_INTERFACE
)
add_duds(2)
..()
/datum/wires/particle_acc/control_box/CanUse(mob/living/L)
/datum/wires/particle_accelerator/control_box/interactable(mob/user)
var/obj/machinery/particle_accelerator/control_box/C = holder
if(C.construction_state == 2)
return 1
return 0
return TRUE
/datum/wires/particle_acc/control_box/UpdatePulsed(index)
/datum/wires/particle_accelerator/control_box/on_pulse(wire)
var/obj/machinery/particle_accelerator/control_box/C = holder
switch(index)
if(PARTICLE_TOGGLE_WIRE)
switch(wire)
if(W_POWER)
C.toggle_power()
if(PARTICLE_STRENGTH_WIRE)
if(W_STRENGTH)
C.add_strength()
if(PARTICLE_INTERFACE_WIRE)
if(W_INTERFACE)
C.interface_control = !C.interface_control
if(PARTICLE_LIMIT_POWER_WIRE)
if(W_LIMIT)
C.visible_message("\icon[C]<b>[C]</b> makes a large whirring noise.")
/datum/wires/particle_acc/control_box/UpdateCut(index, mended)
/datum/wires/particle_accelerator/control_box/on_cut(wire, mend)
var/obj/machinery/particle_accelerator/control_box/C = holder
switch(index)
if(PARTICLE_TOGGLE_WIRE)
if(C.active == !mended)
switch(wire)
if(W_POWER)
if(C.active == !mend)
C.toggle_power()
if(PARTICLE_STRENGTH_WIRE)
if(W_STRENGTH)
for(var/i = 1; i < 3; i++)
C.remove_strength()
if(PARTICLE_INTERFACE_WIRE)
C.interface_control = mended
if(PARTICLE_LIMIT_POWER_WIRE)
C.strength_upper_limit = (mended ? 2 : 3)
if(W_INTERFACE)
if(!mend)
C.interface_control = FALSE
if(W_LIMIT)
C.strength_upper_limit = (mend ? 2 : 3)
if(C.strength_upper_limit < C.strength)
C.remove_strength()
+39 -37
View File
@@ -1,46 +1,48 @@
/datum/wires/pizza_bomb
random = 1
var/const/W_BOOM1 = "boomb1" // Boom.
var/const/W_BOOM2 = "boomb2" // Boom!
var/const/W_BOOM3 = "boomb3" // BOOM!
var/const/W_DISARM = "disarm" // No boom!
holder_type = /obj/item/device/pizza_bomb
wire_count = 4
randomize = 1
var/const/PIZZA_WIRE_DISARM = 1 // No boom
/datum/wires/pizza_bomb/New(atom/holder)
wires = list(
W_BOOM1, W_BOOM2, W_BOOM3,
W_DISARM
)
..()
/datum/wires/pizza_bomb/UpdatePulsed(index)
var/obj/item/device/pizza_bomb/P = holder
switch(index)
if(PIZZA_WIRE_DISARM)
var/was_primed = P.primed
P.disarm()
if(was_primed)
spawn(100) //Rearm after a short time
if(P)
P.arm()
else
if(!P.disarmed)
message_admins("a pizza bomb at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[P.loc.x];Y=[P.loc.y];Z=[P.loc.z]'>(JMP)</a> armed by [key_name_admin(P.armer)] has exploded via wire pulsing.")
log_game("a pizza bomb ([P.loc.x],[P.loc.y],[P.loc.z]) armed by [key_name(P.armer)] has exploded via wire pulsing.")
P.go_boom()
/datum/wires/pizza_bomb/UpdateCut(index,mended)
var/obj/item/device/pizza_bomb/P = holder
switch(index)
if(PIZZA_WIRE_DISARM)
if(mended)
P.disarmed = 0
else
P.disarm()
else
if(!mended && !P.disarmed)
message_admins("a pizza bomb at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[P.loc.x];Y=[P.loc.y];Z=[P.loc.z]'>(JMP)</a> armed by [key_name_admin(P.armer)] has exploded via wire pulsing.")
log_game("a pizza bomb ([P.loc.x],[P.loc.y],[P.loc.z]) armed by [key_name(P.armer)] has exploded via wire pulsing.")
P.go_boom()
/datum/wires/pizza_bomb/getStatus()
/datum/wires/pizza_bomb/get_status()
var/obj/item/device/pizza_bomb/P = holder
var/list/status = list()
status.Add("The red light is [P.primed ? "on" : "off"].")
status.Add("The green light is [P.disarmed ? "on": "off"].")
return status
/datum/wires/pizza_bomb/on_pulse(wire)
var/obj/item/device/pizza_bomb/P = holder
switch(wire)
if(W_DISARM) // Rearm after a short time
var/was_primed = P.primed
P.disarm()
if(was_primed)
spawn(100)
if(P)
P.arm()
else
if(!P.disarmed)
P.go_boom()
/datum/wires/pizza_bomb/on_cut(wire, mend)
var/obj/item/device/pizza_bomb/P = holder
switch(wire)
if(W_DISARM)
if(mend)
P.disarmed = FALSE
else
P.disarm()
else
if(!mend && !P.disarmed)
P.go_boom()
+37 -37
View File
@@ -1,47 +1,25 @@
/datum/wires/r_n_d
random = 1
var/const/W_HACK = "hack" // Hacks the machine.
var/const/W_DISABLE = "disable" // Disables the machine.
var/const/W_SHOCK = "shock" // Shocks the user, 50% chance
holder_type = /obj/machinery/r_n_d
wire_count = 6
randomize = 1
var/const/RD_WIRE_HACK = 1 // Hacks the r_n_d machine
var/const/RD_WIRE_SHOCK = 2 // Shocks the user, 50% chance
var/const/RD_WIRE_DISABLE = 4 // Disables the machine
/datum/wires/r_n_d/New(atom/holder)
wires = list(
W_HACK, W_DISABLE,
W_SHOCK
)
add_duds(5)
..()
/datum/wires/r_n_d/CanUse(mob/living/L)
/datum/wires/r_n_d/interactable(mob/user)
var/obj/machinery/r_n_d/R = holder
if(R.panel_open)
return 1
return 0
return TRUE
/datum/wires/r_n_d/UpdatePulsed(index)
var/obj/machinery/r_n_d/R = holder
switch(index)
if(RD_WIRE_HACK)
R.hacked = !R.hacked
if(RD_WIRE_DISABLE)
R.disabled = !R.disabled
if(RD_WIRE_SHOCK)
var/Rshock = R.shocked
R.shocked = !R.shocked
spawn(100)
if(R)
R.shocked = Rshock
/datum/wires/r_n_d/UpdateCut(index,mended)
var/obj/machinery/r_n_d/R = holder
switch(index)
if(RD_WIRE_HACK)
R.hacked = !mended
if(RD_WIRE_DISABLE)
R.disabled = !mended
if(RD_WIRE_SHOCK)
R.shocked = !mended
/datum/wires/r_n_d/getStatus()
/datum/wires/r_n_d/get_status()
var/obj/machinery/r_n_d/R = holder
var/list/status = list()
status.Add("The red light is [R.disabled ? "off" : "on"].")
@@ -49,3 +27,25 @@ var/const/RD_WIRE_DISABLE = 4 // Disables the machine
status.Add("The blue light is [R.hacked ? "off" : "on"].")
return status
/datum/wires/r_n_d/on_pulse(wire)
var/obj/machinery/r_n_d/R = holder
switch(wire)
if(W_HACK)
R.hacked = !R.hacked
if(W_DISABLE)
R.disabled = !R.disabled
if(W_SHOCK)
R.shocked = TRUE
spawn(100)
if(R)
R.shocked = FALSE
/datum/wires/r_n_d/on_cut(wire, mend)
var/obj/machinery/r_n_d/R = holder
switch(wire)
if(W_HACK)
R.hacked = !mend
if(W_DISABLE)
R.disabled = !mend
if(W_SHOCK)
R.shocked = !mend
+17 -19
View File
@@ -1,31 +1,29 @@
/datum/wires/radio
var/const/W_SIGNAL = "signal"
var/const/W_RX = "recieve"
var/const/W_TX = "transmit"
holder_type = /obj/item/device/radio
wire_count = 3
var/const/WIRE_SIGNAL = 1
var/const/WIRE_RECEIVE = 2
var/const/WIRE_TRANSMIT = 4
/datum/wires/radio/New(atom/holder)
wires = list(
W_SIGNAL,
W_RX, W_TX
)
..()
/datum/wires/radio/CanUse(mob/living/L)
/datum/wires/radio/interactable(mob/user)
var/obj/item/device/radio/R = holder
if(R.b_stat)
return 1
return 0
return TRUE
/datum/wires/radio/Interact(mob/living/user)
if(CanUse(user))
var/obj/item/device/radio/R = holder
R.interact(user)
/datum/wires/radio/UpdatePulsed(index)
/datum/wires/radio/on_pulse(index)
var/obj/item/device/radio/R = holder
switch(index)
if(WIRE_SIGNAL)
if(W_SIGNAL)
R.listening = !R.listening
R.broadcasting = R.listening
if(WIRE_RECEIVE)
if(W_RX)
R.listening = !R.listening
if(WIRE_TRANSMIT)
R.broadcasting = !R.broadcasting
if(W_TX)
R.broadcasting = !R.broadcasting
+54 -86
View File
@@ -1,103 +1,71 @@
/datum/wires/robot
random = 1
var/const/W_AI = "ai"
var/const/W_LAWSYNC = "lawsync"
var/const/W_LOCKDOWN = "lockdown"
var/const/W_CAMERA = "camera"
holder_type = /mob/living/silicon/robot
wire_count = 5
randomize = 1
var/const/BORG_WIRE_LAWCHECK = 1
var/const/BORG_WIRE_MAIN_POWER = 2 // The power wires do nothing whyyyyyyyyyyyyy
var/const/BORG_WIRE_LOCKED_DOWN = 4
var/const/BORG_WIRE_AI_CONTROL = 8
var/const/BORG_WIRE_CAMERA = 16
/datum/wires/r_n_d/New(atom/holder)
wires = list(
W_HACK, W_DISABLE,
W_SHOCK
)
add_duds(2)
..()
/datum/wires/robot/interactable(mob/user)
var/mob/living/silicon/robot/R = holder
if(R.wiresexposed)
return TRUE
/datum/wires/robot/getStatus()
/datum/wires/robot/get_status()
var/mob/living/silicon/robot/R = holder
var/list/status = list()
status.Add(R.lawupdate ? "The LawSync light is on." : "The LawSync light is off.")
status.Add(R.connected_ai ? "The AI link light is on." : "The AI link light is off.")
status.Add((!isnull(R.camera) && R.camera.status == 1) ? "The Camera light is on." : "The Camera light is off.")
status.Add(R.lockcharge ? "The lockdown light is on." : "The lockdown light is off.")
status.Add("The law sync module is [R.lawupdate ? "on" : "off"].")
status.Add("The intelligence link display shows [R.connected_ai ? R.connected_ai.name : "NULL"].")
status.Add("The camera light is [!isnull(R.camera) && R.camera.status ? "on" : "off"].")
status.Add("The lockdown indicator is [R.lockcharge ? "on" : "off"].")
return status
/datum/wires/robot/UpdateCut(index, mended)
/datum/wires/robot/on_pulse(wire)
var/mob/living/silicon/robot/R = holder
switch(index)
if(BORG_WIRE_LAWCHECK) //Cut the law wire, and the borg will no longer receive law updates from its AI
if(!mended)
if (R.lawupdate == 1)
R << "LawSync protocol engaged."
R.show_laws()
else
if (R.lawupdate == 0 && !R.emagged)
R.lawupdate = 1
if (BORG_WIRE_AI_CONTROL) //Cut the AI wire to reset AI control
if(!mended)
if (R.connected_ai)
R.connected_ai = null
if (BORG_WIRE_CAMERA)
if(!isnull(R.camera) && !R.scrambledcodes)
R.camera.status = mended
R.camera.deactivate(usr, 0) // Will kick anyone who is watching the Cyborg's camera.
if(BORG_WIRE_LAWCHECK) //Forces a law update if the borg is set to receive them. Since an update would happen when the borg checks its laws anyway, not much use, but eh
if (R.lawupdate)
R.lawsync()
if(BORG_WIRE_LOCKED_DOWN)
R.SetLockdown(!mended)
/datum/wires/robot/UpdatePulsed(index)
var/mob/living/silicon/robot/R = holder
switch(index)
if (BORG_WIRE_AI_CONTROL) //pulse the AI wire to make the borg reselect an AI
switch(wire)
if(W_AI) // Pulse to pick a new AI.
if(!R.emagged)
var/new_ai = select_active_ai(R)
if(new_ai && (new_ai != R.connected_ai))
R.connected_ai = new_ai
R.notify_ai(1)
var/numberer = 1 // Send images the Cyborg has taken to the AI's album upon sync.
for(var/datum/picture/z in R.aicamera.aipictures)
if(R.connected_ai.aicamera.aipictures.len == 0)
var/datum/picture/p = new/datum/picture()
p = z
p.fields["name"] = "Uploaded Image [numberer] (synced from [R.name])"
R.connected_ai.aicamera.aipictures += p
numberer++
continue
for(var/datum/picture/t in R.connected_ai.aicamera.aipictures) //Hopefully to prevent someone spamming images to silicons, by spamming this wire
if((z.fields["pixel_y"] != t.fields["pixel_y"]) && (z.fields["pixel_x"] != t.fields["pixel_x"])) //~2.26 out of 1000 chance this will stop something it shouldn't
var/datum/picture/p = new/datum/picture()
p = z
p.fields["name"] = "Uploaded Image [numberer] (synced from [R.name])"
R.connected_ai.aicamera.aipictures += p
else
continue
numberer++
if(R.aicamera.aipictures.len > 0)
R << "<span class='notice'>Locally saved images synced with AI. Images were retained in local database in case of loss of connection with the AI.</span>"
if (BORG_WIRE_CAMERA)
if(!isnull(R.camera) && R.camera.can_use() && !R.scrambledcodes)
R.camera.deactivate(usr, 0) // Kick anyone watching the Cyborg's camera, doesn't display you disconnecting the camera.
R.visible_message("[R]'s camera lense focuses loudly.")
R << "Your camera lense focuses loudly."
if(BORG_WIRE_LOCKED_DOWN)
R.notify_ai(TRUE)
if(W_CAMERA) // Pulse to disable the camera.
if(!isnull(R.camera) && !R.scrambledcodes)
R.camera.deactivate(usr, 0)
R.visible_message("[R]'s camera lense focuses loudly.", "Your camera lense focuses loudly.")
if(W_LAWSYNC) // Forces a law update if possible.
if(R.lawupdate)
R.visible_message("[R] gently chimes.", "LawSync protocol engaged.")
R.lawsync()
R.show_laws()
if(W_LOCKDOWN)
R.SetLockdown(!R.lockcharge) // Toggle
/datum/wires/robot/CanUse(mob/living/L)
/datum/wires/robot/on_cut(wire, mend)
var/mob/living/silicon/robot/R = holder
if(R.wiresexposed)
return 1
return 0
/datum/wires/robot/proc/IsCameraCut()
return wires_status & BORG_WIRE_CAMERA
/datum/wires/robot/proc/LockedCut()
return wires_status & BORG_WIRE_LOCKED_DOWN
switch(wire)
if(W_AI) // Cut the AI wire to reset AI control.
if(!mend)
R.connected_ai = null
if(W_LAWSYNC) // Cut the law wire, and the borg will no longer receive law updates from its AI. Repair and it will re-sync.
if(mend)
if(!R.emagged)
R.lawupdate = TRUE
else
R.lawupdate = FALSE
if (W_CAMERA) // Disable the camera.
if(!isnull(R.camera) && !R.scrambledcodes)
R.camera.status = mend
R.camera.deactivate(usr, 0)
R.visible_message("[R]'s camera lense focuses loudly.", "Your camera lense focuses loudly.")
if(W_LOCKDOWN) // Simple lockdown.
R.SetLockdown(!mend)
+71 -67
View File
@@ -1,77 +1,81 @@
/datum/wires/syndicatebomb
random = 1
var/const/W_BOOM = "boom" // Explodes if pulsed or cut while active, defuses a bomb that isn't active on cut.
var/const/W_UNBOLT = "unbolt" // Unbolts the bomb if cut, hint on pulsed.
var/const/W_DELAY = "delay" // Raises the timer on pulse, does nothing on cut.
var/const/W_PROCEED = "proceed" // Lowers the timer, explodes if cut while the bomb is active.
var/const/W_ACTIVATE = "activate" // Will start a bombs timer if pulsed, will hint if pulsed while already active, will stop a timer a bomb on cut.
holder_type = /obj/machinery/syndicatebomb
wire_count = 5
randomize = TRUE
var/const/WIRE_BOOM = 1 // Explodes if pulsed or cut while active, defuses a bomb that isn't active on cut
var/const/WIRE_UNBOLT = 2 // Unbolts the bomb if cut, hint on pulsed
var/const/WIRE_DELAY = 4 // Raises the timer on pulse, does nothing on cut
var/const/WIRE_PROCEED = 8 // Lowers the timer, explodes if cut while the bomb is active
var/const/WIRE_ACTIVATE = 16 // Will start a bombs timer if pulsed, will hint if pulsed while already active, will stop a timer a bomb on cut
/datum/wires/syndicatebomb/New(atom/holder)
wires = list(
W_BOOM, W_UNBOLT,
W_ACTIVATE, W_DELAY, W_PROCEED
)
..()
/datum/wires/syndicatebomb/CanUse(mob/living/L)
/datum/wires/syndicatebomb/interactable(mob/user)
var/obj/machinery/syndicatebomb/P = holder
if(P.open_panel)
return 1
return 0
return TRUE
/datum/wires/syndicatebomb/UpdatePulsed(index)
var/obj/machinery/syndicatebomb/P = holder
switch(index)
if(WIRE_BOOM)
if (P.active)
P.loc.visible_message("<span class='danger'>\icon[holder] An alarm sounds! It's go-</span>")
P.timer = 0
if(WIRE_UNBOLT)
P.loc.visible_message("<span class='notice'>\icon[holder] The bolts spin in place for a moment.</span>")
if(WIRE_DELAY)
playsound(P.loc, 'sound/machines/chime.ogg', 30, 1)
P.loc.visible_message("<span class='notice'>\icon[holder] The bomb chirps.</span>")
P.timer += 10
if(WIRE_PROCEED)
playsound(P.loc, 'sound/machines/buzz-sigh.ogg', 30, 1)
P.loc.visible_message("<span class='danger'>\icon[holder] The bomb buzzes ominously!</span>")
if (P.timer >= 61) //Long fuse bombs can suddenly become more dangerous if you tinker with them
P.timer = 60
if (P.timer >= 21)
P.timer -= 10
else if (P.timer >= 11) //both to prevent negative timers and to have a little mercy
P.timer = 10
if(WIRE_ACTIVATE)
if(!P.active && !P.defused)
playsound(P.loc, 'sound/machines/click.ogg', 30, 1)
P.loc.visible_message("<span class='danger'>\icon[holder] You hear the bomb start ticking!</span>")
P.active = 1
P.icon_state = "[initial(P.icon_state)]-active[P.open_panel ? "-wires" : ""]"
/datum/wires/syndicatebomb/on_pulse(wire)
var/obj/machinery/syndicatebomb/B = holder
switch(wire)
if(W_BOOM)
if(B.active)
B.loc.visible_message("<span class='danger'>\icon[B] An alarm sounds! It's go-</span>")
B.timer = 0
if(W_UNBOLT)
B.loc.visible_message("<span class='notice'>\icon[B] The bolts spin in place for a moment.</span>")
if(W_DELAY)
B.loc.visible_message("<span class='notice'>\icon[B] The bomb chirps.</span>")
playsound(B.loc, 'sound/machines/chime.ogg', 30, 1)
B.timer += 10
if(W_PROCEED)
B.loc.visible_message("<span class='danger'>\icon[B] The bomb buzzes ominously!</span>")
playsound(B.loc, 'sound/machines/buzz-sigh.ogg', 30, 1)
if(B.timer >= 61) // Long fuse bombs can suddenly become more dangerous if you tinker with them.
B.timer = 60
else if(B.timer >= 21)
B.timer -= 10
else if(B.timer >= 11) // Both to prevent negative timers and to have a little mercy.
B.timer = 10
if(W_ACTIVATE)
if(!B.active && !B.defused)
B.loc.visible_message("<span class='danger'>\icon[B] You hear the bomb start ticking!</span>")
playsound(B.loc, 'sound/machines/click.ogg', 30, 1)
B.active = 1
B.update_icon()
else
P.loc.visible_message("<span class='notice'>\icon[holder] The bomb seems to hesitate for a moment.</span>")
P.timer += 5
B.loc.visible_message("<span class='notice'>\icon[B] The bomb seems to hesitate for a moment.</span>")
B.timer += 5
/datum/wires/syndicatebomb/UpdateCut(index, mended)
var/obj/machinery/syndicatebomb/P = holder
switch(index)
if(WIRE_EXPLODE)
if(!mended)
if(P.active)
P.loc.visible_message("<span class='danger'>\icon[holder] An alarm sounds! It's go-</span>")
P.timer = 0
/datum/wires/syndicatebomb/on_cut(wire, mend)
var/obj/machinery/syndicatebomb/B = holder
switch(wire)
if(W_BOOM)
if(mend)
B.defused = 0 // Cutting and mending all the wires of an inactive bomb will thus cure any sabotage.
else
if(B.active)
B.loc.visible_message("<span class='danger'>\icon[B] An alarm sounds! It's go-</span>")
B.timer = 0
else
P.defused = 1
if(mended)
P.defused = 0 //cutting and mending all the wires of an inactive bomb will thus cure any sabotage
if(WIRE_UNBOLT)
if (!mended && P.anchored)
playsound(P.loc, 'sound/effects/stealthoff.ogg', 30, 1)
P.loc.visible_message("<span class='notice'>\icon[holder] The bolts lift out of the ground!</span>")
P.anchored = 0
if(WIRE_PROCEED)
if(!mended && P.active)
P.loc.visible_message("<span class='danger'>\icon[holder] An alarm sounds! It's go-</span>")
P.timer = 0
if(WIRE_ACTIVATE)
if (!mended && P.active)
P.loc.visible_message("<span class='notice'>\icon[holder] The timer stops! The bomb has been defused!</span>")
P.icon_state = "[initial(P.icon_state)]-inactive[P.open_panel ? "-wires" : ""]"
P.active = 0
P.defused = 1
B.defused = 1
if(W_UNBOLT)
if(!mend && B.anchored)
B.loc.visible_message("<span class='notice'>\icon[B] The bolts lift out of the ground!</span>")
playsound(B.loc, 'sound/effects/stealthoff.ogg', 30, 1)
B.anchored = 0
if(W_PROCEED)
if(!mend && B.active)
B.loc.visible_message("<span class='danger'>\icon[B] An alarm sounds! It's go-</span>")
B.timer = 0
if(W_ACTIVATE)
if (!mend && B.active)
B.loc.visible_message("<span class='notice'>\icon[B] The timer stops! The bomb has been defused!</span>")
B.active = 0
B.defused = 1
B.update_icon()
+31 -35
View File
@@ -1,24 +1,20 @@
/datum/wires/vending
var/const/W_THROW = "throw"
var/const/W_CONTRABAND = "contraband"
var/const/W_ELECTRIFY = "electrify"
var/const/W_IDSCAN = "idscan"
var/const/W_SPEAKER = "speaker"
holder_type = /obj/machinery/vending
wire_count = 5
var/const/VENDING_WIRE_THROW = 1
var/const/VENDING_WIRE_CONTRABAND = 2
var/const/VENDING_WIRE_ELECTRIFY = 4
var/const/VENDING_WIRE_IDSCAN = 8
var/const/VENDING_WIRE_SPEAKER = 16
/datum/wires/vending/CanUse(mob/living/L)
/datum/wires/vending/interactable(mob/user)
var/obj/machinery/vending/V = holder
if(!istype(L, /mob/living/silicon))
if(V.seconds_electrified)
if(V.shock(L, 100))
return 0
if(!istype(user, /mob/living/silicon) && V.seconds_electrified && V.shock(user, 100))
return FALSE
if(V.panel_open)
return 1
return 0
return TRUE
/datum/wires/vending/getStatus()
/datum/wires/vending/get_status()
var/obj/machinery/vending/V = holder
var/list/status = list()
status.Add("The orange light is [V.seconds_electrified ? "on" : "off"].")
@@ -28,33 +24,33 @@ var/const/VENDING_WIRE_SPEAKER = 16
status.Add("The speaker light is [V.shut_up ? "off" : "on"].")
return status
/datum/wires/vending/UpdatePulsed(index)
/datum/wires/vending/on_pulse(wire)
var/obj/machinery/vending/V = holder
switch(index)
if(VENDING_WIRE_THROW)
switch(wire)
if(W_THROW)
V.shoot_inventory = !V.shoot_inventory
if(VENDING_WIRE_CONTRABAND)
if(W_CONTRABAND)
V.extended_inventory = !V.extended_inventory
if(VENDING_WIRE_ELECTRIFY)
if(W_ELECTRIFY)
V.seconds_electrified = 30
if(VENDING_WIRE_IDSCAN)
if(W_IDSCAN)
V.scan_id = !V.scan_id
if(VENDING_WIRE_SPEAKER)
if(W_SPEAKER)
V.shut_up = !V.shut_up
/datum/wires/vending/UpdateCut(index, mended)
/datum/wires/vending/on_cut(wire, mend)
var/obj/machinery/vending/V = holder
switch(index)
if(VENDING_WIRE_THROW)
V.shoot_inventory = !mended
if(VENDING_WIRE_CONTRABAND)
V.extended_inventory = 0
if(VENDING_WIRE_ELECTRIFY)
if(mended)
V.seconds_electrified = 0
switch(wire)
if(W_THROW)
V.shoot_inventory = !mend
if(W_CONTRABAND)
V.extended_inventory = FALSE
if(W_ELECTRIFY)
if(mend)
V.seconds_electrified = FALSE
else
V.seconds_electrified = -1
if(VENDING_WIRE_IDSCAN)
V.scan_id = 1
if(VENDING_WIRE_SPEAKER)
V.shut_up = mended
if(W_IDSCAN)
V.scan_id = mend
if(W_SPEAKER)
V.shut_up = mend
+176 -236
View File
@@ -1,299 +1,239 @@
// Wire datums. Created by Giacomand.
// Was created to replace a horrible case of copy and pasted code with no care for maintability.
// Goodbye Door wires, Cyborg wires, Vending Machine wires, Autolathe wires
// Protolathe wires, APC wires and Camera wires!
#define MAX_FLAG 65535
var/list/same_wires = list()
// 12 colours, if you're adding more than 12 wires then add more colours here
var/list/wireColours = list("red", "blue", "green", "black", "orange", "brown", "gold", "gray", "cyan", "navy", "purple", "pink")
var/list/wire_colors = list( // http://www.crockford.com/wrrrld/color.html
"gold",
"silver",
"gray",
"white",
"peru",
"brown",
"bisque",
"tan",
"beige",
"firebrick",
"crimson",
"red",
"tomato",
"redorange",
"orange",
"yellow",
"khaki",
"greenyellow",
"lawngreen",
"lime",
"green",
"teal",
"seagreen",
"aqua",
"cyan",
"blue",
"purple",
"plum",
"pink",
"hotpink",
"magenta",
"black",
)
var/list/wire_color_directory = list()
/datum/wires
var/random = 0 // Will the wires be different for every single instance.
var/atom/holder = null // The holder
var/holder_type = null // The holder type; used to make sure that the holder is the correct type.
var/wire_count = 0 // Max is 16
var/wires_status = 0 // BITFLAG OF WIRES
var/list/wires = list()
var/list/signallers = list()
var/table_options = " align='center'"
var/row_options1 = " width='80px'"
var/row_options2 = " width='260px'"
var/window_x = 370
var/window_y = 470
/datum/wires/New(var/atom/holder)
..()
src.holder = holder
if(!istype(holder, holder_type))
CRASH("Our holder is null/the wrong type!")
return
// Generate new wires
if(random)
GenerateWires()
// Get the same wires
else
// We don't have any wires to copy yet, generate some and then copy it.
if(!same_wires[holder_type])
GenerateWires()
same_wires[holder_type] = src.wires.Copy()
else
var/list/wires = same_wires[holder_type]
src.wires = wires // Reference the wires list.
/datum/wires/Destroy()
holder = null
signallers = list()
return ..()
/datum/wires/proc/GenerateWires()
var/list/colours_to_pick = wireColours.Copy() // Get a copy, not a reference.
var/list/indexes_to_pick = list()
//Generate our indexes
for(var/i = 1; i < MAX_FLAG && i < (1 << wire_count); i += i)
indexes_to_pick += i
colours_to_pick.len = wire_count // Downsize it to our specifications.
while(colours_to_pick.len && indexes_to_pick.len)
// Pick and remove a colour
var/colour = pick_n_take(colours_to_pick)
// Pick and remove an index
var/index = pick_n_take(indexes_to_pick)
src.wires[colour] = index
//wires = shuffle(wires)
/datum/wires/proc/IsInteractionTool(obj/item/I)
/proc/is_wire_tool(obj/item/I)
if(istype(I, /obj/item/device/multitool))
return 1
return TRUE
if(istype(I, /obj/item/weapon/wirecutters))
return 1
return TRUE
if(istype(I, /obj/item/device/assembly))
var/obj/item/device/assembly/A = I
if(A.attachable)
return 1
return 0
/datum/wires/ui_interact(mob/user, ui_key = "wires", datum/tgui/ui = null, force_open = 0, \
datum/tgui/master_ui = null, datum/ui_state/state = wire_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if (!ui)
ui = new(user, src, ui_key, "wires", holder.name, 200 + wire_count*50, 470, master_ui, state)
ui.open()
/datum/wires/proc/Interact(mob/living/user)
if(holder && CanUse(user)) //remove this
ui_interact(user)
//Active prox sensors and similar on wires
for(var/A in signallers)
if(istype(signallers[A], /obj/item))
var/obj/item/I = signallers[A]
if(I.on_found(user))
return
/datum/wires/proc/getStatus()
return TRUE
return
//
// Overridable Procs
//
/datum/wires
var/atom/holder = null // The holder (atom that contains these wires).
var/holder_type = null // The holder's typepath (used to make wire colors common to all holders).
// Called when wires cut/mended.
/datum/wires/proc/UpdateCut(index, mended)
return
var/list/wires = list() // List of wires.
var/list/cut_wires = list() // List of wires that have been cut.
var/list/colors = list() // Dictionary of colors to wire.
var/list/assemblies = list() // List of attached assemblies.
var/randomize = 0 // If every instance of these wires should be random.
// Called when wire pulsed. Add code here.
/datum/wires/proc/UpdatePulsed(index)
return
/datum/wires/proc/CanUse(mob/living/L)
return 1
// Example of use:
/*
var/const/BOLTED= 1
var/const/SHOCKED = 2
var/const/SAFETY = 4
var/const/POWER = 8
/datum/wires/door/UpdateCut(var/index, var/mended)
var/obj/machinery/door/airlock/A = holder
switch(index)
if(BOLTED)
if(!mended)
A.bolt()
if(SHOCKED)
A.shock()
if(SAFETY )
A.safety()
*/
//
// Helper Procs
//
/datum/wires/proc/PulseColour(colour)
PulseIndex(GetIndex(colour))
/datum/wires/proc/PulseIndex(index)
if(IsIndexCut(index))
/datum/wires/New(atom/holder)
..()
if(!istype(holder, holder_type))
CRASH("Wire holder is not of the expected type!")
return
UpdatePulsed(index)
/datum/wires/proc/GetIndex(colour)
if(wires[colour])
var/index = wires[colour]
return index
src.holder = holder
if(randomize)
randomize()
else
CRASH("[colour] is not a key in wires.")
if(!wire_color_directory[holder_type])
randomize()
wire_color_directory[holder_type] = colors
else
colors = wire_color_directory[holder_type]
/datum/wires/proc/GetColour(index)
for(var/colour in wires)
if(wires[colour] == index)
return colour
/datum/wires/Destroy()
holder = null
assemblies = list()
return ..()
//
// Is Index/Colour Cut procs
//
/datum/wires/proc/add_duds(duds)
while(duds)
wires += "dud[duds--]"
/datum/wires/proc/IsColourCut(colour)
var/index = GetIndex(colour)
return IsIndexCut(index)
/datum/wires/proc/randomize()
var/list/possible_colors = shuffle(wire_colors.Copy())
/datum/wires/proc/IsIndexCut(index)
return (index & wires_status)
for(var/wire in shuffle(wires))
colors[pick_n_take(possible_colors)] = wire
//
// Signaller Procs
//
/datum/wires/proc/repair()
cut_wires = list()
/datum/wires/proc/IsAttached(colour)
if(signallers[colour])
return 1
return 0
/datum/wires/proc/get_wire(color)
return colors[color]
/datum/wires/proc/GetAttached(colour)
if(signallers[colour])
return signallers[colour]
/datum/wires/proc/get_attached(color)
if(assemblies[color])
return assemblies[color]
return null
/datum/wires/proc/Attach(colour, obj/item/device/assembly/S)
if(colour && S && S.attachable)
if(!IsAttached(colour))
signallers[colour] = S
S.loc = holder
S.connected = src
return S
/datum/wires/proc/is_attached(color)
if(assemblies[color])
return TRUE
/datum/wires/proc/Detach(colour)
if(colour)
var/obj/item/device/assembly/S = GetAttached(colour)
if(S)
signallers -= colour
S.connected = null
S.loc = holder.loc
return S
/datum/wires/proc/is_cut(wire)
return (wire in cut_wires)
/datum/wires/proc/is_color_cut(color)
return is_cut(get_wire(color))
/datum/wires/proc/Pulse(obj/item/device/assembly/S)
for(var/colour in signallers)
if(S == signallers[colour])
PulseColour(colour)
break
/datum/wires/proc/is_all_cut()
if(cut_wires.len == wires.len)
return TRUE
//
// Cut Wire Colour/Index procs
//
/datum/wires/proc/CutWireColour(colour)
var/index = GetIndex(colour)
CutWireIndex(index)
/datum/wires/proc/CutWireIndex(index)
if(IsIndexCut(index))
wires_status &= ~index
UpdateCut(index, 1)
/datum/wires/proc/cut(wire)
if(is_cut(wire))
cut_wires -= wire
on_cut(wire, mend = TRUE)
else
wires_status |= index
UpdateCut(index, 0)
cut_wires += wire
on_cut(wire, mend = FALSE)
/datum/wires/proc/RandomCut()
var/r = rand(1, wires.len)
CutWireIndex(r)
/datum/wires/proc/cut_color(color)
cut(get_wire(color))
/datum/wires/proc/CutAll()
for(var/i = 1; i < MAX_FLAG && i < (1 << wire_count); i += i)
CutWireIndex(i)
/datum/wires/proc/cut_random()
cut(wires[rand(1, wires.len)])
/datum/wires/proc/IsAllCut()
if(wires_status == (1 << wire_count) - 1)
return 1
return 0
/datum/wires/proc/cut_all()
for(var/wire in wires)
cut(wire)
//
//Shuffle and Mend
//
/datum/wires/proc/pulse(wire)
if(is_cut(wire))
return
on_pulse(wire)
/datum/wires/proc/Shuffle()
wires_status = 0
GenerateWires()
/datum/wires/proc/pulse_color(color)
pulse(get_wire(color))
/datum/wires/get_ui_data()
/datum/wires/proc/pulse_assembly(obj/item/device/assembly/S)
for(var/color in assemblies)
if(S == assemblies[color])
pulse_color(color)
return TRUE
/datum/wires/proc/attach_assembly(color, obj/item/device/assembly/S)
if(S && istype(S) && S.attachable && !is_attached(color))
assemblies[color] = S
S.loc = holder
S.connected = src
return S
/datum/wires/proc/detach_assembly(color)
var/obj/item/device/assembly/S = get_attached(color)
if(S && istype(S))
assemblies -= color
S.connected = null
S.loc = holder.loc
return S
// Overridable Procs
/datum/wires/proc/interactable(mob/user)
return TRUE
/datum/wires/proc/get_status()
return list()
/datum/wires/proc/on_cut(wire, mended)
return
/datum/wires/proc/on_pulse(wire)
return
// End Overridable Procs
/datum/wires/proc/interact(mob/user)
if(!interactable(user))
return
ui_interact(user)
for(var/A in assemblies)
var/obj/item/I = assemblies[A]
if(istype(I) && I.on_found(user))
return
/datum/wires/ui_interact(mob/user, ui_key = "wires", datum/tgui/ui = null, force_open = 0, \
datum/tgui/master_ui = null, datum/ui_state/state = wire_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if (!ui)
ui = new(user, src, ui_key, "wires", "[holder.name] wires", 350, 150 + wires.len * 30, master_ui, state)
ui.open()
/datum/wires/get_ui_data(mob/user)
var/list/data = list()
var/list/payload = list()
for(var/colour in wires)
payload.Add(list(list("colour"=colour,"isCut"=IsColourCut(colour),"hasAttachment"=IsAttached(colour))))
for(var/color in colors)
payload.Add(list(list(
"color" = color,
"wire" = (IsAdminGhost(user) ? get_wire(color) : null),
"cut" = is_color_cut(color),
"attached" = is_attached(color)
)))
data["wires"] = payload
data["holderInfo"] = getStatus()
data["status"] = get_status()
return data
/datum/wires/ui_act(action, params)
if(..())
if(!interactable(usr))
return
var/target_wire = params["wire"]
var/mob/living/L = usr
if(!istype(L) || !CanUse(L)) //only physical beings can touch these. Sorry admins, maybe later
return
var/obj/item/I = L.get_active_hand()
switch(action)
if("cut")
if(istype(I, /obj/item/weapon/wirecutters))
CutWireColour(target_wire)
if(istype(I, /obj/item/weapon/wirecutters) || IsAdminGhost(usr))
cut_color(target_wire)
else
L << "<span class='warning'>You need wirecutters!</span>"
if("pulse")
if(istype(I, /obj/item/device/multitool))
PulseColour(target_wire)
if(istype(I, /obj/item/device/multitool) || IsAdminGhost(usr))
pulse_color(target_wire)
else
L << "<span class='warning'>You need a multitool!</span>"
if("attach")
//Detach
if(IsAttached(target_wire))
var/obj/item/O = Detach(target_wire)
if(is_attached(target_wire))
var/obj/item/O = detach_assembly(target_wire)
if(O)
L.put_in_hands(O)
// Attach
else
if(istype(I, /obj/item/device/assembly))
var/obj/item/device/assembly/A = I;
var/obj/item/device/assembly/A = I
if(A.attachable)
if(!L.drop_item())
return
Attach(target_wire, A)
attach_assembly(target_wire, A)
else
L << "<span class='warning'>You need an attachable assembly!</span>"
return 1
return 1
+6 -6
View File
@@ -170,7 +170,7 @@
return
if(panel_open && !istype(user, /mob/living/silicon/ai))
wires.Interact(user)
wires.interact(user)
else if (!shorted)
ui_interact(user)
@@ -339,7 +339,7 @@
var/device_id = params["id_tag"]
switch(action)
if("lock")
if(usr.has_unlimited_silicon_privilege && !wires.IsIndexCut(AALARM_WIRE_IDSCAN))
if(usr.has_unlimited_silicon_privilege && !wires.is_cut(wires.W_IDSCAN))
locked = !locked
if(
"power",
@@ -647,10 +647,10 @@
/obj/machinery/alarm/attackby(obj/item/W, mob/user, params)
switch(buildstage)
if(2)
if(istype(W, /obj/item/weapon/wirecutters) && panel_open && (wires.wires_status == 27 || wires.wires_status == 31)) //this checks for all wires to be cut, except the syphon wire which is optional.
if(istype(W, /obj/item/weapon/wirecutters) && panel_open && wires.is_all_cut())
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
user << "<span class='notice'>You cut the final wires.</span>"
var/obj/item/stack/cable_coil/cable = new /obj/item/stack/cable_coil( src.loc )
var/obj/item/stack/cable_coil/cable = new /obj/item/stack/cable_coil(loc)
cable.amount = 5
buildstage = 1
update_icon()
@@ -669,7 +669,7 @@
if(stat & (NOPOWER|BROKEN))
user << "<span class='warning'>It does nothing!</span>"
else
if(src.allowed(usr) && !wires.IsIndexCut(AALARM_WIRE_IDSCAN))
if(src.allowed(usr) && !wires.is_cut(wires.W_IDSCAN))
locked = !locked
user << "<span class='notice'>You [ locked ? "lock" : "unlock"] the air alarm interface.</span>"
src.updateUsrDialog()
@@ -701,7 +701,7 @@
if (cable.get_amount() >= 5 && buildstage == 1)
cable.use(5)
user << "<span class='notice'>You wire the air alarm.</span>"
wires.wires_status = 0
wires.repair()
aidisabled = 0
locked = 1
mode = 1
+1 -1
View File
@@ -146,7 +146,7 @@
/obj/machinery/autolathe/attack_hand(mob/user)
if(panel_open && !isAI(user))
return wires.Interact(user)
return wires.interact(user)
if(..(user, 0))
return
interact(user)
+47 -77
View File
@@ -81,21 +81,6 @@ var/list/airlock_overlays = list()
airlock_material = "glass"
update_icon()
/*
About the new airlock wires panel:
* An airlock wire dialog can be accessed by the normal way or by using wirecutters or a multitool on the door while the wire-panel is open. This would show the following wires, which you can either wirecut/mend or send a multitool pulse through. There are 9 wires.
* one wire from the ID scanner. Sending a pulse through this flashes the red light on the door (if the door has power). If you cut this wire, the door will stop recognizing valid IDs. (If the door has 0000 access, it still opens and closes, though)
* two wires for power. Sending a pulse through either one causes a breaker to trip, disabling the door for 10 seconds if backup power is connected, or 1 minute if not (or until backup power comes back on, whichever is shorter). Cutting either one disables the main door power, but unless backup power is also cut, the backup power re-powers the door in 10 seconds. While unpowered, the door may be \red open, but bolts-raising will not work. Cutting these wires may electrocute the user.
* one wire for door bolts. Sending a pulse through this drops door bolts (whether the door is powered or not) or raises them (if it is). Cutting this wire also drops the door bolts, and mending it does not raise them. If the wire is cut, trying to raise the door bolts will not work.
* two wires for backup power. Sending a pulse through either one causes a breaker to trip, but this does not disable it unless main power is down too (in which case it is disabled for 1 minute or however long it takes main power to come back, whichever is shorter). Cutting either one disables the backup door power (allowing it to be crowbarred open, but disabling bolts-raising), but may electocute the user.
* one wire for opening the door. Sending a pulse through this while the door has power makes it open the door if no access is required.
* one wire for AI control. Sending a pulse through this blocks AI control for a second or so (which is enough to see the AI control light on the panel dialog go off and back on again). Cutting this prevents the AI from controlling the door unless it has hacked the door through the power connection (which takes about a minute). If both main and backup power are cut, as well as this wire, then the AI cannot operate or hack the door at all.
* one wire for electrifying the door. Sending a pulse through this electrifies the door for 30 seconds. Cutting this wire electrifies the door, so that the next person to touch the door without insulated gloves gets electrocuted. (Currently it is also STAYING electrified until someone mends the wire)
* one wire for controling door safetys. When active, door does not close on someone. When cut, door will ruin someone's shit. When pulsed, door will immedately ruin someone's shit.
* one wire for controlling door speed. When active, dor closes at normal rate. When cut, door does not close manually. When pulsed, door attempts to close every tick.
*/
// You can find code for the airlock wires in the wire datum folder.
/obj/machinery/door/airlock/proc/bolt()
if(locked)
return
@@ -142,28 +127,21 @@ About the new airlock wires panel:
return 1
return 0
/obj/machinery/door/airlock/proc/isWireCut(wireIndex)
// You can find the wires in the datum folder.
return wires.IsIndexCut(wireIndex)
/obj/machinery/door/airlock/proc/canAIControl()
return ((src.aiControlDisabled!=1) && (!src.isAllPowerCut()));
return ((aiControlDisabled != 1) && (!isAllPowerCut()));
/obj/machinery/door/airlock/proc/canAIHack()
return ((src.aiControlDisabled==1) && (!hackProof) && (!src.isAllPowerCut()));
return ((aiControlDisabled==1) && (!hackProof) && (!isAllPowerCut()));
/obj/machinery/door/airlock/hasPower()
return ((src.secondsMainPowerLost==0 || src.secondsBackupPowerLost==0) && !(stat & NOPOWER))
return ((secondsMainPowerLost == 0 || secondsBackupPowerLost == 0) && !(stat & NOPOWER))
/obj/machinery/door/airlock/requiresID()
return !(src.isWireCut(AIRLOCK_WIRE_IDSCAN) || aiDisabledIdScanner)
return !(wires.is_cut(wires.W_IDSCAN) || aiDisabledIdScanner)
/obj/machinery/door/airlock/proc/isAllPowerCut()
var/retval=0
if(src.isWireCut(AIRLOCK_WIRE_MAIN_POWER1) || src.isWireCut(AIRLOCK_WIRE_MAIN_POWER2))
if(src.isWireCut(AIRLOCK_WIRE_BACKUP_POWER1) || src.isWireCut(AIRLOCK_WIRE_BACKUP_POWER2))
retval=1
return retval
if((wires.is_cut(wires.W_POWER1) || wires.is_cut(wires.W_POWER2)) && (wires.is_cut(wires.W_BACKUP1) || wires.is_cut(wires.W_BACKUP2)))
return TRUE
/obj/machinery/door/airlock/proc/regainMainPower()
if(src.secondsMainPowerLost > 0)
@@ -183,19 +161,19 @@ About the new airlock wires panel:
if(qdeleted(src))
return
cont = 0
if(src.secondsMainPowerLost>0)
if((!src.isWireCut(AIRLOCK_WIRE_MAIN_POWER1)) && (!src.isWireCut(AIRLOCK_WIRE_MAIN_POWER2)))
src.secondsMainPowerLost -= 1
src.updateDialog()
if(secondsMainPowerLost>0)
if(!wires.is_cut(wires.W_POWER1) && !wires.is_cut(wires.W_POWER2))
secondsMainPowerLost -= 1
updateDialog()
cont = 1
if(src.secondsBackupPowerLost>0)
if((!src.isWireCut(AIRLOCK_WIRE_BACKUP_POWER1)) && (!src.isWireCut(AIRLOCK_WIRE_BACKUP_POWER2)))
src.secondsBackupPowerLost -= 1
src.updateDialog()
if(secondsBackupPowerLost>0)
if(!wires.is_cut(wires.W_BACKUP1) && !wires.is_cut(wires.W_BACKUP2))
secondsBackupPowerLost -= 1
updateDialog()
cont = 1
src.spawnPowerRestoreRunning = 0
src.updateDialog()
spawnPowerRestoreRunning = 0
updateDialog()
/obj/machinery/door/airlock/proc/loseBackupPower()
if(src.secondsBackupPowerLost < 60)
@@ -394,7 +372,7 @@ About the new airlock wires panel:
user.set_machine(src)
var/t1 = text("<B>Airlock Control</B><br>\n")
if(src.secondsMainPowerLost > 0)
if((!src.isWireCut(AIRLOCK_WIRE_MAIN_POWER1)) && (!src.isWireCut(AIRLOCK_WIRE_MAIN_POWER2)))
if(!wires.is_cut(wires.W_POWER1) && !wires.is_cut(wires.W_POWER2))
t1 += text("Main power is offline for [] seconds.<br>\n", src.secondsMainPowerLost)
else
t1 += text("Main power is offline indefinitely.<br>\n")
@@ -402,7 +380,7 @@ About the new airlock wires panel:
t1 += text("Main power is online.")
if(src.secondsBackupPowerLost > 0)
if((!src.isWireCut(AIRLOCK_WIRE_BACKUP_POWER1)) && (!src.isWireCut(AIRLOCK_WIRE_BACKUP_POWER2)))
if(!wires.is_cut(wires.W_BACKUP1) && !wires.is_cut(wires.W_BACKUP2))
t1 += text("Backup power is offline for [] seconds.<br>\n", src.secondsBackupPowerLost)
else
t1 += text("Backup power is offline indefinitely.<br>\n")
@@ -412,7 +390,7 @@ About the new airlock wires panel:
t1 += text("Backup power is offline, but will turn on if main power fails.")
t1 += "<br>\n"
if(src.isWireCut(AIRLOCK_WIRE_IDSCAN))
if(wires.is_cut(wires.W_IDSCAN))
t1 += text("IdScan wire is cut.<br>\n")
else if(src.aiDisabledIdScanner)
t1 += text("IdScan disabled. <A href='?src=\ref[];aiEnable=1'>Enable?</a><br>\n", src)
@@ -424,21 +402,21 @@ About the new airlock wires panel:
else
t1 += text("Emergency Access Override is disabled. <A href='?src=\ref[];aiEnable=11'>Enable?</a><br>\n", src)
if(src.isWireCut(AIRLOCK_WIRE_MAIN_POWER1))
if(wires.is_cut(wires.W_POWER1))
t1 += text("Main Power Input wire is cut.<br>\n")
if(src.isWireCut(AIRLOCK_WIRE_MAIN_POWER2))
if(wires.is_cut(wires.W_POWER2))
t1 += text("Main Power Output wire is cut.<br>\n")
if(src.secondsMainPowerLost == 0)
t1 += text("<A href='?src=\ref[];aiDisable=2'>Temporarily disrupt main power?</a>.<br>\n", src)
if(src.secondsBackupPowerLost == 0)
t1 += text("<A href='?src=\ref[];aiDisable=3'>Temporarily disrupt backup power?</a>.<br>\n", src)
if(src.isWireCut(AIRLOCK_WIRE_BACKUP_POWER1))
if(wires.is_cut(wires.W_BACKUP1))
t1 += text("Backup Power Input wire is cut.<br>\n")
if(src.isWireCut(AIRLOCK_WIRE_BACKUP_POWER2))
if(wires.is_cut(wires.W_BACKUP2))
t1 += text("Backup Power Output wire is cut.<br>\n")
if(src.isWireCut(AIRLOCK_WIRE_DOOR_BOLTS))
if(wires.is_cut(wires.W_BOLTS))
t1 += text("Door bolt drop wire is cut.<br>\n")
else if(!src.locked)
t1 += text("Door bolts are up. <A href='?src=\ref[];aiDisable=4'>Drop them?</a><br>\n", src)
@@ -449,14 +427,14 @@ About the new airlock wires panel:
else
t1 += text(" Cannot raise door bolts due to power failure.<br>\n")
if(src.isWireCut(AIRLOCK_WIRE_LIGHT))
if(wires.is_cut(wires.W_LIGHT))
t1 += text("Door bolt lights wire is cut.<br>\n")
else if(!src.lights)
t1 += text("Door bolt lights are off. <A href='?src=\ref[];aiEnable=10'>Enable?</a><br>\n", src)
else
t1 += text("Door bolt lights are on. <A href='?src=\ref[];aiDisable=10'>Disable?</a><br>\n", src)
if(src.isWireCut(AIRLOCK_WIRE_ELECTRIFY))
if(wires.is_cut(wires.W_SHOCK))
t1 += text("Electrification wire is cut.<br>\n")
if(src.secondsElectrified==-1)
t1 += text("Door is electrified indefinitely. <A href='?src=\ref[];aiDisable=5'>Un-electrify it?</a><br>\n", src)
@@ -465,23 +443,20 @@ About the new airlock wires panel:
else
t1 += text("Door is not electrified. <A href='?src=\ref[];aiEnable=5'>Electrify it for 30 seconds?</a> Or, <A href='?src=\ref[];aiEnable=6'>Electrify it indefinitely until someone cancels the electrification?</a><br>\n", src, src)
if(src.isWireCut(AIRLOCK_WIRE_SAFETY))
if(wires.is_cut(wires.W_SAFETY))
t1 += text("Door force sensors not responding.</a><br>\n")
else if(src.safe)
t1 += text("Door safeties operating normally. <A href='?src=\ref[];aiDisable=8'>Override?</a><br>\n",src)
else
t1 += text("Danger. Door safeties disabled. <A href='?src=\ref[];aiEnable=8'>Restore?</a><br>\n",src)
if(src.isWireCut(AIRLOCK_WIRE_SPEED))
if(wires.is_cut(wires.W_TIMING))
t1 += text("Door timing circuitry not responding.</a><br>\n")
else if(src.normalspeed)
t1 += text("Door timing circuitry operating normally. <A href='?src=\ref[];aiDisable=9'>Override?</a><br>\n",src)
else
t1 += text("Warning. Door timing circuitry operating abnormally. <A href='?src=\ref[];aiEnable=9'>Restore?</a><br>\n",src)
if(src.welded)
t1 += text("Door appears to have been welded shut.<br>\n")
else if(!src.locked)
@@ -542,7 +517,7 @@ About the new airlock wires panel:
sleep(10)
//bring up airlock dialog
src.aiHacking = 0
if (user)
if(user)
src.attack_ai(user)
/obj/machinery/door/airlock/attack_paw(mob/user)
@@ -571,7 +546,7 @@ About the new airlock wires panel:
return
if(src.p_open)
wires.Interact(user)
wires.interact(user)
else
..()
return
@@ -605,7 +580,7 @@ About the new airlock wires panel:
switch (code)
if(1)
//disable idscan
if(src.isWireCut(AIRLOCK_WIRE_IDSCAN))
if(wires.is_cut(wires.W_IDSCAN))
usr << "The IdScan wire has been cut - So, you can't disable it, but it is already disabled anyways."
else if(src.aiDisabledIdScanner)
usr << "You've already disabled the IdScan feature."
@@ -627,13 +602,13 @@ About the new airlock wires panel:
usr << "Backup power is already offline."
if(4)
//drop door bolts
if(src.isWireCut(AIRLOCK_WIRE_DOOR_BOLTS))
if(wires.is_cut(wires.W_BOLTS))
usr << "You can't drop the door bolts - The door bolt dropping wire has been cut."
else
bolt()
if(5)
//un-electrify door
if(src.isWireCut(AIRLOCK_WIRE_ELECTRIFY))
if(wires.is_cut(wires.W_SHOCK))
usr << text("Can't un-electrify the airlock - The electrification wire is cut.")
else if(src.secondsElectrified==-1)
src.secondsElectrified = 0
@@ -642,24 +617,21 @@ About the new airlock wires panel:
if(8)
// Safeties! We don't need no stinking safeties!
if (src.isWireCut(AIRLOCK_WIRE_SAFETY))
if(wires.is_cut(wires.W_SAFETY))
usr << text("Control to door sensors is disabled.")
else if (src.safe)
safe = 0
else
usr << text("Firmware reports safeties already overriden.")
if(9)
// Door speed control
if(src.isWireCut(AIRLOCK_WIRE_SPEED))
if(wires.is_cut(wires.W_TIMING))
usr << text("Control to door timing circuitry has been severed.")
else if (src.normalspeed)
normalspeed = 0
else
usr << text("Door timing circuitry already accelerated.")
if(7)
//close door
if(src.welded)
@@ -673,7 +645,7 @@ About the new airlock wires panel:
if(10)
// Bolt lights
if(src.isWireCut(AIRLOCK_WIRE_LIGHT))
if(wires.is_cut(wires.W_LIGHT))
usr << text("Control to door bolt lights has been severed.</a>")
else if (src.lights)
lights = 0
@@ -695,7 +667,7 @@ About the new airlock wires panel:
switch (code)
if(1)
//enable idscan
if(src.isWireCut(AIRLOCK_WIRE_IDSCAN))
if(wires.is_cut(wires.W_IDSCAN))
usr << "You can't enable IdScan - The IdScan wire has been cut."
else if(src.aiDisabledIdScanner)
src.aiDisabledIdScanner = 0
@@ -703,7 +675,7 @@ About the new airlock wires panel:
usr << "The IdScan feature is not disabled."
if(4)
//raise door bolts
if(src.isWireCut(AIRLOCK_WIRE_DOOR_BOLTS))
if(wires.is_cut(wires.W_BOLTS))
usr << text("The door bolt drop wire is cut - you can't raise the door bolts.<br>\n")
else if(!src.locked)
usr << text("The door bolts are already up.<br>\n")
@@ -715,7 +687,7 @@ About the new airlock wires panel:
if(5)
//electrify door for 30 seconds
if(src.isWireCut(AIRLOCK_WIRE_ELECTRIFY))
if(wires.is_cut(wires.W_SHOCK))
usr << text("The electrification wire has been cut.<br>\n")
else if(src.secondsElectrified==-1)
usr << text("The door is already indefinitely electrified. You'd have to un-electrify it before you can re-electrify it with a non-forever duration.<br>\n")
@@ -734,7 +706,7 @@ About the new airlock wires panel:
sleep(10)
if(6)
//electrify door indefinitely
if(src.isWireCut(AIRLOCK_WIRE_ELECTRIFY))
if(wires.is_cut(wires.W_SHOCK))
usr << text("The electrification wire has been cut.<br>\n")
else if(src.secondsElectrified==-1)
usr << text("The door is already indefinitely electrified.<br>\n")
@@ -747,7 +719,7 @@ About the new airlock wires panel:
if (8) // Not in order >.>
// Safeties! Maybe we do need some stinking safeties!
if (src.isWireCut(AIRLOCK_WIRE_SAFETY))
if(wires.is_cut(wires.W_SAFETY))
usr << text("Control to door sensors is disabled.")
else if (!src.safe)
safe = 1
@@ -757,7 +729,7 @@ About the new airlock wires panel:
if(9)
// Door speed control
if(src.isWireCut(AIRLOCK_WIRE_SPEED))
if(wires.is_cut(wires.W_TIMING))
usr << text("Control to door timing circuitry has been severed.")
else if (!src.normalspeed)
normalspeed = 1
@@ -775,10 +747,9 @@ About the new airlock wires panel:
open()
else
close()
if(10)
// Bolt lights
if(src.isWireCut(AIRLOCK_WIRE_LIGHT))
if(wires.is_cut(wires.W_LIGHT))
usr << text("Control to door bolt lights has been severed.</a>")
else if (!src.lights)
lights = 1
@@ -786,7 +757,6 @@ About the new airlock wires panel:
src.updateUsrDialog()
else
usr << text("Door bolt lights are already enabled!")
if(11)
// Emergency access
if (!src.emergency)
@@ -836,8 +806,8 @@ About the new airlock wires panel:
src.p_open = !( src.p_open )
user << "<span class='notice'>You [p_open ? "open":"close"] the maintenance panel of the airlock.</span>"
src.update_icon()
else if(wires.IsInteractionTool(C))
return src.attack_hand(user)
else if(is_wire_tool(C))
return attack_hand(user)
else if(istype(C, /obj/item/weapon/pai_cable))
var/obj/item/weapon/pai_cable/cable = C
cable.plugin(src, user)
@@ -962,7 +932,7 @@ About the new airlock wires panel:
if( operating || welded || locked )
return 0
if(!forced)
if( !hasPower() || isWireCut(AIRLOCK_WIRE_OPEN_DOOR) )
if(!hasPower() || wires.is_cut(wires.W_OPEN))
return 0
if(charge && !detonated)
p_open = 1
@@ -1016,7 +986,7 @@ About the new airlock wires panel:
if(operating || welded || locked)
return
if(!forced)
if( !hasPower() || isWireCut(AIRLOCK_WIRE_DOOR_BOLTS) )
if(!hasPower() || wires.is_cut(wires.W_BOLTS))
return
if(safe)
for(var/atom/movable/M in get_turf(src))
+6 -9
View File
@@ -76,11 +76,11 @@
update_icon()
user << "<span class='notice'>You [open_panel ? "open" : "close"] the wire panel.</span>"
else if(wires.IsInteractionTool(I) && open_panel)
wires.Interact(user)
else if(is_wire_tool(I) && open_panel)
wires.interact(user)
else if(istype(I, /obj/item/weapon/crowbar))
if(open_panel && isWireCut(WIRE_BOOM) && isWireCut(WIRE_UNBOLT) && isWireCut(WIRE_DELAY) && isWireCut(WIRE_PROCEED) && isWireCut(WIRE_ACTIVATE))
if(open_panel && wires.is_all_cut())
if(payload)
user << "<span class='notice'>You carefully pry out [payload].</span>"
payload.loc = user.loc
@@ -110,8 +110,7 @@
return
/obj/machinery/syndicatebomb/interact(mob/user)
if(wires)
wires.Interact(user)
wires.interact(user)
if(!open_panel)
if(!active)
settings(user)
@@ -145,9 +144,6 @@
log_game("[key_name(user)] has primed a [name] ([payload]) for detonation at [A.name]([bombturf.x],[bombturf.y],[bombturf.z])")
payload.adminlog = "The [src.name] that [key_name(user)] had primed detonated!"
/obj/machinery/syndicatebomb/proc/isWireCut(index)
return wires.IsIndexCut(index)
///Bomb Subtypes///
/obj/machinery/syndicatebomb/training
@@ -217,7 +213,8 @@
var/obj/machinery/syndicatebomb/holder = src.loc
if(istype(holder))
if(holder.wires)
holder.wires.Shuffle()
holder.wires.repair()
holder.wires.randomize()
holder.defused = 0
holder.open_panel = 0
holder.update_icon()
+1 -1
View File
@@ -316,7 +316,7 @@
/obj/machinery/vending/attack_hand(mob/user)
var/dat = ""
if(panel_open && !isAI(user))
return wires.Interact(user)
return wires.interact(user)
else
if(stat & (BROKEN|NOPOWER))
return
+4 -4
View File
@@ -37,8 +37,8 @@
dat += "<h3>Device Settings</h3><br>"
if(radio)
dat += "<b>Radio Uplink</b><br>"
dat += "Transmit: <A href='byond://?src=\ref[src];wires=[WIRE_TRANSMIT]'>[(radio.wires.IsIndexCut(WIRE_TRANSMIT)) ? "Disabled" : "Enabled"]</A><br>"
dat += "Receive: <A href='byond://?src=\ref[src];wires=[WIRE_RECEIVE]'>[(radio.wires.IsIndexCut(WIRE_RECEIVE)) ? "Disabled" : "Enabled"]</A><br>"
dat += "Transmit: <A href='byond://?src=\ref[src];wires=[radio.wires.W_TX]'>[(radio.wires.is_cut(radio.wires.W_TX)) ? "Disabled" : "Enabled"]</A><br>"
dat += "Receive: <A href='byond://?src=\ref[src];wires=[radio.wires.W_RX]'>[(radio.wires.is_cut(radio.wires.W_RX)) ? "Disabled" : "Enabled"]</A><br>"
else
dat += "<b>Radio Uplink</b><br>"
dat += "<font color=red><i>Radio firmware not loaded. Please install a pAI personality to load firmware.</i></font><br>"
@@ -86,9 +86,9 @@
pai.death(0)
removePersonality()
if(href_list["wires"])
var/t1 = text2num(href_list["wires"])
var/wire = text2num(href_list["wires"])
if(radio)
radio.wires.CutWireIndex(t1)
radio.wires.cut(wire)
if(href_list["setlaws"])
var/newlaws = copytext(sanitize(input("Enter any additional directives you would like your pAI personality to follow. Note that these directives will not override the personality's allegiance to its imprinted master. Conflicting directives will be ignored.", "pAI Directive Configuration", pai.laws.supplied[1]) as message),1,MAX_MESSAGE_LEN)
if(newlaws && pai)
@@ -57,6 +57,8 @@
if(disarmed)
visible_message("<span class='danger'>\icon[src] Sparks briefly jump out of \the [src], but it's disarmed!")
return
message_admins("a pizza bomb at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[loc.x];Y=[loc.y];Z=[loc.z]'>(JMP)</a> armed by [key_name_admin(armer)] has exploded.")
log_game("a pizza bomb ([loc.x],[loc.y],[loc.z]) armed by [key_name(armer)] has exploded.")
src.audible_message("\icon[src] <b>[src]</b> beeps, \"Enjoy the pizza!\"")
src.visible_message("<span class='userdanger'>\The [src] violently explodes!</span>")
explosion(src.loc,1,2,4,flame_range = 2) //Identical to a minibomb
@@ -65,7 +67,7 @@
/obj/item/device/pizza_bomb/attack_hand(mob/user)
if(loc == user || primed)
wires.Interact(user)
wires.interact(user)
else
..()
@@ -90,7 +92,7 @@
else
attack_hand(user)
return
if(wires.IsInteractionTool(I))
if(is_wire_tool(I))
attack_hand(user)
return
@@ -107,7 +109,7 @@
/obj/item/device/pizza_bomb/proc/disarm()
audible_message("\icon[src] \The [src] suddenly stops beeping and seems lifeless.")
icon_state = "pizzabox_bomb_[wires.GetColour(PIZZA_WIRE_DISARM)]"
icon_state = "pizzabox_bomb_disarmed"
name = "pizza bomb"
desc = "A devious contraption, made of a small explosive payload hooked up to pressure-sensitive wires. It's disarmed."
disarmed = 1
@@ -31,7 +31,7 @@
/obj/item/device/radio/intercom/receive_range(freq, level)
if(!on)
return -1
if(wires.IsIndexCut(WIRE_RECEIVE))
if(wires.is_cut(wires.W_RX))
return -1
if(!(0 in level))
var/turf/position = get_turf(src)
@@ -50,7 +50,7 @@
/obj/item/device/radio/New()
wires = new(src)
if(prison_radio)
wires.CutWireIndex(WIRE_TRANSMIT)
wires.cut(wires.W_TX) // OH GOD WHY
secure_radio_connections = new
..()
if(SSradio)
@@ -106,12 +106,11 @@
for(var/ch_name in channels)
secure_radio_connections[ch_name] = add_radio(src, radiochannels[ch_name])
/obj/item/device/radio/interact(mob/user)
if (..())
return
if(b_stat && !istype(user, /mob/living/silicon/ai))
wires.Interact(user)
wires.interact(user)
else
ui_interact(user)
@@ -188,9 +187,7 @@
// Fix for permacell radios, but kinda eh about actually fixing them.
if(!M || !message) return
// Uncommenting this. To the above comment:
// The permacell radios aren't suppose to be able to transmit, this isn't a bug and this "fix" is just making radio wires useless. -Giacom
if(wires.IsIndexCut(WIRE_TRANSMIT)) // The device has to have all its wires and shit intact
if(wires.is_cut(wires.W_TX))
return
if(!M.IsVocal())
@@ -449,7 +446,7 @@
// what the range is in which mobs will hear the radio
// returns: -1 if can't receive, range otherwise
if (wires.IsIndexCut(WIRE_RECEIVE))
if (wires.is_cut(wires.W_RX))
return -1
if(!listening)
return -1
@@ -55,8 +55,8 @@
if(istype(I, /obj/item/weapon/screwdriver))
open_panel = !open_panel
user << "<span class='notice'>You [open_panel ? "open" : "close"] the wire panel.</span>"
else if(wires.IsInteractionTool(I))
wires.Interact(user)
else if(is_wire_tool(I))
wires.interact(user)
else
..()
+1 -1
View File
@@ -63,7 +63,7 @@
//Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct
/obj/item/device/assembly/proc/pulse(radio = 0)
if(src.connected && src.wires)
connected.Pulse(src)
connected.pulse_assembly(src)
return 1
if(holder && (wires & WIRE_PULSE))
holder.process_activation(src, 1, 0)
+1 -1
View File
@@ -55,7 +55,7 @@
if(specialfunctions & IDSCAN)
D.aiDisabledIdScanner = !D.aiDisabledIdScanner
if(specialfunctions & BOLTS)
if(!D.isWireCut(4) && D.hasPower())
if(!D.wires.is_cut(D.wires.W_BOLTS) && D.hasPower())
D.locked = !D.locked
D.update_icon()
if(specialfunctions & SHOCK)
+3 -2
View File
@@ -25,7 +25,8 @@
/datum/round_event/brand_intelligence/start()
for(var/obj/machinery/vending/V in machines)
if(V.z != 1) continue
if(V.z != 1)
continue
vendingMachines.Add(V)
if(!vendingMachines.len)
kill()
@@ -37,7 +38,7 @@
/datum/round_event/brand_intelligence/tick()
if(!originMachine || originMachine.gc_destroyed || originMachine.shut_up || originMachine.wires.IsAllCut()) //if the original vending machine is missing or has it's voice switch flipped
if(!originMachine || originMachine.gc_destroyed || originMachine.shut_up || originMachine.wires.is_all_cut()) //if the original vending machine is missing or has it's voice switch flipped
for(var/obj/machinery/vending/saved in infectedMachines)
saved.shoot_inventory = 0
if(originMachine)
+3 -3
View File
@@ -144,8 +144,8 @@
return
if(wires && !primed)
if(wires.IsInteractionTool(I))
wires.Interact(user)
if(is_wire_tool(I))
wires.interact(user)
return
if(istype(I, /obj/item/weapon/pickaxe) || istype(I, /obj/item/weapon/resonator) || I.force >= 10)
@@ -162,7 +162,7 @@
/obj/item/weapon/twohanded/required/gibtonite/attack_self(user)
if(wires)
wires.Interact(user)
wires.interact(user)
else
..()
@@ -36,7 +36,7 @@
/mob/living/silicon/robot/handle_regular_status_updates()
if(camera && !scrambledcodes)
if(stat == DEAD || wires.IsCameraCut())
if(stat == DEAD || wires.is_cut(wires.W_CAMERA))
camera.status = 0
else
camera.status = 1
@@ -105,7 +105,7 @@
camera = new /obj/machinery/camera(src)
camera.c_tag = real_name
camera.network = list("SS13")
if(wires.IsCameraCut()) // 5 = BORG CAMERA
if(wires.is_cut(wires.W_CAMERA))
camera.status = 0
..()
@@ -449,7 +449,7 @@
else
user << "The wires seem fine, there's no need to fix them."
else if (istype(W, /obj/item/weapon/crowbar)) // crowbar means open or close the cover
else if(istype(W, /obj/item/weapon/crowbar)) // crowbar means open or close the cover
if(opened)
user << "<span class='notice'>You close the cover.</span>"
opened = 0
@@ -462,7 +462,7 @@
opened = 1
update_icons()
else if (istype(W, /obj/item/weapon/stock_parts/cell) && opened) // trying to put a cell inside
else if(istype(W, /obj/item/weapon/stock_parts/cell) && opened) // trying to put a cell inside
if(wiresexposed)
user << "<span class='warning'>Close the cover first!</span>"
else if(cell)
@@ -476,9 +476,9 @@
update_icons()
diag_hud_set_borgcell()
else if (wires.IsInteractionTool(W))
else if(is_wire_tool(W))
if (wiresexposed)
wires.Interact(user)
wires.interact(user)
else
user << "<span class='warning'>You can't reach the wiring!</span>"
@@ -990,7 +990,7 @@
/mob/living/silicon/robot/proc/SetLockdown(state = 1)
// They stay locked down if their wire is cut.
if(wires.LockedCut())
if(wires.is_cut(wires.W_LOCKDOWN))
state = 1
if(state)
throw_alert("locked", /obj/screen/alert/locked)
@@ -81,9 +81,6 @@ var/global/mulebot_count = 0
..()
if(open)
on = FALSE
icon_state="mulebot-hatch"
else
icon_state = "mulebot0"
else if(istype(I,/obj/item/weapon/stock_parts/cell) && open && !cell)
if(!user.drop_item())
return
@@ -98,7 +95,7 @@ var/global/mulebot_count = 0
cell = null
visible_message("[user] crowbars out the power cell from [src].",
"<span class='notice'>You pry the powercell out of [src].</span>")
else if(wires.IsInteractionTool(I) && open)
else if(is_wire_tool(I) && open)
return attack_hand(user)
else if(load && ismob(load)) // chance to knock off rider
if(prob(1 + I.force * 2))
@@ -110,6 +107,7 @@ var/global/mulebot_count = 0
..()
else
..()
update_icon()
return
/mob/living/simple_animal/bot/mulebot/emag_act(mob/user)
@@ -120,12 +118,11 @@ var/global/mulebot_count = 0
/mob/living/simple_animal/bot/mulebot/update_icon()
switch(mode)
if(BOT_IDLE)
icon_state = "mulebot0"
if(BOT_IDLE && open)
if(open)
icon_state="mulebot-hatch"
else
icon_state = "mulebot0"
icon_state = "mulebot[wires.is_cut(wires.W_AVOIDANCE)]"
overlays.Cut()
if(load && !ismob(load))//buckling handles the mob offsets
load.pixel_y = initial(load.pixel_y) + 9
@@ -141,9 +138,9 @@ var/global/mulebot_count = 0
qdel(src)
if(2)
for(var/i = 1; i < 3; i++)
wires.RandomCut()
wires.cut_random()
if(3)
wires.RandomCut()
wires.cut_random()
return
/mob/living/simple_animal/bot/mulebot/bullet_act(obj/item/projectile/Proj)
@@ -152,13 +149,13 @@ var/global/mulebot_count = 0
unload(0)
if(prob(25))
visible_message("<span class='danger'>Something shorts out inside [src]!</span>")
wires.RandomCut()
wires.cut_random()
/mob/living/simple_animal/bot/mulebot/interact(mob/user)
if(open && !istype(user, /mob/living/silicon/ai))
wires.Interact(user)
wires.interact(user)
else
if(!wires.RemoteRX() && istype(user, /mob/living/silicon/ai))
if(wires.is_cut(wires.W_REMOTE_RX) && istype(user, /mob/living/silicon/ai))
return
ui_interact(user)
@@ -213,7 +210,7 @@ var/global/mulebot_count = 0
return 1
/mob/living/simple_animal/bot/mulebot/bot_control(command, mob/user, pda = 0)
if(pda && !wires.RemoteRX()) //MULE wireless is controlled by wires.
if(pda && wires.is_cut(wires.W_REMOTE_RX)) //MULE wireless is controlled by wires.
return
switch(command)
@@ -303,7 +300,7 @@ var/global/mulebot_count = 0
// returns true if the bot has power
/mob/living/simple_animal/bot/mulebot/proc/has_power()
return !open && cell && cell.charge > 0 && wires.HasPower()
return !open && cell && cell.charge > 0 && (!wires.is_cut(wires.W_POWER1) && !wires.is_cut(wires.W_POWER2))
/mob/living/simple_animal/bot/mulebot/proc/buzz(type)
switch(type)
@@ -342,7 +339,7 @@ var/global/mulebot_count = 0
if(istype(AM,/obj/structure/closet/crate))
CRATE = AM
else
if(wires.LoadCheck())
if(!wires.is_cut(wires.W_LOADCHECK))
buzz(SIGH)
return // if not hacked, only allow crates to be loaded
@@ -427,7 +424,7 @@ var/global/mulebot_count = 0
on = 0
return
if(on)
var/speed = (wires.Motor1() ? 1 : 0) + (wires.Motor2() ? 2 : 0)
var/speed = (wires.is_cut(wires.W_MOTOR1) ? 0 : 1) + (wires.is_cut(wires.W_MOTOR2) ? 0 : 2)
//world << "speed: [speed]"
var/num_steps = 0
switch(speed)
@@ -452,30 +449,26 @@ var/global/mulebot_count = 0
/mob/living/simple_animal/bot/mulebot/proc/process_bot()
if(!on)
return
update_icon()
switch(mode)
if(BOT_IDLE) // idle
icon_state = "mulebot0"
if(BOT_IDLE) // idle
return
if(BOT_DELIVER,BOT_GO_HOME,BOT_BLOCKED) // navigating to deliver,home, or blocked
if(loc == target) // reached target
if(BOT_DELIVER, BOT_GO_HOME, BOT_BLOCKED) // navigating to deliver,home, or blocked
if(loc == target) // reached target
at_target()
return
else if(path.len > 0 && target) // valid path
else if(path.len > 0 && target) // valid path
var/turf/next = path[1]
reached_target = 0
if(next == loc)
path -= next
return
if(istype( next, /turf/simulated))
//world << "at ([x],[y]) moving to ([next.x],[next.y])"
if(bloodiness)
var/obj/effect/decal/cleanable/blood/tracks/B = new(loc)
B.blood_DNA |= blood_DNA.Copy()
@@ -571,7 +564,7 @@ var/global/mulebot_count = 0
mode = BOT_GO_HOME
else
mode = BOT_DELIVER
icon_state = "mulebot[(wires.MobAvoid() != 0)]"
update_icon()
get_nav()
// starts bot moving to home
@@ -582,7 +575,7 @@ var/global/mulebot_count = 0
spawn(0)
set_destination(home_destination)
mode = BOT_BLOCKED
icon_state = "mulebot[(wires.MobAvoid() != 0)]"
update_icon()
// called when bot reaches current target
/mob/living/simple_animal/bot/mulebot/proc/at_target()
@@ -606,9 +599,9 @@ var/global/mulebot_count = 0
unload(loaddir)
else
// not loaded
if(auto_pickup) // find a crate
if(auto_pickup) // find a crate
var/atom/movable/AM
if(!wires.LoadCheck()) // if emagged, load first unanchored thing we find
if(wires.is_cut(wires.W_LOADCHECK)) // if hacked, load first unanchored thing we find
for(var/atom/movable/A in get_step(loc, loaddir))
if(!A.anchored)
AM = A
@@ -632,7 +625,7 @@ var/global/mulebot_count = 0
// called when bot bumps into anything
/mob/living/simple_animal/bot/mulebot/Bump(atom/obs)
if(!wires.MobAvoid()) //usually just bumps, but if avoidance disabled knock over mobs
if(wires.is_cut(wires.W_AVOIDANCE)) // usually just bumps, but if avoidance disabled knock over mobs
var/mob/M = obs
if(ismob(M))
if(istype(M,/mob/living/silicon/robot))
@@ -674,8 +667,7 @@ var/global/mulebot_count = 0
//Update navigation data. Called when commanded to deliver, return home, or a route update is needed...
/mob/living/simple_animal/bot/mulebot/proc/get_nav()
//Formerly the beacon reception proc, except that it is no longer a potential lag bomb called TEN TIMES A SECOND OR MORE in some cases!
if(!on || !wires.BeaconRX())
if(!on || wires.is_cut(wires.W_BEACON_RX))
return
for(var/obj/machinery/navbeacon/NB in deliverybeacons)
@@ -688,7 +680,7 @@ var/global/mulebot_count = 0
loaddir = text2num(direction)
else
loaddir = 0
icon_state = "mulebot[(wires.MobAvoid() != null)]"
update_icon()
if(destination) // No need to calculate a path if you do not have a destination set!
calc_path()
+16 -23
View File
@@ -1,9 +1,3 @@
#define APC_RESET_IDSCAN 1
#define APC_RESET_MAIN_POWER1 2
#define APC_RESET_MAIN_POWER2 4
#define APC_RESET_AI_CONTROL 8
#define APC_RESET_EMP 5
//update_state
#define UPSTATE_CELL_IN 1
#define UPSTATE_OPENED1 2
@@ -14,6 +8,8 @@
#define UPSTATE_WIREEXP 64
#define UPSTATE_ALLGOOD 128
#define APC_RESET_EMP "emp"
//update_overlay
#define APC_UPOVERLAY_CHARGEING0 1
#define APC_UPOVERLAY_CHARGEING1 2
@@ -458,7 +454,7 @@
else if(stat & (BROKEN|MAINT))
user << "<span class='warning'>Nothing happens!</span>"
else
if(src.allowed(usr) && !wires.IsIndexCut(APC_WIRE_IDSCAN))
if(allowed(usr) && !wires.is_cut(wires.W_IDSCAN))
locked = !locked
user << "<span class='notice'>You [ locked ? "lock" : "unlock"] the APC interface.</span>"
update_icon()
@@ -551,9 +547,8 @@
opened = 1
update_icon()
else
if((!opened && wiresexposed && wires.IsInteractionTool(W)) || (issilicon(user) && !(stat & BROKEN) &&!malfhack))
if(!opened && wiresexposed && is_wire_tool(W))
return attack_hand(user)
..()
if( ((stat & BROKEN) || malfhack) && !opened && W.force >= 5 && W.w_class >= 3 && prob(20) )
opened = 2
@@ -605,17 +600,15 @@
user.visible_message("<span class='danger'>[user.name] slashes at the [src.name]!</span>", "<span class='notice'>You slash at the [src.name]!</span>")
playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1)
var/allcut = wires.IsAllCut()
if(beenhit >= pick(3, 4) && wiresexposed != 1)
wiresexposed = 1
src.update_icon()
src.visible_message("<span class='danger'>The [src.name]'s cover flies open, exposing the wires!</span>")
update_icon()
visible_message("<span class='danger'>The [src.name]'s cover flies open, exposing the wires!</span>")
else if(wiresexposed == 1 && allcut == 0)
wires.CutAll()
src.update_icon()
src.visible_message("<span class='danger'>The [src.name]'s wires are shredded!</span>")
else if(wiresexposed == 1 && !wires.is_all_cut())
wires.cut_all()
update_icon()
visible_message("<span class='danger'>The [src.name]'s wires are shredded!</span>")
else
beenhit += 1
return
@@ -623,7 +616,7 @@
/obj/machinery/power/apc/interact(mob/user)
if(wiresexposed && !istype(user, /mob/living/silicon/ai))
wires.Interact(user)
wires.interact(user)
else
ui_interact(user)
@@ -1067,16 +1060,16 @@
return val
/obj/machinery/power/apc/proc/reset(state)
switch(state)
if(APC_RESET_IDSCAN)
/obj/machinery/power/apc/proc/reset(wire)
switch(wire)
if(WIRE_IDSCAN)
locked = 1
updateDialog()
if(APC_RESET_MAIN_POWER1, APC_RESET_MAIN_POWER2)
if(WIRE_POWER1, WIRE_POWER2)
if(!wires.IsIndexCut(APC_WIRE_MAIN_POWER1) && !wires.IsIndexCut(APC_WIRE_MAIN_POWER2))
shorted = 0
updateDialog()
if(APC_RESET_AI_CONTROL)
if(WIRE_AI)
if(!wires.IsIndexCut(APC_WIRE_AI_CONTROL))
aidisabled = 0
updateDialog()
@@ -19,7 +19,7 @@
var/list/obj/structure/particle_accelerator/connected_parts
var/assembled = 0
var/parts = null
var/datum/wires/particle_acc/control_box/wires = null
var/datum/wires/particle_accelerator/control_box/wires = null
/obj/machinery/particle_accelerator/control_box/New()
wires = new(src)
@@ -37,7 +37,7 @@
if(construction_state >= 3)
interact(user)
else if(construction_state == 2) // Wires exposed
wires.Interact(user)
wires.interact(user)
/obj/machinery/particle_accelerator/control_box/update_state()
if(construction_state < 3)
@@ -91,18 +91,18 @@
usr.unset_machine()
return
if(href_list["togglep"])
if(!wires.IsIndexCut(PARTICLE_TOGGLE_WIRE))
if(!wires.is_cut(wires.W_POWER))
src.toggle_power()
else if(href_list["scan"])
src.part_scan()
else if(href_list["strengthup"])
if(!wires.IsIndexCut(PARTICLE_STRENGTH_WIRE))
if(!wires.is_cut(wires.W_STRENGTH))
add_strength()
else if(href_list["strengthdown"])
if(!wires.IsIndexCut(PARTICLE_STRENGTH_WIRE))
if(!wires.is_cut(wires.W_STRENGTH))
remove_strength()
src.updateDialog()
+1 -1
View File
@@ -42,7 +42,7 @@
if(shocked)
shock(user,50)
if(panel_open)
wires.Interact(user)
wires.interact(user)
+9 -5
View File
@@ -1,9 +1,13 @@
/**
* tgui state: wire_state
*
* Checks specifically designed for wire datums.
**/
/var/global/datum/ui_state/wire_state/wire_state = new()
/datum/ui_state/wire_state/can_use_topic(src_object, mob/user)
var/datum/wires/W = src_object
if(!istype(W))
return UI_CLOSE
if(!user.Adjacent(W.holder))
return UI_CLOSE
return W.CanUse(user) ? UI_INTERACTIVE : UI_CLOSE
if(istype(W) && user.Adjacent(W.holder) && W.interactable(user))
return UI_INTERACTIVE
return UI_CLOSE
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+4 -4
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+5
View File
@@ -50,8 +50,13 @@ export function js () {
.pipe(g.bytediff.stop())
.pipe(gulp.dest(f.dest))
}
import gulplog from 'gulplog'
export function watch_js () {
bundle.plugin(b.watchify)
bundle.on('update', js)
bundle.on('error', err => {
gulplog.error(err.toString())
this.emit('end')
})
return js()
}
+1 -1
View File
@@ -1,6 +1,6 @@
<section class='{{#candystripe}}candystripe{{/candystripe}}'>
{{#if label}}
<span class='label'>{{label}}:</span>
<span class='label' style='{{#labelcolor}}color:{{labelcolor}}{{/labelcolor}}'>{{label}}:</span>
{{/if}}
{{#if nowrap}}
{{yield}}
+16 -13
View File
@@ -1,13 +1,16 @@
<ui-display title="Exposed Wires">
{{#each data.wires}}
<ui-section style='text-align:center'>
<span style='color:{{colour}};display:inline-block;width:50px;'>{{colour}}</span>
<ui-button action='cut' params='{"wire":"{{colour}}"}'>{{isCut ? "Mend" : "Cut"}}</ui-button>
<ui-button action='pulse' params='{"wire":"{{colour}}"}'>Pulse</ui-button>
<ui-button action='attach' params='{"wire":"{{colour}}"}'>{{hasAttachment ? "Detach" : "Attach"}}</ui-button>
</ui-section>
{{/each}}
{{#each data.holderInfo}}
<ui-section>{{.}}</ui-section>
{{/each}}
</ui-display>
<ui-display>
{{#each data.wires}}
<ui-section label='{{color}}{{wire ? " (" + wire + ")" : ""}}' labelcolor='{{color}}' right>
<ui-button action='cut' params='{"wire":"{{color}}"}'>{{cut ? "Mend" : "Cut"}}</ui-button>
<ui-button action='pulse' params='{"wire":"{{color}}"}'>Pulse</ui-button>
<ui-button action='attach' params='{"wire":"{{color}}"}'>{{attached ? "Detach" : "Attach"}}</ui-button>
</ui-section>
{{/each}}
</ui-display>
{{#if data.status}}
<ui-display>
{{#each data.status}}
<ui-section>{{.}}</ui-section>
{{/each}}
</ui-display>
{{/if}}