Fixes Consistency Issue with Materials

This commit is contained in:
Fox-McCloud
2015-09-12 03:51:33 -04:00
parent f9a01d1365
commit 89fa65c127
7 changed files with 18 additions and 9 deletions
+1 -1
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@@ -104,7 +104,7 @@
force = 9
throwforce = 10
w_class = 3
materials = list(MAT_METAL=1875)
materials = list(MAT_METAL=1000)
attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
/obj/item/weapon/wirerod/attackby(obj/item/I, mob/user, params)
+1 -1
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@@ -481,7 +481,7 @@
icon = 'icons/obj/items.dmi'
icon_state = "rack_parts"
flags = CONDUCT
materials = list(MAT_METAL=3750)
materials = list(MAT_METAL=2000)
/obj/item/weapon/rack_parts/attackby(obj/item/weapon/W, mob/user, params)
..()
+3 -3
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@@ -65,7 +65,7 @@
throwforce = 10.0
item_state = "pickaxe"
w_class = 4.0
materials = list(MAT_METAL=3750) //one sheet, but where can you make them?
materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
var/digspeed = 40
var/list/digsound = list('sound/effects/picaxe1.ogg','sound/effects/picaxe2.ogg','sound/effects/picaxe3.ogg')
origin_tech = "materials=1;engineering=1"
@@ -194,9 +194,9 @@
start_turf = locate(start_turf.x -2, start_turf.y - 2, start_turf.z)
room = spawn_room(start_turf, x_size, y_size, walltypes, floor_type, "Emergency Shelter")
start_turf = get_turf(src.loc)
//Fill it
cur_turf = locate(start_turf.x, start_turf.y-2, start_turf.z)
new /obj/machinery/door/airlock/glass(cur_turf)
+2 -2
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@@ -24,7 +24,7 @@ Design Guidlines
reliability_mod (starts at 0, gets improved through experimentation). Example: PACMAN generator. 79 base reliablity + 6 tech
(3 plasmatech, 3 powerstorage) + 0 (since it's completely new) = 85% reliability. Reliability is the chance it works CORRECTLY.
- When adding new designs, check rdreadme.dm to see what kind of things have already been made and where new stuff is needed.
- A single sheet of anything is 3750 units of material. Materials besides metal/glass require help from other jobs (mining for
- A single sheet of anything is 2000 units of material. Materials besides metal/glass require help from other jobs (mining for
other types of metals and chemistry for reagents).
- Add the AUTOLATHE tag to
*/
@@ -142,7 +142,7 @@ other types of metals and chemistry for reagents).
id = "drill_diamond"
req_tech = list("materials" = 6, "powerstorage" = 4, "engineering" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 1000, MAT_DIAMOND = 3750) //Yes, a whole diamond is needed.
materials = list(MAT_METAL = 6000, MAT_GLASS = 1000, MAT_DIAMOND = 2000) //Yes, a whole diamond is needed.
reliability = 79
build_path = /obj/item/weapon/pickaxe/drill/diamonddrill
category = list("Mining Designs")
@@ -670,7 +670,7 @@
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/ddrill
req_tech = list("engineering" = 5, "materials" = 5)
materials = list(MAT_METAL=10000, MAT_DIAMOND=3750)
materials = list(MAT_METAL=10000, MAT_DIAMOND=2000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
+3 -1
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@@ -92,4 +92,6 @@ Dunc = Game Master
MMMiracles = Game Master
bear1ake = Game Master
CoreOverload = Game Master
Jalleo = Game Master
Jalleo = Game Master
FoxPMcCloud = Game Master
@@ -0,0 +1,7 @@
author: Fox P McCloud
delete-after: True
changes:
- bugfix: "Fixes an exploit and inconsistency issue with a few material amounts on a few items and designs."