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Fixes Consistency Issue with Materials
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@@ -65,7 +65,7 @@
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throwforce = 10.0
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item_state = "pickaxe"
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w_class = 4.0
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materials = list(MAT_METAL=3750) //one sheet, but where can you make them?
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materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
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var/digspeed = 40
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var/list/digsound = list('sound/effects/picaxe1.ogg','sound/effects/picaxe2.ogg','sound/effects/picaxe3.ogg')
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origin_tech = "materials=1;engineering=1"
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@@ -194,9 +194,9 @@
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start_turf = locate(start_turf.x -2, start_turf.y - 2, start_turf.z)
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room = spawn_room(start_turf, x_size, y_size, walltypes, floor_type, "Emergency Shelter")
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start_turf = get_turf(src.loc)
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//Fill it
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cur_turf = locate(start_turf.x, start_turf.y-2, start_turf.z)
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new /obj/machinery/door/airlock/glass(cur_turf)
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