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https://github.com/Bubberstation/Bubberstation.git
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Stethoscopes now require hearing instead of vision to use (#58169)
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@@ -122,15 +122,14 @@
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else
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qdel(src)
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/obj/item/clothing/attack(mob/attacker, mob/living/user, params)
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if(!user.combat_mode && ismoth(attacker))
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if (isnull(moth_snack))
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moth_snack = new
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moth_snack.name = name
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moth_snack.clothing = WEAKREF(src)
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moth_snack.attack(attacker, user, params)
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else
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/obj/item/clothing/attack(mob/living/M, mob/living/user, params)
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if(user.combat_mode || !ismoth(M))
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return ..()
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if(isnull(moth_snack))
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moth_snack = new
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moth_snack.name = name
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moth_snack.clothing = WEAKREF(src)
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moth_snack.attack(M, user, params)
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/obj/item/clothing/attackby(obj/item/W, mob/user, params)
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if(!istype(W, repairable_by))
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@@ -55,31 +55,34 @@
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user.visible_message("<span class='suicide'>[user] puts \the [src] to [user.p_their()] chest! It looks like [user.p_they()] won't hear much!</span>")
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return OXYLOSS
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/obj/item/clothing/neck/stethoscope/attack(mob/living/carbon/human/M, mob/living/user)
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if(ishuman(M) && isliving(user))
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if(!user.combat_mode)
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var/body_part = parse_zone(user.zone_selected)
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/obj/item/clothing/neck/stethoscope/attack(mob/living/M, mob/living/user)
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if(!ishuman(M) || !isliving(user))
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return ..()
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if(user.combat_mode)
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return
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var/heart_strength = "<span class='danger'>no</span>"
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var/lung_strength = "<span class='danger'>no</span>"
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var/mob/living/carbon/carbon_patient = M
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var/body_part = parse_zone(user.zone_selected)
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var/obj/item/organ/heart/heart = M.getorganslot(ORGAN_SLOT_HEART)
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var/obj/item/organ/lungs/lungs = M.getorganslot(ORGAN_SLOT_LUNGS)
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var/heart_strength = "<span class='danger'>no</span>"
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var/lung_strength = "<span class='danger'>no</span>"
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if(!(M.stat == DEAD || (HAS_TRAIT(M, TRAIT_FAKEDEATH))))
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if(heart && istype(heart))
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heart_strength = "<span class='danger'>an unstable</span>"
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if(heart.beating)
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heart_strength = "a healthy"
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if(lungs && istype(lungs))
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lung_strength = "<span class='danger'>strained</span>"
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if(!(M.failed_last_breath || M.losebreath))
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lung_strength = "healthy"
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var/obj/item/organ/heart/heart = carbon_patient.getorganslot(ORGAN_SLOT_HEART)
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var/obj/item/organ/lungs/lungs = carbon_patient.getorganslot(ORGAN_SLOT_LUNGS)
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var/diagnosis = (body_part == BODY_ZONE_CHEST ? "You hear [heart_strength] pulse and [lung_strength] respiration." : "You faintly hear [heart_strength] pulse.")
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user.visible_message("<span class='notice'>[user] places [src] against [M]'s [body_part] and listens attentively.</span>", "<span class='notice'>You place [src] against [M]'s [body_part]. [diagnosis]</span>")
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return
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return ..(M,user)
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if(carbon_patient.stat != DEAD && !(HAS_TRAIT(carbon_patient, TRAIT_FAKEDEATH)))
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if(istype(heart))
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heart_strength = (heart.beating ? "a healthy" : "<span class='danger'>an unstable</span>")
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if(istype(lungs))
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lung_strength = ((carbon_patient.failed_last_breath || carbon_patient.losebreath) ? "<span class='danger'>strained</span>" : "healthy")
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user.visible_message("<span class='notice'>[user] places [src] against [carbon_patient]'s [body_part] and listens attentively.</span>", ignored_mobs = user)
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var/diagnosis = (body_part == BODY_ZONE_CHEST ? "You hear [heart_strength] pulse and [lung_strength] respiration" : "You faintly hear [heart_strength] pulse")
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if(!user.can_hear())
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diagnosis = "Fat load of good it does you though, since you can't hear"
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to_chat(user, "<span class='notice'>You place [src] against [carbon_patient]'s [body_part]. [diagnosis].</span>")
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///////////
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//SCARVES//
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