Mafia now starts without admin intervention (#79348)

## About The Pull Request

Mafia should now start without the need of admin intervention.
I made a unit test that should always have a PDA and a ghost spawning in
a game of Mafia and having it run through basic setup to confirm they
both successfully sign up and the game starts.

I had to change a lot of things in order to get this working, such as
giving unique ckeys to mock clients, fixing harddels in Mafia, and
plenty of minor fixes. This is the first time any of this code is put in
CI, so a lot of uncaught errors are now showing their faces.

Because loading maps mid-round runtimes due to smoothing, I have mafia
their own unit test-only map that doesn't use smoothing.

I also split the mafia ui code into its own file, and moved a single
helper that was sitting around in mafia's file into a helpers file.

I also added some comments to explain why certain things are the way
they are, because I wrote some undocumented code previously and forgot a
few things, leading to self-inflicted wasted time.

## Why It's Good For The Game

^

## Changelog

🆑
fix: Mafia games can now start properly.
/🆑

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
This commit is contained in:
John Willard
2023-11-05 01:26:24 +00:00
committed by GitHub
co-authored by Ghom
parent 07bfd6c655
commit 88bb3afcce
24 changed files with 1446 additions and 701 deletions
+8 -13
View File
@@ -9,6 +9,10 @@
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/turf/open/floor/plating/abductor,
/area/centcom/mafia)
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/obj/effect/mapping_helpers/broken_floor,
@@ -48,15 +52,6 @@
/obj/item/abductor/gizmo,
/turf/open/floor/plating/abductor2,
/area/centcom/mafia)
"p" = (
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desc = "When it's time to sleep, the lights will go out. Remember - no one in space can hear you scream.";
id = "mafia";
max_integrity = 99999;
name = "Station Night Shutters"
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/turf/closed/indestructible/fakeglass,
/area/centcom/mafia)
"q" = (
/turf/open/floor/plating/abductor,
/area/centcom/mafia)
@@ -83,8 +78,8 @@
max_integrity = 99999;
name = "Station Night Shutters"
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/obj/structure/window/reinforced/plasma/plastitanium,
/turf/open/floor/plating/abductor2,
/obj/effect/spawner/structure/window/reinforced/plasma/plastitanium,
/turf/open/space/basic,
/area/centcom/mafia)
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+25 -21
View File
@@ -67,7 +67,8 @@
max_integrity = 99999;
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/turf/open/space/basic,
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+108 -101
View File
@@ -62,7 +62,8 @@
max_integrity = 99999;
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dir = 8
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/area/centcom/mafia)
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+25 -21
View File
@@ -82,7 +82,8 @@
max_integrity = 99999;
name = "Station Night Shutters"
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/obj/effect/spawner/structure/window/reinforced/indestructible,
/turf/open/space/basic,
/area/centcom/mafia)
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+25 -21
View File
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max_integrity = 99999;
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View File
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+93 -92
View File
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r
r
w
W
d
d
c
@@ -362,8 +363,8 @@ a
w
c
d
w
w
W
W
p
o
x
@@ -375,8 +376,8 @@ p
B
r
p
w
w
W
W
d
c
w
@@ -387,10 +388,10 @@ a
w
c
d
w
W
b
p
w
W
p
p
p
@@ -398,10 +399,10 @@ p
p
p
p
w
W
p
G
w
W
d
c
w
@@ -437,10 +438,10 @@ a
w
c
i
w
w
W
W
p
w
W
p
p
Q
@@ -448,10 +449,10 @@ u
Q
p
p
w
W
p
w
w
W
W
d
c
w
@@ -487,10 +488,10 @@ a
w
c
d
w
W
G
p
w
W
p
p
p
@@ -498,10 +499,10 @@ p
p
p
p
w
W
p
b
w
W
i
c
w
@@ -512,8 +513,8 @@ a
w
c
d
w
w
W
W
p
r
A
@@ -525,8 +526,8 @@ p
C
o
p
w
w
W
W
d
c
w
@@ -538,19 +539,19 @@ w
c
f
d
w
W
r
r
w
w
W
W
o
w
W
r
w
w
W
W
o
o
w
W
d
d
c
@@ -563,7 +564,7 @@ w
c
c
d
w
W
b
r
p
@@ -575,7 +576,7 @@ r
p
o
G
w
W
d
c
c
@@ -588,19 +589,19 @@ w
w
c
d
w
w
W
W
j
w
W
G
o
w
W
r
b
w
W
j
w
w
W
W
d
c
w
@@ -609,33 +610,33 @@ a
"}
(19,1,1) = {"
a
w
a
w
c
h
i
d
d
w
w
W
W
j
w
W
j
w
w
W
W
d
i
d
h
c
w
w
a
a
"}
(20,1,1) = {"
Y
a
w
w
c
k
h
@@ -654,13 +655,13 @@ h
v
c
w
w
a
Y
"}
(21,1,1) = {"
Y
a
w
w
c
c
c
@@ -679,10 +680,11 @@ c
c
c
w
w
a
Y
"}
(22,1,1) = {"
Y
a
w
w
@@ -703,11 +705,11 @@ w
w
w
w
w
w
a
Y
"}
(23,1,1) = {"
Y
a
a
a
@@ -729,6 +731,5 @@ a
a
a
a
a
a
Y
"}
+598
View File
@@ -0,0 +1,598 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"c" = (
/turf/open/floor/iron,
/area/centcom/mafia)
"i" = (
/obj/effect/landmark/mafia,
/turf/open/floor/iron,
/area/centcom/mafia)
"E" = (
/obj/effect/landmark/mafia/town_center,
/turf/open/floor/iron,
/area/centcom/mafia)
"G" = (
/turf/closed/indestructible,
/area/centcom/mafia)
"W" = (
/obj/mafia_game_board,
/turf/open/floor/iron,
/area/centcom/mafia)
"Y" = (
/turf/template_noop,
/area/template_noop)
(1,1,1) = {"
G
G
G
G
G
G
G
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
"}
(2,1,1) = {"
G
W
i
i
i
W
G
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
"}
(3,1,1) = {"
G
i
c
c
c
i
G
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
"}
(4,1,1) = {"
G
i
c
E
c
i
G
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
"}
(5,1,1) = {"
G
i
c
c
c
i
G
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
"}
(6,1,1) = {"
G
W
i
i
i
W
G
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
"}
(7,1,1) = {"
G
G
G
G
G
G
G
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
"}
(8,1,1) = {"
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
"}
(9,1,1) = {"
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
"}
(10,1,1) = {"
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
"}
(11,1,1) = {"
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
"}
(12,1,1) = {"
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
"}
(13,1,1) = {"
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
"}
(14,1,1) = {"
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
"}
(15,1,1) = {"
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
"}
(16,1,1) = {"
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
"}
(17,1,1) = {"
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
"}
(18,1,1) = {"
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
"}
(19,1,1) = {"
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
"}
(20,1,1) = {"
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
"}
(21,1,1) = {"
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
"}
(22,1,1) = {"
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
"}
(23,1,1) = {"
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
"}
+7
View File
@@ -898,6 +898,13 @@
UNTYPED_LIST_ADD(keys, key)
return keys
///Gets the total amount of everything in the associative list.
/proc/assoc_value_sum(list/input)
var/list/keys = list()
for(var/key in input)
keys += input[key]
return keys
///compare two lists, returns TRUE if they are the same
/proc/compare_list(list/l,list/d)
if(!islist(l) || !islist(d))
-10
View File
@@ -1,10 +0,0 @@
///This type is responsible for any map generation behavior that is done in areas, override this to allow for area-specific map generation. This generation is ran by areas in initialize.
/datum/map_generator
///This proc will be ran by areas on Initialize, and provides the areas turfs as argument to allow for generation.
/datum/map_generator/proc/generate_terrain(list/turfs, area/generate_in)
return
/// Populate terrain with flora, fauna, features and basically everything that isn't a turf
/datum/map_generator/proc/populate_terrain(list/turfs, area/generate_in)
return
+14 -6
View File
@@ -27,14 +27,22 @@
var/tgui_say
var/typing_indicators
/datum/client_interface/New()
..()
var/static/mock_client_uid = 0
mock_client_uid++
src.key = "[key]_[mock_client_uid]"
ckey = ckey(key)
GLOB.directory[ckey] = src
/datum/client_interface/Destroy(force, ...)
GLOB.directory -= ckey
return ..()
/datum/client_interface/proc/IsByondMember()
return FALSE
/datum/client_interface/New(key)
..()
if(key)
src.key = key
ckey = ckey(key)
/datum/client_interface/proc/set_macros()
return
+97 -346
View File
@@ -56,9 +56,6 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
///current timer for phase
var/next_phase_timer
///used for debugging in testing (doesn't put people out of the game, some other shit i forgot, who knows just don't set this in live) honestly kinda deprecated
var/debug = FALSE
///was our game forced to start early?
var/early_start = FALSE
@@ -110,6 +107,7 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
/datum/mafia_controller/Destroy(force, ...)
. = ..()
end_game()
player_role_lookup.Cut()
QDEL_NULL(map_deleter)
if(GLOB.mafia_game == src)
GLOB.mafia_game = null
@@ -126,10 +124,9 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
* * Puts players in each role randomly
* Arguments:
* * setup_list: list of all the datum setups (fancy list of roles) that would work for the game
* * ready_ghosts: list of filtered, sane players (so not playing or disconnected) for the game to put into roles
* * ready_pdas: list of PDAs wanting to play the Mafia game.
* * ready_ghosts_and_pdas: list of filtered, sane (so not playing or disconnected) ghost ckeys & PDAs for the game to put into roles.
*/
/datum/mafia_controller/proc/prepare_game(setup_list, ready_ghosts, ready_pdas)
/datum/mafia_controller/proc/prepare_game(setup_list, ready_ghosts_and_pdas)
var/static/list/possible_maps = subtypesof(/datum/map_template/mafia)
var/turf/spawn_area = get_turf(locate(/obj/effect/landmark/mafia_game_area) in GLOB.landmarks_list)
@@ -141,8 +138,11 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
var/list/bounds = current_map.load(spawn_area)
if(!bounds)
CRASH("Loading mafia map failed!")
map_deleter.defineRegion(spawn_area, locate(spawn_area.x + 23,spawn_area.y + 23,spawn_area.z), replace = TRUE) //so we're ready to mass delete when round ends
#ifdef UNIT_TESTS //unit test map is smaller
map_deleter.defineRegion(spawn_area, locate(spawn_area.x + 7, spawn_area.y + 7, spawn_area.z), replace = TRUE) //so we're ready to mass delete when round ends
#else
map_deleter.defineRegion(spawn_area, locate(spawn_area.x + 23, spawn_area.y + 23, spawn_area.z), replace = TRUE) //so we're ready to mass delete when round ends
#endif
if(!landmarks.len)//we grab town center when we grab landmarks, if there is none (the first game signed up for let's grab them post load)
for(var/obj/effect/landmark/mafia/possible_spawn in GLOB.landmarks_list)
if(istype(possible_spawn, /obj/effect/landmark/mafia/town_center))
@@ -161,23 +161,14 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
var/list/spawnpoints = landmarks.Copy()
for(var/datum/mafia_role/role as anything in all_roles)
role.assigned_landmark = pick_n_take(spawnpoints)
var/selected_player
if(!debug)
if(length(ready_pdas))
selected_player = pick(ready_pdas)
else
selected_player = pick(ready_ghosts)
else
if(length(ready_pdas))
selected_player = peek(ready_pdas)
else
selected_player = peek(ready_ghosts)
if(selected_player in ready_pdas)
role.player_pda = selected_player
ready_pdas -= selected_player
else
var/selected_player //this can be a ckey or a PDA
selected_player = pick(ready_ghosts_and_pdas)
var/client/player_client = GLOB.directory[selected_player]
if(player_client)
role.player_key = selected_player
ready_ghosts -= selected_player
else
role.player_pda = selected_player
ready_ghosts_and_pdas -= selected_player
///Sends a global message to all players, or just 'team' if set.
/datum/mafia_controller/proc/send_message(msg, team, log_only = FALSE)
@@ -405,6 +396,7 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
/**
* The end of the game is in two procs, because we want a bit of time for players to see eachothers roles.
* Because of how check_victory works, the game is halted in other places by this point.
* We won't delete ourselves in a certain amount of time in unit tests, as the unit test will handle our deletion instead.
*
* What players do in this phase:
* * See everyone's role postgame
@@ -419,7 +411,9 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
roles.mafia_alert.update_text("[message]")
roles.reveal_role(src)
phase = MAFIA_PHASE_VICTORY_LAP
#ifndef UNIT_TESTS
next_phase_timer = QDEL_IN_STOPPABLE(src, VICTORY_LAP_PERIOD_LENGTH)
#endif
/**
* Cleans up the game, resetting variables back to the beginning and removing the map with the generator.
@@ -586,7 +580,7 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
if(phase != MAFIA_PHASE_VOTING)
return
var/v = get_vote_count(player_role_lookup[source],"Day")
var/v = get_vote_count(get_role_player(source),"Day")
var/mutable_appearance/MA = mutable_appearance('icons/obj/mafia.dmi',"vote_[v > 12 ? "over_12" : v]")
overlay_list += MA
@@ -612,310 +606,59 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
H.equipOutfit(outfit_to_distribute)
H.status_flags |= GODMODE
RegisterSignal(H, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(display_votes))
var/datum/action/innate/mafia_panel/mafia_panel = new(null,src)
mafia_panel.Grant(H)
var/obj/item/modular_computer/modpc = role.player_pda
role.register_body(H)
if(modpc)
player_role_lookup[modpc] = role
else
player_role_lookup[H] = role
player_role_lookup[role.player_key] = role
var/client/player_client = GLOB.directory[role.player_key]
if(player_client)
role.put_player_in_body(player_client)
role.greet()
/datum/mafia_controller/ui_static_data(atom/user)
var/list/data = list()
if(usr.client?.holder)
data["admin_controls"] = TRUE //show admin buttons to start/setup/stop
data["is_observer"] = isobserver(user)
data["all_roles"] = current_setup_text
if(phase == MAFIA_PHASE_SETUP)
return data
var/datum/mafia_role/user_role = player_role_lookup[user]
if(user_role)
data["roleinfo"] = list(
"role" = user_role.name,
"desc" = user_role.desc,
"hud_icon" = user_role.hud_icon,
"revealed_icon" = user_role.revealed_icon,
)
return data
/datum/mafia_controller/ui_data(atom/user)
var/list/data = list()
data["phase"] = phase
if(turn)
data["turn"] = " - Day [turn]"
if(phase == MAFIA_PHASE_SETUP)
data["lobbydata"] = list()
for(var/key in GLOB.mafia_signup + GLOB.mafia_bad_signup + GLOB.pda_mafia_signup)
var/list/lobby_member = list()
lobby_member["name"] = key
lobby_member["status"] = (key in GLOB.mafia_bad_signup) ? "Disconnected" : "Ready"
data["lobbydata"] += list(lobby_member)
return data
data["timeleft"] = next_phase_timer ? timeleft(next_phase_timer) : 0
var/datum/mafia_role/user_role = player_role_lookup[user]
if(user_role)
data["user_notes"] = user_role.written_notes
data["messages"] = list()
var/list/ui_messages = list()
for(var/i = user_role.role_messages.len to 1 step -1)
ui_messages.Add(list(list(
"msg" = user_role.role_messages[i],
)))
data["messages"] = ui_messages
data["players"] = list()
for(var/datum/mafia_role/role as anything in all_roles)
var/list/player_info = list()
player_info["name"] = role.body.real_name
player_info["ref"] = REF(role)
player_info["alive"] = role.game_status == MAFIA_ALIVE
player_info["possible_actions"] = list()
if(user_role) //not observer
for(var/datum/mafia_ability/action as anything in user_role.role_unique_actions)
if(action.validate_action_target(src, potential_target = role, silent = TRUE))
player_info["possible_actions"] += list(list("name" = action, "ref" = REF(action)))
data["players"] += list(player_info)
return data
/datum/mafia_controller/ui_assets(mob/user)
return list(
get_asset_datum(/datum/asset/spritesheet/mafia),
)
/datum/mafia_controller/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
var/datum/mafia_role/user_role = player_role_lookup[usr]
var/obj/item/modular_computer/modpc = ui.src_object
///From a 'user' (Either a mob or ModPC) or TGUI UI, will try to find the Mafia role from 'player_role_lookup'.
/datum/mafia_controller/proc/get_role_player(atom/user, datum/tgui/ui)
var/obj/item/modular_computer/modpc = ui?.src_object || user
if(istype(modpc))
user_role = player_role_lookup[modpc]
return player_role_lookup[modpc]
var/mob/mob_user = user
if(!istype(mob_user))
CRASH("[user] is not a modPC nor a mob, but we are trying to find their role.")
return player_role_lookup[mob_user.ckey]
/**
* Signs the player up for Mafia, or removes them from the list if they are already
* signed up.
* Args:
* - ghost_client: is the client of the observer signing up. This can be null in favor of modpc.
* - modpc: is a living player signing up through a PDA. This can be null in favor of ghost_client.
*/
/datum/mafia_controller/proc/signup_mafia(mob/user, client/ghost_client, obj/item/modular_computer/modpc)
if(!SSticker.HasRoundStarted())
to_chat(user, span_warning("Wait for the round to start."))
return FALSE
if(isnull(modpc))
if(GLOB.mafia_signup[ghost_client.ckey])
GLOB.mafia_signup -= ghost_client.ckey
GLOB.mafia_early_votes -= ghost_client.ckey //Remove their early start vote as well
to_chat(user, span_notice("You unregister from Mafia."))
else
GLOB.mafia_signup[ghost_client.ckey] = TRUE
to_chat(user, span_notice("You sign up for Mafia."))
else
modpc = null
//Admin actions
if(ui.user.client.holder)
switch(action)
if("new_game")
if(phase == MAFIA_PHASE_SETUP)
return
basic_setup()
if("nuke")
qdel(src)
if("next_phase")
if(phase == MAFIA_PHASE_SETUP)
return
var/datum/timedevent/timer = SStimer.timer_id_dict[next_phase_timer]
if(!timer.spent)
var/datum/callback/tc = timer.callBack
deltimer(next_phase_timer)
tc.InvokeAsync()
return TRUE
if("players_home")
var/list/failed = list()
for(var/datum/mafia_role/player in all_roles)
if(!player.body)
failed += player
continue
player.body.forceMove(get_turf(player.assigned_landmark))
if(failed.len)
to_chat(usr, "List of players who no longer had a body (if you see this, the game is runtiming anyway so just hit \"New Game\" to end it)")
for(var/datum/mafia_role/fail as anything in failed)
to_chat(usr, fail.player_key || fail.player_pda)
if("debug_setup")
var/list/debug_setup = list()
var/list/rolelist_dict = list("CANCEL", "FINISH") + GLOB.mafia_roles_by_name
var/done = FALSE
while(!done)
to_chat(usr, "You have a total player count of [assoc_value_sum(debug_setup)] in this setup.")
var/chosen_role_name = tgui_input_list(usr, "Select a role!", "Custom Setup Creation", rolelist_dict)
if(!chosen_role_name)
return
switch(chosen_role_name)
if("CANCEL")
done = TRUE
return
if("FINISH")
done = TRUE
break
else
var/found_path = rolelist_dict[chosen_role_name]
var/role_count = tgui_input_number(usr, "How many? Zero to cancel.", "Custom Setup Creation", 0, 12)
if(role_count > 0)
debug_setup[found_path] = role_count
custom_setup = debug_setup
early_start = TRUE
try_autostart()//don't worry, this fails if there's a game in progress
if("cancel_setup")
custom_setup = list()
if("start_now")
forced_setup()
switch(action) //both living and dead
if("mf_lookup")
var/role_lookup = params["role_name"]
var/datum/mafia_role/helper
for(var/datum/mafia_role/role as anything in all_roles)
if(role_lookup == role.name)
helper = role
break
helper.show_help(usr)
if(!user_role)//just the dead
switch(action)
if("mf_signup")
var/client/ghost_client = ui.user.client
if(!SSticker.HasRoundStarted())
to_chat(usr, span_warning("Wait for the round to start."))
return
if(isnull(modpc))
if(GLOB.mafia_signup[ghost_client.ckey])
GLOB.mafia_signup -= ghost_client.ckey
GLOB.mafia_early_votes -= ghost_client.ckey //Remove their early start vote as well
to_chat(usr, span_notice("You unregister from Mafia."))
return TRUE
else
GLOB.mafia_signup[ghost_client.ckey] = TRUE
to_chat(usr, span_notice("You sign up for Mafia."))
else
if(GLOB.pda_mafia_signup[modpc])
GLOB.pda_mafia_signup -= modpc
GLOB.mafia_early_votes -= modpc //Remove their early start vote as well
to_chat(usr, span_notice("You unregister from Mafia."))
return TRUE
else
GLOB.pda_mafia_signup[modpc] = TRUE
to_chat(usr, span_notice("You sign up for Mafia."))
if(phase == MAFIA_PHASE_SETUP)
check_signups()
try_autostart()
return TRUE
if("vote_to_start")
var/client/ghost_client = ui.user.client
if(phase != MAFIA_PHASE_SETUP)
to_chat(usr, span_notice("You cannot vote to start while a game is underway!"))
return
if(isnull(modpc))
if(!GLOB.mafia_signup[ghost_client.ckey])
to_chat(usr, span_notice("You must be signed up for this game to vote!"))
return
if(GLOB.mafia_early_votes[ghost_client.ckey])
GLOB.mafia_early_votes -= ghost_client.ckey
to_chat(usr, span_notice("You are no longer voting to start the game early."))
else
GLOB.mafia_early_votes[ghost_client.ckey] = ghost_client
to_chat(usr, span_notice("You vote to start the game early ([length(GLOB.mafia_early_votes)] out of [max(round(length(GLOB.mafia_signup) / 2), round(MAFIA_MIN_PLAYER_COUNT / 2))])."))
if(check_start_votes()) //See if we have enough votes to start
forced_setup()
else
if(!GLOB.pda_mafia_signup[modpc])
to_chat(usr, span_notice("You must be signed up for this game to vote!"))
return
if(GLOB.mafia_early_votes[modpc])
GLOB.mafia_early_votes -= modpc
to_chat(usr, span_notice("You are no longer voting to start the game early."))
else
GLOB.mafia_early_votes[modpc] = modpc
to_chat(usr, span_notice("You vote to start the game early ([length(GLOB.mafia_early_votes)] out of [max(round(length(GLOB.mafia_signup) / 2), round(MAFIA_MIN_PLAYER_COUNT / 2))])."))
if(check_start_votes()) //See if we have enough votes to start
forced_setup()
return TRUE
if(user_role && user_role.game_status == MAFIA_DEAD)
return
//User actions (just living)
switch(action)
if("change_notes")
if(user_role.game_status == MAFIA_DEAD)
return TRUE
user_role.written_notes = sanitize_text(params["new_notes"])
user_role.send_message_to_player("notes saved", balloon_alert = TRUE)
if(GLOB.pda_mafia_signup[modpc])
GLOB.pda_mafia_signup -= modpc
GLOB.mafia_early_votes -= modpc //Remove their early start vote as well
to_chat(user, span_notice("You unregister from Mafia."))
return TRUE
if("send_message_to_chat")
if(user_role.game_status == MAFIA_DEAD)
return TRUE
var/message_said = sanitize_text(params["message"])
user_role.body.say(message_said, forced = "mafia chat (sent by [ui.user.client])")
return TRUE
if("send_notes_to_chat")
if(user_role.game_status == MAFIA_DEAD || !user_role.written_notes)
return TRUE
if(phase == MAFIA_PHASE_NIGHT)
return TRUE
if(!COOLDOWN_FINISHED(user_role, note_chat_sending_cooldown))
return FALSE
COOLDOWN_START(user_role, note_chat_sending_cooldown, MAFIA_NOTE_SENDING_COOLDOWN)
user_role.body.say("[user_role.written_notes]", forced = "mafia notes sending")
return TRUE
if("perform_action")
var/datum/mafia_role/target = locate(params["target"]) in all_roles
if(!istype(target))
return
var/datum/mafia_ability/used_action = locate(params["action_ref"]) in user_role.role_unique_actions
if(!used_action)
return
switch(phase)
if(MAFIA_PHASE_DAY, MAFIA_PHASE_VOTING)
used_action.using_ability = TRUE
used_action.perform_action_target(src, target)
if(MAFIA_PHASE_NIGHT)
used_action.set_target(src, target)
return TRUE
if(user_role != on_trial)
switch(action)
if("vote_abstain")
if(phase != MAFIA_PHASE_JUDGEMENT || (user_role in judgement_abstain_votes))
return
user_role.send_message_to_player("You have decided to abstain.")
judgement_innocent_votes -= user_role
judgement_guilty_votes -= user_role
judgement_abstain_votes += user_role
if("vote_innocent")
if(phase != MAFIA_PHASE_JUDGEMENT || (user_role in judgement_innocent_votes))
return
user_role.send_message_to_player("Your vote on [on_trial.body.real_name] submitted as INNOCENT!")
judgement_abstain_votes -= user_role//no fakers, and...
judgement_guilty_votes -= user_role//no radical centrism
judgement_innocent_votes += user_role
if("vote_guilty")
if(phase != MAFIA_PHASE_JUDGEMENT || (user_role in judgement_guilty_votes))
return
user_role.send_message_to_player("Your vote on [on_trial.body.real_name] submitted as GUILTY!")
judgement_abstain_votes -= user_role//no fakers, and...
judgement_innocent_votes -= user_role//no radical centrism
judgement_guilty_votes += user_role
/datum/mafia_controller/ui_state(mob/user)
return GLOB.always_state
/datum/mafia_controller/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, null)
if(!ui)
ui = new(user, src, "MafiaPanel")
ui.open()
/proc/assoc_value_sum(list/L)
. = 0
for(var/key in L)
. += L[key]
else
GLOB.pda_mafia_signup[modpc] = TRUE
to_chat(user, span_notice("You sign up for Mafia."))
if(phase == MAFIA_PHASE_SETUP)
check_signups()
try_autostart()
return TRUE
/**
* Returns a standard setup, with certain important/unique roles guaranteed.
@@ -960,18 +703,16 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
/datum/mafia_controller/proc/basic_setup()
var/req_players = MAFIA_MAX_PLAYER_COUNT
var/list/setup = custom_setup
if(setup.len)
if(length(setup))
req_players = assoc_value_sum(setup)
var/list/filtered_pdas = GLOB.pda_mafia_signup
if(!isnull(filtered_pdas)) //pdas get priority
req_players -= length(GLOB.pda_mafia_signup)
var/list/filtered_keys = filter_players(req_players)
var/needed_players = length(filtered_keys) + length(filtered_pdas)
var/list/filtered_keys_and_pdas = filter_players(req_players)
if(!setup.len) //don't actually have one yet, so generate a max player random setup. it's good to do this here instead of above so it doesn't generate one every time a game could possibly start.
setup = generate_standard_setup(needed_players)
prepare_game(setup, filtered_keys, filtered_pdas)
//don't actually have one yet, so generate a max player random setup.
//it's good to do this here instead of above so it doesn't generate one every time a game could possibly start.
if(!length(setup))
setup = generate_standard_setup(length(filtered_keys_and_pdas))
prepare_game(setup, filtered_keys_and_pdas)
start_game()
/**
@@ -982,17 +723,15 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
/datum/mafia_controller/proc/forced_setup()
check_signups() //Refresh the signup list, so our numbers are accurate and we only take active players into consideration.
var/list/filtered_pdas = GLOB.pda_mafia_signup
var/list/filtered_keys = filter_players(length(GLOB.mafia_signup))
var/req_players = length(filtered_keys) + length(filtered_pdas)
if(!req_players) //If we have nobody signed up, we give up on starting
var/players_needed = GLOB.mafia_signup.len + GLOB.pda_mafia_signup.len
var/list/filtered_keys_and_pdas = filter_players(players_needed)
if(!length(filtered_keys_and_pdas)) //If we have nobody signed up, we give up on starting
log_admin("Attempted to force a mafia game to start with nobody signed up!")
return
var/list/setup = generate_standard_setup(req_players)
var/list/setup = generate_standard_setup(length(filtered_keys_and_pdas))
prepare_game(setup, filtered_keys, filtered_pdas)
prepare_game(setup, filtered_keys_and_pdas)
early_start = TRUE
start_game()
@@ -1006,10 +745,10 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
/datum/mafia_controller/proc/check_start_votes()
check_signups() //Same as before. What a useful proc.
if(length(GLOB.mafia_signup) < MAFIA_MIN_PLAYER_COUNT)
if(length(GLOB.mafia_signup + GLOB.pda_mafia_signup) < MAFIA_MIN_PLAYER_COUNT)
return FALSE //Make sure we have the minimum playercount to host a game first.
if(length(GLOB.mafia_early_votes) < round(length(GLOB.mafia_signup) / 2))
if(length(GLOB.mafia_early_votes) < round(length(GLOB.mafia_signup + GLOB.pda_mafia_signup) / 2))
return FALSE
return TRUE
@@ -1023,38 +762,44 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
* This should only be run as we are in the process of starting a game.
*
* max_players - The maximum number of keys to put in our return list before we start telling people they're not getting in.
* filtered_keys - A list of player ckeys, to be included in the game.
* filtered_keys_and_pdas - A list of player ckeys and PDAs, to be included in the game.
*/
/datum/mafia_controller/proc/filter_players(max_players)
//final list for all the players who will be in this game
var/list/filtered_keys = list()
var/list/filtered_keys_and_pdas = list()
//cuts invalid players from signups (disconnected/not a ghost)
var/list/possible_keys = list()
var/list/possible_players = list()
for(var/key in GLOB.mafia_signup)
if(GLOB.directory[key])
var/client/C = GLOB.directory[key]
if(isobserver(C.mob))
possible_keys += key
possible_players += key
continue
GLOB.mafia_signup -= key //not valid to play when we checked so remove them from signups
//If we're not over capacity and don't need to notify anyone of their exclusion, return early.
if(length(possible_keys) < max_players)
return filtered_keys
for(var/obj/item/modular_computer/pda/pdas as anything in GLOB.pda_mafia_signup)
possible_players += pdas
//if there were too many players, still start but only make filtered keys as big as it needs to be (cut excess)
//also removes people who do get into final player list from the signup so they have to sign up again when game ends
for(var/i in 1 to max_players)
var/chosen_key = pick_n_take(possible_keys)
filtered_keys += chosen_key
GLOB.mafia_signup -= chosen_key
if(!length(possible_players))
break
var/chosen_key = pick_n_take(possible_players)
filtered_keys_and_pdas += chosen_key
if(chosen_key in GLOB.pda_mafia_signup)
GLOB.pda_mafia_signup -= chosen_key
else if(chosen_key in GLOB.mafia_signup)
GLOB.mafia_signup -= chosen_key
//small message about not getting into this game for clarity on why they didn't get in
for(var/unpicked in possible_keys)
for(var/unpicked in possible_players)
if(!(unpicked in GLOB.mafia_signup))
continue
var/client/unpicked_client = GLOB.directory[unpicked]
to_chat(unpicked_client, span_danger("Sorry, the starting mafia game has too many players and you were not picked."))
to_chat(unpicked_client, span_warning("You're still signed up, getting messages from the current round, and have another chance to join when the one starting now finishes."))
return filtered_keys
return filtered_keys_and_pdas
/**
* Called when someone signs up, and sees if there are enough people in the signup list to begin.
@@ -1073,6 +818,7 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
* If a disconnected player gets a non-ghost mob and reconnects, they will be first put back into mafia_signup then filtered by that.
*/
/datum/mafia_controller/proc/check_signups()
#ifndef UNIT_TESTS
for(var/bad_key in GLOB.mafia_bad_signup)
if(GLOB.directory[bad_key])//they have reconnected if we can search their key and get a client
GLOB.mafia_bad_signup -= bad_key
@@ -1086,6 +832,7 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
if(!isobserver(C.mob))
//they are back to playing the game, remove them from the signups
GLOB.mafia_signup -= key
#endif
/datum/action/innate/mafia_panel
name = "Mafia Panel"
@@ -1099,6 +846,10 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
. = ..()
controller_panel = controller
/datum/action/innate/mafia_panel/Destroy()
. = ..()
controller_panel = null
/datum/action/innate/mafia_panel/Activate()
controller_panel.ui_interact(owner)
+261
View File
@@ -0,0 +1,261 @@
// 'user' can be a modPC, hence why it's pathed to the atom
/datum/mafia_controller/ui_static_data(atom/user)
var/list/data = list()
if(usr.client?.holder)
data["admin_controls"] = TRUE //show admin buttons to start/setup/stop
data["is_observer"] = isobserver(user)
data["all_roles"] = current_setup_text
if(phase == MAFIA_PHASE_SETUP)
return data
var/datum/mafia_role/user_role = get_role_player(user)
if(user_role)
data["roleinfo"] = list(
"role" = user_role.name,
"desc" = user_role.desc,
"hud_icon" = user_role.hud_icon,
"revealed_icon" = user_role.revealed_icon,
)
return data
// 'user' can be a modPC, hence why it's pathed to the atom
/datum/mafia_controller/ui_data(atom/user)
var/list/data = list()
data["phase"] = phase
if(turn)
data["turn"] = " - Day [turn]"
if(phase == MAFIA_PHASE_SETUP)
data["lobbydata"] = list()
for(var/key in GLOB.mafia_signup + GLOB.mafia_bad_signup + GLOB.pda_mafia_signup)
var/list/lobby_member = list()
lobby_member["name"] = key
lobby_member["status"] = (key in GLOB.mafia_bad_signup) ? "Disconnected" : "Ready"
data["lobbydata"] += list(lobby_member)
return data
data["timeleft"] = next_phase_timer ? timeleft(next_phase_timer) : 0
var/datum/mafia_role/user_role = get_role_player(user)
if(user_role)
data["user_notes"] = user_role.written_notes
var/list/ui_messages = list()
for(var/i = user_role.role_messages.len to 1 step -1)
ui_messages.Add(list(list(
"msg" = user_role.role_messages[i],
)))
data["messages"] = ui_messages
data["players"] = list()
for(var/datum/mafia_role/role as anything in all_roles)
var/list/player_info = list()
player_info["name"] = role.body.real_name
player_info["ref"] = REF(role)
player_info["alive"] = role.game_status == MAFIA_ALIVE
player_info["possible_actions"] = list()
if(user_role) //not observer
for(var/datum/mafia_ability/action as anything in user_role.role_unique_actions)
if(action.validate_action_target(src, potential_target = role, silent = TRUE))
player_info["possible_actions"] += list(list("name" = action, "ref" = REF(action)))
data["players"] += list(player_info)
return data
/datum/mafia_controller/ui_assets(mob/user)
return list(
get_asset_datum(/datum/asset/spritesheet/mafia),
)
/datum/mafia_controller/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
var/datum/mafia_role/user_role = get_role_player(usr, ui)
var/obj/item/modular_computer/modpc = ui.src_object
if(!istype(modpc))
modpc = null
//Admin actions
if(ui.user.client.holder)
switch(action)
if("new_game")
if(phase == MAFIA_PHASE_SETUP)
return
basic_setup()
if("nuke")
qdel(src)
if("next_phase")
if(phase == MAFIA_PHASE_SETUP)
return
var/datum/timedevent/timer = SStimer.timer_id_dict[next_phase_timer]
if(!timer.spent)
var/datum/callback/tc = timer.callBack
deltimer(next_phase_timer)
tc.InvokeAsync()
return TRUE
if("players_home")
var/list/failed = list()
for(var/datum/mafia_role/player in all_roles)
if(!player.body)
failed += player
continue
player.body.forceMove(get_turf(player.assigned_landmark))
if(failed.len)
to_chat(usr, "List of players who no longer had a body (if you see this, the game is runtiming anyway so just hit \"New Game\" to end it)")
for(var/datum/mafia_role/fail as anything in failed)
to_chat(usr, fail.player_key || fail.player_pda)
if("debug_setup")
var/list/debug_setup = list()
var/list/rolelist_dict = list("CANCEL", "FINISH") + GLOB.mafia_roles_by_name
var/done = FALSE
while(!done)
to_chat(usr, "You have a total player count of [assoc_value_sum(debug_setup)] in this setup.")
var/chosen_role_name = tgui_input_list(usr, "Select a role!", "Custom Setup Creation", rolelist_dict)
if(!chosen_role_name)
return
switch(chosen_role_name)
if("CANCEL")
done = TRUE
return
if("FINISH")
done = TRUE
break
else
var/found_path = rolelist_dict[chosen_role_name]
var/role_count = tgui_input_number(usr, "How many? Zero to cancel.", "Custom Setup Creation", 0, 12)
if(role_count > 0)
debug_setup[found_path] = role_count
custom_setup = debug_setup
early_start = TRUE
try_autostart()//don't worry, this fails if there's a game in progress
if("cancel_setup")
custom_setup = list()
if("start_now")
forced_setup()
switch(action) //both living and dead
if("mf_lookup")
var/role_lookup = params["role_name"]
var/datum/mafia_role/helper
for(var/datum/mafia_role/role as anything in all_roles)
if(role_lookup == role.name)
helper = role
break
helper.show_help(usr)
if(!user_role)//just the dead
switch(action)
if("mf_signup")
if(signup_mafia(usr, ui.user.client, modpc))
return TRUE
if("vote_to_start")
var/client/ghost_client = ui.user.client
if(phase != MAFIA_PHASE_SETUP)
to_chat(usr, span_notice("You cannot vote to start while a game is underway!"))
return
if(isnull(modpc))
if(!GLOB.mafia_signup[ghost_client.ckey])
to_chat(usr, span_notice("You must be signed up for this game to vote!"))
return
if(GLOB.mafia_early_votes[ghost_client.ckey])
GLOB.mafia_early_votes -= ghost_client.ckey
to_chat(usr, span_notice("You are no longer voting to start the game early."))
else
GLOB.mafia_early_votes[ghost_client.ckey] = ghost_client
to_chat(usr, span_notice("You vote to start the game early ([length(GLOB.mafia_early_votes)] out of [max(round(length(GLOB.mafia_signup + GLOB.pda_mafia_signup) / 2), round(MAFIA_MIN_PLAYER_COUNT / 2))])."))
if(check_start_votes()) //See if we have enough votes to start
forced_setup()
else
if(!GLOB.pda_mafia_signup[modpc])
to_chat(usr, span_notice("You must be signed up for this game to vote!"))
return
if(GLOB.mafia_early_votes[modpc])
GLOB.mafia_early_votes -= modpc
to_chat(usr, span_notice("You are no longer voting to start the game early."))
else
GLOB.mafia_early_votes[modpc] = modpc
to_chat(usr, span_notice("You vote to start the game early ([length(GLOB.mafia_early_votes)] out of [max(round(length(GLOB.mafia_signup + GLOB.pda_mafia_signup) / 2), round(MAFIA_MIN_PLAYER_COUNT / 2))])."))
if(check_start_votes()) //See if we have enough votes to start
forced_setup()
return TRUE
if(user_role && user_role.game_status == MAFIA_DEAD)
return
//User actions (just living)
switch(action)
if("change_notes")
if(user_role.game_status == MAFIA_DEAD)
return TRUE
user_role.written_notes = sanitize_text(params["new_notes"])
user_role.send_message_to_player("notes saved", balloon_alert = TRUE)
return TRUE
if("send_message_to_chat")
if(user_role.game_status == MAFIA_DEAD)
return TRUE
var/message_said = sanitize_text(params["message"])
user_role.body.say(message_said, forced = "mafia chat (sent by [ui.user.client])")
return TRUE
if("send_notes_to_chat")
if(user_role.game_status == MAFIA_DEAD || !user_role.written_notes)
return TRUE
if(phase == MAFIA_PHASE_NIGHT)
return TRUE
if(!COOLDOWN_FINISHED(user_role, note_chat_sending_cooldown))
return FALSE
COOLDOWN_START(user_role, note_chat_sending_cooldown, MAFIA_NOTE_SENDING_COOLDOWN)
user_role.body.say("[user_role.written_notes]", forced = "mafia notes sending")
return TRUE
if("perform_action")
var/datum/mafia_role/target = locate(params["target"]) in all_roles
if(!istype(target))
return
var/datum/mafia_ability/used_action = locate(params["action_ref"]) in user_role.role_unique_actions
if(!used_action)
return
switch(phase)
if(MAFIA_PHASE_DAY, MAFIA_PHASE_VOTING)
used_action.using_ability = TRUE
used_action.perform_action_target(src, target)
if(MAFIA_PHASE_NIGHT)
used_action.set_target(src, target)
return TRUE
if(user_role != on_trial)
switch(action)
if("vote_abstain")
if(phase != MAFIA_PHASE_JUDGEMENT || (user_role in judgement_abstain_votes))
return
user_role.send_message_to_player("You have decided to abstain.")
judgement_innocent_votes -= user_role
judgement_guilty_votes -= user_role
judgement_abstain_votes += user_role
if("vote_innocent")
if(phase != MAFIA_PHASE_JUDGEMENT || (user_role in judgement_innocent_votes))
return
user_role.send_message_to_player("Your vote on [on_trial.body.real_name] submitted as INNOCENT!")
judgement_abstain_votes -= user_role//no fakers, and...
judgement_guilty_votes -= user_role//no radical centrism
judgement_innocent_votes += user_role
if("vote_guilty")
if(phase != MAFIA_PHASE_JUDGEMENT || (user_role in judgement_guilty_votes))
return
user_role.send_message_to_player("Your vote on [on_trial.body.real_name] submitted as GUILTY!")
judgement_abstain_votes -= user_role//no fakers, and...
judgement_innocent_votes -= user_role//no radical centrism
judgement_guilty_votes += user_role
/datum/mafia_controller/ui_state(mob/user)
return GLOB.always_state
/datum/mafia_controller/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, null)
if(!ui)
ui = new(user, src, "MafiaPanel")
ui.open()
+39 -22
View File
@@ -28,48 +28,65 @@
/datum/map_template/mafia
should_place_on_top = FALSE
///The map suffix to put onto the mappath.
var/map_suffix
///A brief background tidbit
var/description = ""
///What costume will this map force players to start with?
var/custom_outfit
/datum/map_template/mafia/New(path = null, rename = null, cache = FALSE)
path = "_maps/map_files/Mafia/" + map_suffix
return ..()
//we only have one map in unit tests for consistency.
#ifdef UNIT_TESTS
/datum/map_template/mafia/unit_test
name = "Mafia Unit Test"
description = "A map designed specifically for Unit Testing to ensure the game runs properly."
map_suffix = "mafia_unit_test.dmm"
#else
/datum/map_template/mafia/summerball
name = "Summerball 2020"
description = "The original, the OG. The 2020 Summer ball was where mafia came from, with this map."
mappath = "_maps/map_files/Mafia/mafia_ball.dmm"
/datum/map_template/mafia/syndicate
name = "Syndicate Megastation"
description = "Yes, it's a very confusing day at the Megastation. Will the syndicate conflict resolution operatives succeed?"
mappath = "_maps/map_files/Mafia/mafia_syndie.dmm"
custom_outfit = /datum/outfit/mafia/syndie
/datum/map_template/mafia/lavaland
name = "Lavaland Excursion"
description = "The station has no idea what's going down on lavaland right now, we got changelings... traitors, and worst of all... lawyers roleblocking you every night."
mappath = "_maps/map_files/Mafia/mafia_lavaland.dmm"
custom_outfit = /datum/outfit/mafia/lavaland
map_suffix = "mafia_ball.dmm"
/datum/map_template/mafia/ufo
name = "Alien Mothership"
description = "The haunted ghost UFO tour has gone south and now it's up to our fine townies and scare seekers to kill the actual real alien changelings..."
mappath = "_maps/map_files/Mafia/mafia_ayylmao.dmm"
map_suffix = "mafia_ayylmao.dmm"
custom_outfit = /datum/outfit/mafia/abductee
/datum/map_template/mafia/spider_clan
name = "Spider Clan Kidnapping"
description = "New and improved spider clan kidnappings are a lot less boring and have a lot more lynching. Damn westaboos!"
mappath = "_maps/map_files/Mafia/mafia_spiderclan.dmm"
map_suffix = "mafia_spiderclan.dmm"
custom_outfit = /datum/outfit/mafia/ninja
/datum/map_template/mafia/snowy
name = "Snowdin"
description = "Based off of the icy moon map of the same name, the guy who reworked it did a good enough job to recieve a derivative piece of work based on it. Cool!"
mappath = "_maps/map_files/Mafia/mafia_snow.dmm"
custom_outfit = /datum/outfit/mafia/snowy
/datum/map_template/mafia/gothic
name = "Vampire's Castle"
description = "Vampires and changelings clash to find out who's the superior bloodsucking monster in this creepy castle map."
mappath = "_maps/map_files/Mafia/mafia_gothic.dmm"
map_suffix = "mafia_gothic.dmm"
custom_outfit = /datum/outfit/mafia/gothic
/datum/map_template/mafia/syndicate
name = "Syndicate Megastation"
description = "Yes, it's a very confusing day at the Megastation. Will the syndicate conflict resolution operatives succeed?"
map_suffix = "mafia_syndie.dmm"
custom_outfit = /datum/outfit/mafia/syndie
/datum/map_template/mafia/snowy
name = "Snowdin"
description = "Based off of the icy moon map of the same name, the guy who reworked it did a good enough job to recieve a derivative piece of work based on it. Cool!"
map_suffix = "mafia_snow.dmm"
custom_outfit = /datum/outfit/mafia/snowy
/datum/map_template/mafia/lavaland
name = "Lavaland Excursion"
description = "The station has no idea what's going down on lavaland right now, we got changelings... traitors, and worst of all... lawyers roleblocking you every night."
map_suffix = "mafia_lavaland.dmm"
custom_outfit = /datum/outfit/mafia/lavaland
#endif
+18 -6
View File
@@ -27,6 +27,9 @@
var/mob/living/carbon/human/body
var/obj/effect/landmark/mafia/assigned_landmark
///The Mafia innate action panel that allows players to view the game's state.
var/datum/action/innate/mafia_panel/mafia_panel
///how many votes submitted when you vote. used in voting and deciding victory.
var/vote_power = 1
///what they get equipped with when they are revealed
@@ -49,6 +52,7 @@
/datum/mafia_role/New(datum/mafia_controller/game)
. = ..()
mafia_panel = new(null, game)
for(var/datum/mafia_ability/abilities as anything in role_unique_actions + /datum/mafia_ability/voting)
role_unique_actions += new abilities(game, src)
role_unique_actions -= abilities
@@ -56,14 +60,21 @@
/datum/mafia_role/Destroy(force, ...)
UnregisterSignal(body, COMSIG_MOB_SAY)
QDEL_NULL(mafia_alert)
QDEL_NULL(body)
QDEL_NULL(mafia_panel)
QDEL_LIST(role_unique_actions)
role_messages = null
//we null these instead of qdel because Mafia controller's mapdeleter deletes it all.
assigned_landmark = null
body = null
role_messages.Cut()
return ..()
/datum/mafia_role/proc/register_body(mob/living/carbon/human/new_body)
if(body)
UnregisterSignal(new_body, COMSIG_MOB_SAY)
mafia_panel.Remove(body)
body = new_body
RegisterSignal(new_body, COMSIG_MOB_SAY, PROC_REF(handle_speech))
mafia_panel.Grant(new_body)
/**
* send_message_to_player
@@ -118,14 +129,15 @@
*
* Does not count as visiting, see visit proc.
*/
/datum/mafia_role/proc/kill(datum/mafia_controller/game, datum/mafia_role/attacker, lynch=FALSE)
/datum/mafia_role/proc/kill(datum/mafia_controller/game, datum/mafia_role/attacker, lynch = FALSE)
if(game_status == MAFIA_DEAD)
return FALSE
if(attacker && (attacker.role_flags & ROLE_ROLEBLOCKED))
return FALSE
if(SEND_SIGNAL(src, COMSIG_MAFIA_ON_KILL, game, attacker, lynch) & MAFIA_PREVENT_KILL)
return FALSE
if(game_status != MAFIA_DEAD)
game_status = MAFIA_DEAD
body.death()
game_status = MAFIA_DEAD
body.death()
if(lynch)
reveal_role(game, verbose = TRUE)
game.living_roles -= src
+2
View File
@@ -29,6 +29,8 @@
var/list/ceiling_baseturfs = list()
/datum/map_template/New(path = null, rename = null, cache = FALSE)
SHOULD_CALL_PARENT(TRUE)
. = ..()
if(path)
mappath = path
if(mappath)
+2 -2
View File
@@ -28,7 +28,7 @@
if(client)
stack_trace("Mob with client has been deleted.")
else if(ckey)
stack_trace("Mob without client but with associated ckey has been deleted.")
stack_trace("Mob without client but with associated ckey, [ckey], has been deleted.")
remove_from_mob_list()
remove_from_dead_mob_list()
@@ -46,7 +46,7 @@
qdel(hud_used)
QDEL_LIST(client_colours)
ghostize() //False, since we're deleting it currently
ghostize(can_reenter_corpse = FALSE) //False, since we're deleting it currently
if(mind?.current == src) //Let's just be safe yeah? This will occasionally be cleared, but not always. Can't do it with ghostize without changing behavior
mind.set_current(null)
@@ -3,3 +3,9 @@
starting_programs = list(
/datum/computer_file/program/chatclient,
)
//Used for Mafia testing purposes.
/obj/item/modular_computer/laptop/preset/mafia
starting_programs = list(
/datum/computer_file/program/mafia,
)
@@ -16,11 +16,11 @@
/datum/computer_file/program/mafia/Destroy(force)
var/datum/mafia_controller/game = GLOB.mafia_game
if(!game)
return
return ..()
UnregisterSignal(game, COMSIG_MAFIA_GAME_END)
var/datum/mafia_role/pda_role = game.player_role_lookup[computer]
var/datum/mafia_role/pda_role = game.get_role_player(computer)
if(!pda_role)
return
return ..()
game.send_message(span_notice("[pda_role.body] has deleted the game from their PDA, and therefore has left the game."))
pda_role.kill(game)
return ..()
@@ -60,7 +60,7 @@
SIGNAL_HANDLER
RegisterSignal(game, COMSIG_MAFIA_GAME_END, PROC_REF(on_game_end))
ui_header = "mafia.gif"
if(game.player_role_lookup[computer])
if(game.get_role_player(computer))
alert_pending = TRUE
computer.alert_call(src, "Mafia game started!")
+38 -15
View File
@@ -1,10 +1,12 @@
///This type is responsible for any map generation behavior that is done in areas, override this to allow for
///area-specific map generation. This generation is ran by areas in initialize.
/datum/map_generator
//Map information
var/list/map = list()
///Map information, such as the start and end turfs of the map generation.
var/list/turf/map = list()
//mapGeneratorModule information
var/list/modules = list()
///The map generator modules that we will generate and sync to.
var/list/datum/map_generator_module/modules = list()
var/buildmode_name = "Undocumented"
@@ -14,6 +16,18 @@
buildmode_name = copytext_char("[type]", 20) // / d a t u m / m a p g e n e r a t o r / = 20 characters.
initialiseModules()
/datum/map_generator/Destroy(force, ...)
. = ..()
QDEL_LIST(modules)
///This proc will be ran by areas on Initialize, and provides the areas turfs as argument to allow for generation.
/datum/map_generator/proc/generate_terrain(list/turfs, area/generate_in)
return
/// Populate terrain with flora, fauna, features and basically everything that isn't a turf.
/datum/map_generator/proc/populate_terrain(list/turfs, area/generate_in)
return
//Defines the region the map represents, sets map
//Returns the map
/datum/map_generator/proc/defineRegion(turf/Start, turf/End, replace = 0)
@@ -22,7 +36,7 @@
if(replace)
undefineRegion()
map |= block(Start,End)
map |= block(Start, End)
return map
@@ -56,7 +70,7 @@
theRadius = max(radius/max((2*abs(sphereMagic-i)),1),1)
map |= circle_range(locate(centerX,centerY,i),theRadius)
map |= circle_range(locate(centerX, centerY, i),theRadius)
return map
@@ -87,7 +101,7 @@
syncModules()
if(!modules || !modules.len)
return
for(var/datum/map_generator_module/mod in modules)
for(var/datum/map_generator_module/mod as anything in modules)
INVOKE_ASYNC(mod, TYPE_PROC_REF(/datum/map_generator_module, generate))
@@ -98,7 +112,7 @@
syncModules()
if(!modules || !modules.len)
return
for(var/datum/map_generator_module/mod in modules)
for(var/datum/map_generator_module/mod as anything in modules)
INVOKE_ASYNC(mod, TYPE_PROC_REF(/datum/map_generator_module, place), T)
@@ -113,7 +127,7 @@
//Sync mapGeneratorModule(s) to mapGenerator
/datum/map_generator/proc/syncModules()
for(var/datum/map_generator_module/mod in modules)
for(var/datum/map_generator_module/mod as anything in modules)
mod.sync(src)
@@ -127,12 +141,12 @@
set category = "Debug"
var/datum/map_generator/nature/N = new()
var/startInput = input(usr,"Start turf of Map, (X;Y;Z)", "Map Gen Settings", "1;1;1") as text|null
var/startInput = input(usr, "Start turf of Map, (X;Y;Z)", "Map Gen Settings", "1;1;1") as text|null
if (isnull(startInput))
return
var/endInput = input(usr,"End turf of Map (X;Y;Z)", "Map Gen Settings", "[world.maxx];[world.maxy];[mob ? mob.z : 1]") as text|null
var/endInput = input(usr, "End turf of Map (X;Y;Z)", "Map Gen Settings", "[world.maxx];[world.maxy];[mob ? mob.z : 1]") as text|null
if (isnull(endInput))
return
@@ -158,9 +172,18 @@
to_chat(src, "End Coords: [endCoords[1]] - [endCoords[2]] - [endCoords[3]]")
return
var/list/clusters = list("None"=CLUSTER_CHECK_NONE,"All"=CLUSTER_CHECK_ALL,"Sames"=CLUSTER_CHECK_SAMES,"Differents"=CLUSTER_CHECK_DIFFERENTS, \
"Same turfs"=CLUSTER_CHECK_SAME_TURFS, "Same atoms"=CLUSTER_CHECK_SAME_ATOMS, "Different turfs"=CLUSTER_CHECK_DIFFERENT_TURFS, \
"Different atoms"=CLUSTER_CHECK_DIFFERENT_ATOMS, "All turfs"=CLUSTER_CHECK_ALL_TURFS,"All atoms"=CLUSTER_CHECK_ALL_ATOMS)
var/static/list/clusters = list(
"None" = CLUSTER_CHECK_NONE,
"All" = CLUSTER_CHECK_ALL,
"Sames" = CLUSTER_CHECK_SAMES,
"Differents" = CLUSTER_CHECK_DIFFERENTS,
"Same turfs" = CLUSTER_CHECK_SAME_TURFS,
"Same atoms" = CLUSTER_CHECK_SAME_ATOMS,
"Different turfs" = CLUSTER_CHECK_DIFFERENT_TURFS,
"Different atoms" = CLUSTER_CHECK_DIFFERENT_ATOMS,
"All turfs" = CLUSTER_CHECK_ALL_TURFS,
"All atoms" = CLUSTER_CHECK_ALL_ATOMS,
)
var/moduleClusters = input("Cluster Flags (Cancel to leave unchanged from defaults)","Map Gen Settings") as null|anything in clusters
//null for default
@@ -175,7 +198,7 @@
theCluster = CLUSTER_CHECK_NONE
if(theCluster)
for(var/datum/map_generator_module/M in N.modules)
for(var/datum/map_generator_module/M as anything in N.modules)
M.clusterCheckFlags = theCluster
@@ -8,6 +8,9 @@
var/clusterCheckFlags = CLUSTER_CHECK_SAME_ATOMS
var/allowAtomsOnSpace = FALSE
/datum/map_generator_module/Destroy(force, ...)
mother = null
return ..()
//Syncs the module up with its mother
/datum/map_generator_module/proc/sync(datum/map_generator/mum)
+1
View File
@@ -169,6 +169,7 @@
#include "load_map_security.dm"
#include "lungs.dm"
#include "machine_disassembly.dm"
#include "mafia.dm"
#include "map_landmarks.dm"
#include "mapload_space_verification.dm"
#include "mapping.dm"
+48
View File
@@ -0,0 +1,48 @@
///Checks if a Mafia game with a Modular Computer and a Ghost will run with 'basic_setup', which is the default
///way the game is ran, without admin-intervention.
///The game should immediately end in a Town Victory due to lack of evils, but we can verify that both the PDA and the ghost
///successfully managed to get into the round.
/datum/unit_test/mafia
///Boolean on whether the Mafia game started or not. Will Fail if it hasn't.
var/mafia_game_started = FALSE
/datum/unit_test/mafia/Run()
RegisterSignal(SSdcs, COMSIG_MAFIA_GAME_START, PROC_REF(on_mafia_start))
var/datum/mafia_controller/controller = GLOB.mafia_game || new()
TEST_ASSERT(controller, "No Mafia game was found, nor was it able to be created properly.")
//spawn human and give them a laptop.
var/mob/living/carbon/human/consistent/living_player = allocate(/mob/living/carbon/human/consistent)
var/obj/item/modular_computer/laptop/preset/mafia/modpc_player = allocate(/obj/item/modular_computer/laptop/preset/mafia)
living_player.put_in_active_hand(modpc_player, TRUE)
//make the laptop run Mafia app.
var/datum/computer_file/program/mafia/mafia_program = locate() in modpc_player.stored_files
TEST_ASSERT(mafia_program, "Mafia program was unable to be found on [modpc_player].")
modpc_player.active_program = mafia_program
//Spawn a ghost and make them eligible to use the Mafia UI (just to be safe).
var/mob/dead/observer/ghost_player = allocate(/mob/dead/observer)
var/datum/client_interface/mock_client = new()
ghost_player.mock_client = mock_client
mock_client.mob = ghost_player
ADD_TRAIT(ghost_player, TRAIT_PRESERVE_UI_WITHOUT_CLIENT, TRAIT_SOURCE_UNIT_TESTS)
//First make the human sign up for Mafia, then the ghost, then we'll auto-start it.
controller.signup_mafia(living_player, modpc = modpc_player)
controller.signup_mafia(ghost_player, ghost_client = mock_client)
controller.basic_setup()
TEST_ASSERT(mafia_game_started, "Mafia game did not start despite basic_setup being called.")
TEST_ASSERT_NOTNULL(controller.player_role_lookup[modpc_player], "The Modular Computer was unable to join a game of Mafia.")
TEST_ASSERT_NOTNULL(controller.player_role_lookup[mock_client.ckey], "The Mock client wasn't put into a game of Mafia.")
mock_client.mob = null
qdel(controller)
/datum/unit_test/mafia/proc/on_mafia_start(datum/controller/subsystem/processing/dcs/source, datum/mafia_controller/game)
SIGNAL_HANDLER
mafia_game_started = TRUE
+1 -1
View File
@@ -1487,7 +1487,6 @@
#include "code\datums\looping_sounds\music.dm"
#include "code\datums\looping_sounds\vents.dm"
#include "code\datums\looping_sounds\weather.dm"
#include "code\datums\mapgen\_MapGenerator.dm"
#include "code\datums\mapgen\CaveGenerator.dm"
#include "code\datums\mapgen\JungleGenerator.dm"
#include "code\datums\mapgen\biomes\_biome.dm"
@@ -4194,6 +4193,7 @@
#include "code\modules\logging\categories\log_category_uplink.dm"
#include "code\modules\mafia\_defines.dm"
#include "code\modules\mafia\controller.dm"
#include "code\modules\mafia\controller_ui.dm"
#include "code\modules\mafia\map_pieces.dm"
#include "code\modules\mafia\outfits.dm"
#include "code\modules\mafia\abilities\abilities.dm"