Merge pull request #16072 from xxalpha/lavalvalvalvvalaalva

fix template loading runtimes
This commit is contained in:
KorPhaeron
2016-03-13 20:51:45 -05:00
+2 -2
View File
@@ -107,12 +107,12 @@ var/global/list/potentialRandomZlevels = generateMapList(filename = "config/away
/obj/effect/ruin_loader/proc/Load(list/potentialRuins = space_ruins_templates, datum/map_template/template = null)
var/list/possible_ruins = list()
for(var/A in potentialRuins)
var/datum/map_template/T = A
var/datum/map_template/T = potentialRuins[A]
if(!T.loaded)
possible_ruins += T
world << "<span class='boldannounce'>Loading ruins...</span>"
if(!template && possible_ruins.len)
template = possible_ruins[pick(possible_ruins)]
template = safepick(possible_ruins)
if(!template)
world << "<span class='boldannounce'>No ruins found.</span>"
return