Improves buckling do_after code when buckling others from an adjacent position. (#53363)

This commit is contained in:
Timberpoes
2020-09-02 00:52:07 +01:00
committed by GitHub
parent f02014c4a7
commit 88625f4591
+84 -12
View File
@@ -66,14 +66,9 @@
if(!buckled_mobs)
buckled_mobs = list()
if(!istype(M))
if(!is_buckle_possible(M, force, check_loc))
return FALSE
if(check_loc && M.loc != loc)
return FALSE
if((!can_buckle && !force) || M.buckled || (buckled_mobs.len >= max_buckled_mobs) || (buckle_requires_restraints && !M.restrained()) || M == src)
return FALSE
M.buckling = src
if(!M.can_buckle() && !force)
if(M == usr)
@@ -138,18 +133,94 @@
//same but for unbuckle
/atom/movable/proc/post_unbuckle_mob(mob/living/M)
/**
* Simple helper proc that runs a suite of checks to test whether it is possible or not to buckle the target mob to src.
*
* Returns FALSE if any conditions that should prevent buckling are satisfied. Returns TRUE otherwise.
* Arguments:
* * target - Target mob to check against buckling to src.
* * force - Whether or not the buckle should be forced. If TRUE, ignores src's can_buckle var.
* * check_loc - Whether to do a proximity check or not. The proximity check looks for target.loc == src.loc.
*/
/atom/movable/proc/is_buckle_possible(mob/living/target, force = FALSE, check_loc = TRUE)
// Make sure target is mob/living
if(!istype(target))
return FALSE
// No bucking you to yourself.
if(target == src)
return FALSE
// Check if this atom can have things buckled to it.
if(!can_buckle && !force)
return FALSE
// If we're checking the loc, make sure the target is on the thing we're bucking them to.
if(check_loc && target.loc != loc)
return FALSE
// Make sure the target isn't already buckled to something.
if(target.buckled)
return FALSE
// Make sure this atom can still have more things buckled to it.
if(LAZYLEN(buckled_mobs) >= max_buckled_mobs)
return FALSE
// If the buckle requires restraints, make sure the target is actually restrained while ignoring grab restraint.
if(buckle_requires_restraints && !target.restrained(TRUE))
return FALSE
return TRUE
/**
* Simple helper proc that runs a suite of checks to test whether it is possible or not for user to buckle target mob to src.
*
* Returns FALSE if any conditions that should prevent buckling are satisfied. Returns TRUE otherwise.
* Arguments:
* * target - Target mob to check against buckling to src.
* * user - The mob who is attempting to buckle the target to src.
* * check_loc - Whether to do a proximity check or not when calling is_buckle_possible().
*/
/atom/movable/proc/is_user_buckle_possible(mob/living/target, mob/user, check_loc = TRUE)
// Standard adjacency and other checks.
if(!Adjacent(user) || !Adjacent(target) || !isturf(user.loc) || user.incapacitated() || target.anchored)
return FALSE
// In buckling even possible in the first place?
if(!is_buckle_possible(target, FALSE, check_loc))
return FALSE
// If the person attempting to buckle is stood on this atom's turf and they're not buckling themselves,
// buckling shouldn't be possible as they're blocking it.
if((target != user) && (get_turf(user) == get_turf(src)))
to_chat(target, "<span class='warning'>You are unable to buckle [target] to [src] while it is blocked!</span>")
return FALSE
return TRUE
//Wrapper procs that handle sanity and user feedback
/atom/movable/proc/user_buckle_mob(mob/living/M, mob/user, check_loc = TRUE)
if(!Adjacent(user) || !Adjacent(M) || !isturf(user.loc) || user.incapacitated() || M.anchored)
// Is buckling even possible? Do a full suite of checks.
if(!is_user_buckle_possible(M, user, check_loc))
return FALSE
add_fingerprint(user)
if (M != user)
// If the mob we're attempting to buckle is not stood on this atom's turf and it isn't the user buckling themselves,
// we'll try it with a 2 second do_after delay.
if(M != user && (get_turf(M) != get_turf(src)))
M.visible_message("<span class='warning'>[user] starts buckling [M] to [src]!</span>",\
"<span class='userdanger'>[user] starts buckling you to [src]!</span>",\
"<span class='hear'>You hear metal clanking.</span>")
if(!do_after(user, 3 SECONDS, TRUE, M))
"<span class='userdanger'>[user] starts buckling you to [src]!</span>",\
"<span class='hear'>You hear metal clanking.</span>")
if(!do_after(user, 2 SECONDS, TRUE, M))
return FALSE
// Sanity check before we attempt to buckle. Is everything still in a kosher state for buckling after the 3 seconds have elapsed?
// Covers situations where, for example, the chair was moved or there's some other issue.
if(!is_user_buckle_possible(M, user, check_loc))
return FALSE
. = buckle_mob(M, check_loc = check_loc)
if(.)
if(M == user)
@@ -158,7 +229,8 @@
"<span class='hear'>You hear metal clanking.</span>")
else
M.visible_message("<span class='warning'>[user] buckles [M] to [src]!</span>",\
"<span class='warning'>[user] buckles you to [src]!</span>")
"<span class='warning'>[user] buckles you to [src]!</span>",\
"<span class='hear'>You hear metal clanking.</span>")
/atom/movable/proc/user_unbuckle_mob(mob/living/buckled_mob, mob/user)
var/mob/living/M = unbuckle_mob(buckled_mob)