Fixes Consistency Issue with Materials

This commit is contained in:
Fox-McCloud
2015-09-12 03:51:33 -04:00
parent f9a01d1365
commit 89fa65c127
7 changed files with 18 additions and 9 deletions
+3 -3
View File
@@ -65,7 +65,7 @@
throwforce = 10.0
item_state = "pickaxe"
w_class = 4.0
materials = list(MAT_METAL=3750) //one sheet, but where can you make them?
materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
var/digspeed = 40
var/list/digsound = list('sound/effects/picaxe1.ogg','sound/effects/picaxe2.ogg','sound/effects/picaxe3.ogg')
origin_tech = "materials=1;engineering=1"
@@ -194,9 +194,9 @@
start_turf = locate(start_turf.x -2, start_turf.y - 2, start_turf.z)
room = spawn_room(start_turf, x_size, y_size, walltypes, floor_type, "Emergency Shelter")
start_turf = get_turf(src.loc)
//Fill it
cur_turf = locate(start_turf.x, start_turf.y-2, start_turf.z)
new /obj/machinery/door/airlock/glass(cur_turf)