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Mafia now starts without admin intervention (#79348)
## About The Pull Request Mafia should now start without the need of admin intervention. I made a unit test that should always have a PDA and a ghost spawning in a game of Mafia and having it run through basic setup to confirm they both successfully sign up and the game starts. I had to change a lot of things in order to get this working, such as giving unique ckeys to mock clients, fixing harddels in Mafia, and plenty of minor fixes. This is the first time any of this code is put in CI, so a lot of uncaught errors are now showing their faces. Because loading maps mid-round runtimes due to smoothing, I have mafia their own unit test-only map that doesn't use smoothing. I also split the mafia ui code into its own file, and moved a single helper that was sitting around in mafia's file into a helpers file. I also added some comments to explain why certain things are the way they are, because I wrote some undocumented code previously and forgot a few things, leading to self-inflicted wasted time. ## Why It's Good For The Game ^ ## Changelog 🆑 fix: Mafia games can now start properly. /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
This commit is contained in:
@@ -56,9 +56,6 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
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///current timer for phase
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var/next_phase_timer
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///used for debugging in testing (doesn't put people out of the game, some other shit i forgot, who knows just don't set this in live) honestly kinda deprecated
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var/debug = FALSE
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///was our game forced to start early?
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var/early_start = FALSE
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@@ -110,6 +107,7 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
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/datum/mafia_controller/Destroy(force, ...)
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. = ..()
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end_game()
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player_role_lookup.Cut()
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QDEL_NULL(map_deleter)
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if(GLOB.mafia_game == src)
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GLOB.mafia_game = null
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@@ -126,10 +124,9 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
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* * Puts players in each role randomly
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* Arguments:
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* * setup_list: list of all the datum setups (fancy list of roles) that would work for the game
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* * ready_ghosts: list of filtered, sane players (so not playing or disconnected) for the game to put into roles
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* * ready_pdas: list of PDAs wanting to play the Mafia game.
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* * ready_ghosts_and_pdas: list of filtered, sane (so not playing or disconnected) ghost ckeys & PDAs for the game to put into roles.
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*/
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/datum/mafia_controller/proc/prepare_game(setup_list, ready_ghosts, ready_pdas)
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/datum/mafia_controller/proc/prepare_game(setup_list, ready_ghosts_and_pdas)
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var/static/list/possible_maps = subtypesof(/datum/map_template/mafia)
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var/turf/spawn_area = get_turf(locate(/obj/effect/landmark/mafia_game_area) in GLOB.landmarks_list)
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@@ -141,8 +138,11 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
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var/list/bounds = current_map.load(spawn_area)
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if(!bounds)
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CRASH("Loading mafia map failed!")
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map_deleter.defineRegion(spawn_area, locate(spawn_area.x + 23,spawn_area.y + 23,spawn_area.z), replace = TRUE) //so we're ready to mass delete when round ends
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#ifdef UNIT_TESTS //unit test map is smaller
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map_deleter.defineRegion(spawn_area, locate(spawn_area.x + 7, spawn_area.y + 7, spawn_area.z), replace = TRUE) //so we're ready to mass delete when round ends
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#else
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map_deleter.defineRegion(spawn_area, locate(spawn_area.x + 23, spawn_area.y + 23, spawn_area.z), replace = TRUE) //so we're ready to mass delete when round ends
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#endif
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if(!landmarks.len)//we grab town center when we grab landmarks, if there is none (the first game signed up for let's grab them post load)
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for(var/obj/effect/landmark/mafia/possible_spawn in GLOB.landmarks_list)
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if(istype(possible_spawn, /obj/effect/landmark/mafia/town_center))
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@@ -161,23 +161,14 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
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var/list/spawnpoints = landmarks.Copy()
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for(var/datum/mafia_role/role as anything in all_roles)
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role.assigned_landmark = pick_n_take(spawnpoints)
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var/selected_player
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if(!debug)
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if(length(ready_pdas))
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selected_player = pick(ready_pdas)
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else
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selected_player = pick(ready_ghosts)
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else
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if(length(ready_pdas))
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selected_player = peek(ready_pdas)
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else
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selected_player = peek(ready_ghosts)
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if(selected_player in ready_pdas)
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role.player_pda = selected_player
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ready_pdas -= selected_player
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else
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var/selected_player //this can be a ckey or a PDA
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selected_player = pick(ready_ghosts_and_pdas)
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var/client/player_client = GLOB.directory[selected_player]
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if(player_client)
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role.player_key = selected_player
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ready_ghosts -= selected_player
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else
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role.player_pda = selected_player
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ready_ghosts_and_pdas -= selected_player
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///Sends a global message to all players, or just 'team' if set.
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/datum/mafia_controller/proc/send_message(msg, team, log_only = FALSE)
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@@ -405,6 +396,7 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
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/**
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* The end of the game is in two procs, because we want a bit of time for players to see eachothers roles.
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* Because of how check_victory works, the game is halted in other places by this point.
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* We won't delete ourselves in a certain amount of time in unit tests, as the unit test will handle our deletion instead.
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*
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* What players do in this phase:
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* * See everyone's role postgame
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@@ -419,7 +411,9 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
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roles.mafia_alert.update_text("[message]")
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roles.reveal_role(src)
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phase = MAFIA_PHASE_VICTORY_LAP
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#ifndef UNIT_TESTS
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next_phase_timer = QDEL_IN_STOPPABLE(src, VICTORY_LAP_PERIOD_LENGTH)
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#endif
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/**
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* Cleans up the game, resetting variables back to the beginning and removing the map with the generator.
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@@ -586,7 +580,7 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
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if(phase != MAFIA_PHASE_VOTING)
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return
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var/v = get_vote_count(player_role_lookup[source],"Day")
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var/v = get_vote_count(get_role_player(source),"Day")
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var/mutable_appearance/MA = mutable_appearance('icons/obj/mafia.dmi',"vote_[v > 12 ? "over_12" : v]")
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overlay_list += MA
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@@ -612,310 +606,59 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
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H.equipOutfit(outfit_to_distribute)
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H.status_flags |= GODMODE
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RegisterSignal(H, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(display_votes))
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var/datum/action/innate/mafia_panel/mafia_panel = new(null,src)
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mafia_panel.Grant(H)
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var/obj/item/modular_computer/modpc = role.player_pda
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role.register_body(H)
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if(modpc)
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player_role_lookup[modpc] = role
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else
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player_role_lookup[H] = role
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player_role_lookup[role.player_key] = role
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var/client/player_client = GLOB.directory[role.player_key]
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if(player_client)
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role.put_player_in_body(player_client)
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role.greet()
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/datum/mafia_controller/ui_static_data(atom/user)
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var/list/data = list()
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if(usr.client?.holder)
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data["admin_controls"] = TRUE //show admin buttons to start/setup/stop
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data["is_observer"] = isobserver(user)
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data["all_roles"] = current_setup_text
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if(phase == MAFIA_PHASE_SETUP)
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return data
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var/datum/mafia_role/user_role = player_role_lookup[user]
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if(user_role)
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data["roleinfo"] = list(
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"role" = user_role.name,
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"desc" = user_role.desc,
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"hud_icon" = user_role.hud_icon,
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"revealed_icon" = user_role.revealed_icon,
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)
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return data
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/datum/mafia_controller/ui_data(atom/user)
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var/list/data = list()
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data["phase"] = phase
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if(turn)
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data["turn"] = " - Day [turn]"
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if(phase == MAFIA_PHASE_SETUP)
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data["lobbydata"] = list()
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for(var/key in GLOB.mafia_signup + GLOB.mafia_bad_signup + GLOB.pda_mafia_signup)
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var/list/lobby_member = list()
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lobby_member["name"] = key
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lobby_member["status"] = (key in GLOB.mafia_bad_signup) ? "Disconnected" : "Ready"
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data["lobbydata"] += list(lobby_member)
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return data
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data["timeleft"] = next_phase_timer ? timeleft(next_phase_timer) : 0
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var/datum/mafia_role/user_role = player_role_lookup[user]
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if(user_role)
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data["user_notes"] = user_role.written_notes
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data["messages"] = list()
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var/list/ui_messages = list()
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for(var/i = user_role.role_messages.len to 1 step -1)
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ui_messages.Add(list(list(
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"msg" = user_role.role_messages[i],
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)))
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data["messages"] = ui_messages
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data["players"] = list()
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for(var/datum/mafia_role/role as anything in all_roles)
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var/list/player_info = list()
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player_info["name"] = role.body.real_name
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player_info["ref"] = REF(role)
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player_info["alive"] = role.game_status == MAFIA_ALIVE
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player_info["possible_actions"] = list()
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if(user_role) //not observer
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for(var/datum/mafia_ability/action as anything in user_role.role_unique_actions)
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if(action.validate_action_target(src, potential_target = role, silent = TRUE))
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player_info["possible_actions"] += list(list("name" = action, "ref" = REF(action)))
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data["players"] += list(player_info)
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return data
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/datum/mafia_controller/ui_assets(mob/user)
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return list(
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get_asset_datum(/datum/asset/spritesheet/mafia),
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)
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/datum/mafia_controller/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return
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var/datum/mafia_role/user_role = player_role_lookup[usr]
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var/obj/item/modular_computer/modpc = ui.src_object
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///From a 'user' (Either a mob or ModPC) or TGUI UI, will try to find the Mafia role from 'player_role_lookup'.
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/datum/mafia_controller/proc/get_role_player(atom/user, datum/tgui/ui)
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var/obj/item/modular_computer/modpc = ui?.src_object || user
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if(istype(modpc))
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user_role = player_role_lookup[modpc]
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return player_role_lookup[modpc]
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var/mob/mob_user = user
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if(!istype(mob_user))
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CRASH("[user] is not a modPC nor a mob, but we are trying to find their role.")
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return player_role_lookup[mob_user.ckey]
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/**
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* Signs the player up for Mafia, or removes them from the list if they are already
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* signed up.
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* Args:
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* - ghost_client: is the client of the observer signing up. This can be null in favor of modpc.
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* - modpc: is a living player signing up through a PDA. This can be null in favor of ghost_client.
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*/
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/datum/mafia_controller/proc/signup_mafia(mob/user, client/ghost_client, obj/item/modular_computer/modpc)
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if(!SSticker.HasRoundStarted())
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to_chat(user, span_warning("Wait for the round to start."))
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return FALSE
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if(isnull(modpc))
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if(GLOB.mafia_signup[ghost_client.ckey])
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GLOB.mafia_signup -= ghost_client.ckey
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GLOB.mafia_early_votes -= ghost_client.ckey //Remove their early start vote as well
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to_chat(user, span_notice("You unregister from Mafia."))
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else
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GLOB.mafia_signup[ghost_client.ckey] = TRUE
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to_chat(user, span_notice("You sign up for Mafia."))
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else
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modpc = null
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//Admin actions
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if(ui.user.client.holder)
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switch(action)
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if("new_game")
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if(phase == MAFIA_PHASE_SETUP)
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return
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basic_setup()
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if("nuke")
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qdel(src)
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if("next_phase")
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if(phase == MAFIA_PHASE_SETUP)
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return
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var/datum/timedevent/timer = SStimer.timer_id_dict[next_phase_timer]
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if(!timer.spent)
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var/datum/callback/tc = timer.callBack
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deltimer(next_phase_timer)
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tc.InvokeAsync()
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return TRUE
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if("players_home")
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var/list/failed = list()
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for(var/datum/mafia_role/player in all_roles)
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if(!player.body)
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failed += player
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continue
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player.body.forceMove(get_turf(player.assigned_landmark))
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if(failed.len)
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to_chat(usr, "List of players who no longer had a body (if you see this, the game is runtiming anyway so just hit \"New Game\" to end it)")
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for(var/datum/mafia_role/fail as anything in failed)
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to_chat(usr, fail.player_key || fail.player_pda)
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if("debug_setup")
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var/list/debug_setup = list()
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var/list/rolelist_dict = list("CANCEL", "FINISH") + GLOB.mafia_roles_by_name
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var/done = FALSE
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while(!done)
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to_chat(usr, "You have a total player count of [assoc_value_sum(debug_setup)] in this setup.")
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var/chosen_role_name = tgui_input_list(usr, "Select a role!", "Custom Setup Creation", rolelist_dict)
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if(!chosen_role_name)
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return
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switch(chosen_role_name)
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if("CANCEL")
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done = TRUE
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return
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if("FINISH")
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done = TRUE
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break
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else
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var/found_path = rolelist_dict[chosen_role_name]
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var/role_count = tgui_input_number(usr, "How many? Zero to cancel.", "Custom Setup Creation", 0, 12)
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if(role_count > 0)
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debug_setup[found_path] = role_count
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custom_setup = debug_setup
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early_start = TRUE
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try_autostart()//don't worry, this fails if there's a game in progress
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if("cancel_setup")
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custom_setup = list()
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if("start_now")
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forced_setup()
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switch(action) //both living and dead
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if("mf_lookup")
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var/role_lookup = params["role_name"]
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var/datum/mafia_role/helper
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for(var/datum/mafia_role/role as anything in all_roles)
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if(role_lookup == role.name)
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helper = role
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break
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helper.show_help(usr)
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if(!user_role)//just the dead
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switch(action)
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if("mf_signup")
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var/client/ghost_client = ui.user.client
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if(!SSticker.HasRoundStarted())
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to_chat(usr, span_warning("Wait for the round to start."))
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return
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if(isnull(modpc))
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if(GLOB.mafia_signup[ghost_client.ckey])
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GLOB.mafia_signup -= ghost_client.ckey
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GLOB.mafia_early_votes -= ghost_client.ckey //Remove their early start vote as well
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to_chat(usr, span_notice("You unregister from Mafia."))
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return TRUE
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else
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GLOB.mafia_signup[ghost_client.ckey] = TRUE
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to_chat(usr, span_notice("You sign up for Mafia."))
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else
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if(GLOB.pda_mafia_signup[modpc])
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GLOB.pda_mafia_signup -= modpc
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GLOB.mafia_early_votes -= modpc //Remove their early start vote as well
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to_chat(usr, span_notice("You unregister from Mafia."))
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return TRUE
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else
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GLOB.pda_mafia_signup[modpc] = TRUE
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to_chat(usr, span_notice("You sign up for Mafia."))
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if(phase == MAFIA_PHASE_SETUP)
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check_signups()
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try_autostart()
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return TRUE
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if("vote_to_start")
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var/client/ghost_client = ui.user.client
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if(phase != MAFIA_PHASE_SETUP)
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to_chat(usr, span_notice("You cannot vote to start while a game is underway!"))
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return
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if(isnull(modpc))
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if(!GLOB.mafia_signup[ghost_client.ckey])
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to_chat(usr, span_notice("You must be signed up for this game to vote!"))
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return
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if(GLOB.mafia_early_votes[ghost_client.ckey])
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GLOB.mafia_early_votes -= ghost_client.ckey
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to_chat(usr, span_notice("You are no longer voting to start the game early."))
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else
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GLOB.mafia_early_votes[ghost_client.ckey] = ghost_client
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to_chat(usr, span_notice("You vote to start the game early ([length(GLOB.mafia_early_votes)] out of [max(round(length(GLOB.mafia_signup) / 2), round(MAFIA_MIN_PLAYER_COUNT / 2))])."))
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if(check_start_votes()) //See if we have enough votes to start
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forced_setup()
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else
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if(!GLOB.pda_mafia_signup[modpc])
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to_chat(usr, span_notice("You must be signed up for this game to vote!"))
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return
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if(GLOB.mafia_early_votes[modpc])
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GLOB.mafia_early_votes -= modpc
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to_chat(usr, span_notice("You are no longer voting to start the game early."))
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else
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GLOB.mafia_early_votes[modpc] = modpc
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to_chat(usr, span_notice("You vote to start the game early ([length(GLOB.mafia_early_votes)] out of [max(round(length(GLOB.mafia_signup) / 2), round(MAFIA_MIN_PLAYER_COUNT / 2))])."))
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if(check_start_votes()) //See if we have enough votes to start
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forced_setup()
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return TRUE
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if(user_role && user_role.game_status == MAFIA_DEAD)
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return
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|
||||
//User actions (just living)
|
||||
switch(action)
|
||||
if("change_notes")
|
||||
if(user_role.game_status == MAFIA_DEAD)
|
||||
return TRUE
|
||||
user_role.written_notes = sanitize_text(params["new_notes"])
|
||||
user_role.send_message_to_player("notes saved", balloon_alert = TRUE)
|
||||
if(GLOB.pda_mafia_signup[modpc])
|
||||
GLOB.pda_mafia_signup -= modpc
|
||||
GLOB.mafia_early_votes -= modpc //Remove their early start vote as well
|
||||
to_chat(user, span_notice("You unregister from Mafia."))
|
||||
return TRUE
|
||||
if("send_message_to_chat")
|
||||
if(user_role.game_status == MAFIA_DEAD)
|
||||
return TRUE
|
||||
var/message_said = sanitize_text(params["message"])
|
||||
user_role.body.say(message_said, forced = "mafia chat (sent by [ui.user.client])")
|
||||
return TRUE
|
||||
if("send_notes_to_chat")
|
||||
if(user_role.game_status == MAFIA_DEAD || !user_role.written_notes)
|
||||
return TRUE
|
||||
if(phase == MAFIA_PHASE_NIGHT)
|
||||
return TRUE
|
||||
if(!COOLDOWN_FINISHED(user_role, note_chat_sending_cooldown))
|
||||
return FALSE
|
||||
COOLDOWN_START(user_role, note_chat_sending_cooldown, MAFIA_NOTE_SENDING_COOLDOWN)
|
||||
user_role.body.say("[user_role.written_notes]", forced = "mafia notes sending")
|
||||
return TRUE
|
||||
if("perform_action")
|
||||
var/datum/mafia_role/target = locate(params["target"]) in all_roles
|
||||
if(!istype(target))
|
||||
return
|
||||
var/datum/mafia_ability/used_action = locate(params["action_ref"]) in user_role.role_unique_actions
|
||||
if(!used_action)
|
||||
return
|
||||
switch(phase)
|
||||
if(MAFIA_PHASE_DAY, MAFIA_PHASE_VOTING)
|
||||
used_action.using_ability = TRUE
|
||||
used_action.perform_action_target(src, target)
|
||||
if(MAFIA_PHASE_NIGHT)
|
||||
used_action.set_target(src, target)
|
||||
return TRUE
|
||||
|
||||
if(user_role != on_trial)
|
||||
switch(action)
|
||||
if("vote_abstain")
|
||||
if(phase != MAFIA_PHASE_JUDGEMENT || (user_role in judgement_abstain_votes))
|
||||
return
|
||||
user_role.send_message_to_player("You have decided to abstain.")
|
||||
judgement_innocent_votes -= user_role
|
||||
judgement_guilty_votes -= user_role
|
||||
judgement_abstain_votes += user_role
|
||||
if("vote_innocent")
|
||||
if(phase != MAFIA_PHASE_JUDGEMENT || (user_role in judgement_innocent_votes))
|
||||
return
|
||||
user_role.send_message_to_player("Your vote on [on_trial.body.real_name] submitted as INNOCENT!")
|
||||
judgement_abstain_votes -= user_role//no fakers, and...
|
||||
judgement_guilty_votes -= user_role//no radical centrism
|
||||
judgement_innocent_votes += user_role
|
||||
if("vote_guilty")
|
||||
if(phase != MAFIA_PHASE_JUDGEMENT || (user_role in judgement_guilty_votes))
|
||||
return
|
||||
user_role.send_message_to_player("Your vote on [on_trial.body.real_name] submitted as GUILTY!")
|
||||
judgement_abstain_votes -= user_role//no fakers, and...
|
||||
judgement_innocent_votes -= user_role//no radical centrism
|
||||
judgement_guilty_votes += user_role
|
||||
|
||||
/datum/mafia_controller/ui_state(mob/user)
|
||||
return GLOB.always_state
|
||||
|
||||
/datum/mafia_controller/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, null)
|
||||
if(!ui)
|
||||
ui = new(user, src, "MafiaPanel")
|
||||
ui.open()
|
||||
|
||||
/proc/assoc_value_sum(list/L)
|
||||
. = 0
|
||||
for(var/key in L)
|
||||
. += L[key]
|
||||
else
|
||||
GLOB.pda_mafia_signup[modpc] = TRUE
|
||||
to_chat(user, span_notice("You sign up for Mafia."))
|
||||
if(phase == MAFIA_PHASE_SETUP)
|
||||
check_signups()
|
||||
try_autostart()
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Returns a standard setup, with certain important/unique roles guaranteed.
|
||||
@@ -960,18 +703,16 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
|
||||
/datum/mafia_controller/proc/basic_setup()
|
||||
var/req_players = MAFIA_MAX_PLAYER_COUNT
|
||||
var/list/setup = custom_setup
|
||||
if(setup.len)
|
||||
if(length(setup))
|
||||
req_players = assoc_value_sum(setup)
|
||||
|
||||
var/list/filtered_pdas = GLOB.pda_mafia_signup
|
||||
if(!isnull(filtered_pdas)) //pdas get priority
|
||||
req_players -= length(GLOB.pda_mafia_signup)
|
||||
var/list/filtered_keys = filter_players(req_players)
|
||||
var/needed_players = length(filtered_keys) + length(filtered_pdas)
|
||||
var/list/filtered_keys_and_pdas = filter_players(req_players)
|
||||
|
||||
if(!setup.len) //don't actually have one yet, so generate a max player random setup. it's good to do this here instead of above so it doesn't generate one every time a game could possibly start.
|
||||
setup = generate_standard_setup(needed_players)
|
||||
prepare_game(setup, filtered_keys, filtered_pdas)
|
||||
//don't actually have one yet, so generate a max player random setup.
|
||||
//it's good to do this here instead of above so it doesn't generate one every time a game could possibly start.
|
||||
if(!length(setup))
|
||||
setup = generate_standard_setup(length(filtered_keys_and_pdas))
|
||||
prepare_game(setup, filtered_keys_and_pdas)
|
||||
start_game()
|
||||
|
||||
/**
|
||||
@@ -982,17 +723,15 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
|
||||
|
||||
/datum/mafia_controller/proc/forced_setup()
|
||||
check_signups() //Refresh the signup list, so our numbers are accurate and we only take active players into consideration.
|
||||
var/list/filtered_pdas = GLOB.pda_mafia_signup
|
||||
var/list/filtered_keys = filter_players(length(GLOB.mafia_signup))
|
||||
var/req_players = length(filtered_keys) + length(filtered_pdas)
|
||||
|
||||
if(!req_players) //If we have nobody signed up, we give up on starting
|
||||
var/players_needed = GLOB.mafia_signup.len + GLOB.pda_mafia_signup.len
|
||||
var/list/filtered_keys_and_pdas = filter_players(players_needed)
|
||||
if(!length(filtered_keys_and_pdas)) //If we have nobody signed up, we give up on starting
|
||||
log_admin("Attempted to force a mafia game to start with nobody signed up!")
|
||||
return
|
||||
|
||||
var/list/setup = generate_standard_setup(req_players)
|
||||
var/list/setup = generate_standard_setup(length(filtered_keys_and_pdas))
|
||||
|
||||
prepare_game(setup, filtered_keys, filtered_pdas)
|
||||
prepare_game(setup, filtered_keys_and_pdas)
|
||||
early_start = TRUE
|
||||
start_game()
|
||||
|
||||
@@ -1006,10 +745,10 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
|
||||
/datum/mafia_controller/proc/check_start_votes()
|
||||
check_signups() //Same as before. What a useful proc.
|
||||
|
||||
if(length(GLOB.mafia_signup) < MAFIA_MIN_PLAYER_COUNT)
|
||||
if(length(GLOB.mafia_signup + GLOB.pda_mafia_signup) < MAFIA_MIN_PLAYER_COUNT)
|
||||
return FALSE //Make sure we have the minimum playercount to host a game first.
|
||||
|
||||
if(length(GLOB.mafia_early_votes) < round(length(GLOB.mafia_signup) / 2))
|
||||
if(length(GLOB.mafia_early_votes) < round(length(GLOB.mafia_signup + GLOB.pda_mafia_signup) / 2))
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
@@ -1023,38 +762,44 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
|
||||
* This should only be run as we are in the process of starting a game.
|
||||
*
|
||||
* max_players - The maximum number of keys to put in our return list before we start telling people they're not getting in.
|
||||
* filtered_keys - A list of player ckeys, to be included in the game.
|
||||
* filtered_keys_and_pdas - A list of player ckeys and PDAs, to be included in the game.
|
||||
*/
|
||||
/datum/mafia_controller/proc/filter_players(max_players)
|
||||
//final list for all the players who will be in this game
|
||||
var/list/filtered_keys = list()
|
||||
var/list/filtered_keys_and_pdas = list()
|
||||
//cuts invalid players from signups (disconnected/not a ghost)
|
||||
var/list/possible_keys = list()
|
||||
var/list/possible_players = list()
|
||||
for(var/key in GLOB.mafia_signup)
|
||||
if(GLOB.directory[key])
|
||||
var/client/C = GLOB.directory[key]
|
||||
if(isobserver(C.mob))
|
||||
possible_keys += key
|
||||
possible_players += key
|
||||
continue
|
||||
GLOB.mafia_signup -= key //not valid to play when we checked so remove them from signups
|
||||
|
||||
//If we're not over capacity and don't need to notify anyone of their exclusion, return early.
|
||||
if(length(possible_keys) < max_players)
|
||||
return filtered_keys
|
||||
for(var/obj/item/modular_computer/pda/pdas as anything in GLOB.pda_mafia_signup)
|
||||
possible_players += pdas
|
||||
|
||||
//if there were too many players, still start but only make filtered keys as big as it needs to be (cut excess)
|
||||
//also removes people who do get into final player list from the signup so they have to sign up again when game ends
|
||||
for(var/i in 1 to max_players)
|
||||
var/chosen_key = pick_n_take(possible_keys)
|
||||
filtered_keys += chosen_key
|
||||
GLOB.mafia_signup -= chosen_key
|
||||
if(!length(possible_players))
|
||||
break
|
||||
var/chosen_key = pick_n_take(possible_players)
|
||||
filtered_keys_and_pdas += chosen_key
|
||||
if(chosen_key in GLOB.pda_mafia_signup)
|
||||
GLOB.pda_mafia_signup -= chosen_key
|
||||
else if(chosen_key in GLOB.mafia_signup)
|
||||
GLOB.mafia_signup -= chosen_key
|
||||
//small message about not getting into this game for clarity on why they didn't get in
|
||||
for(var/unpicked in possible_keys)
|
||||
for(var/unpicked in possible_players)
|
||||
if(!(unpicked in GLOB.mafia_signup))
|
||||
continue
|
||||
var/client/unpicked_client = GLOB.directory[unpicked]
|
||||
to_chat(unpicked_client, span_danger("Sorry, the starting mafia game has too many players and you were not picked."))
|
||||
to_chat(unpicked_client, span_warning("You're still signed up, getting messages from the current round, and have another chance to join when the one starting now finishes."))
|
||||
|
||||
return filtered_keys
|
||||
return filtered_keys_and_pdas
|
||||
|
||||
/**
|
||||
* Called when someone signs up, and sees if there are enough people in the signup list to begin.
|
||||
@@ -1073,6 +818,7 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
|
||||
* If a disconnected player gets a non-ghost mob and reconnects, they will be first put back into mafia_signup then filtered by that.
|
||||
*/
|
||||
/datum/mafia_controller/proc/check_signups()
|
||||
#ifndef UNIT_TESTS
|
||||
for(var/bad_key in GLOB.mafia_bad_signup)
|
||||
if(GLOB.directory[bad_key])//they have reconnected if we can search their key and get a client
|
||||
GLOB.mafia_bad_signup -= bad_key
|
||||
@@ -1086,6 +832,7 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
|
||||
if(!isobserver(C.mob))
|
||||
//they are back to playing the game, remove them from the signups
|
||||
GLOB.mafia_signup -= key
|
||||
#endif
|
||||
|
||||
/datum/action/innate/mafia_panel
|
||||
name = "Mafia Panel"
|
||||
@@ -1099,6 +846,10 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
|
||||
. = ..()
|
||||
controller_panel = controller
|
||||
|
||||
/datum/action/innate/mafia_panel/Destroy()
|
||||
. = ..()
|
||||
controller_panel = null
|
||||
|
||||
/datum/action/innate/mafia_panel/Activate()
|
||||
controller_panel.ui_interact(owner)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user