mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-14 09:35:30 +01:00
Holosignification (#85062)
This commit is contained in:
@@ -38,10 +38,11 @@
|
||||
/obj/item/holosign_creator/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
|
||||
if(!check_allowed_items(interacting_with, not_inside = TRUE))
|
||||
return NONE
|
||||
|
||||
var/turf/target_turf = get_turf(interacting_with)
|
||||
var/obj/structure/holosign/target_holosign = locate(holosign_type) in target_turf
|
||||
|
||||
if(target_holosign)
|
||||
qdel(target_holosign)
|
||||
return ITEM_INTERACT_BLOCKING
|
||||
if(target_turf.is_blocked_turf(TRUE)) //can't put holograms on a tile that has dense stuff
|
||||
return ITEM_INTERACT_BLOCKING
|
||||
@@ -51,7 +52,9 @@
|
||||
if(LAZYLEN(signs) >= max_signs)
|
||||
balloon_alert(user, "max capacity!")
|
||||
return ITEM_INTERACT_BLOCKING
|
||||
|
||||
playsound(src, 'sound/machines/click.ogg', 20, TRUE)
|
||||
|
||||
if(creation_time)
|
||||
holocreator_busy = TRUE
|
||||
if(!do_after(user, creation_time, target = interacting_with))
|
||||
@@ -62,6 +65,7 @@
|
||||
return ITEM_INTERACT_BLOCKING
|
||||
if(target_turf.is_blocked_turf(TRUE)) //don't try to sneak dense stuff on our tile during the wait.
|
||||
return ITEM_INTERACT_BLOCKING
|
||||
|
||||
target_holosign = create_holosign(interacting_with, user)
|
||||
return ITEM_INTERACT_SUCCESS
|
||||
|
||||
@@ -105,15 +109,15 @@
|
||||
|
||||
/obj/item/holosign_creator/security
|
||||
name = "security holobarrier projector"
|
||||
desc = "A holographic projector that creates holographic security barriers."
|
||||
desc = "A holographic projector that creates holographic security barriers. You can remotely open barriers with it."
|
||||
icon_state = "signmaker_sec"
|
||||
holosign_type = /obj/structure/holosign/barrier
|
||||
creation_time = 3 SECONDS
|
||||
creation_time = 2 SECONDS
|
||||
max_signs = 6
|
||||
|
||||
/obj/item/holosign_creator/engineering
|
||||
name = "engineering holobarrier projector"
|
||||
desc = "A holographic projector that creates holographic engineering barriers."
|
||||
desc = "A holographic projector that creates holographic engineering barriers. You can remotely open barriers with it."
|
||||
icon_state = "signmaker_engi"
|
||||
holosign_type = /obj/structure/holosign/barrier/engineering
|
||||
creation_time = 1 SECONDS
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
/obj/structure/holosign
|
||||
name = "holo sign"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon = 'icons/effects/holosigns.dmi'
|
||||
anchored = TRUE
|
||||
max_integrity = 1
|
||||
armor_type = /datum/armor/structure_holosign
|
||||
@@ -21,10 +21,7 @@
|
||||
|
||||
/obj/structure/holosign/Initialize(mapload, source_projector)
|
||||
. = ..()
|
||||
var/turf/our_turf = get_turf(src)
|
||||
if(use_vis_overlay)
|
||||
alpha = 0
|
||||
SSvis_overlays.add_vis_overlay(src, icon, icon_state, ABOVE_MOB_LAYER, MUTATE_PLANE(GAME_PLANE, our_turf), dir, add_appearance_flags = RESET_ALPHA) //you see mobs under it, but you hit them like they are above it
|
||||
create_vis_overlay()
|
||||
if(source_projector)
|
||||
projector = source_projector
|
||||
LAZYADD(projector.signs, src)
|
||||
@@ -41,6 +38,11 @@
|
||||
return
|
||||
attack_holosign(user, modifiers)
|
||||
|
||||
/obj/structure/holosign/CanAllowThrough(atom/movable/mover, border_dir)
|
||||
. = ..()
|
||||
if(!. && isprojectile(mover)) // Its short enough to be shot over
|
||||
return TRUE
|
||||
|
||||
/obj/structure/holosign/proc/attack_holosign(mob/living/user, list/modifiers)
|
||||
user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
@@ -54,38 +56,100 @@
|
||||
if(BURN)
|
||||
playsound(loc, 'sound/weapons/egloves.ogg', 80, TRUE)
|
||||
|
||||
/obj/structure/holosign/proc/create_vis_overlay()
|
||||
var/turf/our_turf = get_turf(src)
|
||||
if(use_vis_overlay)
|
||||
alpha = 0
|
||||
SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
|
||||
SSvis_overlays.add_vis_overlay(src, icon, icon_state, ABOVE_MOB_LAYER, MUTATE_PLANE(GAME_PLANE, our_turf), dir, add_appearance_flags = RESET_ALPHA) //you see mobs under it, but you hit them like they are above it
|
||||
|
||||
/obj/structure/holosign/wetsign
|
||||
name = "wet floor sign"
|
||||
desc = "The words flicker as if they mean nothing."
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "holosign"
|
||||
|
||||
/obj/structure/holosign/barrier
|
||||
name = "holobarrier"
|
||||
desc = "A short holographic barrier which can only be passed by walking."
|
||||
name = "security holobarrier"
|
||||
desc = "A strong short security holographic barrier used for crowd control and blocking crime scenes. Can only be passed by walking."
|
||||
icon_state = "holosign_sec"
|
||||
base_icon_state = "holosign_sec"
|
||||
pass_flags_self = PASSTABLE | PASSGRILLE | PASSGLASS | LETPASSTHROW
|
||||
density = TRUE
|
||||
max_integrity = 20
|
||||
var/allow_walk = TRUE //can we pass through it on walk intent
|
||||
COOLDOWN_DECLARE(cooldown_open)
|
||||
///Can we pass through it on walk intent?
|
||||
var/allow_walk = TRUE
|
||||
///Can it be temporarily opened with the holosign projector?
|
||||
var/openable = TRUE
|
||||
///Is it opened?
|
||||
var/opened = FALSE
|
||||
///What is the icon of opened holobarrier?
|
||||
var/pass_icon_state = "holosign_pass"
|
||||
|
||||
/obj/structure/holosign/barrier/CanAllowThrough(atom/movable/mover, border_dir)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
if(opened)
|
||||
return TRUE
|
||||
|
||||
if(iscarbon(mover))
|
||||
var/mob/living/carbon/C = mover
|
||||
if(C.stat) // Lets not prevent dragging unconscious/dead people.
|
||||
var/mob/living/carbon/moving_carbon = mover
|
||||
if(moving_carbon.stat) // Lets not prevent dragging unconscious/dead people.
|
||||
return TRUE
|
||||
if(allow_walk && C.move_intent == MOVE_INTENT_WALK)
|
||||
if(allow_walk && moving_carbon.move_intent == MOVE_INTENT_WALK)
|
||||
return TRUE
|
||||
|
||||
/obj/structure/holosign/barrier/ranged_item_interaction(mob/living/user, obj/item/tool, list/modifiers)
|
||||
. = ..()
|
||||
if(tool != projector)
|
||||
return
|
||||
if(openable)
|
||||
open(user)
|
||||
|
||||
/obj/structure/holosign/barrier/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
|
||||
. = ..()
|
||||
if(tool != projector)
|
||||
return
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/holosign/barrier/update_icon_state()
|
||||
if(!opened)
|
||||
icon_state = base_icon_state
|
||||
else
|
||||
icon_state = pass_icon_state
|
||||
|
||||
create_vis_overlay()
|
||||
. = ..()
|
||||
|
||||
/obj/structure/holosign/barrier/proc/open(user)
|
||||
if(!openable)
|
||||
balloon_alert(user, "unable!")
|
||||
return
|
||||
|
||||
if(!COOLDOWN_FINISHED(src, cooldown_open))
|
||||
balloon_alert(user, "on cooldown!")
|
||||
return
|
||||
|
||||
if(!opened)
|
||||
density = FALSE
|
||||
opened = TRUE
|
||||
playsound(src, 'sound/machines/door_open.ogg', 50, TRUE)
|
||||
else
|
||||
density = TRUE
|
||||
opened = FALSE
|
||||
playsound(src, 'sound/machines/door_close.ogg', 50, TRUE)
|
||||
|
||||
update_icon_state()
|
||||
COOLDOWN_START(src, cooldown_open, 1 SECONDS)
|
||||
|
||||
/obj/structure/holosign/barrier/wetsign
|
||||
name = "wet floor holobarrier"
|
||||
desc = "When it says walk it means walk."
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "holosign"
|
||||
desc = "When it says walk it means <b>WALK!</b>"
|
||||
icon_state = "holosign_dense"
|
||||
max_integrity = 1
|
||||
openable = FALSE
|
||||
|
||||
/obj/structure/holosign/barrier/wetsign/CanAllowThrough(atom/movable/mover, border_dir)
|
||||
. = ..()
|
||||
@@ -97,7 +161,10 @@
|
||||
return FALSE
|
||||
|
||||
/obj/structure/holosign/barrier/engineering
|
||||
name = "engineering holobarrier"
|
||||
desc = "A short engineering holographic barrier used for designating hazardous zones, slightly blocks radiation. Can only be passed by walking."
|
||||
icon_state = "holosign_engi"
|
||||
base_icon_state = "holosign_engi"
|
||||
rad_insulation = RAD_LIGHT_INSULATION
|
||||
max_integrity = 1
|
||||
|
||||
@@ -105,6 +172,7 @@
|
||||
name = "holofirelock"
|
||||
desc = "A holographic barrier resembling a firelock. Though it does not prevent solid objects from passing through, gas is kept out."
|
||||
icon_state = "holo_firelock"
|
||||
openable = FALSE
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
can_atmos_pass = ATMOS_PASS_NO
|
||||
@@ -129,11 +197,13 @@
|
||||
/obj/structure/holosign/barrier/atmos/sturdy
|
||||
name = "sturdy holofirelock"
|
||||
max_integrity = 150
|
||||
openable = FALSE
|
||||
|
||||
/obj/structure/holosign/barrier/atmos/tram
|
||||
name = "tram atmos barrier"
|
||||
max_integrity = 150
|
||||
icon_state = "holo_tram"
|
||||
openable = FALSE
|
||||
|
||||
/obj/structure/holosign/barrier/atmos/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -166,9 +236,10 @@
|
||||
name = "\improper PENLITE holobarrier"
|
||||
desc = "A holobarrier that uses biometrics to detect human viruses. Denies passing to personnel with easily-detected, malicious viruses. Good for quarantines."
|
||||
icon_state = "holo_medical"
|
||||
alpha = 125 //lazy :)
|
||||
base_icon_state = "holo_medical"
|
||||
max_integrity = 1
|
||||
var/buzzcd = 0
|
||||
openable = FALSE
|
||||
COOLDOWN_DECLARE(virus_detected)
|
||||
|
||||
/obj/structure/holosign/barrier/medical/CanAllowThrough(atom/movable/mover, border_dir)
|
||||
. = ..()
|
||||
@@ -183,12 +254,18 @@
|
||||
|
||||
/obj/structure/holosign/barrier/medical/Bumped(atom/movable/AM)
|
||||
. = ..()
|
||||
icon_state = "holo_medical"
|
||||
if(ishuman(AM) && !CheckHuman(AM))
|
||||
if(buzzcd < world.time)
|
||||
playsound(get_turf(src),'sound/machines/buzz-sigh.ogg',65,TRUE,4)
|
||||
buzzcd = (world.time + 60)
|
||||
icon_state = "holo_medical-deny"
|
||||
icon_state = base_icon_state
|
||||
update_icon_state()
|
||||
if(!ishuman(AM) && CheckHuman(AM))
|
||||
return
|
||||
|
||||
if(!COOLDOWN_FINISHED(src, virus_detected))
|
||||
return
|
||||
|
||||
playsound(get_turf(src),'sound/machines/buzz-sigh.ogg', 65, TRUE, 4)
|
||||
COOLDOWN_START(src, virus_detected, 1 SECONDS)
|
||||
icon_state = "holo_medical-deny"
|
||||
update_icon_state()
|
||||
|
||||
/obj/structure/holosign/barrier/medical/proc/CheckHuman(mob/living/carbon/human/sickboi)
|
||||
var/threat = sickboi.check_virus()
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
/obj/item/flashlight/seclite = 4,
|
||||
/obj/item/restraints/legcuffs/bola/energy = 7,
|
||||
/obj/item/clothing/gloves/tackler = 5,
|
||||
/obj/item/holosign_creator/security = 2,
|
||||
)
|
||||
contraband = list(
|
||||
/obj/item/clothing/glasses/sunglasses = 2,
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 912 KiB After Width: | Height: | Size: 922 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 8.7 KiB |
Reference in New Issue
Block a user