Nerfs botany slippery-everything

This commit is contained in:
c0
2016-04-27 06:34:11 +03:00
parent 0aa0c39d9b
commit 8a31634cab
4 changed files with 32 additions and 27 deletions
+2 -9
View File
@@ -129,15 +129,8 @@
/obj/item/weapon/reagent_containers/food/snacks/grown/Crossed(atom/movable/AM)
if(seed)
var/datum/plant_gene/trait/slip/S = seed.get_gene(/datum/plant_gene/trait/slip)
if(S && !ispath(trash, /obj/item/weapon/grown) && iscarbon(AM))
var/mob/living/carbon/M = AM
var/stun = max(seed.potency * S.rate * 2, 1)
var/weaken = max(seed.potency * S.rate, 0.5)
if(M.slip(stun, weaken, src))
for(var/datum/plant_gene/trait/T in seed.genes)
T.on_slip(src, M)
return 1
for(var/datum/plant_gene/trait/T in seed.genes)
T.on_cross(src, AM)
..()
+2 -9
View File
@@ -50,15 +50,8 @@
/obj/item/weapon/grown/Crossed(atom/movable/AM)
if(seed)
var/datum/plant_gene/trait/slip/S = seed.get_gene(/datum/plant_gene/trait/slip)
if(S && iscarbon(AM))
var/mob/living/carbon/M = AM
var/stun = max(seed.potency * S.rate * 2, 1)
var/weaken = max(seed.potency * S.rate, 0.5)
if(M.slip(stun, weaken, src))
for(var/datum/plant_gene/trait/T in seed.genes)
T.on_slip(src, M)
return 1
for(var/datum/plant_gene/trait/T in seed.genes)
T.on_cross(src, AM)
..()
+23 -4
View File
@@ -156,6 +156,8 @@
/datum/plant_gene/trait/proc/on_consume(obj/item/weapon/reagent_containers/food/snacks/grown/G, mob/living/carbon/target)
return
/datum/plant_gene/trait/proc/on_cross(obj/item/weapon/reagent_containers/food/snacks/grown/G, atom/target)
return
/datum/plant_gene/trait/proc/on_slip(obj/item/weapon/reagent_containers/food/snacks/grown/G, mob/living/carbon/target)
return
/datum/plant_gene/trait/proc/on_squash(obj/item/weapon/reagent_containers/food/snacks/grown/G, atom/target)
@@ -177,11 +179,28 @@
/datum/plant_gene/trait/slip
// Makes plant slippery, unless it has a grown-type trash. Then the trash gets slippery.
// Applies other trait effects (teleporting, etc) to the target by on_slip.
// For code, see grown.dm
name = "Slippery Skin"
rate = 0.1
examine_line = "<span class='info'>It has a very slippery skin.</span>"
/datum/plant_gene/trait/slip/on_cross(obj/item/weapon/reagent_containers/food/snacks/grown/G, atom/target)
if(iscarbon(target))
var/obj/item/seeds/seed = G.seed
var/mob/living/carbon/M = target
var/stun_len = seed.potency * rate
if(istype(G) && ispath(G.trash, /obj/item/weapon/grown))
return
if(!istype(G, /obj/item/weapon/grown/bananapeel) && (!G.reagents || !G.reagents.has_reagent("lube")))
stun_len /= 3
var/stun = max(stun_len * 2, 1)
var/weaken = max(stun_len, 0.5)
if(M.slip(stun, weaken, G))
for(var/datum/plant_gene/trait/T in seed.genes)
T.on_slip(src, M)
/datum/plant_gene/trait/cell_charge
// Cell recharging trait. Charges all mob's power cells to (potency*rate)% mark when eaten.
@@ -189,18 +208,18 @@
// Small (potency*rate*5) chance to shock squish or slip target for (potency*rate*5) damage.
// Multiplies max charge by (rate*1000) when used in potato power cells.
name = "Electrical Activity"
rate = 0.01
rate = 0.2
origin_tech = list("powerstorage" = 4)
/datum/plant_gene/trait/cell_charge/on_slip(obj/item/weapon/reagent_containers/food/snacks/grown/G, mob/living/carbon/C)
var/power = G.seed.potency*rate*5
var/power = G.seed.potency*rate
if(prob(power))
C.electrocute_act(round(power), G, 1, 1)
/datum/plant_gene/trait/cell_charge/on_squash(obj/item/weapon/reagent_containers/food/snacks/grown/G, atom/target)
if(iscarbon(target))
var/mob/living/carbon/C = target
var/power = G.seed.potency*rate*5
var/power = G.seed.potency*rate
if(prob(power))
C.electrocute_act(round(power), G, 1, 1)
+5 -5
View File
@@ -5,7 +5,7 @@
/obj/item/seeds
icon = 'icons/obj/hydroponics/seeds.dmi'
icon_state = "seed" // Unknown plant seed - these shouldn't exist in-game.
w_class = 1 // Pocketable.
w_class = 1
burn_state = FLAMMABLE
var/plantname = "Plants" // Name of plant when planted.
var/product // A type path. The thing that is created when the plant is harvested.
@@ -15,10 +15,10 @@
var/icon_dead // Used to override dead icon (default is "[species]-dead"). You can use one dead icon for multiple closely related plants with it.
var/icon_harvest // Used to override harvest icon (default is "[species]-harvest"). If null, plant will use [icon_grow][growthstages].
var/lifespan = 25 // How long before the plant begins to take damage from age.
var/endurance = 15 // Amount of health the plant has.
var/maturation = 6 // Used to determine which sprite to switch to when growing.
var/production = 6 // Changes the amount of time needed for a plant to become harvestable.
var/lifespan = 25 // How long before the plant begins to take damage from age.
var/endurance = 15 // Amount of health the plant has.
var/maturation = 6 // Used to determine which sprite to switch to when growing.
var/production = 6 // Changes the amount of time needed for a plant to become harvestable.
var/yield = 3 // Amount of growns created per harvest. If is -1, the plant/shroom/weed is never meant to be harvested.
var/oneharvest = 0 // If a plant is cleared from the tray after harvesting, e.g. a carrot.
var/potency = 10 // The 'power' of a plant. Generally effects the amount of reagent in a plant, also used in other ways.