mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-28 23:58:07 +01:00
initial commit
This commit is contained in:
@@ -30,7 +30,7 @@ Bonus
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var/mob/living/M = A.affected_mob
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switch(A.stage)
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if(5)
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if (M.reagents.get_reagent_amount("ephedrine") < 30)
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if (M.reagents.get_reagent_amount("ephedrine") < 10)
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M.reagents.add_reagent("ephedrine", 10)
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else
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if(prob(SYMPTOM_ACTIVATION_PROB * 5))
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@@ -89,7 +89,7 @@ proc/make_mining_asteroid_secret()
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walltypes = list(/turf/simulated/mineral/random/high_chance=1)
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floortypes = list(/turf/simulated/floor/plating/asteroid/airless, /turf/simulated/floor/beach/sand)
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treasureitems = list(/obj/mecha/working/ripley/mining=1, /obj/item/weapon/pickaxe/drill/diamonddrill=2,/obj/item/weapon/gun/energy/kinetic_accelerator=1,
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/obj/item/weapon/resonator=1, /obj/item/weapon/pickaxe/jackhammer=5)
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/obj/item/weapon/resonator=1, /obj/item/weapon/pickaxe/drill/jackhammer=5)
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fluffitems = list(/obj/effect/decal/cleanable/blood=3,/obj/effect/decal/remains/human=1,/obj/item/clothing/under/overalls=1,
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/obj/item/weapon/reagent_containers/food/snacks/grown/chili=1,/obj/item/weapon/tank/internals/oxygen/red=2)
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@@ -259,6 +259,12 @@ obj/item/device/flashlight/lamp/bananalamp
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item_state = "torch"
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on_damage = 10
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/obj/item/device/flashlight/lantern
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name = "lantern"
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icon_state = "lantern"
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desc = "A mining lantern."
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brightness_on = 6 // luminosity when on
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/obj/item/device/flashlight/slime
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gender = PLURAL
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@@ -153,6 +153,25 @@
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R.module.rebuild()
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return 1
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/obj/item/borg/upgrade/ddrill
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name = "mining cyborg diamond drill"
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desc = "A diamond drill replacement for the mining module's standard drill."
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icon_state = "cyborg_upgrade3"
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require_module = 1
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/obj/item/borg/upgrade/ddrill/action(var/mob/living/silicon/robot/R)
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if(..()) return 0
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if(!istype(R.module, /obj/item/weapon/robot_module/miner))
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R << "Upgrade mounting error! No suitable hardpoint detected!"
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usr << "There's no mounting point for the module!"
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return 0
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else
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for(var/obj/item/weapon/pickaxe/drill/cyborg/D in R.module.modules)
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qdel(D)
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R.module.modules += new /obj/item/weapon/pickaxe/drill/diamonddrill(src)
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R.module.rebuild()
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return 1
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/obj/item/borg/upgrade/syndicate/
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name = "illegal equipment module"
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@@ -2,6 +2,7 @@
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* Contains:
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* Soap
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* Bike Horns
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* Air Horns
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*/
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/*
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@@ -82,16 +83,23 @@
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throw_range = 7
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attack_verb = list("HONKED")
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var/spam_flag = 0
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var/honksound = 'sound/items/bikehorn.ogg'
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/obj/item/weapon/bikehorn/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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playsound(loc, 'sound/items/bikehorn.ogg', 50, 1, -1) //plays instead of tap.ogg!
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playsound(loc, honksound, 50, 1, -1) //plays instead of tap.ogg!
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return ..()
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/obj/item/weapon/bikehorn/attack_self(mob/user as mob)
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if(spam_flag == 0)
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spam_flag = 1
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playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
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playsound(src.loc, honksound, 50, 1)
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src.add_fingerprint(user)
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spawn(20)
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spam_flag = 0
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return
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/obj/item/weapon/bikehorn/airhorn
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name = "air horn"
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desc = "Damn son, where'd you find this?"
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icon_state = "air_horn"
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honksound = 'sound/items/AirHorn.ogg'
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@@ -34,7 +34,7 @@
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/obj/item/weapon/storage/backpack/holding,
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/obj/item/weapon/storage/belt/champion,
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/obj/item/weapon/soap/deluxe,
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/obj/item/weapon/pickaxe/silver,
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/obj/item/weapon/pickaxe/diamond,
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/obj/item/weapon/pen/invisible,
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/obj/item/weapon/lipstick/random,
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/obj/item/weapon/grenade/smokebomb,
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@@ -138,17 +138,17 @@
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new /obj/item/weapon/reagent_containers/hypospray/medipen( src )
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/obj/item/weapon/storage/box/medipens/utility
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name = "medipens kit"
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desc = "A box with several utility medipens for the economical miner."
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name = "stimpack value kit"
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desc = "A box with several stimpack medipens for the economical miner."
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icon_state = "syringe"
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/obj/item/weapon/storage/box/medipens/utility/New()
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..()
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new /obj/item/weapon/reagent_containers/hypospray/medipen/leporazine( src )
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new /obj/item/weapon/reagent_containers/hypospray/medipen/leporazine( src )
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new /obj/item/weapon/reagent_containers/hypospray/medipen/stimpack( src )
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new /obj/item/weapon/reagent_containers/hypospray/medipen/stimpack( src )
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new /obj/item/weapon/reagent_containers/hypospray/medipen/stimpack( src )
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new /obj/item/weapon/reagent_containers/hypospray/medipen/stimpack(src)
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new /obj/item/weapon/reagent_containers/hypospray/medipen/stimpack(src)
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new /obj/item/weapon/reagent_containers/hypospray/medipen/stimpack(src)
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new /obj/item/weapon/reagent_containers/hypospray/medipen/stimpack(src)
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new /obj/item/weapon/reagent_containers/hypospray/medipen/stimpack(src)
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/obj/item/weapon/storage/box/beakers
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name = "box of beakers"
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@@ -118,7 +118,17 @@
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else
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user << "<span class='warning'>You can't reach, close it first!</span>"
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if(istype(W, /obj/item/weapon/pickaxe/plasmacutter) || istype(W, /obj/item/weapon/pickaxe/drill/diamonddrill) || istype(W, /obj/item/weapon/melee/energy/blade))
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if(istype(W, /obj/item/weapon/pickaxe/plasmacutter) || istype(W, /obj/item/weapon/melee/energy/blade))
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dismantle(user)
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if(istype(W, /obj/item/weapon/pickaxe/drill/jackhammer))
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var/obj/item/weapon/pickaxe/drill/jackhammer/D = W
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if(!D.bcell.use(300))
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user << "<span class='notice'>Your jackhammer doesn't have enough power to break through that wall.</span>"
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D.update_charge()
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return
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D.update_charge()
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D.playDigSound()
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dismantle(user)
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/obj/structure/falsewall/proc/dismantle(mob/user)
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@@ -39,9 +39,15 @@
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new /obj/item/stack/sheet/metal(get_turf(src))
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qdel(src)
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else if(istype(W, /obj/item/weapon/pickaxe/drill/diamonddrill))
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user << "<span class='notice'>You drill through the girder!</span>"
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else if(istype(W, /obj/item/weapon/pickaxe/drill/jackhammer))
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var/obj/item/weapon/pickaxe/drill/jackhammer/D = W
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if(!D.bcell.use(D.drillcost))
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D.update_charge()
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return
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D.update_charge()
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user << "<span class='notice'>You smash through the girder!</span>"
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new /obj/item/stack/sheet/metal(get_turf(src))
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D.playDigSound()
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qdel(src)
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else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 && istype(src,/obj/structure/girder/reinforced))
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@@ -273,12 +279,18 @@
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transfer_fingerprints_to(R)
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qdel(src)
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else if(istype(W, /obj/item/weapon/pickaxe/drill/diamonddrill))
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user << "<span class='notice'>You drill through the girder!</span>"
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if(do_after(user, 5))
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var/obj/effect/decal/remains/human/R = new (get_turf(src))
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transfer_fingerprints_to(R)
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qdel(src)
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else if(istype(W, /obj/item/weapon/pickaxe/drill/jackhammer))
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var/obj/item/weapon/pickaxe/drill/jackhammer/D = W
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if(!D.bcell.use(D.drillcost))
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D.update_charge()
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return
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D.update_charge()
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user << "<span class='notice'>Your jackhammer smashes through the girder!</span>"
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var/obj/effect/decal/remains/human/R = new (get_turf(src))
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transfer_fingerprints_to(R)
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D.playDigSound()
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qdel(src)
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/obj/structure/cultgirder/blob_act()
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if(prob(40))
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@@ -54,15 +54,18 @@
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"<span class='notice'>You slice apart the [name]!</span>")
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Dismantle(1)
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else if(istype(W, /obj/item/weapon/pickaxe/drill/diamonddrill))
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user.visible_message("<span class='notice'>[user] begins to drill apart the [name]!</span>", \
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"<span class='notice'>You begin to drill apart the [name]!</span>")
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if(do_after(user,5))
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if(!src.loc)
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return
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user.visible_message("<span class='notice'>[user] destroys the [name]!</span>", \
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"<span class='notice'>You destroy the [name]!</span>")
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qdel(src)
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else if(istype(W, /obj/item/weapon/pickaxe/drill/jackhammer))
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var/obj/item/weapon/pickaxe/drill/jackhammer/D = W
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if(!D.bcell.use(D.drillcost))
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D.update_charge()
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return
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D.update_charge()
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if(!src.loc)
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return
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user.visible_message("<span class='notice'>[user] destroys the [name]!</span>", \
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"<span class='notice'>You destroy the [name]!</span>")
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D.playDigSound()
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qdel(src)
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else if(istype(W, /obj/item/weapon/weldingtool) && !anchored)
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playsound(loc, 'sound/items/Welder.ogg', 40, 1)
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@@ -212,16 +212,20 @@
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/turf/simulated/wall/proc/try_destroy(obj/item/weapon/W as obj, mob/user as mob, turf/T as turf)
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if (istype(W, /obj/item/weapon/pickaxe/drill/diamonddrill))
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user << "<span class='notice'>You begin to drill though the wall.</span>"
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if(do_after(user, slicing_duration*0.6)) // diamond drill is faster than welding tool slicing
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if( !istype(src, /turf/simulated/wall) || !user || !W || !T )
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return 1
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if( user.loc == T && user.get_active_hand() == W )
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user << "<span class='notice'>Your drill tears though the last of the reinforced plating.</span>"
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dismantle_wall()
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visible_message("<span class='warning'>The wall was drilled through by [user]!</span>", "<span class='warning'>You hear the grinding of metal.</span>")
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return 1
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if(istype(W, /obj/item/weapon/pickaxe/drill/jackhammer))
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var/obj/item/weapon/pickaxe/drill/jackhammer/D = W
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if(!D.bcell.use(400))
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D.update_charge()
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user << "<span class='notice'>Your jackhammer doesn't have enough power to break through that wall.</span>"
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return
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D.update_charge()
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if( !istype(src, /turf/simulated/wall) || !user || !W || !T )
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return 1
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if( user.loc == T && user.get_active_hand() == W )
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D.playDigSound()
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dismantle_wall()
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visible_message("<span class='warning'>[user] smashes through the wall with [W]!</span>", "<span class='warning'>You hear the grinding of metal.</span>")
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return 1
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else if( istype(W, /obj/item/weapon/melee/energy/blade) )
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var/obj/item/weapon/melee/energy/blade/EB = W
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EB.spark_system.start()
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@@ -32,13 +32,22 @@
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if(istype(W, /obj/item/weapon/melee/energy/blade))
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user << "<span class='notice'>This wall is too thick to slice through. You will need to find a different path.</span>"
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return 1
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else if (istype(W, /obj/item/weapon/pickaxe/drill/diamonddrill))
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user << "<span class='notice'>You begin to drill though the wall.</span>"
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if(do_after(user, 200))
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else if(istype(W, /obj/item/weapon/pickaxe/drill/jackhammer))
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var/obj/item/weapon/pickaxe/drill/jackhammer/D = W
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if(!D.powered)
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return 1
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user << "<span class='notice'>You begin to smash though the reinforced wall.</span>"
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if(do_after(user, 50))
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if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T )
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return 1
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if( user.loc == T && user.get_active_hand() == W )
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user << "<span class='notice'>Your drill tears though the last of the reinforced plating.</span>"
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if(!D.bcell.use(800))
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user << "<span class='notice'>Your jackhammer doesn't have enough power to break through that wall.</span>"
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D.update_charge()
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return 1
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D.update_charge()
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D.playDigSound()
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user << "<span class='notice'>Your jackhammer smashes though the last of the reinforced plating.</span>"
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dismantle_wall()
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return 1
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else if(istype(W, /obj/item/stack/sheet/metal) && d_state)
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@@ -94,11 +94,12 @@
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//Mining hardsuit
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/obj/item/clothing/head/helmet/space/hardsuit/mining
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name = "mining hardsuit helmet"
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desc = "A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating for wildlife encounters."
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desc = "A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating for wildlife encounters and dual floodlights."
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icon_state = "hardsuit0-mining"
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item_state = "mining_helm"
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item_color = "mining"
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armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50)
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brightness_on = 7
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/obj/item/clothing/suit/space/hardsuit/mining
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icon_state = "hardsuit-mining"
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@@ -126,6 +126,7 @@
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armor = list(melee = 65, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 100, rad = 100)
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strip_delay = 130
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flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL
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brightness_on = 7
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/obj/item/clothing/head/helmet/space/hardsuit/ert/sec
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desc = "Standard issue security helmet for the ERT."
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@@ -229,24 +229,24 @@
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||||
anchored = 1.0
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var/obj/item/weapon/card/id/inserted_id
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var/list/prize_list = list(
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new /datum/data/mining_equipment("Stimpack MediPen", /obj/item/weapon/reagent_containers/hypospray/medipen/stimpack, 50),
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new /datum/data/mining_equipment("Leporazine MediPen", /obj/item/weapon/reagent_containers/hypospray/medipen/leporazine, 50),
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new /datum/data/mining_equipment("MediPen Bundle", /obj/item/weapon/storage/box/medipens/utility, 200),
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new /datum/data/mining_equipment("Stimpack", /obj/item/weapon/reagent_containers/hypospray/medipen/stimpack, 50),
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new /datum/data/mining_equipment("Stimpack Bundle", /obj/item/weapon/storage/box/medipens/utility, 200),
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new /datum/data/mining_equipment("Whiskey", /obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey, 100),
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new /datum/data/mining_equipment("Cigar", /obj/item/clothing/mask/cigarette/cigar/havana, 150),
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new /datum/data/mining_equipment("Soap", /obj/item/weapon/soap/nanotrasen, 200),
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new /datum/data/mining_equipment("Jaunter", /obj/item/device/wormhole_jaunter, 250),
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new /datum/data/mining_equipment("Advanced Scanner", /obj/item/device/t_scanner/adv_mining_scanner, 300),
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new /datum/data/mining_equipment("Laser Pointer", /obj/item/device/laser_pointer, 400),
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new /datum/data/mining_equipment("Alien Toy", /obj/item/clothing/mask/facehugger/toy, 450),
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new /datum/data/mining_equipment("Mining Drone", /mob/living/simple_animal/hostile/mining_drone/, 500),
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new /datum/data/mining_equipment("Resonator", /obj/item/weapon/resonator, 650),
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new /datum/data/mining_equipment("Kinetic Accelerator", /obj/item/weapon/gun/energy/kinetic_accelerator, 650),
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new /datum/data/mining_equipment("Sonic Jackhammer", /obj/item/weapon/pickaxe/jackhammer, 800),
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new /datum/data/mining_equipment("Laser Pointer", /obj/item/device/laser_pointer, 300),
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new /datum/data/mining_equipment("Alien Toy", /obj/item/clothing/mask/facehugger/toy, 300),
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new /datum/data/mining_equipment("Air Horn", /obj/item/weapon/bikehorn/airhorn, 350),
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new /datum/data/mining_equipment("Advanced Scanner", /obj/item/device/t_scanner/adv_mining_scanner, 400),
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new /datum/data/mining_equipment("Mining Drone", /mob/living/simple_animal/hostile/mining_drone, 500),
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new /datum/data/mining_equipment("Kinetic Accelerator", /obj/item/weapon/gun/energy/kinetic_accelerator, 500),
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new /datum/data/mining_equipment("Resonator", /obj/item/weapon/resonator, 500),
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new /datum/data/mining_equipment("Lazarus Injector", /obj/item/weapon/lazarus_injector, 1000),
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new /datum/data/mining_equipment("Jetpack", /obj/item/weapon/tank/jetpack/carbondioxide/mining, 2000),
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||||
new /datum/data/mining_equipment("Space Cash", /obj/item/weapon/spacecash/c1000, 5000),
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new /datum/data/mining_equipment("Point Card", /obj/item/weapon/card/mining_point_card, 500),
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new /datum/data/mining_equipment("Diamond Pickaxe", /obj/item/weapon/pickaxe/diamond, 1500),
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new /datum/data/mining_equipment("Jetpack", /obj/item/weapon/tank/jetpack/carbondioxide/mining, 1800),
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||||
new /datum/data/mining_equipment("Space Cash", /obj/item/weapon/spacecash/c1000, 2000),
|
||||
new /datum/data/mining_equipment("Point Transfer Card", /obj/item/weapon/card/mining_point_card, 500),
|
||||
)
|
||||
|
||||
/datum/data/mining_equipment/
|
||||
@@ -342,12 +342,15 @@
|
||||
..()
|
||||
|
||||
/obj/machinery/mineral/equipment_vendor/proc/RedeemVoucher(obj/item/weapon/mining_voucher/voucher, mob/redeemer)
|
||||
var/selection = input(redeemer, "Pick your equipment", "Mining Voucher Redemption") as null|anything in list("Mining Drill", "Kinetic Accelerator", "Mining Drone", "Advanced Scanner")
|
||||
var/selection = input(redeemer, "Pick your equipment", "Mining Voucher Redemption") as null|anything in list("Mining Drill", "Resonator", "Kinetic Accelerator", "Advanced Scanner")
|
||||
if(!selection || !Adjacent(redeemer) || voucher.gc_destroyed || voucher.loc != redeemer)
|
||||
return
|
||||
switch(selection)
|
||||
if("Mining Drill")
|
||||
new /obj/item/weapon/pickaxe/drill(src.loc)
|
||||
new /obj/item/weapon/stock_parts/cell/high(src.loc)
|
||||
if("Resonator")
|
||||
new /obj/item/weapon/resonator(src.loc)
|
||||
if("Kinetic Accelerator")
|
||||
new /obj/item/weapon/gun/energy/kinetic_accelerator(src.loc)
|
||||
if("Mining Drone")
|
||||
@@ -378,7 +381,7 @@
|
||||
/**********************Mining Point Card**********************/
|
||||
|
||||
/obj/item/weapon/card/mining_point_card
|
||||
name = "mining point card"
|
||||
name = "mining points card"
|
||||
desc = "A small card preloaded with mining points. Swipe your ID card over it to transfer the points, then discard."
|
||||
icon_state = "data"
|
||||
var/points = 500
|
||||
@@ -468,7 +471,7 @@
|
||||
item_state = "resonator"
|
||||
desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It can also be activated without a target to create a field at the user's location, to act as a delayed time trap. It's more effective in a vacuum."
|
||||
w_class = 3
|
||||
force = 10
|
||||
force = 15
|
||||
throwforce = 10
|
||||
var/cooldown = 0
|
||||
|
||||
@@ -504,16 +507,16 @@
|
||||
return
|
||||
if(istype(proj_turf, /turf/simulated/mineral))
|
||||
var/turf/simulated/mineral/M = proj_turf
|
||||
playsound(src,'sound/weapons/resonator_blast.ogg',50,1)
|
||||
M.gets_drilled(creator)
|
||||
spawn(5)
|
||||
spawn(50)
|
||||
playsound(src,'sound/weapons/resonator_blast.ogg',50,1)
|
||||
M.gets_drilled(creator)
|
||||
qdel(src)
|
||||
else
|
||||
var/datum/gas_mixture/environment = proj_turf.return_air()
|
||||
var/pressure = environment.return_pressure()
|
||||
if(pressure < 50)
|
||||
name = "strong resonance field"
|
||||
resonance_damage = 45
|
||||
resonance_damage = 50
|
||||
spawn(50)
|
||||
playsound(src,'sound/weapons/resonator_blast.ogg',50,1)
|
||||
if(creator)
|
||||
@@ -788,7 +791,7 @@
|
||||
/obj/item/device/t_scanner/adv_mining_scanner/scan()
|
||||
if(!cooldown)
|
||||
cooldown = 1
|
||||
spawn(80)
|
||||
spawn(60)
|
||||
cooldown = 0
|
||||
var/turf/t = get_turf(src)
|
||||
var/list/mobs = recursive_mob_check(t, 1,0,0)
|
||||
|
||||
@@ -31,7 +31,6 @@
|
||||
new /obj/item/clothing/shoes/sneakers/black(src)
|
||||
new /obj/item/device/mining_scanner(src)
|
||||
new /obj/item/weapon/storage/bag/ore(src)
|
||||
new /obj/item/device/flashlight/lantern(src)
|
||||
new /obj/item/weapon/shovel(src)
|
||||
new /obj/item/weapon/pickaxe(src)
|
||||
new /obj/item/clothing/glasses/meson(src)
|
||||
@@ -39,7 +38,6 @@
|
||||
|
||||
/**********************Shuttle Computer**************************/
|
||||
|
||||
|
||||
/obj/machinery/computer/shuttle/mining
|
||||
name = "Mining Shuttle Console"
|
||||
desc = "Used to call and send the mining shuttle."
|
||||
@@ -48,15 +46,7 @@
|
||||
shuttleId = "mining"
|
||||
possible_destinations = "mining_home;mining_away"
|
||||
|
||||
/******************************Lantern*******************************/
|
||||
|
||||
/obj/item/device/flashlight/lantern
|
||||
name = "lantern"
|
||||
icon_state = "lantern"
|
||||
desc = "A mining lantern."
|
||||
brightness_on = 6 // luminosity when on
|
||||
|
||||
/*****************************Pickaxe********************************/
|
||||
/*********************Pickaxe & Drills**************************/
|
||||
|
||||
/obj/item/weapon/pickaxe
|
||||
name = "pickaxe"
|
||||
@@ -64,89 +54,125 @@
|
||||
icon_state = "pickaxe"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 15.0
|
||||
force = 15
|
||||
throwforce = 10.0
|
||||
item_state = "pickaxe"
|
||||
w_class = 4.0
|
||||
m_amt = 3750 //one sheet, but where can you make them?
|
||||
var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
|
||||
var/digspeed = 40
|
||||
var/list/digsound = list('sound/effects/picaxe1.ogg','sound/effects/picaxe2.ogg','sound/effects/picaxe3.ogg')
|
||||
origin_tech = "materials=1;engineering=1"
|
||||
attack_verb = list("hit", "pierced", "sliced", "attacked")
|
||||
var/powered = 1 //used to check for drill charge when mining
|
||||
|
||||
/obj/item/weapon/pickaxe/proc/playDigSound()
|
||||
playsound(src, pick(digsound),20,1)
|
||||
|
||||
/obj/item/weapon/pickaxe/silver
|
||||
name = "silver pickaxe"
|
||||
icon_state = "spickaxe"
|
||||
item_state = "spickaxe"
|
||||
digspeed = 30
|
||||
origin_tech = "materials=3"
|
||||
desc = "This makes no metallurgic sense."
|
||||
/obj/item/weapon/pickaxe/diamond
|
||||
name = "diamond-tipped pickaxe"
|
||||
icon_state = "dpickaxe"
|
||||
item_state = "dpickaxe"
|
||||
digspeed = 20 //mines twice as fast as a normal pickaxe, bought from mining vendor
|
||||
origin_tech = "materials=4;engineering=3"
|
||||
desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
|
||||
|
||||
/obj/item/weapon/pickaxe/drill
|
||||
name = "mining drill" // Can dig sand as well!
|
||||
name = "mining drill"
|
||||
icon_state = "handdrill"
|
||||
item_state = "jackhammer"
|
||||
digspeed = 30
|
||||
digspeed = 25 //available from roundstart, faster than a pickaxe but needs recharging or cell replacements
|
||||
digsound = list('sound/weapons/drill.ogg')
|
||||
hitsound = 'sound/weapons/drill.ogg'
|
||||
origin_tech = "materials=2;powerstorage=3;engineering=2"
|
||||
desc = "Yours is the drill that will pierce through the rock walls."
|
||||
desc = "An electric mining drill for the especially scrawny."
|
||||
var/drillcost = 125
|
||||
var/obj/item/weapon/stock_parts/cell/high/bcell = null
|
||||
powered = 0
|
||||
|
||||
/obj/item/weapon/pickaxe/drill/diamonddrill //When people ask about the badass leader of the mining tools, they are talking about ME! making it a child of drill to stop copypasta
|
||||
name = "diamond mining drill"
|
||||
/obj/item/weapon/pickaxe/drill/New() //this one starts with a cell pre-installed.
|
||||
..()
|
||||
bcell = new(src)
|
||||
update_charge()
|
||||
return
|
||||
|
||||
/obj/item/weapon/pickaxe/drill/proc/update_charge()
|
||||
if(bcell && bcell.charge >= drillcost)
|
||||
powered = 1
|
||||
else
|
||||
powered = 0
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/pickaxe/drill/update_icon()
|
||||
if(!bcell)
|
||||
icon_state = "[initial(icon_state)]-nocell"
|
||||
else if(bcell.charge < drillcost)
|
||||
icon_state = "[initial(icon_state)]-empty"
|
||||
else
|
||||
icon_state = "[initial(icon_state)]"
|
||||
|
||||
/obj/item/weapon/pickaxe/drill/attackby(obj/item/weapon/W, mob/user)
|
||||
if(istype(W, /obj/item/weapon/stock_parts/cell))
|
||||
if(bcell)
|
||||
user << "<span class='notice'>[src] already has a cell.</span>"
|
||||
else
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
bcell = W
|
||||
user << "<span class='notice'>You install a cell in [src].</span>"
|
||||
update_charge()
|
||||
else if(istype(W, /obj/item/weapon/screwdriver))
|
||||
if(bcell)
|
||||
bcell.updateicon()
|
||||
bcell.loc = get_turf(src.loc)
|
||||
bcell = null
|
||||
user << "<span class='notice'>You remove the cell from [src].</span>"
|
||||
update_charge()
|
||||
return
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/pickaxe/drill/examine(mob/user)
|
||||
..()
|
||||
if(bcell)
|
||||
user <<"<span class='notice'>The [src.name] is [round(bcell.percent())]% charged.</span>"
|
||||
if(!bcell)
|
||||
user <<"<span class='warning'>The [src.name] does not have a power source installed.</span>"
|
||||
|
||||
/obj/item/weapon/pickaxe/drill/cyborg
|
||||
name = "cyborg mining drill"
|
||||
|
||||
/obj/item/weapon/pickaxe/drill/diamonddrill
|
||||
name = "diamond-tipped mining drill"
|
||||
icon_state = "diamonddrill"
|
||||
digspeed = 5 //Digs through walls, girders, and can dig up sand
|
||||
digspeed = 10
|
||||
origin_tech = "materials=6;powerstorage=4;engineering=5"
|
||||
desc = "Yours is the drill that will pierce the heavens!"
|
||||
drillcost = 150
|
||||
|
||||
/obj/item/weapon/pickaxe/jackhammer
|
||||
/obj/item/weapon/pickaxe/drill/jackhammer
|
||||
name = "sonic jackhammer"
|
||||
icon_state = "jackhammer"
|
||||
item_state = "jackhammer"
|
||||
digspeed = 15 //faster than drill, but cannot dig
|
||||
digspeed = 5 //the epitome of powertools. high power consumption, extremely fast mining, laughs at puny walls
|
||||
origin_tech = "materials=3;powerstorage=2;engineering=2"
|
||||
digsound = list('sound/weapons/sonic_jackhammer.ogg')
|
||||
hitsound = 'sound/weapons/sonic_jackhammer.ogg'
|
||||
desc = "Cracks rocks with sonic blasts, perfect for clearing large areas of rock."
|
||||
|
||||
/obj/item/weapon/pickaxe/jackhammer/borgdrill // making it a parrent of jackhammer to prevent copypasta
|
||||
name = "cyborg mining drill"
|
||||
desc = ""
|
||||
|
||||
/obj/item/weapon/pickaxe/gold
|
||||
name = "golden pickaxe"
|
||||
icon_state = "gpickaxe"
|
||||
item_state = "gpickaxe"
|
||||
digspeed = 20
|
||||
origin_tech = "materials=4"
|
||||
desc = "This makes no metallurgic sense."
|
||||
desc = "Cracks rocks with sonic blasts, and doubles as a demolition power tool for smashing walls.."
|
||||
drillcost = 200
|
||||
|
||||
/obj/item/weapon/pickaxe/plasmacutter
|
||||
name = "plasma cutter"
|
||||
icon_state = "plasmacutter"
|
||||
item_state = "gun"
|
||||
w_class = 3.0 //it is smaller than the pickaxe
|
||||
w_class = 3 //it is smaller than the pickaxe
|
||||
damtype = "fire"
|
||||
digspeed = 20 //Can slice though normal walls, all girders, or be used in reinforced wall deconstruction/ light thermite on fire
|
||||
throwforce = 8
|
||||
digspeed = 30 //Mines slightly faster than a normal pickaxe, but doubles as an unlimited-ammo welding tool.
|
||||
digsound = list('sound/weapons/plasma_cutter.ogg')
|
||||
hitsound = 'sound/weapons/plasma_cutter.ogg'
|
||||
origin_tech = "materials=4;plasmatech=3;engineering=3"
|
||||
desc = "A rock cutter that uses bursts of hot plasma. You could use it to cut limbs off of xenos! Or, you know, mine stuff."
|
||||
|
||||
/obj/item/weapon/pickaxe/diamond
|
||||
name = "diamond pickaxe"
|
||||
icon_state = "dpickaxe"
|
||||
item_state = "dpickaxe"
|
||||
digspeed = 10
|
||||
origin_tech = "materials=6;engineering=4"
|
||||
desc = "A pickaxe with a diamond pick head, this is just like minecraft."
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*****************************Shovel********************************/
|
||||
|
||||
@@ -185,7 +211,3 @@
|
||||
density = 1
|
||||
icon_opened = "miningcaropen"
|
||||
icon_closed = "miningcar"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -22,10 +22,10 @@
|
||||
..()
|
||||
switch(severity)
|
||||
if(3.0)
|
||||
if (prob(75))
|
||||
if(prob(75))
|
||||
src.gets_drilled(null, 1)
|
||||
if(2.0)
|
||||
if (prob(90))
|
||||
if(prob(90))
|
||||
src.gets_drilled(null, 1)
|
||||
if(1.0)
|
||||
src.gets_drilled(null, 1)
|
||||
@@ -37,22 +37,22 @@
|
||||
var/turf/T
|
||||
if((istype(get_step(src, NORTH), /turf/simulated/floor)) || (istype(get_step(src, NORTH), /turf/space)) || (istype(get_step(src, NORTH), /turf/simulated/shuttle/floor)))
|
||||
T = get_step(src, NORTH)
|
||||
if (T)
|
||||
if(T)
|
||||
T.overlays += image('icons/turf/walls.dmi', "rock_side_s")
|
||||
if((istype(get_step(src, SOUTH), /turf/simulated/floor)) || (istype(get_step(src, SOUTH), /turf/space)) || (istype(get_step(src, SOUTH), /turf/simulated/shuttle/floor)))
|
||||
T = get_step(src, SOUTH)
|
||||
if (T)
|
||||
if(T)
|
||||
T.overlays += image('icons/turf/walls.dmi', "rock_side_n", layer=6)
|
||||
if((istype(get_step(src, EAST), /turf/simulated/floor)) || (istype(get_step(src, EAST), /turf/space)) || (istype(get_step(src, EAST), /turf/simulated/shuttle/floor)))
|
||||
T = get_step(src, EAST)
|
||||
if (T)
|
||||
if(T)
|
||||
T.overlays += image('icons/turf/walls.dmi', "rock_side_w", layer=6)
|
||||
if((istype(get_step(src, WEST), /turf/simulated/floor)) || (istype(get_step(src, WEST), /turf/space)) || (istype(get_step(src, WEST), /turf/simulated/shuttle/floor)))
|
||||
T = get_step(src, WEST)
|
||||
if (T)
|
||||
if(T)
|
||||
T.overlays += image('icons/turf/walls.dmi', "rock_side_e", layer=6)
|
||||
|
||||
if (mineralName && mineralAmt && spread && spreadChance)
|
||||
if(mineralName && mineralAmt && spread && spreadChance)
|
||||
for(var/dir in cardinal)
|
||||
if(prob(spreadChance))
|
||||
var/turf/T = get_step(src, dir)
|
||||
@@ -78,10 +78,10 @@
|
||||
|
||||
/turf/simulated/mineral/random/New()
|
||||
..()
|
||||
if (prob(mineralChance))
|
||||
if(prob(mineralChance))
|
||||
var/mName = pickweight(mineralSpawnChanceList) //temp mineral name
|
||||
|
||||
if (mName)
|
||||
if(mName)
|
||||
var/turf/simulated/mineral/M
|
||||
switch(mName)
|
||||
if("Uranium")
|
||||
@@ -383,18 +383,22 @@
|
||||
|
||||
/turf/simulated/mineral/attackby(var/obj/item/weapon/pickaxe/P as obj, mob/user as mob)
|
||||
|
||||
if (!user.IsAdvancedToolUser())
|
||||
if(!user.IsAdvancedToolUser())
|
||||
usr << "<span class='danger'>You don't have the dexterity to do this!</span>"
|
||||
return
|
||||
|
||||
if (istype(P, /obj/item/weapon/pickaxe))
|
||||
if(istype(P, /obj/item/weapon/pickaxe))
|
||||
var/turf/T = user.loc
|
||||
if (!( istype(T, /turf) ))
|
||||
if(!( istype(T, /turf) ))
|
||||
return
|
||||
|
||||
if(!P.powered)
|
||||
return
|
||||
|
||||
/*
|
||||
if (istype(W, /obj/item/weapon/pickaxe/radius))
|
||||
if(istype(W, /obj/item/weapon/pickaxe/radius))
|
||||
var/turf/T = user.loc
|
||||
if (!( istype(T, /turf) ))
|
||||
if(!( istype(T, /turf) ))
|
||||
return
|
||||
*/
|
||||
//Watch your tabbing, microwave. --NEO
|
||||
@@ -406,6 +410,20 @@
|
||||
P.playDigSound()
|
||||
|
||||
if(do_after(user,P.digspeed))
|
||||
if(istype(P, /obj/item/weapon/pickaxe/drill))
|
||||
var/obj/item/weapon/pickaxe/drill/D = P
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
if(R && R.cell)
|
||||
if(!R.cell.use(D.drillcost))
|
||||
D.update_charge()
|
||||
return
|
||||
else
|
||||
if(!D.bcell.use(D.drillcost))
|
||||
user << "<span class='warning'>Your drill ran out of power.</span>"
|
||||
D.update_charge()
|
||||
return
|
||||
D.update_charge()
|
||||
user << "<span class='notice'>You finish cutting into the rock.</span>"
|
||||
gets_drilled(user)
|
||||
else
|
||||
@@ -413,22 +431,22 @@
|
||||
return
|
||||
|
||||
/turf/simulated/mineral/proc/gets_drilled()
|
||||
if ((src.mineralName != "") && (src.mineralAmt > 0) && (src.mineralAmt < 11))
|
||||
if((src.mineralName != "") && (src.mineralAmt > 0) && (src.mineralAmt < 11))
|
||||
var/i
|
||||
for (i=0;i<mineralAmt;i++)
|
||||
if (src.mineralName == "Uranium")
|
||||
if(src.mineralName == "Uranium")
|
||||
new /obj/item/weapon/ore/uranium(src)
|
||||
if (src.mineralName == "Iron")
|
||||
if(src.mineralName == "Iron")
|
||||
new /obj/item/weapon/ore/iron(src)
|
||||
if (src.mineralName == "Gold")
|
||||
if(src.mineralName == "Gold")
|
||||
new /obj/item/weapon/ore/gold(src)
|
||||
if (src.mineralName == "Silver")
|
||||
if(src.mineralName == "Silver")
|
||||
new /obj/item/weapon/ore/silver(src)
|
||||
if (src.mineralName == "Plasma")
|
||||
if(src.mineralName == "Plasma")
|
||||
new /obj/item/weapon/ore/plasma(src)
|
||||
if (src.mineralName == "Diamond")
|
||||
if(src.mineralName == "Diamond")
|
||||
new /obj/item/weapon/ore/diamond(src)
|
||||
if (src.mineralName == "Bananium")
|
||||
if(src.mineralName == "Bananium")
|
||||
new /obj/item/weapon/ore/bananium(src)
|
||||
var/turf/simulated/floor/plating/asteroid/airless/N = ChangeTurf(/turf/simulated/floor/plating/asteroid/airless)
|
||||
playsound(src, 'sound/effects/break_stone.ogg', 50, 1) //beautiful destruction
|
||||
@@ -443,14 +461,14 @@
|
||||
/*
|
||||
/turf/simulated/mineral/proc/setRandomMinerals()
|
||||
var/s = pickweight(list("uranium" = 5, "iron" = 50, "gold" = 5, "silver" = 5, "plasma" = 50, "diamond" = 1))
|
||||
if (s)
|
||||
if(s)
|
||||
mineralName = s
|
||||
|
||||
var/N = text2path("/turf/simulated/mineral/[s]")
|
||||
if (N)
|
||||
if(N)
|
||||
var/turf/simulated/mineral/M = new N
|
||||
src = M
|
||||
if (src.mineralName)
|
||||
if(src.mineralName)
|
||||
mineralAmt = 5
|
||||
return*/
|
||||
|
||||
@@ -496,7 +514,7 @@
|
||||
var/proper_name = name
|
||||
..()
|
||||
name = proper_name
|
||||
//if (prob(50))
|
||||
//if(prob(50))
|
||||
// seedName = pick(list("1","2","3","4"))
|
||||
// seedAmt = rand(1,4)
|
||||
if(prob(20))
|
||||
@@ -513,7 +531,7 @@
|
||||
if(3.0)
|
||||
return
|
||||
if(2.0)
|
||||
if (prob(20))
|
||||
if(prob(20))
|
||||
src.gets_dug()
|
||||
if(1.0)
|
||||
src.gets_dug()
|
||||
@@ -524,58 +542,24 @@
|
||||
if(!W || !user)
|
||||
return 0
|
||||
|
||||
if ((istype(W, /obj/item/weapon/shovel)))
|
||||
if((istype(W, /obj/item/weapon/shovel)))
|
||||
var/turf/T = user.loc
|
||||
if (!( istype(T, /turf) ))
|
||||
if(!( istype(T, /turf) ))
|
||||
return
|
||||
|
||||
if (dug)
|
||||
if(dug)
|
||||
user << "<span class='danger'>This area has already been dug.</span>"
|
||||
return
|
||||
|
||||
user << "<span class='danger'>You start digging.</span>"
|
||||
playsound(src, 'sound/effects/shovel_dig.ogg', 50, 1) //FUCK YO RUSTLE I GOT'S THE DIGS SOUND HERE
|
||||
|
||||
sleep(40)
|
||||
if ((user.loc == T && user.get_active_hand() == W))
|
||||
sleep(15)
|
||||
if((user.loc == T && user.get_active_hand() == W))
|
||||
user << "<span class='notice'>You dug a hole.</span>"
|
||||
gets_dug()
|
||||
return
|
||||
|
||||
if ((istype(W,/obj/item/weapon/pickaxe/drill)))
|
||||
var/turf/T = user.loc
|
||||
if (!( istype(T, /turf) ))
|
||||
return
|
||||
|
||||
if (dug)
|
||||
user << "<span class='warning'>This area has already been dug.</span>"
|
||||
return
|
||||
|
||||
user << "<span class='danger'>You start digging.</span>"
|
||||
playsound(src, 'sound/effects/shovel_dig.ogg', 50, 1) //FUCK YO RUSTLE I GOT'S THE DIGS SOUND HERE
|
||||
|
||||
sleep(30)
|
||||
if ((user.loc == T && user.get_active_hand() == W))
|
||||
user << "<span class='notice'>You dug a hole.</span>"
|
||||
gets_dug()
|
||||
|
||||
if ((istype(W,/obj/item/weapon/pickaxe/drill/diamonddrill)) || (istype(W,/obj/item/weapon/pickaxe/jackhammer/borgdrill)))
|
||||
var/turf/T = user.loc
|
||||
if (!( istype(T, /turf) ))
|
||||
return
|
||||
|
||||
if (dug)
|
||||
user << "<span class='warning'>This area has already been dug.</span>"
|
||||
return
|
||||
|
||||
user << "<span class='danger'>You start digging.</span>"
|
||||
playsound(src, 'sound/effects/shovel_dig.ogg', 50, 1) //FUCK YO RUSTLE I GOT'S THE DIGS SOUND HERE
|
||||
|
||||
sleep(0)
|
||||
if ((user.loc == T && user.get_active_hand() == W))
|
||||
user << "<span class='notice'>You dug a hole.</span>"
|
||||
gets_dug()
|
||||
|
||||
if(istype(W,/obj/item/weapon/storage/bag/ore))
|
||||
var/obj/item/weapon/storage/bag/ore/S = W
|
||||
if(S.collection_mode == 1)
|
||||
|
||||
@@ -668,8 +668,6 @@
|
||||
|
||||
/datum/species/proc/movement_delay(var/mob/living/carbon/human/H)
|
||||
var/mspeed = 0
|
||||
if(H.status_flags & GOTTAGOFAST)
|
||||
mspeed -= 1
|
||||
|
||||
var/hasjetpack = 0
|
||||
if(istype(H.back, /obj/item/weapon/tank/jetpack))
|
||||
@@ -703,6 +701,9 @@
|
||||
|
||||
mspeed += speedmod
|
||||
|
||||
if(H.status_flags & GOTTAGOFAST)
|
||||
mspeed = 0
|
||||
|
||||
return mspeed
|
||||
|
||||
//////////////////
|
||||
|
||||
@@ -219,14 +219,11 @@
|
||||
|
||||
/obj/item/weapon/robot_module/miner/New()
|
||||
..()
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
modules += new /obj/item/borg/sight/meson(src)
|
||||
emag = new /obj/item/borg/stun(src)
|
||||
modules += new /obj/item/weapon/storage/bag/ore(src)
|
||||
if(R.emagged)
|
||||
modules += new /obj/item/weapon/pickaxe/drill/diamonddrill(src)
|
||||
else
|
||||
modules += new /obj/item/weapon/pickaxe/jackhammer/borgdrill(src)
|
||||
modules += new /obj/item/weapon/pickaxe/drill/cyborg(src)
|
||||
modules += new /obj/item/weapon/shovel(src)
|
||||
modules += new /obj/item/device/flashlight/lantern(src)
|
||||
modules += new /obj/item/weapon/storage/bag/sheetsnatcher/borg(src)
|
||||
modules += new /obj/item/device/t_scanner/adv_mining_scanner(src)
|
||||
@@ -235,7 +232,7 @@
|
||||
|
||||
/obj/item/weapon/robot_module/miner/on_emag()
|
||||
..()
|
||||
for(var/obj/item/weapon/pickaxe/jackhammer/borgdrill/D in modules)
|
||||
for(var/obj/item/weapon/pickaxe/drill/cyborg/D in modules)
|
||||
qdel(D)
|
||||
modules += new /obj/item/weapon/pickaxe/drill/diamonddrill(src)
|
||||
rebuild()
|
||||
|
||||
@@ -91,17 +91,12 @@
|
||||
else
|
||||
usr << "<span class='notice'>It is spent.</span>"
|
||||
|
||||
/obj/item/weapon/reagent_containers/hypospray/medipen/leporazine //basilisks
|
||||
name = "leporazine medipen"
|
||||
desc = "A rapid way to regulate your body's temperature in the event of a hardsuit malfunction at the cost of some shortness of breath."
|
||||
icon_state = "lepopen"
|
||||
list_reagents = list("leporazine" = 9, "lexorin" = 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/hypospray/medipen/stimpack //goliath kiting
|
||||
name = "ephedrine medipen"
|
||||
desc = "A rapid way to stimulate your body's adrenaline, allowing for freer movement in restrictive armor at the cost of some shortness of breath."
|
||||
name = "stimpack medipen"
|
||||
desc = "A rapid way to stimulate your body's adrenaline, allowing for freer movement in restrictive armor as well as a ."
|
||||
icon_state = "stimpen"
|
||||
list_reagents = list("ephedrine" = 9, "lexorin" = 1)
|
||||
volume = 20
|
||||
list_reagents = list("ephedrine" = 10, "coffee" = 10)
|
||||
|
||||
/obj/item/weapon/reagent_containers/hypospray/medipen/morphine
|
||||
name = "morphine medipen"
|
||||
|
||||
@@ -126,16 +126,6 @@ datum/design/proc/CalcReliability(var/list/temp_techs)
|
||||
/////////////////Mining//////////////////
|
||||
/////////////////////////////////////////
|
||||
|
||||
/datum/design/jackhammer
|
||||
name = "Sonic Jackhammer"
|
||||
desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
|
||||
id = "jackhammer"
|
||||
req_tech = list("materials" = 3, "powerstorage" = 2, "engineering" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 2000, "$glass" = 500, "$silver" = 500)
|
||||
build_path = /obj/item/weapon/pickaxe/jackhammer
|
||||
category = list("Mining Designs")
|
||||
|
||||
/datum/design/drill
|
||||
name = "Mining Drill"
|
||||
desc = "Yours is the drill that will pierce through the rock walls."
|
||||
@@ -152,32 +142,32 @@ datum/design/proc/CalcReliability(var/list/temp_techs)
|
||||
id = "plasmacutter"
|
||||
req_tech = list("materials" = 4, "plasmatech" = 3, "engineering" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 1500, "$glass" = 500, "$gold" = 500, "$plasma" = 500)
|
||||
materials = list("$metal" = 5000, "$glass" = 1000, "$gold" = 500, "$plasma" = 500)
|
||||
reliability = 79
|
||||
build_path = /obj/item/weapon/pickaxe/plasmacutter
|
||||
category = list("Mining Designs")
|
||||
|
||||
/datum/design/pick_diamond
|
||||
name = "Diamond Pickaxe"
|
||||
desc = "A pickaxe with a diamond pick head, this is just like minesim 2554!."
|
||||
id = "pick_diamond"
|
||||
req_tech = list("materials" = 6)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$diamond" = 3000)
|
||||
build_path = /obj/item/weapon/pickaxe/diamond
|
||||
category = list("Mining Designs")
|
||||
|
||||
/datum/design/drill_diamond
|
||||
name = "Diamond Mining Drill"
|
||||
name = "Diamond-Tipped Mining Drill"
|
||||
desc = "Yours is the drill that will pierce the heavens!"
|
||||
id = "drill_diamond"
|
||||
req_tech = list("materials" = 6, "powerstorage" = 4, "engineering" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 3000, "$glass" = 1000, "$diamond" = 3750) //Yes, a whole diamond is needed.
|
||||
materials = list("$metal" = 6000, "$glass" = 1000, "$diamond" = 3750) //Yes, a whole diamond is needed.
|
||||
reliability = 79
|
||||
build_path = /obj/item/weapon/pickaxe/drill/diamonddrill
|
||||
category = list("Mining Designs")
|
||||
|
||||
/datum/design/jackhammer
|
||||
name = "Sonic Jackhammer"
|
||||
desc = "Essentially a handheld planet-cracker. Can drill through walls with ease as well, but has high power cost for doing so."
|
||||
id = "jackhammer"
|
||||
req_tech = list("materials" = 6, "powerstorage" = 6, "engineering" = 5, "magnets" = 6)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 8000, "$glass" = 1500, "$silver" = 2000, "$diamond" = 6000)
|
||||
build_path = /obj/item/weapon/pickaxe/drill/jackhammer
|
||||
category = list("Mining Designs")
|
||||
|
||||
/////////////////////////////////////////
|
||||
//////////////Blue Space/////////////////
|
||||
/////////////////////////////////////////
|
||||
|
||||
@@ -599,7 +599,7 @@
|
||||
/////////////////////////////////////////
|
||||
|
||||
/datum/design/borg_upgrade_reset
|
||||
name = "Cyborg Upgrade Module (Reset Module)"
|
||||
name = "Cyborg Upgrade (Reset Module)"
|
||||
id = "borg_upgrade_reset"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/reset
|
||||
@@ -608,7 +608,7 @@
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
/datum/design/borg_upgrade_rename
|
||||
name = "Cyborg Upgrade Module (Rename Module)"
|
||||
name = "Cyborg Upgrade (Rename Module)"
|
||||
id = "borg_upgrade_rename"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/rename
|
||||
@@ -617,7 +617,7 @@
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
/datum/design/borg_upgrade_restart
|
||||
name = "Cyborg Upgrade Module (Restart Module)"
|
||||
name = "Cyborg Upgrade (Restart Module)"
|
||||
id = "borg_upgrade_restart"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/restart
|
||||
@@ -626,7 +626,7 @@
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
/datum/design/borg_upgrade_vtec
|
||||
name = "Cyborg Upgrade Module (VTEC Module)"
|
||||
name = "Cyborg Upgrade (VTEC Module)"
|
||||
id = "borg_upgrade_vtec"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/vtec
|
||||
@@ -636,7 +636,7 @@
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
/datum/design/borg_upgrade_disablercooler
|
||||
name = "Cyborg Upgrade Module (Rapid Disabler Cooling Module)"
|
||||
name = "Cyborg Upgrade (Rapid Disabler Cooling Module)"
|
||||
id = "borg_upgrade_disablercooler"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/disablercooler
|
||||
@@ -646,18 +646,28 @@
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
/datum/design/borg_upgrade_jetpack
|
||||
name = "Cyborg Upgrade Module (Mining Jetpack)"
|
||||
name = "Cyborg Upgrade (Mining Jetpack)"
|
||||
id = "borg_upgrade_jetpack"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/jetpack
|
||||
req_tech = list("engineering" = 4, "power" = 4)
|
||||
materials = list("$metal"=10000,"$plasma"=12000,"$uranium" = 10000)
|
||||
materials = list("$metal"=10000, "$plasma"=5000, "$uranium" = 6000)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
/datum/design/borg_upgrade_diamonddrill
|
||||
name = "Cyborg Upgrade (Diamond Drill)"
|
||||
id = "borg_upgrade_diamonddrill"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/borg/upgrade/ddrill
|
||||
req_tech = list("engineering" = 5, "materials" = 5)
|
||||
materials = list("$metal"=10000, "$diamond"=8000)
|
||||
construction_time = 120
|
||||
category = list("Cyborg Upgrade Modules")
|
||||
|
||||
/datum/design/borg_syndicate_module
|
||||
name = "Borg Illegal Weapons Upgrade"
|
||||
desc = "Allows for the construction of illegal upgrades for cyborgs"
|
||||
name = "Cyborg Illegal Upgrades Module"
|
||||
desc = "Allows for the construction of restricted upgrades for cyborgs"
|
||||
id = "borg_syndicate_module"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("combat" = 4, "syndicate" = 3)
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 62 KiB After Width: | Height: | Size: 64 KiB |
Reference in New Issue
Block a user